D3D12 Pipeline State¶
Contents
- class renderdoc.D3D12State¶
The full current D3D12 pipeline state.
- ampShader¶
The amplification shader stage.
- Type
- computeShader¶
The compute shader stage.
- Type
- descriptorHeaps¶
The descriptor heaps currently bound.
- Type
List[ResourceId]
- domainShader¶
The domain shader stage.
- Type
- geometryShader¶
The geometry shader stage.
- Type
- hullShader¶
The hull shader stage.
- Type
- inputAssembly¶
The input assembly pipeline stage.
- Type
- meshShader¶
The mesh shader stage.
- Type
- pipelineResourceId¶
The
ResourceId
of the pipeline state object.
- pixelShader¶
The pixel shader stage.
- Type
- rasterizer¶
The rasterizer pipeline stage.
- Type
- resourceStates¶
The resource states for the currently live resources.
- Type
List[D3D12ResourceData]
- rootSignature¶
Details of the root signature structure and root parameters.
- Type
- streamOut¶
The stream-out pipeline stage.
- Type
- vertexShader¶
The vertex shader stage.
- Type
Vertex Input¶
- class renderdoc.D3D12InputAssembly¶
Describes the input assembler state in the PSO.
- indexBuffer¶
The bound index buffer.
- Type
- indexStripCutValue¶
The index value to use for cutting strips. Either
0
,0xffff
or0xffffffff
. If the value is 0, strip cutting is disabled.
- layouts¶
The input layout elements in this layout.
- Type
List[D3D12Layout]
- vertexBuffers¶
The bound vertex buffers
- Type
List[D3D12VertexBuffer]
- class renderdoc.D3D12Layout¶
Describes a single D3D12 input layout element for one vertex input.
- TightlyPacked¶
Value for
byteOffset
that indicates this element is tightly packed.
- byteOffset¶
The byte offset from the start of the vertex data in the vertex buffer from
inputSlot
.If the value is
TightlyPacked
then the element is packed tightly after the previous element, or 0 if this is the first element.
- format¶
The format describing how the input data is interpreted.
- Type
- inputSlot¶
The vertex buffer input slot where the data is sourced from.
- instanceDataStepRate¶
If
perInstance
isTrue
then this is how many times each instance data is used before advancing to the next instance.E.g. if this value is two, then two instances will be drawn with the first instance data, then two with the next instance data.
- perInstance¶
True
if the vertex data is instance-rate.
- semanticIndex¶
The semantic index for this input.
- semanticName¶
The semantic name for this input.
- class renderdoc.D3D12VertexBuffer¶
Describes a single D3D12 vertex buffer binding.
- byteOffset¶
The byte offset from the start of the buffer to the beginning of the vertex data.
- byteSize¶
The number of bytes available in this vertex buffer.
- byteStride¶
The byte stride between the start of one set of vertex data and the next.
- resourceId¶
The
ResourceId
of the buffer bound to this slot.
- class renderdoc.D3D12IndexBuffer¶
Describes the D3D12 index buffer binding.
- byteOffset¶
The byte offset from the start of the buffer to the beginning of the index data.
- byteSize¶
The number of bytes available in this index buffer.
- byteStride¶
The number of bytes for each index in the index buffer. Typically 2 or 4 bytes but it can be 0 if no index buffer is bound.
- resourceId¶
The
ResourceId
of the index buffer.
Shader¶
- class renderdoc.D3D12Shader¶
Describes a D3D12 shader stage.
- reflection¶
The reflection data for this shader.
- Type
- resourceId¶
The
ResourceId
of the shader object itself.
- stage¶
A
ShaderStage
identifying which stage this shader is bound to.
Root Signature¶
- class renderdoc.D3D12RootSignature¶
Contains the root signature structure and root parameters.
- parameters¶
The parameters in this root signature.
- Type
List[D3D12RootParam]
- resourceId¶
The
ResourceId
of the root signature object.- Type
- staticSamplers¶
The static samplers defined in this root signature.
- Type
List[D3D12StaticSampler]
- class renderdoc.D3D12RootParam¶
Contains the structure and content of a single root parameter.
- constants¶
For a root constant parameter, the words defined.
- Type
bytes
- descriptor¶
For a root descriptor parameter, the descriptor itself.
- Type
- heap¶
For a root table parameter, the descriptor heap bound to this parameter. See
heapByteOffset
andtableRanges
.- Type
- heapByteOffset¶
For a root table parameter, the byte offset into the descriptor heap bound to this parameter. See
heap
andtableRanges
.- Type
- tableRanges¶
For a root table parameter, the descriptor ranges that define this table. See
heap
andheapByteOffset
.- Type
List[D3D12RootTableRange]
- visibility¶
The shader stage that can access this parameter.
- Type
- class renderdoc.D3D12RootTableRange¶
Contains the structure of a single range within a root table definition.
- appended¶
Whether or not this table was appended after the previous, leading to an auto-calculated offset in
tableByteOffset
.- Type
bool
- baseRegister¶
The first register in this range.
- Type
int
- category¶
The descriptor category specified in this range.
- Type
- count¶
The number of registers in this range.
- Type
int
- space¶
The register space of this range.
