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9. Pipelines

The following figure shows a block diagram of the Vulkan pipelines. Some Vulkan commands specify geometric objects to be drawn or computational work to be performed, while others specify state controlling how objects are handled by the various pipeline stages, or control data transfer between memory organized as images and buffers. Commands are effectively sent through a processing pipeline, either a graphics pipeline, a ray tracing pipeline, or a compute pipeline.

The graphics pipeline can be operated in two modes, as either primitive shading or mesh shading pipeline.

Primitive Shading

The first stage of the graphics pipeline (Input Assembler) assembles vertices to form geometric primitives such as points, lines, and triangles, based on a requested primitive topology. In the next stage (Vertex Shader) vertices can be transformed, computing positions and attributes for each vertex. If tessellation and/or geometry shaders are supported, they can then generate multiple primitives from a single input primitive, possibly changing the primitive topology or generating additional attribute data in the process.

Mesh Shading

When using the mesh shading pipeline input primitives are not assembled implicitly, but explicitly through the (Mesh Shader). The work on the mesh pipeline is initiated by the application drawing a set of mesh tasks.

If an optional (Task Shader) is active, each task triggers the execution of a task shader workgroup that will generate a new set of tasks upon completion. Each of these spawned tasks, or each of the original dispatched tasks if no task shader is present, triggers the execution of a mesh shader workgroup that produces an output mesh with a variable-sized number of primitives assembled from vertices stored in the output mesh.

Common

The final resulting primitives are clipped to a clip volume in preparation for the next stage, Rasterization. The rasterizer produces a series of framebuffer addresses and values using a two-dimensional description of a point, line segment, or triangle. Each fragment so produced is fed to the next stage (Fragment Shader) that performs operations on individual fragments before they finally alter the framebuffer. These operations include conditional updates into the framebuffer based on incoming and previously stored depth values (to effect depth buffering), blending of incoming fragment colors with stored colors, as well as masking, stenciling, and other logical operations on fragment values.

Framebuffer operations read and write the color and depth/stencil attachments of the framebuffer for a given subpass of a render pass instance. The attachments can be used as input attachments in the fragment shader in a later subpass of the same render pass.

The compute pipeline is a separate pipeline from the graphics pipeline, which operates on one-, two-, or three-dimensional workgroups which can read from and write to buffer and image memory.

This ordering is meant only as a tool for describing Vulkan, not as a strict rule of how Vulkan is implemented, and we present it only as a means to organize the various operations of the pipelines. Actual ordering guarantees between pipeline stages are explained in detail in the synchronization chapter.

image/svg+xml Vertex Shader Draw Input Assembler Tessellation Control Shader Tessellation Primitive Generator Tessellation Evaluation Shader Rasterization Indirect Buffer Descriptor Sets Legend Geometry Shader Vertex Post-Processing Early Per-Fragment Tests Fragment Shader Late Per-Fragment Tests Blending Index Buffer Vertex Buffers Push Constants Uniform Buffers Uniform Texel Buffers Sampled Images Storage Buffers Storage Texel Buffers Storage Images Task Shader DrawMeshTasks Depth/Stencil Attachments Input Attachments Color Attachments Fixed Function Stage Shader Stage Storage Images Compute Shader Dispatch Task Assembler Mesh Assembler Mesh Shader
Figure 2. Block diagram of the Vulkan pipeline

Each pipeline is controlled by a monolithic object created from a description of all of the shader stages and any relevant fixed-function stages. Linking the whole pipeline together allows the optimization of shaders based on their input/outputs and eliminates expensive draw time state validation.

A pipeline object is bound to the current state using vkCmdBindPipeline. Any pipeline object state that is specified as dynamic is not applied to the current state when the pipeline object is bound, but is instead set by dynamic state setting commands.

No state, including dynamic state, is inherited from one command buffer to another.

Compute, ray tracing, and graphics pipelines are each represented by VkPipeline handles:

VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipeline)

9.1. Compute Pipelines

Compute pipelines consist of a single static compute shader stage and the pipeline layout.

The compute pipeline represents a compute shader and is created by calling vkCreateComputePipelines with module and pName selecting an entry point from a shader module, where that entry point defines a valid compute shader, in the VkPipelineShaderStageCreateInfo structure contained within the VkComputePipelineCreateInfo structure.

To create compute pipelines, call:

VkResult vkCreateComputePipelines(
    VkDevice                                    device,
    VkPipelineCache                             pipelineCache,
    uint32_t                                    createInfoCount,
    const VkComputePipelineCreateInfo*          pCreateInfos,
    const VkAllocationCallbacks*                pAllocator,
    VkPipeline*                                 pPipelines);
  • device is the logical device that creates the compute pipelines.

  • pipelineCache is either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command.

  • createInfoCount is the length of the pCreateInfos and pPipelines arrays.

  • pCreateInfos is a pointer to an array of VkComputePipelineCreateInfo structures.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPipelines is a pointer to an array of VkPipeline handles in which the resulting compute pipeline objects are returned.

Valid Usage
  • If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and the basePipelineIndex member of that same element is not -1, basePipelineIndex must be less than the index into pCreateInfos that corresponds to that element

  • If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, the base pipeline must have been created with the VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag set

  • If pipelineCache was created with VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT, host access to pipelineCache must be externally synchronized

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • If pipelineCache is not VK_NULL_HANDLE, pipelineCache must be a valid VkPipelineCache handle

  • pCreateInfos must be a valid pointer to an array of createInfoCount valid VkComputePipelineCreateInfo structures

  • If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • pPipelines must be a valid pointer to an array of createInfoCount VkPipeline handles

  • createInfoCount must be greater than 0

  • If pipelineCache is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_PIPELINE_COMPILE_REQUIRED_EXT

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_SHADER_NV

The VkComputePipelineCreateInfo structure is defined as:

typedef struct VkComputePipelineCreateInfo {
    VkStructureType                    sType;
    const void*                        pNext;
    VkPipelineCreateFlags              flags;
    VkPipelineShaderStageCreateInfo    stage;
    VkPipelineLayout                   layout;
    VkPipeline                         basePipelineHandle;
    int32_t                            basePipelineIndex;
} VkComputePipelineCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • flags is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated.

  • stage is a VkPipelineShaderStageCreateInfo structure describing the compute shader.

  • layout is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline.

  • basePipelineHandle is a pipeline to derive from

  • basePipelineIndex is an index into the pCreateInfos parameter to use as a pipeline to derive from

The parameters basePipelineHandle and basePipelineIndex are described in more detail in Pipeline Derivatives.

Valid Usage
  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is -1, basePipelineHandle must be a valid handle to a compute VkPipeline

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is VK_NULL_HANDLE, basePipelineIndex must be a valid index into the calling command’s pCreateInfos parameter

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is not -1, basePipelineHandle must be VK_NULL_HANDLE

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is not VK_NULL_HANDLE, basePipelineIndex must be -1

  • The stage member of stage must be VK_SHADER_STAGE_COMPUTE_BIT

  • The shader code for the entry point identified by stage and the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapter

  • layout must be consistent with the layout of the compute shader specified in stage

  • The number of resources in layout accessible to the compute shader stage must be less than or equal to VkPhysicalDeviceLimits::maxPerStageResources

  • flags must not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

  • If the pipelineCreationCacheControl feature is not enabled, flags must not include VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT or VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT

Valid Usage (Implicit)

The VkPipelineShaderStageCreateInfo structure is defined as:

typedef struct VkPipelineShaderStageCreateInfo {
    VkStructureType                     sType;
    const void*                         pNext;
    VkPipelineShaderStageCreateFlags    flags;
    VkShaderStageFlagBits               stage;
    VkShaderModule                      module;
    const char*                         pName;
    const VkSpecializationInfo*         pSpecializationInfo;
} VkPipelineShaderStageCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • flags is a bitmask of VkPipelineShaderStageCreateFlagBits specifying how the pipeline shader stage will be generated.

  • stage is a VkShaderStageFlagBits value specifying a single pipeline stage.

  • module is a VkShaderModule object containing the shader for this stage.

  • pName is a pointer to a null-terminated UTF-8 string specifying the entry point name of the shader for this stage.

  • pSpecializationInfo is a pointer to a VkSpecializationInfo structure, as described in Specialization Constants, or NULL.

Valid Usage
  • If the geometry shaders feature is not enabled, stage must not be VK_SHADER_STAGE_GEOMETRY_BIT

  • If the tessellation shaders feature is not enabled, stage must not be VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT or VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT

  • If the mesh shader feature is not enabled, stage must not be VK_SHADER_STAGE_MESH_BIT_NV

  • If the task shader feature is not enabled, stage must not be VK_SHADER_STAGE_TASK_BIT_NV

  • stage must not be VK_SHADER_STAGE_ALL_GRAPHICS, or VK_SHADER_STAGE_ALL

  • pName must be the name of an OpEntryPoint in module with an execution model that matches stage

  • If the identified entry point includes any variable in its interface that is declared with the ClipDistance BuiltIn decoration, that variable must not have an array size greater than VkPhysicalDeviceLimits::maxClipDistances

  • If the identified entry point includes any variable in its interface that is declared with the CullDistance BuiltIn decoration, that variable must not have an array size greater than VkPhysicalDeviceLimits::maxCullDistances

  • If the identified entry point includes any variables in its interface that are declared with the ClipDistance or CullDistance BuiltIn decoration, those variables must not have array sizes which sum to more than VkPhysicalDeviceLimits::maxCombinedClipAndCullDistances

  • If the identified entry point includes any variable in its interface that is declared with the SampleMask BuiltIn decoration, that variable must not have an array size greater than VkPhysicalDeviceLimits::maxSampleMaskWords

  • If stage is VK_SHADER_STAGE_VERTEX_BIT, the identified entry point must not include any input variable in its interface that is decorated with CullDistance

  • If stage is VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT or VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, and the identified entry point has an OpExecutionMode instruction that specifies a patch size with OutputVertices, the patch size must be greater than 0 and less than or equal to VkPhysicalDeviceLimits::maxTessellationPatchSize

  • If stage is VK_SHADER_STAGE_GEOMETRY_BIT, the identified entry point must have an OpExecutionMode instruction that specifies a maximum output vertex count that is greater than 0 and less than or equal to VkPhysicalDeviceLimits::maxGeometryOutputVertices

  • If stage is VK_SHADER_STAGE_GEOMETRY_BIT, the identified entry point must have an OpExecutionMode instruction that specifies an invocation count that is greater than 0 and less than or equal to VkPhysicalDeviceLimits::maxGeometryShaderInvocations

  • If stage is a vertex processing stage, and the identified entry point writes to Layer for any primitive, it must write the same value to Layer for all vertices of a given primitive

  • If stage is a vertex processing stage, and the identified entry point writes to ViewportIndex for any primitive, it must write the same value to ViewportIndex for all vertices of a given primitive

  • If stage is VK_SHADER_STAGE_FRAGMENT_BIT, the identified entry point must not include any output variables in its interface decorated with CullDistance

  • If stage is VK_SHADER_STAGE_FRAGMENT_BIT, and the identified entry point writes to FragDepth in any execution path, it must write to FragDepth in all execution paths

  • If stage is VK_SHADER_STAGE_FRAGMENT_BIT, and the identified entry point writes to FragStencilRefEXT in any execution path, it must write to FragStencilRefEXT in all execution paths

  • If stage is VK_SHADER_STAGE_MESH_BIT_NV, the identified entry point must have an OpExecutionMode instruction that specifies a maximum output vertex count, OutputVertices, that is greater than 0 and less than or equal to VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshOutputVertices

  • If stage is VK_SHADER_STAGE_MESH_BIT_NV, the identified entry point must have an OpExecutionMode instruction that specifies a maximum output primitive count, OutputPrimitivesNV, that is greater than 0 and less than or equal to VkPhysicalDeviceMeshShaderPropertiesNV::maxMeshOutputPrimitives

  • If flags has the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT flag set, the subgroupSizeControl feature must be enabled

  • If flags has the VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT flag set, the computeFullSubgroups feature must be enabled

  • If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure is included in the pNext chain, flags must not have the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT flag set

  • If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure is included in the pNext chain, the subgroupSizeControl feature must be enabled, and stage must be a valid bit specified in requiredSubgroupSizeStages

  • If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure is included in the pNext chain and stage is VK_SHADER_STAGE_COMPUTE_BIT, the local workgroup size of the shader must be less than or equal to the product of VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT::requiredSubgroupSize and maxComputeWorkgroupSubgroups

  • If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure is included in the pNext chain, and flags has the VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT flag set, the local workgroup size in the X dimension of the pipeline must be a multiple of VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT::requiredSubgroupSize

  • If flags has both the VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT and VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT flags set, the local workgroup size in the X dimension of the pipeline must be a multiple of maxSubgroupSize

  • If flags has the VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT flag set and flags does not have the VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT flag set and no VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure is included in the pNext chain, the local workgroup size in the X dimension of the pipeline must be a multiple of subgroupSize

Valid Usage (Implicit)
typedef VkFlags VkPipelineShaderStageCreateFlags;

VkPipelineShaderStageCreateFlags is a bitmask type for setting a mask of zero or more VkPipelineShaderStageCreateFlagBits.

Possible values of the flags member of VkPipelineShaderStageCreateInfo specifying how a pipeline shader stage is created, are:

typedef enum VkPipelineShaderStageCreateFlagBits {
    VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT = 0x00000001,
    VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT = 0x00000002,
    VK_PIPELINE_SHADER_STAGE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkPipelineShaderStageCreateFlagBits;
  • VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT specifies that the SubgroupSize may vary in the shader stage.

  • VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT specifies that the subgroup sizes must be launched with all invocations active in the compute stage.

Note

If VK_PIPELINE_SHADER_STAGE_CREATE_ALLOW_VARYING_SUBGROUP_SIZE_BIT_EXT and VK_PIPELINE_SHADER_STAGE_CREATE_REQUIRE_FULL_SUBGROUPS_BIT_EXT are specified and minSubgroupSize does not equal maxSubgroupSize and no required subgroup size is specified, then the only way to guarantee that the 'X' dimension of the local workgroup size is a multiple of SubgroupSize is to make it a multiple of maxSubgroupSize. Under these conditions, you are guaranteed full subgroups but not any particular subgroup size.

Commands and structures which need to specify one or more shader stages do so using a bitmask whose bits correspond to stages. Bits which can be set to specify shader stages are:

typedef enum VkShaderStageFlagBits {
    VK_SHADER_STAGE_VERTEX_BIT = 0x00000001,
    VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT = 0x00000002,
    VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT = 0x00000004,
    VK_SHADER_STAGE_GEOMETRY_BIT = 0x00000008,
    VK_SHADER_STAGE_FRAGMENT_BIT = 0x00000010,
    VK_SHADER_STAGE_COMPUTE_BIT = 0x00000020,
    VK_SHADER_STAGE_ALL_GRAPHICS = 0x0000001F,
    VK_SHADER_STAGE_ALL = 0x7FFFFFFF,
    VK_SHADER_STAGE_RAYGEN_BIT_KHR = 0x00000100,
    VK_SHADER_STAGE_ANY_HIT_BIT_KHR = 0x00000200,
    VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR = 0x00000400,
    VK_SHADER_STAGE_MISS_BIT_KHR = 0x00000800,
    VK_SHADER_STAGE_INTERSECTION_BIT_KHR = 0x00001000,
    VK_SHADER_STAGE_CALLABLE_BIT_KHR = 0x00002000,
    VK_SHADER_STAGE_TASK_BIT_NV = 0x00000040,
    VK_SHADER_STAGE_MESH_BIT_NV = 0x00000080,
    VK_SHADER_STAGE_RAYGEN_BIT_NV = VK_SHADER_STAGE_RAYGEN_BIT_KHR,
    VK_SHADER_STAGE_ANY_HIT_BIT_NV = VK_SHADER_STAGE_ANY_HIT_BIT_KHR,
    VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV = VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR,
    VK_SHADER_STAGE_MISS_BIT_NV = VK_SHADER_STAGE_MISS_BIT_KHR,
    VK_SHADER_STAGE_INTERSECTION_BIT_NV = VK_SHADER_STAGE_INTERSECTION_BIT_KHR,
    VK_SHADER_STAGE_CALLABLE_BIT_NV = VK_SHADER_STAGE_CALLABLE_BIT_KHR,
    VK_SHADER_STAGE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkShaderStageFlagBits;
  • VK_SHADER_STAGE_VERTEX_BIT specifies the vertex stage.

  • VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT specifies the tessellation control stage.

  • VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT specifies the tessellation evaluation stage.

  • VK_SHADER_STAGE_GEOMETRY_BIT specifies the geometry stage.

  • VK_SHADER_STAGE_FRAGMENT_BIT specifies the fragment stage.

  • VK_SHADER_STAGE_COMPUTE_BIT specifies the compute stage.

  • VK_SHADER_STAGE_ALL_GRAPHICS is a combination of bits used as shorthand to specify all graphics stages defined above (excluding the compute stage).

  • VK_SHADER_STAGE_ALL is a combination of bits used as shorthand to specify all shader stages supported by the device, including all additional stages which are introduced by extensions.

  • VK_SHADER_STAGE_TASK_BIT_NV specifies the task stage.

  • VK_SHADER_STAGE_MESH_BIT_NV specifies the mesh stage.

  • VK_SHADER_STAGE_RAYGEN_BIT_KHR specifies the ray generation stage.

  • VK_SHADER_STAGE_ANY_HIT_BIT_KHR specifies the any-hit stage.

  • VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR specifies the closest hit stage.

  • VK_SHADER_STAGE_MISS_BIT_KHR specifies the miss stage.

  • VK_SHADER_STAGE_INTERSECTION_BIT_KHR specifies the intersection stage.

  • VK_SHADER_STAGE_CALLABLE_BIT_KHR specifies the callable stage.

Note

VK_SHADER_STAGE_ALL_GRAPHICS only includes the original five graphics stages included in Vulkan 1.0, and not any stages added by extensions. Thus, it may not have the desired effect in all cases.

typedef VkFlags VkShaderStageFlags;

VkShaderStageFlags is a bitmask type for setting a mask of zero or more VkShaderStageFlagBits.

The VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure is defined as:

typedef struct VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT {
    VkStructureType    sType;
    void*              pNext;
    uint32_t           requiredSubgroupSize;
} VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • requiredSubgroupSize is an unsigned integer value that specifies the required subgroup size for the newly created pipeline shader stage.

Valid Usage
  • requiredSubgroupSize must be a power-of-two integer

  • requiredSubgroupSize must be greater or equal to minSubgroupSize

  • requiredSubgroupSize must be less than or equal to maxSubgroupSize

If a VkPipelineShaderStageRequiredSubgroupSizeCreateInfoEXT structure is included in the pNext chain of VkPipelineShaderStageCreateInfo, it specifies that the pipeline shader stage being compiled has a required subgroup size.

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_REQUIRED_SUBGROUP_SIZE_CREATE_INFO_EXT

9.2. Graphics Pipelines

Graphics pipelines consist of multiple shader stages, multiple fixed-function pipeline stages, and a pipeline layout.

To create graphics pipelines, call:

VkResult vkCreateGraphicsPipelines(
    VkDevice                                    device,
    VkPipelineCache                             pipelineCache,
    uint32_t                                    createInfoCount,
    const VkGraphicsPipelineCreateInfo*         pCreateInfos,
    const VkAllocationCallbacks*                pAllocator,
    VkPipeline*                                 pPipelines);
  • device is the logical device that creates the graphics pipelines.

  • pipelineCache is either VK_NULL_HANDLE, indicating that pipeline caching is disabled; or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command.

  • createInfoCount is the length of the pCreateInfos and pPipelines arrays.

  • pCreateInfos is a pointer to an array of VkGraphicsPipelineCreateInfo structures.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPipelines is a pointer to an array of VkPipeline handles in which the resulting graphics pipeline objects are returned.

The VkGraphicsPipelineCreateInfo structure includes an array of shader create info structures containing all the desired active shader stages, as well as creation info to define all relevant fixed-function stages, and a pipeline layout.

Valid Usage
  • If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and the basePipelineIndex member of that same element is not -1, basePipelineIndex must be less than the index into pCreateInfos that corresponds to that element

  • If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, the base pipeline must have been created with the VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag set

  • If pipelineCache was created with VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT, host access to pipelineCache must be externally synchronized

Note

An implicit cache may be provided by the implementation or a layer. For this reason, it is still valid to set VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT on flags for any element of pCreateInfos while passing VK_NULL_HANDLE for pipelineCache.

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • If pipelineCache is not VK_NULL_HANDLE, pipelineCache must be a valid VkPipelineCache handle

  • pCreateInfos must be a valid pointer to an array of createInfoCount valid VkGraphicsPipelineCreateInfo structures

  • If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • pPipelines must be a valid pointer to an array of createInfoCount VkPipeline handles

  • createInfoCount must be greater than 0

  • If pipelineCache is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_PIPELINE_COMPILE_REQUIRED_EXT

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_SHADER_NV

The VkGraphicsPipelineCreateInfo structure is defined as:

typedef struct VkGraphicsPipelineCreateInfo {
    VkStructureType                                  sType;
    const void*                                      pNext;
    VkPipelineCreateFlags                            flags;
    uint32_t                                         stageCount;
    const VkPipelineShaderStageCreateInfo*           pStages;
    const VkPipelineVertexInputStateCreateInfo*      pVertexInputState;
    const VkPipelineInputAssemblyStateCreateInfo*    pInputAssemblyState;
    const VkPipelineTessellationStateCreateInfo*     pTessellationState;
    const VkPipelineViewportStateCreateInfo*         pViewportState;
    const VkPipelineRasterizationStateCreateInfo*    pRasterizationState;
    const VkPipelineMultisampleStateCreateInfo*      pMultisampleState;
    const VkPipelineDepthStencilStateCreateInfo*     pDepthStencilState;
    const VkPipelineColorBlendStateCreateInfo*       pColorBlendState;
    const VkPipelineDynamicStateCreateInfo*          pDynamicState;
    VkPipelineLayout                                 layout;
    VkRenderPass                                     renderPass;
    uint32_t                                         subpass;
    VkPipeline                                       basePipelineHandle;
    int32_t                                          basePipelineIndex;
} VkGraphicsPipelineCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • flags is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated.

  • stageCount is the number of entries in the pStages array.

  • pStages is a pointer to an array of stageCount VkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the graphics pipeline.

  • pVertexInputState is a pointer to a VkPipelineVertexInputStateCreateInfo structure. It is ignored if the pipeline includes a mesh shader stage.

  • pInputAssemblyState is a pointer to a VkPipelineInputAssemblyStateCreateInfo structure which determines input assembly behavior, as described in Drawing Commands. It is ignored if the pipeline includes a mesh shader stage.

  • pTessellationState is a pointer to a VkPipelineTessellationStateCreateInfo structure, and is ignored if the pipeline does not include a tessellation control shader stage and tessellation evaluation shader stage.

  • pViewportState is a pointer to a VkPipelineViewportStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled.

  • pRasterizationState is a pointer to a VkPipelineRasterizationStateCreateInfo structure.

  • pMultisampleState is a pointer to a VkPipelineMultisampleStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled.

  • pDepthStencilState is a pointer to a VkPipelineDepthStencilStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled or if the subpass of the render pass the pipeline is created against does not use a depth/stencil attachment.

  • pColorBlendState is a pointer to a VkPipelineColorBlendStateCreateInfo structure, and is ignored if the pipeline has rasterization disabled or if the subpass of the render pass the pipeline is created against does not use any color attachments.

  • pDynamicState is a pointer to a VkPipelineDynamicStateCreateInfo structure, and is used to indicate which properties of the pipeline state object are dynamic and can be changed independently of the pipeline state. This can be NULL, which means no state in the pipeline is considered dynamic.

  • layout is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline.

  • renderPass is a handle to a render pass object describing the environment in which the pipeline will be used; the pipeline must only be used with an instance of any render pass compatible with the one provided. See Render Pass Compatibility for more information.

  • subpass is the index of the subpass in the render pass where this pipeline will be used.

  • basePipelineHandle is a pipeline to derive from.

  • basePipelineIndex is an index into the pCreateInfos parameter to use as a pipeline to derive from.

The parameters basePipelineHandle and basePipelineIndex are described in more detail in Pipeline Derivatives.

If any shader stage fails to compile, the compile log will be reported back to the application, and VK_ERROR_INVALID_SHADER_NV will be generated.

Valid Usage
  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is -1, basePipelineHandle must be a valid handle to a graphics VkPipeline

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is VK_NULL_HANDLE, basePipelineIndex must be a valid index into the calling command’s pCreateInfos parameter

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is not -1, basePipelineHandle must be VK_NULL_HANDLE

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is not VK_NULL_HANDLE, basePipelineIndex must be -1

  • The stage member of each element of pStages must be unique

  • The geometric shader stages provided in pStages must be either from the mesh shading pipeline (stage is VK_SHADER_STAGE_TASK_BIT_NV or VK_SHADER_STAGE_MESH_BIT_NV) or from the primitive shading pipeline (stage is VK_SHADER_STAGE_VERTEX_BIT, VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, or VK_SHADER_STAGE_GEOMETRY_BIT)

  • The stage member of one element of pStages must be either VK_SHADER_STAGE_VERTEX_BIT or VK_SHADER_STAGE_MESH_BIT_NV

  • The stage member of each element of pStages must not be VK_SHADER_STAGE_COMPUTE_BIT

  • If pStages includes a tessellation control shader stage, it must include a tessellation evaluation shader stage

  • If pStages includes a tessellation evaluation shader stage, it must include a tessellation control shader stage

  • If pStages includes a tessellation control shader stage and a tessellation evaluation shader stage, pTessellationState must be a valid pointer to a valid VkPipelineTessellationStateCreateInfo structure

  • If pStages includes tessellation shader stages, the shader code of at least one stage must contain an OpExecutionMode instruction that specifies the type of subdivision in the pipeline

  • If pStages includes tessellation shader stages, and the shader code of both stages contain an OpExecutionMode instruction that specifies the type of subdivision in the pipeline, they must both specify the same subdivision mode

  • If pStages includes tessellation shader stages, the shader code of at least one stage must contain an OpExecutionMode instruction that specifies the output patch size in the pipeline

  • If pStages includes tessellation shader stages, and the shader code of both contain an OpExecutionMode instruction that specifies the out patch size in the pipeline, they must both specify the same patch size

  • If pStages includes tessellation shader stages, the topology member of pInputAssembly must be VK_PRIMITIVE_TOPOLOGY_PATCH_LIST

  • If the topology member of pInputAssembly is VK_PRIMITIVE_TOPOLOGY_PATCH_LIST, pStages must include tessellation shader stages

  • If pStages includes a geometry shader stage, and does not include any tessellation shader stages, its shader code must contain an OpExecutionMode instruction that specifies an input primitive type that is compatible with the primitive topology specified in pInputAssembly

  • If pStages includes a geometry shader stage, and also includes tessellation shader stages, its shader code must contain an OpExecutionMode instruction that specifies an input primitive type that is compatible with the primitive topology that is output by the tessellation stages

  • If pStages includes a fragment shader stage and a geometry shader stage, and the fragment shader code reads from an input variable that is decorated with PrimitiveID, then the geometry shader code must write to a matching output variable, decorated with PrimitiveID, in all execution paths

  • If pStages includes a fragment shader stage, its shader code must not read from any input attachment that is defined as VK_ATTACHMENT_UNUSED in subpass

  • The shader code for the entry points identified by pStages, and the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapter

  • If rasterization is not disabled and subpass uses a depth/stencil attachment in renderPass that has a layout of VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL in the VkAttachmentReference defined by subpass, the depthWriteEnable member of pDepthStencilState must be VK_FALSE

  • If rasterization is not disabled and subpass uses a depth/stencil attachment in renderPass that has a layout of VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL or VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL in the VkAttachmentReference defined by subpass, the failOp, passOp and depthFailOp members of each of the front and back members of pDepthStencilState must be VK_STENCIL_OP_KEEP

  • If rasterization is not disabled and the subpass uses color attachments, then for each color attachment in the subpass the blendEnable member of the corresponding element of the pAttachment member of pColorBlendState must be VK_FALSE if the attached image’s format features does not contain VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT

  • If rasterization is not disabled and the subpass uses color attachments, the attachmentCount member of pColorBlendState must be equal to the colorAttachmentCount used to create subpass

  • If no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_VIEWPORT, the pViewports member of pViewportState must be a valid pointer to an array of pViewportState->viewportCount valid VkViewport structures

  • If no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_SCISSOR, the pScissors member of pViewportState must be a valid pointer to an array of pViewportState->scissorCount VkRect2D structures

  • If the wide lines feature is not enabled, and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_LINE_WIDTH, the lineWidth member of pRasterizationState must be 1.0

  • If the rasterizerDiscardEnable member of pRasterizationState is VK_FALSE, pViewportState must be a valid pointer to a valid VkPipelineViewportStateCreateInfo structure

  • If the rasterizerDiscardEnable member of pRasterizationState is VK_FALSE, pMultisampleState must be a valid pointer to a valid VkPipelineMultisampleStateCreateInfo structure

  • If the rasterizerDiscardEnable member of pRasterizationState is VK_FALSE, and subpass uses a depth/stencil attachment, pDepthStencilState must be a valid pointer to a valid VkPipelineDepthStencilStateCreateInfo structure

  • If the rasterizerDiscardEnable member of pRasterizationState is VK_FALSE, and subpass uses color attachments, pColorBlendState must be a valid pointer to a valid VkPipelineColorBlendStateCreateInfo structure

  • If the depth bias clamping feature is not enabled, no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_DEPTH_BIAS, and the depthBiasEnable member of pRasterizationState is VK_TRUE, the depthBiasClamp member of pRasterizationState must be 0.0

  • If the VK_EXT_depth_range_unrestricted extension is not enabled and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_DEPTH_BOUNDS, and the depthBoundsTestEnable member of pDepthStencilState is VK_TRUE, the minDepthBounds and maxDepthBounds members of pDepthStencilState must be between 0.0 and 1.0, inclusive

  • If no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT, and the sampleLocationsEnable member of a VkPipelineSampleLocationsStateCreateInfoEXT structure included in the pNext chain of pMultisampleState is VK_TRUE, sampleLocationsInfo.sampleLocationGridSize.width must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.width as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

  • If no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT, and the sampleLocationsEnable member of a VkPipelineSampleLocationsStateCreateInfoEXT structure included in the pNext chain of pMultisampleState is VK_TRUE, sampleLocationsInfo.sampleLocationGridSize.height must evenly divide VkMultisamplePropertiesEXT::sampleLocationGridSize.height as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a samples parameter equaling rasterizationSamples

  • If no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT, and the sampleLocationsEnable member of a VkPipelineSampleLocationsStateCreateInfoEXT structure included in the pNext chain of pMultisampleState is VK_TRUE, sampleLocationsInfo.sampleLocationsPerPixel must equal rasterizationSamples

