Welcome to RenderDoc - a graphics debugger currently available for Vulkan, D3D11, D3D12, OpenGL, and OpenGL ES development on Windows, Linux, Android, and Nintendo Switch TM.
This document serves as reference guide, introductory document and explanation of which features are available in RenderDoc and how to best use them.
The latest information and discussion is always available on the GitHub repository.
RenderDoc is released under the MIT license, so there are no restrictions on your use of it either commercially or non-commercially. This includes the source release available on GitHub.
Details of the licenses of third party software used in RenderDoc are included in the LICENSE file in the RenderDoc directory as well as in the Credits & Acknowledgements.
How to browse this documentation¶
If you just want to dive straight in and learn how to get started using RenderDoc consider looking at the Quick Start section which gives a simple introduction on how to get started. Afterwards there are reference pages on each of the windows available in RenderDoc which can be referred to as you use the program, or skimmed to get a feel for the functionality available.
Those of you familiar with other graphics debuggers will likely find much of RenderDoc recognisable, you might want to check out the FAQ, Features, Tips & Tricks or browse the How do I ...? sections which detail how some common tasks are accomplished.
Regardless of your experience or patience for documentation it’s recommended that you read the Gotchas & Known Issues as this details known bugs and current limitations of the program.
- RenderDoc is not yet bug free! It is pretty stable but you will still likely encounter bugs depending on your use case. I am always happy to spend time to fix them and I can work with you even if you cannot share any details about your project. Get in touch (see below) and I will actively fix your bug!
- On the other side of the coin, please do give feedback when RenderDoc works for you and request features that would make your life easier or improve your workflow.
- There are a few common issues you might run into, so if you have any problems check the FAQ, or the GitHub issues list to see if it’s been reported.
Documentation and Tutorials¶
Aside from the documentation that you are reading, I have recorded some YouTube video tutorials showing the use of some basic features and an introduction/overview.
Contact info, Feedback, Bug reports¶
If you want to get in touch with any feature requests, suggestions, comments etc then feel free to contact me: Contact me.
The Builds page always has the latest stable build downloads, as well as builds made from the source code each night for the bleeding edge. Stable releases update every month or so and are the typical releases to stick to for the most reliable experience.