- Type
int
- tableByteOffset¶
The offset in bytes from the start of the table as defined in
D3D12RootParam
.- Type
int
- class renderdoc.D3D12StaticSampler¶
Contains the details of a single static sampler in a root signature.
- descriptor¶
The details of the sampler descriptor itself.
- Type
- reg¶
The register number of this sampler.
- Type
int
- space¶
The register space of this sampler.
- Type
int
- visibility¶
The shader stage that can access this sampler.
- Type
Stream-out¶
- class renderdoc.D3D12StreamOut¶
Describes the stream-out state in the PSO.
- NoRasterization¶
Value for
rasterizedStream
that indicates no stream is being rasterized.
- outputs¶
The bound stream-out buffer bindings.
- Type
List[D3D12StreamOutBind]
- rasterizedStream¶
Which stream-out stream is being used for rasterization.
If the value is
NoRasterization
then no stream has been selected for rasterization.- Type
int
- class renderdoc.D3D12StreamOutBind¶
Describes a binding on the D3D12 stream-out stage.
- byteOffset¶
The byte offset in
resourceId
where the buffer view starts in the underlying buffer.
- byteSize¶
How many bytes are in this stream-out buffer view.
- resourceId¶
The
ResourceId
of the buffer.
- writtenCountByteOffset¶
The byte offset in
writtenCountResourceId
where the stream-out count will be written.
- writtenCountResourceId¶
The
ResourceId
of the buffer where the written count will be stored.
Rasterizer¶
- class renderdoc.D3D12Rasterizer¶
Describes the rasterization state of the D3D12 pipeline.
- sampleMask¶
The mask determining which samples are written to.
- state¶
The details of the rasterization state.
- Type
- class renderdoc.D3D12RasterizerState¶
Describes the rasterizer state in the PSO.
- baseShadingRate¶
The current base variable shading rate. This will always be 1x1 when variable shading is disabled.
- Type
Tuple[int,int]
- conservativeRasterization¶
The current
ConservativeRaster
mode.
- depthBias¶
The fixed depth bias value to apply to z-values.
- depthBiasClamp¶
The clamp value for calculated depth bias from
depthBias
andslopeScaledDepthBias
- depthClip¶
True
if pixels outside of the near and far depth planes should be clipped.
- forcedSampleCount¶
A sample count to force rasterization to when UAV rendering or rasterizing, or 0 to not force any sample count.
- frontCCW¶
True
if counter-clockwise polygons are front-facing.False
if clockwise polygons are front-facing.
- lineRasterMode¶
The line rasterization mode.
- shadingRateCombiners¶
The shading rate combiners.
The combiners are applied as follows, according to the D3D spec:
intermediateRate = combiner[0] ( baseShadingRate, shaderExportedShadingRate )
finalRate = combiner[1] ( intermediateRate, imageBasedShadingRate )
Where the first input is from
baseShadingRate
and the second is the exported shading rate from a vertex or geometry shader, which defaults to 1x1 if not exported.The intermediate result is then used as the first input to the second combiner, together with the shading rate sampled from the shading rate image.
- Type
- shadingRateImage¶
The image bound as a shading rate image.
- Type
- slopeScaledDepthBias¶
The slope-scaled depth bias value to apply to z-values.
Output Merger¶
- class renderdoc.D3D12OM¶
Describes the current state of the output-merger stage of the D3D12 pipeline.
- blendState¶
The current blend state details.
- Type
- depthReadOnly¶
True
if depth access to the depth-stencil target is read-only.
- depthStencilState¶
The current depth-stencil state details.
- depthTarget¶
The currently bound depth-stencil target.
- Type
- multiSampleCount¶
The sample count used for rendering.
- multiSampleQuality¶
The MSAA quality level used for rendering.
- renderTargets¶
The bound render targets.
- Type
List[Descriptor]
- stencilReadOnly¶
True
if stenncil access to the depth-stencil target is read-only.
- class renderdoc.D3D12DepthStencilState¶
Describes the state of the depth-stencil state in the PSO.
- backFace¶
The stencil state for back-facing polygons.
- Type
- depthBoundsEnable¶
True
if depth bounds tests should be applied.
- depthEnable¶
True
if depth testing should be performed.
- depthFunction¶
The
CompareFunction
to use for testing depth values.
- depthWrites¶
True
if depth values should be written to the depth target.
- frontFace¶
The stencil state for front-facing polygons.
- Type
- maxDepthBounds¶
The far plane bounding value.
- minDepthBounds¶
The near plane bounding value.
- stencilEnable¶
True
if stencil operations should be performed.
- class renderdoc.D3D12BlendState¶
Describes the blend state in the PSO.
- alphaToCoverage¶
True
if alpha-to-coverage should be used when blending to an MSAA target.
- blendFactor¶
The constant blend factor to use in blend equations.
- Type
Tuple[float,float,float,float]
- blends¶
The blend operations for each target.
- Type
List[ColorBlend]
- independentBlend¶
True
if independent blending for each target should be used.False
if the first blend should be applied to all targets.
Resource States¶
- class renderdoc.D3D12ResourceData¶
Contains the current state of a given resource.
- resourceId¶
The
ResourceId
of the resource.
- states¶
The subresource states in this resource.
- Type
List[D3D12ResourceState]