  • If the sampleLocationsEnable member of a VkPipelineSampleLocationsStateCreateInfoEXT structure included in the pNext chain of pMultisampleState is VK_TRUE, the fragment shader code must not statically use the extended instruction InterpolateAtSample

  • layout must be consistent with all shaders specified in pStages

  • If neither the VK_AMD_mixed_attachment_samples nor the VK_NV_framebuffer_mixed_samples extensions are enabled, and if subpass uses color and/or depth/stencil attachments, then the rasterizationSamples member of pMultisampleState must be the same as the sample count for those subpass attachments

  • If the VK_AMD_mixed_attachment_samples extension is enabled, and if subpass uses color and/or depth/stencil attachments, then the rasterizationSamples member of pMultisampleState must equal the maximum of the sample counts of those subpass attachments

  • If the VK_NV_framebuffer_mixed_samples extension is enabled, and if subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled, then the rasterizationSamples member of pMultisampleState must be the same as the sample count of the depth/stencil attachment

  • If the VK_NV_framebuffer_mixed_samples extension is enabled, and if subpass has any color attachments, then the rasterizationSamples member of pMultisampleState must be greater than or equal to the sample count for those subpass attachments

  • If the VK_NV_coverage_reduction_mode extension is enabled, the coverage reduction mode specified by VkPipelineCoverageReductionStateCreateInfoNV::coverageReductionMode, the rasterizationSamples member of pMultisampleState and the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

  • If subpass does not use any color and/or depth/stencil attachments, then the rasterizationSamples member of pMultisampleState must follow the rules for a zero-attachment subpass

  • subpass must be a valid subpass within renderPass

  • If the renderPass has multiview enabled and subpass has more than one bit set in the view mask and multiviewTessellationShader is not enabled, then pStages must not include tessellation shaders

  • If the renderPass has multiview enabled and subpass has more than one bit set in the view mask and multiviewGeometryShader is not enabled, then pStages must not include a geometry shader

  • If the renderPass has multiview enabled and subpass has more than one bit set in the view mask, shaders in the pipeline must not write to the Layer built-in output

  • If the renderPass has multiview enabled, then all shaders must not include variables decorated with the Layer built-in decoration in their interfaces

  • flags must not contain the VK_PIPELINE_CREATE_DISPATCH_BASE flag

  • If pStages includes a fragment shader stage and an input attachment was referenced by an aspectMask at renderPass creation time, its shader code must only read from the aspects that were specified for that input attachment

  • The number of resources in layout accessible to each shader stage that is used by the pipeline must be less than or equal to VkPhysicalDeviceLimits::maxPerStageResources

  • If no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV, and the viewportWScalingEnable member of a VkPipelineViewportWScalingStateCreateInfoNV structure, included in the pNext chain of pViewportState, is VK_TRUE, the pViewportWScalings member of the VkPipelineViewportWScalingStateCreateInfoNV must be a pointer to an array of VkPipelineViewportWScalingStateCreateInfoNV::viewportCount valid VkViewportWScalingNV structures

  • If pStages includes a vertex shader stage, pVertexInputState must be a valid pointer to a valid VkPipelineVertexInputStateCreateInfo structure

  • If pStages includes a vertex shader stage, pInputAssemblyState must be a valid pointer to a valid VkPipelineInputAssemblyStateCreateInfo structure

  • The Xfb execution mode can be specified by only one shader stage in pStages

  • If any shader stage in pStages specifies Xfb execution mode it must be the last vertex processing stage

  • If a VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream value other than zero is specified, all variables in the output interface of the entry point being compiled decorated with Position, PointSize, ClipDistance, or CullDistance must all be decorated with identical Stream values that match the rasterizationStream

  • If VkPipelineRasterizationStateStreamCreateInfoEXT::rasterizationStream is zero, or not specified, all variables in the output interface of the entry point being compiled decorated with Position, PointSize, ClipDistance, or CullDistance must all be decorated with a Stream value of zero, or must not specify the Stream decoration

  • If the last vertex processing stage is a geometry shader, and that geometry shader uses the GeometryStreams capability, then VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams feature must be enabled

  • If there are any mesh shader stages in the pipeline there must not be any shader stage in the pipeline with a Xfb execution mode

  • If the lineRasterizationMode member of a VkPipelineRasterizationLineStateCreateInfoEXT structure included in the pNext chain of pRasterizationState is VK_LINE_RASTERIZATION_MODE_BRESENHAM_EXT or VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH_EXT and if rasterization is enabled, then the alphaToCoverageEnable, alphaToOneEnable, and sampleShadingEnable members of pMultisampleState must all be VK_FALSE

  • If the stippledLineEnable member of VkPipelineRasterizationLineStateCreateInfoEXT is VK_TRUE and no element of the pDynamicStates member of pDynamicState is VK_DYNAMIC_STATE_LINE_STIPPLE_EXT, then the lineStippleFactor member of VkPipelineRasterizationLineStateCreateInfoEXT must be in the range [1,256]

  • flags must not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR

  • If flags includes VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV, then the VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

  • If flags includes VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV, then all stages must not specify Xfb execution mode

  • If the pipelineCreationCacheControl feature is not enabled, flags must not include VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT or VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT

Valid Usage (Implicit)

Possible values of the flags member of VkGraphicsPipelineCreateInfo, VkRayTracingPipelineCreateInfoKHR, and VkComputePipelineCreateInfo, specifying how a pipeline is created, are:

typedef enum VkPipelineCreateFlagBits {
    VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT = 0x00000001,
    VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT = 0x00000002,
    VK_PIPELINE_CREATE_DERIVATIVE_BIT = 0x00000004,
    VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT = 0x00000008,
    VK_PIPELINE_CREATE_DISPATCH_BASE_BIT = 0x00000010,
    VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR = 0x00004000,
    VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR = 0x00008000,
    VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR = 0x00010000,
    VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR = 0x00020000,
    VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR = 0x00001000,
    VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR = 0x00002000,
    VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV = 0x00000020,
    VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR = 0x00000040,
    VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR = 0x00000080,
    VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV = 0x00040000,
    VK_PIPELINE_CREATE_LIBRARY_BIT_KHR = 0x00000800,
    VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT = 0x00000100,
    VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT = 0x00000200,
    VK_PIPELINE_CREATE_DISPATCH_BASE = VK_PIPELINE_CREATE_DISPATCH_BASE_BIT,
    VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT_KHR = VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT,
    VK_PIPELINE_CREATE_DISPATCH_BASE_KHR = VK_PIPELINE_CREATE_DISPATCH_BASE,
    VK_PIPELINE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkPipelineCreateFlagBits;
  • VK_PIPELINE_CREATE_DISABLE_OPTIMIZATION_BIT specifies that the created pipeline will not be optimized. Using this flag may reduce the time taken to create the pipeline.

  • VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT specifies that the pipeline to be created is allowed to be the parent of a pipeline that will be created in a subsequent call to vkCreateGraphicsPipelines or vkCreateComputePipelines.

  • VK_PIPELINE_CREATE_DERIVATIVE_BIT specifies that the pipeline to be created will be a child of a previously created parent pipeline.

  • VK_PIPELINE_CREATE_VIEW_INDEX_FROM_DEVICE_INDEX_BIT specifies that any shader input variables decorated as ViewIndex will be assigned values as if they were decorated as DeviceIndex.

  • VK_PIPELINE_CREATE_DISPATCH_BASE specifies that a compute pipeline can be used with vkCmdDispatchBase with a non-zero base workgroup.

  • VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV specifies that a pipeline is created with all shaders in the deferred state. Before using the pipeline the application must call vkCompileDeferredNV exactly once on each shader in the pipeline before using the pipeline.

  • VK_PIPELINE_CREATE_CAPTURE_STATISTICS_BIT_KHR specifies that the shader compiler should capture statistics for the executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableStatisticsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time.

  • VK_PIPELINE_CREATE_CAPTURE_INTERNAL_REPRESENTATIONS_BIT_KHR specifies that the shader compiler should capture the internal representations of executables produced by the compile process which can later be retrieved by calling vkGetPipelineExecutableInternalRepresentationsKHR. Enabling this flag must not affect the final compiled pipeline but may disable pipeline caching or otherwise affect pipeline creation time.

  • VK_PIPELINE_CREATE_LIBRARY_BIT_KHR specifies that the pipeline cannot be used directly, and instead defines a pipeline library that can be combined with other pipelines using the VkPipelineLibraryCreateInfoKHR structure. This is available in raytracing pipelines.

  • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR specifies that an any hit shader will always be present when an any hit shader would be executed.

  • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR specifies that a closest hit shader will always be present when a closest hit shader would be executed.

  • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR specifies that a miss shader will always be present when a miss shader would be executed.

  • VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR specifies that an intersection shader will always be present when an intersection shader would be executed.

  • VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR specifies that triangle primitives will be skipped during traversal using OpTraceKHR.

  • VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR specifies that AABB primitives will be skipped during traversal using OpTraceKHR.

  • VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV specifies that the pipeline can be used in combination with Device-Generated Commands.

  • VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT specifies that pipeline creation will fail if a compile is required for creation of a valid VkPipeline object; VK_PIPELINE_COMPILE_REQUIRED_EXT will be returned by pipeline creation, and the VkPipeline will be set to VK_NULL_HANDLE.

  • When creating multiple pipelines, VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT specifies that control will be returned to the application on failure of the corresponding pipeline rather than continuing to create additional pipelines.

It is valid to set both VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT and VK_PIPELINE_CREATE_DERIVATIVE_BIT. This allows a pipeline to be both a parent and possibly a child in a pipeline hierarchy. See Pipeline Derivatives for more information.

typedef VkFlags VkPipelineCreateFlags;

VkPipelineCreateFlags is a bitmask type for setting a mask of zero or more VkPipelineCreateFlagBits.

The VkPipelineDynamicStateCreateInfo structure is defined as:

typedef struct VkPipelineDynamicStateCreateInfo {
    VkStructureType                      sType;
    const void*                          pNext;
    VkPipelineDynamicStateCreateFlags    flags;
    uint32_t                             dynamicStateCount;
    const VkDynamicState*                pDynamicStates;
} VkPipelineDynamicStateCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • flags is reserved for future use.

  • dynamicStateCount is the number of elements in the pDynamicStates array.

  • pDynamicStates is a pointer to an array of VkDynamicState values specifying which pieces of pipeline state will use the values from dynamic state commands rather than from pipeline state creation info.

Valid Usage
  • Each element of pDynamicStates must be unique

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO

  • pNext must be NULL

  • flags must be 0

  • If dynamicStateCount is not 0, pDynamicStates must be a valid pointer to an array of dynamicStateCount valid VkDynamicState values

typedef VkFlags VkPipelineDynamicStateCreateFlags;

VkPipelineDynamicStateCreateFlags is a bitmask type for setting a mask, but is currently reserved for future use.

The source of different pieces of dynamic state is specified by the VkPipelineDynamicStateCreateInfo::pDynamicStates property of the currently active pipeline, each of whose elements must be one of the values:

typedef enum VkDynamicState {
    VK_DYNAMIC_STATE_VIEWPORT = 0,
    VK_DYNAMIC_STATE_SCISSOR = 1,
    VK_DYNAMIC_STATE_LINE_WIDTH = 2,
    VK_DYNAMIC_STATE_DEPTH_BIAS = 3,
    VK_DYNAMIC_STATE_BLEND_CONSTANTS = 4,
    VK_DYNAMIC_STATE_DEPTH_BOUNDS = 5,
    VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK = 6,
    VK_DYNAMIC_STATE_STENCIL_WRITE_MASK = 7,
    VK_DYNAMIC_STATE_STENCIL_REFERENCE = 8,
    VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV = 1000087000,
    VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT = 1000099000,
    VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT = 1000143000,
    VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV = 1000164004,
    VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV = 1000164006,
    VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV = 1000205001,
    VK_DYNAMIC_STATE_LINE_STIPPLE_EXT = 1000259000,
    VK_DYNAMIC_STATE_MAX_ENUM = 0x7FFFFFFF
} VkDynamicState;

9.2.1. Valid Combinations of Stages for Graphics Pipelines

The geometric primitive processing can either be handled on a per primitive basis by the vertex, tessellation, and geometry shader stages, or on a per mesh basis using task and mesh shader stages. If the pipeline includes a mesh shader stage, it uses the mesh pipeline, otherwise it uses the primitive pipeline.

If a task shader is omitted, the task shading stage is skipped.

If tessellation shader stages are omitted, the tessellation shading and fixed-function stages of the pipeline are skipped.

If a geometry shader is omitted, the geometry shading stage is skipped.

If a fragment shader is omitted, fragment color outputs have undefined values, and the fragment depth value is unmodified. This can be useful for depth-only rendering.

Presence of a shader stage in a pipeline is indicated by including a valid VkPipelineShaderStageCreateInfo with module and pName selecting an entry point from a shader module, where that entry point is valid for the stage specified by stage.

Presence of some of the fixed-function stages in the pipeline is implicitly derived from enabled shaders and provided state. For example, the fixed-function tessellator is always present when the pipeline has valid Tessellation Control and Tessellation Evaluation shaders.

For example:

9.2.2. Graphics Pipeline Shader Groups

Graphics pipelines can contain multiple shader groups that can be bound individually. Each shader group behaves as if it was a pipeline using the shader group’s state. When the pipeline is bound by regular means, it behaves as if the state of group 0 is active, use vkCmdBindPipelineShaderGroupNV to bind an invidual shader group.

The primary purpose of shader groups is allowing the device to bind different pipeline state using Device-Generated Commands.

The VkGraphicsPipelineShaderGroupsCreateInfoNV structure is defined as:

typedef struct VkGraphicsPipelineShaderGroupsCreateInfoNV {
    VkStructureType                             sType;
    const void*                                 pNext;
    uint32_t                                    groupCount;
    const VkGraphicsShaderGroupCreateInfoNV*    pGroups;
    uint32_t                                    pipelineCount;
    const VkPipeline*                           pPipelines;
} VkGraphicsPipelineShaderGroupsCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • groupCount is the number of elements in the pGroups array.

  • pGroups is an array of VkGraphicsShaderGroupCreateInfoNV values specifying which state of the original VkGraphicsPipelineCreateInfo each shader group overrides.

  • pipelineCount is the number of elements in the pPipelines array.

  • pPipelines is an array of graphics VkPipeline, which are referenced within the created pipeline, including all their shader groups.

When referencing shader groups by index, groups defined in the referenced pipelines are treated as if they were defined as additional entries in pGroups. They are appended in the order they appear in the pPipelines array and in the pGroups array when those pipelines were defined.

The application must maintain the lifetime of all such referenced pipelines based on the pipelines that make use of them.

