RenderDoc
1.36
Introduction
Credits & Acknowledgements
Getting started
Behind the scenes
Analytics
How RenderDoc works
OpenGL & OpenGL ES Support
Vulkan Support
D3D12 Support
Raytracing Support
In-application API
Python API
How do I …?
Window reference
RenderDoc
»
Behind the scenes
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Behind the scenes
¶
Analytics
What data is gathered
How RenderDoc works
Capturing Frames
Replaying & Analysing Captures
OpenGL & OpenGL ES Support
Capture requirements
Replay requirements
Multiple contexts & multithreading
Extension support
OpenGL remaining work
Android
OS X
See Also
Vulkan Support
Vulkan capture
Performance notes
Current support
Android
See Also
D3D12 Support
Performance notes
Current support
RenderDoc extensions
See Also
Raytracing Support