Utilities

Maths

class renderdoc.FloatVector

A floating point four-component vector

w

The w component.

x

The x component.

y

The y component.

z

The z component.

renderdoc.HalfToFloat(half)

A utility function that converts a half (stored in a 16-bit unsigned integer) to a float.

Parameters

half# (int) – The half stored as an int.

Returns

The floating point equivalent.

Return type

float

renderdoc.FloatToHalf(flt)

A utility function that converts a float to a half (stored in a 16-bit unsigned integer).

Parameters

flt# (float) – The floating point value.

Returns

The nearest half-float equivalent stored as an int.

Return type

int

Logging & Versioning

renderdoc.LogMessage(type, project, file, line, text)

Add a message to RenderDoc’s logfile.

Parameters
  • type# (LogType) – The type of the log message. Error messages will trigger a debugger breakpoint if a debugger is attached, and fatal errors will kill the process after logging.

  • project# (str) – A short project tag, which should be uppercase and either 3 or 4 characters.

  • file# (str) – The file where this log message came from.

  • line# (int) – The line number in file where this log message came from.

  • text# (str) – The text of the message.

renderdoc.SetDebugLogFile(filename)

Sets the location for the diagnostic log output, shared by captured programs and the analysis program.

Parameters

filename# (str) – The path to the new log file.

renderdoc.GetLogFile()

Gets the location for the diagnostic log output, shared by captured programs and the analysis program.

Returns

The path to the current log file.

Return type

str

renderdoc.GetCurrentProcessMemoryUsage()

Returns the current process’s memory usage in bytes

Returns

The current memory usage in bytes.

Return type

int

renderdoc.DumpObject(obj)

Returns a string representation of an object. This is quite similar to the built-in repr() function but it iterates over struct members and prints them out, where normally repr() would stop and say something like ‘Swig Object of type …’.

Parameters

obj# (Any) – The object to dump

Returns

The string representation of the object.

Return type

str

class renderdoc.LogType(value)

The type of a log message

Debug

The log message is a verbose debug-only message that can be discarded in release builds.

Comment

The log message is informational.

Warning

The log message describes a warning that could indicate a problem or be useful in diagnostics.

Error

The log message indicates an error was encountered.

Fatal

The log message indicates a fatal error occurred which is impossible to recover from.

Versioning

renderdoc.GetVersionString()

Retrieves the version string.

This will be in the form “MAJOR.MINOR”

Returns

The version string.

Return type

str

renderdoc.GetCommitHash()

Retrieves the commit hash used to build.

This will be in the form “0123456789abcdef0123456789abcdef01234567”

Returns

The commit hash.

Return type

str

renderdoc.IsReleaseBuild()

Determines if this is a release build of RenderDoc or not.

Returns

True if the replay is running on a release build.

Return type

bool

Settings

renderdoc.GetConfigSetting(name)

Return a read-only handle to the SDObject corresponding to a given setting’s value object.

If an empty string is passed, the root object is returned containing all settings and setting categories. Categories contain other categories and settings, settings contain children that include the setting’s value, description, etc.

If no such setting exists, None is returned.

Parameters

name# (str) – The name of the setting.

Returns

The specified setting.

Return type

SDObject

renderdoc.SetConfigSetting(name)

Return a mutable handle to the SDObject corresponding to a given setting’s value object.

If no such setting exists, None is returned.

Parameters

name# (str) – The name of the setting.

Returns

The specified setting.

Return type

SDObject

renderdoc.SaveConfigSettings()

Flush the current config settings as they are in memory to the config file on disk.

Without calling this function, settings changes will only be temporary. The settings are not saved to disk on exit implicitly.

Self-hosted captures

renderdoc.CanSelfHostedCapture(dllname)

When debugging RenderDoc it can be useful to capture itself by doing a side-build with a temporary name. This function checks to see if a given self-hosted DLL is available.

Parameters

dllname# (str) – The name of the self-hosted capture module.

Returns

Whether the specified dll is loaded, ready for self-hosted capture.

Return type

bool

renderdoc.StartSelfHostCapture(dllname)

When debugging RenderDoc it can be useful to capture itself by doing a side-build with a temporary name. This function wraps up the use of the in-application API to start a capture.

Parameters

dllname# (str) – The name of the self-hosted capture module.

renderdoc.EndSelfHostCapture(dllname)

When debugging RenderDoc it can be useful to capture itself by doing a side-build with a temporary name. This function wraps up the use of the in-application API to end a capture.

Parameters

dllname# (str) – The name of the self-hosted capture module.