Valid Usage
  • groupCount must be at least 1 and as maximum VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxGraphicsShaderGroupCount

  • The sum of groupCount including those groups added from referenced pPipelines must also be as maximum VkPhysicalDeviceDeviceGeneratedCommandsPropertiesNV::maxGraphicsShaderGroupCount

  • The state of the first element of pGroups must match its equivalent within the parent’s VkGraphicsPipelineCreateInfo

  • Each element of pGroups must in combination with the rest of the pipeline state yield a valid state configuration

  • All elements of pGroups must use the same shader stage combinations unless any mesh shader stage is used, then either combination of task and mesh or just mesh shader is valid

  • Mesh and regular primitive shading stages cannot be mixed across pGroups

  • Each element of the pPipelines member of libraries must have been created with identical state to the pipeline currently created except the state that can be overriden by VkGraphicsShaderGroupCreateInfoNV

  • The VkPhysicalDeviceDeviceGeneratedCommandsFeaturesNV::deviceGeneratedCommands feature must be enabled

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_SHADER_GROUPS_CREATE_INFO_NV

  • pGroups must be a valid pointer to an array of groupCount valid VkGraphicsShaderGroupCreateInfoNV structures

  • If pipelineCount is not 0, pPipelines must be a valid pointer to an array of pipelineCount valid VkPipeline handles

  • groupCount must be greater than 0

The VkGraphicsShaderGroupCreateInfoNV structure provides the state overrides for each shader group. Each shader group behaves like a pipeline that was created from its state as well as the remaining parent’s state. It is defined as:

typedef struct VkGraphicsShaderGroupCreateInfoNV {
    VkStructureType                                 sType;
    const void*                                     pNext;
    uint32_t                                        stageCount;
    const VkPipelineShaderStageCreateInfo*          pStages;
    const VkPipelineVertexInputStateCreateInfo*     pVertexInputState;
    const VkPipelineTessellationStateCreateInfo*    pTessellationState;
} VkGraphicsShaderGroupCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • stageCount is the number of entries in the pStages array.

  • pStages is an array of size stageCount structures of type VkPipelineShaderStageCreateInfo describing the set of the shader stages to be included in this shader group.

  • pVertexInputState is a pointer to an instance of the VkPipelineVertexInputStateCreateInfo structure.

  • pTessellationState is a pointer to an instance of the VkPipelineTessellationStateCreateInfo structure, and is ignored if the shader group does not include a tessellation control shader stage and tessellation evaluation shader stage.

Valid Usage
Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_GRAPHICS_SHADER_GROUP_CREATE_INFO_NV

  • pNext must be NULL

  • pStages must be a valid pointer to an array of stageCount valid VkPipelineShaderStageCreateInfo structures

  • stageCount must be greater than 0

9.3. Pipeline destruction

To destroy a graphics or compute pipeline, call:

void vkDestroyPipeline(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the pipeline.

  • pipeline is the handle of the pipeline to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • All submitted commands that refer to pipeline must have completed execution

  • If VkAllocationCallbacks were provided when pipeline was created, a compatible set of callbacks must be provided here

  • If no VkAllocationCallbacks were provided when pipeline was created, pAllocator must be NULL

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • If pipeline is not VK_NULL_HANDLE, pipeline must be a valid VkPipeline handle

  • If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • If pipeline is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to pipeline must be externally synchronized

9.4. Multiple Pipeline Creation

Multiple pipelines can be created simultaneously by passing an array of VkGraphicsPipelineCreateInfo or VkComputePipelineCreateInfo structures into the vkCreateGraphicsPipelines and vkCreateComputePipelines commands, respectively. Applications can group together similar pipelines to be created in a single call, and implementations are encouraged to look for reuse opportunities within a group-create.

When an application attempts to create many pipelines in a single command, it is possible that some subset may fail creation. In that case, the corresponding entries in the pPipelines output array will be filled with VK_NULL_HANDLE values. If any pipeline fails creation despite valid arguments (for example, due to out of memory errors), the VkResult code returned by vkCreate*Pipelines will indicate why. The implementation will attempt to create all pipelines, and only return VK_NULL_HANDLE values for those that actually failed.

If creation fails for a pipeline that had VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT set, pipelines at an index in the pPipelines array greater than or equal to that of the failing pipeline must be set to VK_NULL_HANDLE.

9.5. Pipeline Derivatives

A pipeline derivative is a child pipeline created from a parent pipeline, where the child and parent are expected to have much commonality. The goal of derivative pipelines is that they be cheaper to create using the parent as a starting point, and that it be more efficient (on either host or device) to switch/bind between children of the same parent.

A derivative pipeline is created by setting the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag in the Vk*PipelineCreateInfo structure. If this is set, then exactly one of basePipelineHandle or basePipelineIndex members of the structure must have a valid handle/index, and specifies the parent pipeline. If basePipelineHandle is used, the parent pipeline must have already been created. If basePipelineIndex is used, then the parent is being created in the same command. VK_NULL_HANDLE acts as the invalid handle for basePipelineHandle, and -1 is the invalid index for basePipelineIndex. If basePipelineIndex is used, the base pipeline must appear earlier in the array. The base pipeline must have been created with the VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag set.

9.6. Pipeline Cache

Pipeline cache objects allow the result of pipeline construction to be reused between pipelines and between runs of an application. Reuse between pipelines is achieved by passing the same pipeline cache object when creating multiple related pipelines. Reuse across runs of an application is achieved by retrieving pipeline cache contents in one run of an application, saving the contents, and using them to preinitialize a pipeline cache on a subsequent run. The contents of the pipeline cache objects are managed by the implementation. Applications can manage the host memory consumed by a pipeline cache object and control the amount of data retrieved from a pipeline cache object.

Pipeline cache objects are represented by VkPipelineCache handles:

VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkPipelineCache)

To create pipeline cache objects, call:

VkResult vkCreatePipelineCache(
    VkDevice                                    device,
    const VkPipelineCacheCreateInfo*            pCreateInfo,
    const VkAllocationCallbacks*                pAllocator,
    VkPipelineCache*                            pPipelineCache);
  • device is the logical device that creates the pipeline cache object.

  • pCreateInfo is a pointer to a VkPipelineCacheCreateInfo structure containing initial parameters for the pipeline cache object.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPipelineCache is a pointer to a VkPipelineCache handle in which the resulting pipeline cache object is returned.

Note

Applications can track and manage the total host memory size of a pipeline cache object using the pAllocator. Applications can limit the amount of data retrieved from a pipeline cache object in vkGetPipelineCacheData. Implementations should not internally limit the total number of entries added to a pipeline cache object or the total host memory consumed.

Once created, a pipeline cache can be passed to the vkCreateGraphicsPipelines and vkCreateComputePipelines commands. If the pipeline cache passed into these commands is not VK_NULL_HANDLE, the implementation will query it for possible reuse opportunities and update it with new content. The use of the pipeline cache object in these commands is internally synchronized, and the same pipeline cache object can be used in multiple threads simultaneously.

If flags of pCreateInfo includes VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT, all commands that modify the returned pipeline cache object must be externally synchronized.

Note

Implementations should make every effort to limit any critical sections to the actual accesses to the cache, which is expected to be significantly shorter than the duration of the vkCreateGraphicsPipelines and vkCreateComputePipelines commands.

Valid Usage (Implicit)
Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkPipelineCacheCreateInfo structure is defined as:

typedef struct VkPipelineCacheCreateInfo {
    VkStructureType               sType;
    const void*                   pNext;
    VkPipelineCacheCreateFlags    flags;
    size_t                        initialDataSize;
    const void*                   pInitialData;
} VkPipelineCacheCreateInfo;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • flags is a bitmask of VkPipelineCacheCreateFlagBits specifying the behavior of the pipeline cache.

  • initialDataSize is the number of bytes in pInitialData. If initialDataSize is zero, the pipeline cache will initially be empty.

  • pInitialData is a pointer to previously retrieved pipeline cache data. If the pipeline cache data is incompatible (as defined below) with the device, the pipeline cache will be initially empty. If initialDataSize is zero, pInitialData is ignored.

Valid Usage
  • If initialDataSize is not 0, it must be equal to the size of pInitialData, as returned by vkGetPipelineCacheData when pInitialData was originally retrieved

  • If initialDataSize is not 0, pInitialData must have been retrieved from a previous call to vkGetPipelineCacheData

  • If the pipelineCreationCacheControl feature is not enabled, flags must not include VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO

  • pNext must be NULL

  • flags must be a valid combination of VkPipelineCacheCreateFlagBits values

  • If initialDataSize is not 0, pInitialData must be a valid pointer to an array of initialDataSize bytes

typedef VkFlags VkPipelineCacheCreateFlags;

VkPipelineCacheCreateFlags is a bitmask type for setting a mask of zero or more VkPipelineCacheCreateFlagBits.

Possible values of the flags member of VkPipelineCacheCreateInfo, specifying the behavior of the pipeline cache, are:

typedef enum VkPipelineCacheCreateFlagBits {
    VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT = 0x00000001,
    VK_PIPELINE_CACHE_CREATE_FLAG_BITS_MAX_ENUM = 0x7FFFFFFF
} VkPipelineCacheCreateFlagBits;
  • VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT specifies that all commands that modify the created VkPipelineCache will be externally synchronized. When set, the implementation may skip any unnecessary processing needed to support simultaneous modification from multiple threads where allowed.

Pipeline cache objects can be merged using the command:

VkResult vkMergePipelineCaches(
    VkDevice                                    device,
    VkPipelineCache                             dstCache,
    uint32_t                                    srcCacheCount,
    const VkPipelineCache*                      pSrcCaches);
  • device is the logical device that owns the pipeline cache objects.

  • dstCache is the handle of the pipeline cache to merge results into.

  • srcCacheCount is the length of the pSrcCaches array.

  • pSrcCaches is a pointer to an array of pipeline cache handles, which will be merged into dstCache. The previous contents of dstCache are included after the merge.

Note

The details of the merge operation are implementation dependent, but implementations should merge the contents of the specified pipelines and prune duplicate entries.

Valid Usage
  • dstCache must not appear in the list of source caches

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • dstCache must be a valid VkPipelineCache handle

  • pSrcCaches must be a valid pointer to an array of srcCacheCount valid VkPipelineCache handles

  • srcCacheCount must be greater than 0

  • dstCache must have been created, allocated, or retrieved from device

  • Each element of pSrcCaches must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to dstCache must be externally synchronized

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Data can be retrieved from a pipeline cache object using the command:

VkResult vkGetPipelineCacheData(
    VkDevice                                    device,
    VkPipelineCache                             pipelineCache,
    size_t*                                     pDataSize,
    void*                                       pData);
  • device is the logical device that owns the pipeline cache.

  • pipelineCache is the pipeline cache to retrieve data from.

  • pDataSize is a pointer to a size_t value related to the amount of data in the pipeline cache, as described below.

  • pData is either NULL or a pointer to a buffer.

If pData is NULL, then the maximum size of the data that can be retrieved from the pipeline cache, in bytes, is returned in pDataSize. Otherwise, pDataSize must point to a variable set by the user to the size of the buffer, in bytes, pointed to by pData, and on return the variable is overwritten with the amount of data actually written to pData.

If pDataSize is less than the maximum size that can be retrieved by the pipeline cache, at most pDataSize bytes will be written to pData, and vkGetPipelineCacheData will return VK_INCOMPLETE. Any data written to pData is valid and can be provided as the pInitialData member of the VkPipelineCacheCreateInfo structure passed to vkCreatePipelineCache.

Two calls to vkGetPipelineCacheData with the same parameters must retrieve the same data unless a command that modifies the contents of the cache is called between them.

Applications can store the data retrieved from the pipeline cache, and use these data, possibly in a future run of the application, to populate new pipeline cache objects. The results of pipeline compiles, however, may depend on the vendor ID, device ID, driver version, and other details of the device. To enable applications to detect when previously retrieved data is incompatible with the device, the initial bytes written to pData must be a header consisting of the following members:

Table 12. Layout for pipeline cache header version VK_PIPELINE_CACHE_HEADER_VERSION_ONE
Offset Size Meaning

0

4

length in bytes of the entire pipeline cache header written as a stream of bytes, with the least significant byte first

4

4

a VkPipelineCacheHeaderVersion value written as a stream of bytes, with the least significant byte first

8

4

a vendor ID equal to VkPhysicalDeviceProperties::vendorID written as a stream of bytes, with the least significant byte first

12

4

a device ID equal to VkPhysicalDeviceProperties::deviceID written as a stream of bytes, with the least significant byte first

16

VK_UUID_SIZE

a pipeline cache ID equal to VkPhysicalDeviceProperties::pipelineCacheUUID

The first four bytes encode the length of the entire pipeline cache header, in bytes. This value includes all fields in the header including the pipeline cache version field and the size of the length field.

The next four bytes encode the pipeline cache version, as described for VkPipelineCacheHeaderVersion. A consumer of the pipeline cache should use the cache version to interpret the remainder of the cache header.

If pDataSize is less than what is necessary to store this header, nothing will be written to pData and zero will be written to pDataSize.

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • pipelineCache must be a valid VkPipelineCache handle

  • pDataSize must be a valid pointer to a size_t value

  • If the value referenced by pDataSize is not 0, and pData is not NULL, pData must be a valid pointer to an array of pDataSize bytes

  • pipelineCache must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Possible values of the second group of four bytes in the header returned by vkGetPipelineCacheData, encoding the pipeline cache version, are:

typedef enum VkPipelineCacheHeaderVersion {
    VK_PIPELINE_CACHE_HEADER_VERSION_ONE = 1,
    VK_PIPELINE_CACHE_HEADER_VERSION_MAX_ENUM = 0x7FFFFFFF
} VkPipelineCacheHeaderVersion;
  • VK_PIPELINE_CACHE_HEADER_VERSION_ONE specifies version one of the pipeline cache.

To destroy a pipeline cache, call:

void vkDestroyPipelineCache(
    VkDevice                                    device,
    VkPipelineCache                             pipelineCache,
    const VkAllocationCallbacks*                pAllocator);
  • device is the logical device that destroys the pipeline cache object.

  • pipelineCache is the handle of the pipeline cache to destroy.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

Valid Usage
  • If VkAllocationCallbacks were provided when pipelineCache was created, a compatible set of callbacks must be provided here

  • If no VkAllocationCallbacks were provided when pipelineCache was created, pAllocator must be NULL

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • If pipelineCache is not VK_NULL_HANDLE, pipelineCache must be a valid VkPipelineCache handle

  • If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • If pipelineCache is a valid handle, it must have been created, allocated, or retrieved from device

Host Synchronization
  • Host access to pipelineCache must be externally synchronized

9.7. Specialization Constants

Specialization constants are a mechanism whereby constants in a SPIR-V module can have their constant value specified at the time the VkPipeline is created. This allows a SPIR-V module to have constants that can be modified while executing an application that uses the Vulkan API.

Note

Specialization constants are useful to allow a compute shader to have its local workgroup size changed at runtime by the user, for example.

Each VkPipelineShaderStageCreateInfo structure contains a pSpecializationInfo member, which can be NULL to indicate no specialization constants, or point to a VkSpecializationInfo structure.

The VkSpecializationInfo structure is defined as:

typedef struct VkSpecializationInfo {
    uint32_t                           mapEntryCount;
    const VkSpecializationMapEntry*    pMapEntries;
    size_t                             dataSize;
    const void*                        pData;
} VkSpecializationInfo;
  • mapEntryCount is the number of entries in the pMapEntries array.

  • pMapEntries is a pointer to an array of VkSpecializationMapEntry structures which map constant IDs to offsets in pData.

  • dataSize is the byte size of the pData buffer.

  • pData contains the actual constant values to specialize with.

pMapEntries is a pointer to a VkSpecializationMapEntry structure.

Valid Usage
  • The offset member of each element of pMapEntries must be less than dataSize

  • The size member of each element of pMapEntries must be less than or equal to dataSize minus offset

Valid Usage (Implicit)
  • If mapEntryCount is not 0, pMapEntries must be a valid pointer to an array of mapEntryCount valid VkSpecializationMapEntry structures

  • If dataSize is not 0, pData must be a valid pointer to an array of dataSize bytes

The VkSpecializationMapEntry structure is defined as:

typedef struct VkSpecializationMapEntry {
    uint32_t    constantID;
    uint32_t    offset;
    size_t      size;
} VkSpecializationMapEntry;
  • constantID is the ID of the specialization constant in SPIR-V.

