RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL & OpenGL ES or D3D12 across Windows, Linux, Android, or Nintendo Switch™.

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Anonymous Analytics for April 2024


RenderDoc contains some light-touch analytics to get an idea of what features and APIs people use. This is both simply for curiosity to answer questions like "How many people use RenderDoc on average?" as well as determining what areas development should focus on.

In the spirit of open development, the statistics generated from these analytics are available below.

The code for the analytics is public with all the rest of the code in RenderDoc, if you wish to audit it. If you're custom-building RenderDoc you can flip the RENDERDOC_ANALYTICS_ENABLE define off and all analytics-related code will be completely compiled out.

Long-term Trends

Some of the below information is available over a longer timescale as trends.

If you want to manually submit a report provided by RenderDoc, you can do so here:

General Usage

There are reports total for this month.

Roughly how many people used RenderDoc for N days during this month.

Which operating systems are in use (% are 64-bit).

Which RenderDoc versions are in use.
% ran an official build, % ran an unofficial build (% ran both).

Which APIs RenderDoc worked with.

Which GPU vendors were used.

How fast did RenderDoc captures load, on average.

Feature Usage

How often were features of the UI used?

How often was each texture overlay used?

How often were less-used API features used?

How often were shaders debugged?

How often was data exported?