  • offset is the byte offset of the specialization constant value within the supplied data buffer.

  • size is the byte size of the specialization constant value within the supplied data buffer.

If a constantID value is not a specialization constant ID used in the shader, that map entry does not affect the behavior of the pipeline.

Valid Usage
  • For a constantID specialization constant declared in a shader, size must match the byte size of the constantID. If the specialization constant is of type boolean, size must be the byte size of VkBool32

In human readable SPIR-V:

OpDecorate %x SpecId 13 ; decorate .x component of WorkgroupSize with ID 13
OpDecorate %y SpecId 42 ; decorate .y component of WorkgroupSize with ID 42
OpDecorate %z SpecId 3  ; decorate .z component of WorkgroupSize with ID 3
OpDecorate %wgsize BuiltIn WorkgroupSize ; decorate WorkgroupSize onto constant
%i32 = OpTypeInt 32 0 ; declare an unsigned 32-bit type
%uvec3 = OpTypeVector %i32 3 ; declare a 3 element vector type of unsigned 32-bit
%x = OpSpecConstant %i32 1 ; declare the .x component of WorkgroupSize
%y = OpSpecConstant %i32 1 ; declare the .y component of WorkgroupSize
%z = OpSpecConstant %i32 1 ; declare the .z component of WorkgroupSize
%wgsize = OpSpecConstantComposite %uvec3 %x %y %z ; declare WorkgroupSize

From the above we have three specialization constants, one for each of the x, y & z elements of the WorkgroupSize vector.

Now to specialize the above via the specialization constants mechanism:

const VkSpecializationMapEntry entries[] =
{
    {
        13,                             // constantID
        0 * sizeof(uint32_t),           // offset
        sizeof(uint32_t)                // size
    },
    {
        42,                             // constantID
        1 * sizeof(uint32_t),           // offset
        sizeof(uint32_t)                // size
    },
    {
        3,                              // constantID
        2 * sizeof(uint32_t),           // offset
        sizeof(uint32_t)                // size
    }
};

const uint32_t data[] = { 16, 8, 4 }; // our workgroup size is 16x8x4

const VkSpecializationInfo info =
{
    3,                                  // mapEntryCount
    entries,                            // pMapEntries
    3 * sizeof(uint32_t),               // dataSize
    data,                               // pData
};

Then when calling vkCreateComputePipelines, and passing the VkSpecializationInfo we defined as the pSpecializationInfo parameter of VkPipelineShaderStageCreateInfo, we will create a compute pipeline with the runtime specified local workgroup size.

Another example would be that an application has a SPIR-V module that has some platform-dependent constants they wish to use.

In human readable SPIR-V:

OpDecorate %1 SpecId 0  ; decorate our signed 32-bit integer constant
OpDecorate %2 SpecId 12 ; decorate our 32-bit floating-point constant
%i32 = OpTypeInt 32 1   ; declare a signed 32-bit type
%float = OpTypeFloat 32 ; declare a 32-bit floating-point type
%1 = OpSpecConstant %i32 -1 ; some signed 32-bit integer constant
%2 = OpSpecConstant %float 0.5 ; some 32-bit floating-point constant

From the above we have two specialization constants, one is a signed 32-bit integer and the second is a 32-bit floating-point.

Now to specialize the above via the specialization constants mechanism:

struct SpecializationData {
    int32_t data0;
    float data1;
};

const VkSpecializationMapEntry entries[] =
{
    {
        0,                                    // constantID
        offsetof(SpecializationData, data0),  // offset
        sizeof(SpecializationData::data0)     // size
    },
    {
        12,                                   // constantID
        offsetof(SpecializationData, data1),  // offset
        sizeof(SpecializationData::data1)     // size
    }
};

SpecializationData data;
data.data0 = -42;    // set the data for the 32-bit integer
data.data1 = 42.0f;  // set the data for the 32-bit floating-point

const VkSpecializationInfo info =
{
    2,                                  // mapEntryCount
    entries,                            // pMapEntries
    sizeof(data),                       // dataSize
    &data,                              // pData
};

It is legal for a SPIR-V module with specializations to be compiled into a pipeline where no specialization info was provided. SPIR-V specialization constants contain default values such that if a specialization is not provided, the default value will be used. In the examples above, it would be valid for an application to only specialize some of the specialization constants within the SPIR-V module, and let the other constants use their default values encoded within the OpSpecConstant declarations.

9.8. Pipeline Libraries

A pipeline library is a special pipeline that was created using the VK_PIPELINE_CREATE_LIBRARY_BIT_KHR and cannot be bound, instead it defines a set of pipeline state which can be linked into other pipelines. For ray tracing pipelines this includes shaders and shader groups. The application must maintain the lifetime of pipeline libraries based on the pipelines that link with it. A pipeline library is considered in-use, as long as one of the linking pipelines is in-use.

This linkage is achieved by using the following structure within the appropriate creation mechanisms:

The VkPipelineLibraryCreateInfoKHR structure is defined as:

typedef struct VkPipelineLibraryCreateInfoKHR {
    VkStructureType      sType;
    const void*          pNext;
    uint32_t             libraryCount;
    const VkPipeline*    pLibraries;
} VkPipelineLibraryCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • libraryCount is the number of pipeline libraries in pLibraries.

  • pLibraries is an array of pipeline libraries to use when creating a pipeline.

Valid Usage
  • Each element of pLibraries must have been created with VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PIPELINE_LIBRARY_CREATE_INFO_KHR

  • pNext must be NULL

  • If libraryCount is not 0, pLibraries must be a valid pointer to an array of libraryCount valid VkPipeline handles

9.9. Pipeline Binding

Once a pipeline has been created, it can be bound to the command buffer using the command:

void vkCmdBindPipeline(
    VkCommandBuffer                             commandBuffer,
    VkPipelineBindPoint                         pipelineBindPoint,
    VkPipeline                                  pipeline);
  • commandBuffer is the command buffer that the pipeline will be bound to.

  • pipelineBindPoint is a VkPipelineBindPoint value specifying whether to bind to the compute or graphics bind point. Binding one does not disturb the other.

  • pipeline is the pipeline to be bound.

Once bound, a pipeline binding affects subsequent graphics or compute commands in the command buffer until a different pipeline is bound to the bind point. The pipeline bound to VK_PIPELINE_BIND_POINT_COMPUTE controls the behavior of vkCmdDispatch and vkCmdDispatchIndirect. The pipeline bound to VK_PIPELINE_BIND_POINT_GRAPHICS controls the behavior of all drawing commands. The pipeline bound to VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR controls the behavior of vkCmdTraceRaysKHR. No other commands are affected by the pipeline state.

Valid Usage
  • If pipelineBindPoint is VK_PIPELINE_BIND_POINT_COMPUTE, the VkCommandPool that commandBuffer was allocated from must support compute operations

  • If pipelineBindPoint is VK_PIPELINE_BIND_POINT_GRAPHICS, the VkCommandPool that commandBuffer was allocated from must support graphics operations

  • If pipelineBindPoint is VK_PIPELINE_BIND_POINT_COMPUTE, pipeline must be a compute pipeline

  • If pipelineBindPoint is VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline must be a graphics pipeline

  • If the variable multisample rate feature is not supported, pipeline is a graphics pipeline, the current subpass uses no attachments, and this is not the first call to this function with a graphics pipeline after transitioning to the current subpass, then the sample count specified by this pipeline must match that set in the previous pipeline

  • If VkPhysicalDeviceSampleLocationsPropertiesEXT::variableSampleLocations is VK_FALSE, and pipeline is a graphics pipeline created with a VkPipelineSampleLocationsStateCreateInfoEXT structure having its sampleLocationsEnable member set to VK_TRUE but without VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT enabled then the current render pass instance must have been begun by specifying a VkRenderPassSampleLocationsBeginInfoEXT structure whose pPostSubpassSampleLocations member contains an element with a subpassIndex matching the current subpass index and the sampleLocationsInfo member of that element must match the sampleLocationsInfo specified in VkPipelineSampleLocationsStateCreateInfoEXT when the pipeline was created

  • This command must not be recorded when transform feedback is active

  • If pipelineBindPoint is VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, the VkCommandPool that commandBuffer was allocated from must support compute operations

  • If pipelineBindPoint is VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR, the pipeline must be a ray tracing pipeline

  • The pipeline must not have been created with VK_PIPELINE_CREATE_LIBRARY_BIT_KHR set

Valid Usage (Implicit)
  • commandBuffer must be a valid VkCommandBuffer handle

  • pipelineBindPoint must be a valid VkPipelineBindPoint value

  • pipeline must be a valid VkPipeline handle

  • commandBuffer must be in the recording state

  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • Both of commandBuffer, and pipeline must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type

Primary
Secondary

Both

Graphics
Compute

Possible values of vkCmdBindPipeline::pipelineBindPoint, specifying the bind point of a pipeline object, are:

typedef enum VkPipelineBindPoint {
    VK_PIPELINE_BIND_POINT_GRAPHICS = 0,
    VK_PIPELINE_BIND_POINT_COMPUTE = 1,
    VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR = 1000165000,
    VK_PIPELINE_BIND_POINT_RAY_TRACING_NV = VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR,
    VK_PIPELINE_BIND_POINT_MAX_ENUM = 0x7FFFFFFF
} VkPipelineBindPoint;
  • VK_PIPELINE_BIND_POINT_COMPUTE specifies binding as a compute pipeline.

  • VK_PIPELINE_BIND_POINT_GRAPHICS specifies binding as a graphics pipeline.

  • VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR specifies binding as a ray tracing pipeline.

For pipelines that were created with the support of multiple shader groups (see Graphics Pipeline Shader Groups), the regular vkCmdBindPipeline command will bind Shader Group 0. To explicitly bind a shader group use:

void vkCmdBindPipelineShaderGroupNV(
    VkCommandBuffer                             commandBuffer,
    VkPipelineBindPoint                         pipelineBindPoint,
    VkPipeline                                  pipeline,
    uint32_t                                    groupIndex);
  • commandBuffer is the command buffer that the pipeline will be bound to.

  • pipelineBindPoint is a VkPipelineBindPoint value specifying to which bind point the pipeline is bound.

  • pipeline is the pipeline to be bound.

  • groupIndex is the shader group to be bound.

Valid Usage
Valid Usage (Implicit)
  • commandBuffer must be a valid VkCommandBuffer handle

  • pipelineBindPoint must be a valid VkPipelineBindPoint value

  • pipeline must be a valid VkPipeline handle

  • commandBuffer must be in the recording state

  • The VkCommandPool that commandBuffer was allocated from must support graphics, or compute operations

  • Both of commandBuffer, and pipeline must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization
  • Host access to commandBuffer must be externally synchronized

  • Host access to the VkCommandPool that commandBuffer was allocated from must be externally synchronized

Command Properties
Command Buffer Levels Render Pass Scope Supported Queue Types Pipeline Type

Primary
Secondary

Both

Graphics
Compute

9.10. Dynamic State

When a pipeline object is bound, any pipeline object state that is not specified as dynamic is applied to the command buffer state. Pipeline object state that is specified as dynamic is not applied to the command buffer state at this time. Instead, dynamic state can be modified at any time and persists for the lifetime of the command buffer, or until modified by another dynamic state setting command or another pipeline bind.

When a pipeline object is bound, the following applies to each state parameter:

  • If the state is not specified as dynamic in the new pipeline object, then that command buffer state is overwritten by the state in the new pipeline object. Before any draw or dispatch call with this pipeline there must not have been any call to any of the corresponding dynamic state setting commands after this pipeline was bound

  • If the state is specified as dynamic in the new pipeline object, then that command buffer state is not disturbed. Before any draw or dispatch call with this pipeline there must have been at least one call to each of the corresponding dynamic state setting commands since the command buffer recording was begun, or the last bound pipeline object with that state specified as static, whichever was the latter

Dynamic state that does not affect the result of operations can be left undefined.

Note

For example, if blending is disabled by the pipeline object state then the dynamic color blend constants do not need to be specified in the command buffer, even if this state is specified as dynamic in the pipeline object.

9.11. Pipeline Shader Information

When a pipeline is created, its state and shaders are compiled into zero or more device-specific executables, which are used when executing commands against that pipeline. To query the properties of these executables, call:

VkResult vkGetPipelineExecutablePropertiesKHR(
    VkDevice                                    device,
    const VkPipelineInfoKHR*                    pPipelineInfo,
    uint32_t*                                   pExecutableCount,
    VkPipelineExecutablePropertiesKHR*          pProperties);
  • device is the device that created the pipeline.

  • pPipelineInfo describes the pipeline being queried.

  • pExecutableCount is a pointer to an integer related to the number of pipeline executables available or queried, as described below.

  • pProperties is either NULL or a pointer to an array of VkPipelineExecutablePropertiesKHR structures.

If pProperties is NULL, then the number of executables associated with the pipeline is returned in pExecutableCount. Otherwise, pExecutableCount must point to a variable set by the user to the number of elements in the pProperties array, and on return the variable is overwritten with the number of structures actually written to pProperties. If pExecutableCount is less than the number of executables associated with the pipeline, at most pExecutableCount structures will be written and vkGetPipelineExecutablePropertiesKHR will return VK_INCOMPLETE.

Valid Usage
Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • pPipelineInfo must be a valid pointer to a valid VkPipelineInfoKHR structure

  • pExecutableCount must be a valid pointer to a uint32_t value

  • If the value referenced by pExecutableCount is not 0, and pProperties is not NULL, pProperties must be a valid pointer to an array of pExecutableCount VkPipelineExecutablePropertiesKHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkPipelineInfoKHR structure is defined as:

typedef struct VkPipelineInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkPipeline         pipeline;
} VkPipelineInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • pipeline is a VkPipeline handle.

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PIPELINE_INFO_KHR

  • pNext must be NULL

  • pipeline must be a valid VkPipeline handle

The VkPipelineExecutablePropertiesKHR structure is defined as:

typedef struct VkPipelineExecutablePropertiesKHR {
    VkStructureType       sType;
    void*                 pNext;
    VkShaderStageFlags    stages;
    char                  name[VK_MAX_DESCRIPTION_SIZE];
    char                  description[VK_MAX_DESCRIPTION_SIZE];
    uint32_t              subgroupSize;
} VkPipelineExecutablePropertiesKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • stages is a bitmask of VkShaderStageFlagBits indicating which shader stages (if any) were principally used as inputs to compile this pipeline executable.

  • name is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a short human readable name for this executable.

  • description is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a human readable description for this executable.

  • subgroupSize is the subgroup size with which this executable is dispatched.

The stages field may be zero or it may contain one or more bits describing the stages principally used to compile this pipeline. Not all implementations have a 1:1 mapping between shader stages and pipeline executables and some implementations may reduce a given shader stage to fixed function hardware programming such that no executable is available. No guarantees are provided about the mapping between shader stages and pipeline executables and stages should be considered a best effort hint. Because the application cannot rely on the stages field to provide an exact description, name and description provide a human readable name and description which more accurately describes the given pipeline executable.

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_PROPERTIES_KHR

  • pNext must be NULL

Each pipeline executable may have a set of statistics associated with it that are generated by the pipeline compilation process. These statistics may include things such as instruction counts, amount of spilling (if any), maximum number of simultaneous threads, or anything else which may aid developers in evaluating the expected performance of a shader. To query the compile-time statistics associated with a pipeline executable, call:

VkResult vkGetPipelineExecutableStatisticsKHR(
    VkDevice                                    device,
    const VkPipelineExecutableInfoKHR*          pExecutableInfo,
    uint32_t*                                   pStatisticCount,
    VkPipelineExecutableStatisticKHR*           pStatistics);
  • device is the device that created the pipeline.

  • pExecutableInfo describes the pipeline executable being queried.

  • pStatisticCount is a pointer to an integer related to the number of statistics available or queried, as described below.

  • pStatistics is either NULL or a pointer to an array of VkPipelineExecutableStatisticKHR structures.

If pStatistics is NULL, then the number of statistics associated with the pipeline executable is returned in pStatisticCount. Otherwise, pStatisticCount must point to a variable set by the user to the number of elements in the pStatistics array, and on return the variable is overwritten with the number of structures actually written to pStatistics. If pStatisticCount is less than the number of statistics associated with the pipeline executable, at most pStatisticCount structures will be written and vkGetPipelineExecutableStatisticsKHR will return VK_INCOMPLETE.

Valid Usage
Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • pExecutableInfo must be a valid pointer to a valid VkPipelineExecutableInfoKHR structure

  • pStatisticCount must be a valid pointer to a uint32_t value

  • If the value referenced by pStatisticCount is not 0, and pStatistics is not NULL, pStatistics must be a valid pointer to an array of pStatisticCount VkPipelineExecutableStatisticKHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkPipelineExecutableInfoKHR structure is defined as:

typedef struct VkPipelineExecutableInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    VkPipeline         pipeline;
    uint32_t           executableIndex;
} VkPipelineExecutableInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • pipeline is the pipeline to query.

  • executableIndex is the index of the executable to query in the array of executable properties returned by vkGetPipelineExecutablePropertiesKHR.

Valid Usage
  • executableIndex must be less than the number of executables associated with pipeline as returned in the pExecutableCount parameter of vkGetPipelineExecutablePropertiesKHR

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INFO_KHR

  • pNext must be NULL

  • pipeline must be a valid VkPipeline handle

The VkPipelineExecutableStatisticKHR structure is defined as:

typedef struct VkPipelineExecutableStatisticKHR {
    VkStructureType                           sType;
    void*                                     pNext;
    char                                      name[VK_MAX_DESCRIPTION_SIZE];
    char                                      description[VK_MAX_DESCRIPTION_SIZE];
    VkPipelineExecutableStatisticFormatKHR    format;
    VkPipelineExecutableStatisticValueKHR     value;
} VkPipelineExecutableStatisticKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • name is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a short human readable name for this statistic.

  • description is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a human readable description for this statistic.

  • format is a VkPipelineExecutableStatisticFormatKHR value specifying the format of the data found in value.

  • value is the value of this statistic.

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_STATISTIC_KHR

  • pNext must be NULL

The VkPipelineExecutableStatisticFormatKHR enum is defined as:

typedef enum VkPipelineExecutableStatisticFormatKHR {
    VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR = 0,
    VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR = 1,
    VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR = 2,
    VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR = 3,
    VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_MAX_ENUM_KHR = 0x7FFFFFFF
} VkPipelineExecutableStatisticFormatKHR;
  • VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR specifies that the statistic is returned as a 32-bit boolean value which must be either VK_TRUE or VK_FALSE and should be read from the b32 field of VkPipelineExecutableStatisticValueKHR.

  • VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR specifies that the statistic is returned as a signed 64-bit integer and should be read from the i64 field of VkPipelineExecutableStatisticValueKHR.

  • VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR specifies that the statistic is returned as an unsigned 64-bit integer and should be read from the u64 field of VkPipelineExecutableStatisticValueKHR.

  • VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR specifies that the statistic is returned as a 64-bit floating-point value and should be read from the f64 field of VkPipelineExecutableStatisticValueKHR.

The VkPipelineExecutableStatisticValueKHR union is defined as:

typedef union VkPipelineExecutableStatisticValueKHR {
    VkBool32    b32;
    int64_t     i64;
    uint64_t    u64;
    double      f64;
} VkPipelineExecutableStatisticValueKHR;
  • b32 is the 32-bit boolean value if the VkPipelineExecutableStatisticFormatKHR is VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_BOOL32_KHR.

  • i64 is the signed 64-bit integer value if the VkPipelineExecutableStatisticFormatKHR is VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_INT64_KHR.

  • u64 is the unsigned 64-bit integer value if the VkPipelineExecutableStatisticFormatKHR is VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_UINT64_KHR.

  • f64 is the 64-bit floating-point value if the VkPipelineExecutableStatisticFormatKHR is VK_PIPELINE_EXECUTABLE_STATISTIC_FORMAT_FLOAT64_KHR.

Each pipeline executable may have one or more text or binary internal representations associated with it which are generated as part of the compile process. These may include the final shader assembly, a binary form of the compiled shader, or the shader compiler’s internal representation at any number of intermediate compile steps. To query the internal representations associated with a pipeline executable, call:

VkResult vkGetPipelineExecutableInternalRepresentationsKHR(
    VkDevice                                    device,
    const VkPipelineExecutableInfoKHR*          pExecutableInfo,
    uint32_t*                                   pInternalRepresentationCount,
    VkPipelineExecutableInternalRepresentationKHR* pInternalRepresentations);
  • device is the device that created the pipeline.

  • pExecutableInfo describes the pipeline executable being queried.

  • pInternalRepresentationCount is a pointer to an integer related to the number of internal representations available or queried, as described below.

  • pInternalRepresentations is either NULL or a pointer to an array of VkPipelineExecutableInternalRepresentationKHR structures.

If pInternalRepresentations is NULL, then the number of internal representations associated with the pipeline executable is returned in pInternalRepresentationCount. Otherwise, pInternalRepresentationCount must point to a variable set by the user to the number of elements in the pInternalRepresentations array, and on return the variable is overwritten with the number of structures actually written to pInternalRepresentations. If pInternalRepresentationCount is less than the number of internal representations associated with the pipeline executable, at most pInternalRepresentationCount structures will be written and vkGetPipelineExecutableInternalRepresentationsKHR will return VK_INCOMPLETE.

While the details of the internal representations remain implementation dependent, the implementation should order the internal representations in the order in which they occur in the compile pipeline with the final shader assembly (if any) last.

Valid Usage
Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • pExecutableInfo must be a valid pointer to a valid VkPipelineExecutableInfoKHR structure

  • pInternalRepresentationCount must be a valid pointer to a uint32_t value

  • If the value referenced by pInternalRepresentationCount is not 0, and pInternalRepresentations is not NULL, pInternalRepresentations must be a valid pointer to an array of pInternalRepresentationCount VkPipelineExecutableInternalRepresentationKHR structures

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

The VkPipelineExecutableInternalRepresentationKHR structure is defined as:

typedef struct VkPipelineExecutableInternalRepresentationKHR {
    VkStructureType    sType;
    void*              pNext;
    char               name[VK_MAX_DESCRIPTION_SIZE];
    char               description[VK_MAX_DESCRIPTION_SIZE];
    VkBool32           isText;
    size_t             dataSize;
    void*              pData;
} VkPipelineExecutableInternalRepresentationKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • name is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a short human readable name for this internal representation.

  • description is an array of VK_MAX_DESCRIPTION_SIZE char containing a null-terminated UTF-8 string which is a human readable description for this internal representation.

  • isText specifies whether the returned data is text or opaque data. If isText is VK_TRUE then the data returned in pData is text and is guaranteed to be a null-terminated UTF-8 string.

  • dataSize is an integer related to the size, in bytes, of the internal representation data, as described below.

  • pData is either NULL or a pointer to an block of data into which the implementation will write the textual form of the internal representation.

If pData is NULL, then the size, in bytes, of the internal representation data is returned in dataSize. Otherwise, dataSize must be the size of the buffer, in bytes, pointed to by pData and on return dataSize is overwritten with the number of bytes of data actually written to pData including any trailing null character. If dataSize is less than the size, in bytes, of the internal representation data, at most dataSize bytes of data will be written to pData and vkGetPipelineExecutableInternalRepresentationsKHR will return VK_INCOMPLETE. If isText is VK_TRUE and pData is not NULL and dataSize is not zero, the last byte written to pData will be a null character.

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PIPELINE_EXECUTABLE_INTERNAL_REPRESENTATION_KHR

  • pNext must be NULL

Information about a particular shader that has been compiled as part of a pipeline object can be extracted by calling:

VkResult vkGetShaderInfoAMD(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    VkShaderStageFlagBits                       shaderStage,
    VkShaderInfoTypeAMD                         infoType,
    size_t*                                     pInfoSize,
    void*                                       pInfo);
  • device is the device that created pipeline.

  • pipeline is the target of the query.

  • shaderStage identifies the particular shader within the pipeline about which information is being queried.

  • infoType describes what kind of information is being queried.

  • pInfoSize is a pointer to a value related to the amount of data the query returns, as described below.

  • pInfo is either NULL or a pointer to a buffer.

If pInfo is NULL, then the maximum size of the information that can be retrieved about the shader, in bytes, is returned in pInfoSize. Otherwise, pInfoSize must point to a variable set by the user to the size of the buffer, in bytes, pointed to by pInfo, and on return the variable is overwritten with the amount of data actually written to pInfo.

If pInfoSize is less than the maximum size that can be retrieved by the pipeline cache, then at most pInfoSize bytes will be written to pInfo, and vkGetShaderInfoAMD will return VK_INCOMPLETE.

Not all information is available for every shader and implementations may not support all kinds of information for any shader. When a certain type of information is unavailable, the function returns VK_ERROR_FEATURE_NOT_PRESENT.

If information is successfully and fully queried, the function will return VK_SUCCESS.

For infoType VK_SHADER_INFO_TYPE_STATISTICS_AMD, a VkShaderStatisticsInfoAMD structure will be written to the buffer pointed to by pInfo. This structure will be populated with statistics regarding the physical device resources used by that shader along with other miscellaneous information and is described in further detail below.

For infoType VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD, pInfo is a pointer to a UTF-8 null-terminated string containing human-readable disassembly. The exact formatting and contents of the disassembly string are vendor-specific.

The formatting and contents of all other types of information, including infoType VK_SHADER_INFO_TYPE_BINARY_AMD, are left to the vendor and are not further specified by this extension.

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • pipeline must be a valid VkPipeline handle

  • shaderStage must be a valid VkShaderStageFlagBits value

  • infoType must be a valid VkShaderInfoTypeAMD value

  • pInfoSize must be a valid pointer to a size_t value

  • If the value referenced by pInfoSize is not 0, and pInfo is not NULL, pInfo must be a valid pointer to an array of pInfoSize bytes

  • pipeline must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_INCOMPLETE

Failure
  • VK_ERROR_FEATURE_NOT_PRESENT

  • VK_ERROR_OUT_OF_HOST_MEMORY

Possible values of vkGetShaderInfoAMD::infoType, specifying the information being queried from a shader, are:

typedef enum VkShaderInfoTypeAMD {
    VK_SHADER_INFO_TYPE_STATISTICS_AMD = 0,
    VK_SHADER_INFO_TYPE_BINARY_AMD = 1,
    VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD = 2,
    VK_SHADER_INFO_TYPE_MAX_ENUM_AMD = 0x7FFFFFFF
} VkShaderInfoTypeAMD;
  • VK_SHADER_INFO_TYPE_STATISTICS_AMD specifies that device resources used by a shader will be queried.

  • VK_SHADER_INFO_TYPE_BINARY_AMD specifies that implementation-specific information will be queried.

  • VK_SHADER_INFO_TYPE_DISASSEMBLY_AMD specifies that human-readable dissassembly of a shader.

The VkShaderStatisticsInfoAMD structure is defined as:

typedef struct VkShaderStatisticsInfoAMD {
    VkShaderStageFlags          shaderStageMask;
    VkShaderResourceUsageAMD    resourceUsage;
    uint32_t                    numPhysicalVgprs;
    uint32_t                    numPhysicalSgprs;
    uint32_t                    numAvailableVgprs;
    uint32_t                    numAvailableSgprs;
    uint32_t                    computeWorkGroupSize[3];
} VkShaderStatisticsInfoAMD;
  • shaderStageMask are the combination of logical shader stages contained within this shader.

  • resourceUsage is a VkShaderResourceUsageAMD structure describing internal physical device resources used by this shader.

  • numPhysicalVgprs is the maximum number of vector instruction general-purpose registers (VGPRs) available to the physical device.

  • numPhysicalSgprs is the maximum number of scalar instruction general-purpose registers (SGPRs) available to the physical device.

  • numAvailableVgprs is the maximum limit of VGPRs made available to the shader compiler.

  • numAvailableSgprs is the maximum limit of SGPRs made available to the shader compiler.

  • computeWorkGroupSize is the local workgroup size of this shader in { X, Y, Z } dimensions.

Some implementations may merge multiple logical shader stages together in a single shader. In such cases, shaderStageMask will contain a bitmask of all of the stages that are active within that shader. Consequently, if specifying those stages as input to vkGetShaderInfoAMD, the same output information may be returned for all such shader stage queries.

The number of available VGPRs and SGPRs (numAvailableVgprs and numAvailableSgprs respectively) are the shader-addressable subset of physical registers that is given as a limit to the compiler for register assignment. These values may further be limited by implementations due to performance optimizations where register pressure is a bottleneck.

The VkShaderResourceUsageAMD structure is defined as:

typedef struct VkShaderResourceUsageAMD {
    uint32_t    numUsedVgprs;
    uint32_t    numUsedSgprs;
    uint32_t    ldsSizePerLocalWorkGroup;
    size_t      ldsUsageSizeInBytes;
    size_t      scratchMemUsageInBytes;
} VkShaderResourceUsageAMD;
  • numUsedVgprs is the number of vector instruction general-purpose registers used by this shader.

  • numUsedSgprs is the number of scalar instruction general-purpose registers used by this shader.

  • ldsSizePerLocalWorkGroup is the maximum local data store size per work group in bytes.

  • ldsUsageSizeInBytes is the LDS usage size in bytes per work group by this shader.

  • scratchMemUsageInBytes is the scratch memory usage in bytes by this shader.

9.12. Pipeline Compiler Control

The compilation of a pipeline can be tuned by adding a VkPipelineCompilerControlCreateInfoAMD structure to the pNext chain of VkGraphicsPipelineCreateInfo or VkComputePipelineCreateInfo.

typedef struct VkPipelineCompilerControlCreateInfoAMD {
    VkStructureType                      sType;
    const void*                          pNext;
    VkPipelineCompilerControlFlagsAMD    compilerControlFlags;
} VkPipelineCompilerControlCreateInfoAMD;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • compilerControlFlags is a bitmask of VkPipelineCompilerControlFlagBitsAMD affecting how the pipeline will be compiled.

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PIPELINE_COMPILER_CONTROL_CREATE_INFO_AMD

  • compilerControlFlags must be 0

There are currently no available flags for this extension; flags will be added by future versions of this extension.

typedef enum VkPipelineCompilerControlFlagBitsAMD {
    VK_PIPELINE_COMPILER_CONTROL_FLAG_BITS_MAX_ENUM_AMD = 0x7FFFFFFF
} VkPipelineCompilerControlFlagBitsAMD;

9.13. Ray Tracing Pipeline

Ray tracing pipelines consist of multiple shader stages, fixed-function traversal stages, and a pipeline layout.

To create ray tracing pipelines, call:

VkResult vkCreateRayTracingPipelinesNV(
    VkDevice                                    device,
    VkPipelineCache                             pipelineCache,
    uint32_t                                    createInfoCount,
    const VkRayTracingPipelineCreateInfoNV*     pCreateInfos,
    const VkAllocationCallbacks*                pAllocator,
    VkPipeline*                                 pPipelines);
  • device is the logical device that creates the ray tracing pipelines.

  • pipelineCache is either VK_NULL_HANDLE, indicating that pipeline caching is disabled, or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command.

  • createInfoCount is the length of the pCreateInfos and pPipelines arrays.

  • pCreateInfos is a pointer to an array of VkRayTracingPipelineCreateInfoNV structures.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPipelines is a pointer to an array in which the resulting ray tracing pipeline objects are returned.

Valid Usage
  • If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and the basePipelineIndex member of that same element is not -1, basePipelineIndex must be less than the index into pCreateInfos that corresponds to that element

  • If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, the base pipeline must have been created with the VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag set

  • If pipelineCache was created with VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT, host access to pipelineCache must be externally synchronized

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • If pipelineCache is not VK_NULL_HANDLE, pipelineCache must be a valid VkPipelineCache handle

  • pCreateInfos must be a valid pointer to an array of createInfoCount valid VkRayTracingPipelineCreateInfoNV structures

  • If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • pPipelines must be a valid pointer to an array of createInfoCount VkPipeline handles

  • createInfoCount must be greater than 0

  • If pipelineCache is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_PIPELINE_COMPILE_REQUIRED_EXT

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_SHADER_NV

To create ray tracing pipelines, call:

VkResult vkCreateRayTracingPipelinesKHR(
    VkDevice                                    device,
    VkPipelineCache                             pipelineCache,
    uint32_t                                    createInfoCount,
    const VkRayTracingPipelineCreateInfoKHR*    pCreateInfos,
    const VkAllocationCallbacks*                pAllocator,
    VkPipeline*                                 pPipelines);
  • device is the logical device that creates the ray tracing pipelines.

  • pipelineCache is either VK_NULL_HANDLE, indicating that pipeline caching is disabled, or the handle of a valid pipeline cache object, in which case use of that cache is enabled for the duration of the command.

  • createInfoCount is the length of the pCreateInfos and pPipelines arrays.

  • pCreateInfos is a pointer to an array of VkRayTracingPipelineCreateInfoKHR structures.

  • pAllocator controls host memory allocation as described in the Memory Allocation chapter.

  • pPipelines is a pointer to an array in which the resulting ray tracing pipeline objects are returned.

The VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS error is returned if the implementation is unable to re-use the shader group handles provided in VkRayTracingShaderGroupCreateInfoKHR::pShaderGroupCaptureReplayHandle when VkPhysicalDeviceRayTracingFeaturesKHR::rayTracingShaderGroupHandleCaptureReplay is enabled.

Valid Usage
  • If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and the basePipelineIndex member of that same element is not -1, basePipelineIndex must be less than the index into pCreateInfos that corresponds to that element

  • If the flags member of any element of pCreateInfos contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, the base pipeline must have been created with the VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT flag set

  • If pipelineCache was created with VK_PIPELINE_CACHE_CREATE_EXTERNALLY_SYNCHRONIZED_BIT_EXT, host access to pipelineCache must be externally synchronized

  • The rayTracing feature must be enabled

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • If pipelineCache is not VK_NULL_HANDLE, pipelineCache must be a valid VkPipelineCache handle

  • pCreateInfos must be a valid pointer to an array of createInfoCount valid VkRayTracingPipelineCreateInfoKHR structures

  • If pAllocator is not NULL, pAllocator must be a valid pointer to a valid VkAllocationCallbacks structure

  • pPipelines must be a valid pointer to an array of createInfoCount VkPipeline handles

  • createInfoCount must be greater than 0

  • If pipelineCache is a valid handle, it must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

  • VK_OPERATION_DEFERRED_KHR

  • VK_OPERATION_NOT_DEFERRED_KHR

  • VK_PIPELINE_COMPILE_REQUIRED_EXT

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

  • VK_ERROR_INVALID_OPAQUE_CAPTURE_ADDRESS

The VkRayTracingPipelineCreateInfoNV structure is defined as:

typedef struct VkRayTracingPipelineCreateInfoNV {
    VkStructureType                               sType;
    const void*                                   pNext;
    VkPipelineCreateFlags                         flags;
    uint32_t                                      stageCount;
    const VkPipelineShaderStageCreateInfo*        pStages;
    uint32_t                                      groupCount;
    const VkRayTracingShaderGroupCreateInfoNV*    pGroups;
    uint32_t                                      maxRecursionDepth;
    VkPipelineLayout                              layout;
    VkPipeline                                    basePipelineHandle;
    int32_t                                       basePipelineIndex;
} VkRayTracingPipelineCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • flags is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated.

  • stageCount is the number of entries in the pStages array.

  • pStages is an array of size stageCount structures of type VkPipelineShaderStageCreateInfo describing the set of the shader stages to be included in the ray tracing pipeline.

  • groupCount is the number of entries in the pGroups array.

  • pGroups is an array of size groupCount structures of type VkRayTracingShaderGroupCreateInfoNV describing the set of the shader stages to be included in each shader group in the ray tracing pipeline.

  • maxRecursionDepth is the maximum recursion depth of shaders executed by this pipeline.

  • layout is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline.

  • basePipelineHandle is a pipeline to derive from.

  • basePipelineIndex is an index into the pCreateInfos parameter to use as a pipeline to derive from.

The parameters basePipelineHandle and basePipelineIndex are described in more detail in Pipeline Derivatives.

Valid Usage
  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is -1, basePipelineHandle must be a valid handle to a ray tracing VkPipeline

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is VK_NULL_HANDLE, basePipelineIndex must be a valid index into the calling command’s pCreateInfos parameter

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is not -1, basePipelineHandle must be VK_NULL_HANDLE

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is not VK_NULL_HANDLE, basePipelineIndex must be -1

  • The stage member of at least one element of pStages must be VK_SHADER_STAGE_RAYGEN_BIT_KHR

  • The shader code for the entry points identified by pStages, and the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapter

  • layout must be consistent with all shaders specified in pStages

  • The number of resources in layout accessible to each shader stage that is used by the pipeline must be less than or equal to VkPhysicalDeviceLimits::maxPerStageResources

  • flags must not include VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

  • If the pipelineCreationCacheControl feature is not enabled, flags must not include VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT or VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT

  • flags must not include VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

  • maxRecursionDepth must be less than or equal to VkPhysicalDeviceRayTracingPropertiesNV::maxRecursionDepth

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_MISS_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_INTERSECTION_SHADERS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR

  • flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR

  • flags must not include both VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV and VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT at the same time

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_CREATE_INFO_NV

  • pNext must be NULL or a pointer to a valid instance of VkPipelineCreationFeedbackCreateInfoEXT

  • The sType value of each struct in the pNext chain must be unique

  • flags must be a valid combination of VkPipelineCreateFlagBits values

  • pStages must be a valid pointer to an array of stageCount valid VkPipelineShaderStageCreateInfo structures

  • pGroups must be a valid pointer to an array of groupCount valid VkRayTracingShaderGroupCreateInfoNV structures

  • layout must be a valid VkPipelineLayout handle

  • stageCount must be greater than 0

  • groupCount must be greater than 0

  • Both of basePipelineHandle, and layout that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

The VkRayTracingPipelineCreateInfoKHR structure is defined as:

typedef struct VkRayTracingPipelineCreateInfoKHR {
    VkStructureType                                      sType;
    const void*                                          pNext;
    VkPipelineCreateFlags                                flags;
    uint32_t                                             stageCount;
    const VkPipelineShaderStageCreateInfo*               pStages;
    uint32_t                                             groupCount;
    const VkRayTracingShaderGroupCreateInfoKHR*          pGroups;
    uint32_t                                             maxRecursionDepth;
    VkPipelineLibraryCreateInfoKHR                       libraries;
    const VkRayTracingPipelineInterfaceCreateInfoKHR*    pLibraryInterface;
    VkPipelineLayout                                     layout;
    VkPipeline                                           basePipelineHandle;
    int32_t                                              basePipelineIndex;
} VkRayTracingPipelineCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • flags is a bitmask of VkPipelineCreateFlagBits specifying how the pipeline will be generated.

  • stageCount is the number of entries in the pStages array.

  • pStages is a pointer to an array of stageCount VkPipelineShaderStageCreateInfo structures describing the set of the shader stages to be included in the ray tracing pipeline.

  • groupCount is the number of entries in the pGroups array.

  • pGroups is a pointer to an array of groupCount VkRayTracingShaderGroupCreateInfoKHR structures describing the set of the shader stages to be included in each shader group in the ray tracing pipeline.

  • maxRecursionDepth is the maximum recursion depth of shaders executed by this pipeline.

  • libraries is a VkPipelineLibraryCreateInfoKHR structure defining pipeline libraries to include.

  • pLibraryInterface is a pointer to a VkRayTracingPipelineInterfaceCreateInfoKHR structure defining additional information when using pipeline libraries.

  • layout is the description of binding locations used by both the pipeline and descriptor sets used with the pipeline.

  • basePipelineHandle is a pipeline to derive from.

  • basePipelineIndex is an index into the pCreateInfos parameter to use as a pipeline to derive from.

The parameters basePipelineHandle and basePipelineIndex are described in more detail in Pipeline Derivatives.

When VK_PIPELINE_CREATE_LIBRARY_BIT_KHR is specified, this pipeline defines a pipeline library which cannot be bound as a ray tracing pipeline directly. Instead, pipeline libraries define common shaders and shader groups which can be included in future pipeline creation.

If pipeline libraries are included in libraries, shaders defined in those libraries are treated as if they were defined as additional entries in pStages, appended in the order they appear in the pLibraries array and in the pStages array when those libraries were defined.

When referencing shader groups in order to obtain a shader group handle, groups defined in those libraries are treated as if they were defined as additional entries in pGroups, appended in the order they appear in the pLibraries array and in the pGroups array when those libraries were defined. The shaders these groups reference are set when the pipeline library is created, referencing those specified in the pipeline library, not in the pipeline that includes it.

If the VkDeferredOperationInfoKHR structure is included in the pNext chain of VkRayTracingPipelineCreateInfoKHR, the operation of this pipeline creation is deferred, as defined in the Deferred Host Operations chapter.

Valid Usage
  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is -1, basePipelineHandle must be a valid handle to a ray tracing VkPipeline

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is VK_NULL_HANDLE, basePipelineIndex must be a valid index into the calling command’s pCreateInfos parameter

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineIndex is not -1, basePipelineHandle must be VK_NULL_HANDLE

  • If flags contains the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag, and basePipelineHandle is not VK_NULL_HANDLE, basePipelineIndex must be -1

  • The stage member of at least one element of pStages must be VK_SHADER_STAGE_RAYGEN_BIT_KHR

  • The shader code for the entry points identified by pStages, and the rest of the state identified by this structure must adhere to the pipeline linking rules described in the Shader Interfaces chapter

  • layout must be consistent with all shaders specified in pStages

  • The number of resources in layout accessible to each shader stage that is used by the pipeline must be less than or equal to VkPhysicalDeviceLimits::maxPerStageResources

  • flags must not include VK_PIPELINE_CREATE_INDIRECT_BINDABLE_BIT_NV

  • If the pipelineCreationCacheControl feature is not enabled, flags must not include VK_PIPELINE_CREATE_FAIL_ON_PIPELINE_COMPILE_REQUIRED_BIT_EXT or VK_PIPELINE_CREATE_EARLY_RETURN_ON_FAILURE_BIT_EXT

  • maxRecursionDepth must be less than or equal to VkPhysicalDeviceRayTracingPropertiesKHR::maxRecursionDepth

  • If flags includes VK_PIPELINE_CREATE_LIBRARY_BIT_KHR, pLibraryInterface must not be NULL

  • If the libraryCount member of libraries is greater than 0, pLibraryInterface must not be NULL

  • Each element of the pLibraries member of libraries must have been created with the value of maxRecursionDepth equal to that in this pipeline

  • Each element of the pLibraries member of libraries must have been created with a layout that is compatible with the layout in this pipeline

  • Each element of the pLibraries member of libraries must have been created with values of the maxPayloadSize, maxAttributeSize, and maxCallableSize members of pLibraryInterface equal to those in this pipeline

  • If flags includes VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_ANY_HIT_SHADERS_BIT_KHR, for any element of pGroups with a type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, the anyHitShader of that element must not be VK_SHADER_UNUSED_KHR

  • If flags includes VK_PIPELINE_CREATE_RAY_TRACING_NO_NULL_CLOSEST_HIT_SHADERS_BIT_KHR, for any element of pGroups with a type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, the closestHitShader of that element must not be VK_SHADER_UNUSED_KHR

  • If the rayTracingPrimitiveCulling feature is not enabled, flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_AABBS_BIT_KHR

  • If the rayTracingPrimitiveCulling feature is not enabled, flags must not include VK_PIPELINE_CREATE_RAY_TRACING_SKIP_TRIANGLES_BIT_KHR

  • If libraries.libraryCount is zero, then stageCount must not be zero

  • If libraries.libraryCount is zero, then groupCount must not be zero

Valid Usage (Implicit)

The VkRayTracingShaderGroupCreateInfoNV structure is defined as:

typedef struct VkRayTracingShaderGroupCreateInfoNV {
    VkStructureType                   sType;
    const void*                       pNext;
    VkRayTracingShaderGroupTypeKHR    type;
    uint32_t                          generalShader;
    uint32_t                          closestHitShader;
    uint32_t                          anyHitShader;
    uint32_t                          intersectionShader;
} VkRayTracingShaderGroupCreateInfoNV;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • type is the type of hit group specified in this structure.

  • generalShader is the index of the ray generation, miss, or callable shader from VkRayTracingPipelineCreateInfoNV::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV, and VK_SHADER_UNUSED_NV otherwise.

  • closestHitShader is the optional index of the closest hit shader from VkRayTracingPipelineCreateInfoNV::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV, and VK_SHADER_UNUSED_NV otherwise.

  • anyHitShader is the optional index of the any-hit shader from VkRayTracingPipelineCreateInfoNV::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV, and VK_SHADER_UNUSED_NV otherwise.

  • intersectionShader is the index of the intersection shader from VkRayTracingPipelineCreateInfoNV::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV, and VK_SHADER_UNUSED_NV otherwise.

Valid Usage
  • If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV then generalShader must be a valid index into VkRayTracingPipelineCreateInfoNV::pStages referring to a shader of VK_SHADER_STAGE_RAYGEN_BIT_NV, VK_SHADER_STAGE_MISS_BIT_NV, or VK_SHADER_STAGE_CALLABLE_BIT_NV

  • If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV then closestHitShader, anyHitShader, and intersectionShader must be VK_SHADER_UNUSED_NV

  • If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV then intersectionShader must be a valid index into VkRayTracingPipelineCreateInfoNV::pStages referring to a shader of VK_SHADER_STAGE_INTERSECTION_BIT_NV

  • If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV then intersectionShader must be VK_SHADER_UNUSED_NV

  • closestHitShader must be either VK_SHADER_UNUSED_NV or a valid index into VkRayTracingPipelineCreateInfoNV::pStages referring to a shader of VK_SHADER_STAGE_CLOSEST_HIT_BIT_NV

  • anyHitShader must be either VK_SHADER_UNUSED_NV or a valid index into VkRayTracingPipelineCreateInfoNV::pStages referring to a shader of VK_SHADER_STAGE_ANY_HIT_BIT_NV

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_NV

  • pNext must be NULL

  • type must be a valid VkRayTracingShaderGroupTypeKHR value

The VkRayTracingShaderGroupCreateInfoKHR structure is defined as:

typedef struct VkRayTracingShaderGroupCreateInfoKHR {
    VkStructureType                   sType;
    const void*                       pNext;
    VkRayTracingShaderGroupTypeKHR    type;
    uint32_t                          generalShader;
    uint32_t                          closestHitShader;
    uint32_t                          anyHitShader;
    uint32_t                          intersectionShader;
    const void*                       pShaderGroupCaptureReplayHandle;
} VkRayTracingShaderGroupCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • type is the type of hit group specified in this structure.

  • generalShader is the index of the ray generation, miss, or callable shader from VkRayTracingPipelineCreateInfoKHR::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR, and VK_SHADER_UNUSED_KHR otherwise.

  • closestHitShader is the optional index of the closest hit shader from VkRayTracingPipelineCreateInfoKHR::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, and VK_SHADER_UNUSED_KHR otherwise.

  • anyHitShader is the optional index of the any-hit shader from VkRayTracingPipelineCreateInfoKHR::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR or VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, and VK_SHADER_UNUSED_KHR otherwise.

  • intersectionShader is the index of the intersection shader from VkRayTracingPipelineCreateInfoKHR::pStages in the group if the shader group has type of VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR, and VK_SHADER_UNUSED_KHR otherwise.

  • pShaderGroupCaptureReplayHandle is an optional pointer to replay information for this shader group. Ignored if VkPhysicalDeviceRayTracingFeaturesKHR::rayTracingShaderGroupHandleCaptureReplay is VK_FALSE.

Valid Usage
  • If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR then generalShader must be a valid index into VkRayTracingPipelineCreateInfoKHR::pStages referring to a shader of VK_SHADER_STAGE_RAYGEN_BIT_KHR, VK_SHADER_STAGE_MISS_BIT_KHR, or VK_SHADER_STAGE_CALLABLE_BIT_KHR

  • If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR then closestHitShader, anyHitShader, and intersectionShader must be VK_SHADER_UNUSED_KHR

  • If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR then intersectionShader must be a valid index into VkRayTracingPipelineCreateInfoKHR::pStages referring to a shader of VK_SHADER_STAGE_INTERSECTION_BIT_KHR

  • If type is VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR then intersectionShader must be VK_SHADER_UNUSED_KHR

  • closestHitShader must be either VK_SHADER_UNUSED_KHR or a valid index into VkRayTracingPipelineCreateInfoKHR::pStages referring to a shader of VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR

  • anyHitShader must be either VK_SHADER_UNUSED_KHR or a valid index into VkRayTracingPipelineCreateInfoKHR::pStages referring to a shader of VK_SHADER_STAGE_ANY_HIT_BIT_KHR

  • If VkPhysicalDeviceRayTracingFeaturesKHR::rayTracingShaderGroupHandleCaptureReplayMixed is VK_FALSE then pShaderGroupCaptureReplayHandle must not be provided if it has not been provided on a previous call to ray tracing pipeline creation

  • If VkPhysicalDeviceRayTracingFeaturesKHR::rayTracingShaderGroupHandleCaptureReplayMixed is VK_FALSE then the caller must guarantee that no ray tracing pipeline creation commands with pShaderGroupCaptureReplayHandle provided execute simultaneously with ray tracing pipeline creation commands without pShaderGroupCaptureReplayHandle provided

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR

  • pNext must be NULL

  • type must be a valid VkRayTracingShaderGroupTypeKHR value

Possible values of type in VkRayTracingShaderGroupCreateInfoKHR are:

typedef enum VkRayTracingShaderGroupTypeKHR {
    VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR = 0,
    VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR = 1,
    VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR = 2,
    VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR,
    VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR,
    VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_NV = VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR,
    VK_RAY_TRACING_SHADER_GROUP_TYPE_MAX_ENUM_KHR = 0x7FFFFFFF
} VkRayTracingShaderGroupTypeKHR;

or the equivalent

typedef VkRayTracingShaderGroupTypeKHR VkRayTracingShaderGroupTypeNV;
  • VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR indicates a shader group with a single VK_SHADER_STAGE_RAYGEN_BIT_KHR, VK_SHADER_STAGE_MISS_BIT_KHR, or VK_SHADER_STAGE_CALLABLE_BIT_KHR shader in it.

  • VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR specifies a shader group that only hits triangles and must not contain an intersection shader, only closest hit and any-hit shaders.

  • VK_RAY_TRACING_SHADER_GROUP_TYPE_PROCEDURAL_HIT_GROUP_KHR specifies a shader group that only intersects with custom geometry and must contain an intersection shader and may contain closest hit and any-hit shaders.

Note

For current group types, the hit group type could be inferred from the presence or absence of the intersection shader, but we provide the type explicitly for future hit groups that do not have that property.

The VkRayTracingPipelineInterfaceCreateInfoKHR structure is defined as:

typedef struct VkRayTracingPipelineInterfaceCreateInfoKHR {
    VkStructureType    sType;
    const void*        pNext;
    uint32_t           maxPayloadSize;
    uint32_t           maxAttributeSize;
    uint32_t           maxCallableSize;
} VkRayTracingPipelineInterfaceCreateInfoKHR;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • maxPayloadSize is the maximum payload size in bytes used by any shader in the pipeline.

  • maxAttributeSize is the maximum attribute structure size in bytes used by any shader in the pipeline.

  • maxCallableSize is the maximum callable data size in bytes used by any shader in the pipeline.

maxPayloadSize is calculated as the maximum number of bytes used by any block declared in the RayPayloadKHR or IncomingRayPayloadKHR storage classes. maxAttributeSize is calculated as the maximum number of bytes used by any block declared in the HitAttributeKHR storage class. maxCallableSize is calculated as the maximum number of bytes used by any block declred in the CallableDataKHR or IncomingCallableDataKHR. As variables in these storage classes do not have explicit offsets, the size should be calculated as if each variable has a scalar alignment equal to the largest scalar alignment of any of the block’s members.

Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_RAY_TRACING_PIPELINE_INTERFACE_CREATE_INFO_KHR

  • pNext must be NULL

To query the opaque handles of shaders in the ray tracing pipeline, call:

VkResult vkGetRayTracingShaderGroupHandlesKHR(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    uint32_t                                    firstGroup,
    uint32_t                                    groupCount,
    size_t                                      dataSize,
    void*                                       pData);

or the equivalent command

VkResult vkGetRayTracingShaderGroupHandlesNV(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    uint32_t                                    firstGroup,
    uint32_t                                    groupCount,
    size_t                                      dataSize,
    void*                                       pData);
  • device is the logical device containing the ray tracing pipeline.

  • pipeline is the ray tracing pipeline object containing the shaders.

  • firstGroup is the index of the first group to retrieve a handle for from the VkRayTracingPipelineCreateInfoKHR::pGroups or VkRayTracingPipelineCreateInfoNV::pGroups array.

  • groupCount is the number of shader handles to retrieve.

  • dataSize is the size in bytes of the buffer pointed to by pData.

  • pData is a pointer to a user-allocated buffer where the results will be written.

Valid Usage
  • The sum of firstGroup and groupCount must be less than the number of shader groups in pipeline

  • dataSize must be at least VkPhysicalDeviceRayTracingPropertiesKHR::shaderGroupHandleSize × groupCount

  • pipeline must have not been created with VK_PIPELINE_CREATE_LIBRARY_BIT_KHR

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • pipeline must be a valid VkPipeline handle

  • pData must be a valid pointer to an array of dataSize bytes

  • dataSize must be greater than 0

  • pipeline must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

To query the optional capture handle information of shaders in the ray tracing pipeline, call:

VkResult vkGetRayTracingCaptureReplayShaderGroupHandlesKHR(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    uint32_t                                    firstGroup,
    uint32_t                                    groupCount,
    size_t                                      dataSize,
    void*                                       pData);
  • device is the logical device containing the ray tracing pipeline.

  • pipeline is the ray tracing pipeline object containing the shaders.

  • firstGroup is the index of the first group to retrieve a handle for from the VkRayTracingPipelineCreateInfoKHR::pGroups array.

  • groupCount is the number of shader handles to retrieve.

  • dataSize is the size in bytes of the buffer pointed to by pData.

  • pData is a pointer to a user-allocated buffer where the results will be written.

Valid Usage
  • The sum of firstGroup and groupCount must be less than the number of shader groups in pipeline

  • dataSize must be at least VkPhysicalDeviceRayTracingPropertiesKHR::shaderGroupHandleCaptureReplaySize × groupCount

  • VkPhysicalDeviceRayTracingFeaturesKHR::rayTracingShaderGroupHandleCaptureReplay must be enabled to call this function

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • pipeline must be a valid VkPipeline handle

  • pData must be a valid pointer to an array of dataSize bytes

  • dataSize must be greater than 0

  • pipeline must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

Ray tracing pipelines can contain more shaders than a graphics or compute pipeline, so to allow parallel compilation of shaders within a pipeline, an application can choose to defer compilation until a later point in time.

To compile a deferred shader in a pipeline call:

VkResult vkCompileDeferredNV(
    VkDevice                                    device,
    VkPipeline                                  pipeline,
    uint32_t                                    shader);
  • device is the logical device containing the ray tracing pipeline.

  • pipeline is the ray tracing pipeline object containing the shaders.

  • shader is the index of the shader to compile.

Valid Usage
  • pipeline must have been created with VK_PIPELINE_CREATE_DEFER_COMPILE_BIT_NV

  • shader must not have been called as a deferred compile before

Valid Usage (Implicit)
  • device must be a valid VkDevice handle

  • pipeline must be a valid VkPipeline handle

  • pipeline must have been created, allocated, or retrieved from device

Return Codes
Success
  • VK_SUCCESS

Failure
  • VK_ERROR_OUT_OF_HOST_MEMORY

  • VK_ERROR_OUT_OF_DEVICE_MEMORY

9.14. Pipeline Creation Feedback

Feedback about the creation of a particular pipeline object can be obtained by adding a VkPipelineCreationFeedbackCreateInfoEXT structure to the pNext chain of VkGraphicsPipelineCreateInfo, VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, or VkComputePipelineCreateInfo. The VkPipelineCreationFeedbackCreateInfoEXT structure is defined as:

typedef struct VkPipelineCreationFeedbackCreateInfoEXT {
    VkStructureType                   sType;
    const void*                       pNext;
    VkPipelineCreationFeedbackEXT*    pPipelineCreationFeedback;
    uint32_t                          pipelineStageCreationFeedbackCount;
    VkPipelineCreationFeedbackEXT*    pPipelineStageCreationFeedbacks;
} VkPipelineCreationFeedbackCreateInfoEXT;
  • sType is the type of this structure.

  • pNext is NULL or a pointer to an extension-specific structure.

  • pPipelineCreationFeedback is a pointer to a VkPipelineCreationFeedbackEXT structure.

  • pipelineStageCreationFeedbackCount is the number of elements in pPipelineStageCreationFeedbacks.

  • pPipelineStageCreationFeedbacks is a pointer to an array of pipelineStageCreationFeedbackCount VkPipelineCreationFeedbackEXT structures.

An implementation should write pipeline creation feedback to pPipelineCreationFeedback and may write pipeline stage creation feedback to pPipelineStageCreationFeedbacks. An implementation must set or clear the VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT in VkPipelineCreationFeedbackEXT::flags for pPipelineCreationFeedback and every element of pPipelineStageCreationFeedbacks.

Note

One common scenario for an implementation to skip per-stage feedback is when VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT is set in pPipelineCreationFeedback.

When chained to VkRayTracingPipelineCreateInfoKHR, VkRayTracingPipelineCreateInfoNV, or VkGraphicsPipelineCreateInfo, the i element of pPipelineStageCreationFeedbacks corresponds to the i element of VkRayTracingPipelineCreateInfoKHR::pStages, VkRayTracingPipelineCreateInfoNV::pStages, or VkGraphicsPipelineCreateInfo::pStages. When chained to VkComputePipelineCreateInfo, the first element of pPipelineStageCreationFeedbacks corresponds to VkComputePipelineCreateInfo::stage.

Valid Usage
Valid Usage (Implicit)
  • sType must be VK_STRUCTURE_TYPE_PIPELINE_CREATION_FEEDBACK_CREATE_INFO_EXT

  • pPipelineCreationFeedback must be a valid pointer to a VkPipelineCreationFeedbackEXT structure

  • pPipelineStageCreationFeedbacks must be a valid pointer to an array of pipelineStageCreationFeedbackCount VkPipelineCreationFeedbackEXT structures

  • pipelineStageCreationFeedbackCount must be greater than 0

The VkPipelineCreationFeedbackEXT structure is defined as:

typedef struct VkPipelineCreationFeedbackEXT {
    VkPipelineCreationFeedbackFlagsEXT    flags;
    uint64_t                              duration;
} VkPipelineCreationFeedbackEXT;
  • flags is a bitmask of VkPipelineCreationFeedbackFlagBitsEXT providing feedback about the creation of a pipeline or of a pipeline stage.

  • duration is the duration spent creating a pipeline or pipeline stage in nanoseconds.

If the VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT is not set in flags, an implementation must not set any other bits in flags, and all other VkPipelineCreationFeedbackEXT data members are undefined.

Possible values of the flags member of VkPipelineCreationFeedbackEXT are:

typedef enum VkPipelineCreationFeedbackFlagBitsEXT {
    VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT = 0x00000001,
    VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT = 0x00000002,
    VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT = 0x00000004,
    VK_PIPELINE_CREATION_FEEDBACK_FLAG_BITS_MAX_ENUM_EXT = 0x7FFFFFFF
} VkPipelineCreationFeedbackFlagBitsEXT;
  • VK_PIPELINE_CREATION_FEEDBACK_VALID_BIT_EXT indicates that the feedback information is valid.

  • VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT indicates that a readily usable pipeline or pipeline stage was found in the pipelineCache specified by the application in the pipeline creation command.

    An implementation should set the VK_PIPELINE_CREATION_FEEDBACK_APPLICATION_PIPELINE_CACHE_HIT_BIT_EXT bit if it was able to avoid the large majority of pipeline or pipeline stage creation work by using the pipelineCache parameter of vkCreateGraphicsPipelines, vkCreateRayTracingPipelinesKHR, vkCreateRayTracingPipelinesNV, or vkCreateComputePipelines. When an implementation sets this bit for the entire pipeline, it may leave it unset for any stage.

    Note

    Implementations are encouraged to provide a meaningful signal to applications using this bit. The intention is to communicate to the application that the pipeline or pipeline stage was created "as fast as it gets" using the pipeline cache provided by the application. If an implementation uses an internal cache, it is discouraged from setting this bit as the feedback would be unactionable.

  • VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT indicates that the base pipeline specified by the basePipelineHandle or basePipelineIndex member of the Vk*PipelineCreateInfo structure was used to accelerate the creation of the pipeline.

    An implementation should set the VK_PIPELINE_CREATION_FEEDBACK_BASE_PIPELINE_ACCELERATION_BIT_EXT bit if it was able to avoid a significant amount of work by using the base pipeline.

    Note

    While "significant amount of work" is subjective, implementations are encouraged to provide a meaningful signal to applications using this bit. For example, a 1% reduction in duration may not warrant setting this bit, while a 50% reduction would.

typedef VkFlags VkPipelineCreationFeedbackFlagsEXT;

VkPipelineCreationFeedbackFlagsEXT is a bitmask type for providing zero or more VkPipelineCreationFeedbackFlagBitsEXT.