## Appendix A: Vulkan Environment for SPIR-V

Shaders for Vulkan are defined by the Khronos SPIR-V Specification as well as the Khronos SPIR-V Extended Instructions for GLSL Specification. This appendix defines additional SPIR-V requirements applying to Vulkan shaders.

### Versions and Formats

A Vulkan 1.2 implementation must support the 1.0, 1.1, 1.2, 1.3, 1.4, and 1.5 versions of SPIR-V and the 1.0 version of the SPIR-V Extended Instructions for GLSL.

A SPIR-V module passed into vkCreateShaderModule is interpreted as a series of 32-bit words in host endianness, with literal strings packed as described in section 2.2 of the SPIR-V Specification. The first few words of the SPIR-V module must be a magic number and a SPIR-V version number, as described in section 2.3 of the SPIR-V Specification.

### Capabilities

The table below lists the set of SPIR-V capabilities that may be supported in Vulkan implementations. The application must not use any of these capabilities in SPIR-V passed to vkCreateShaderModule unless one of the following conditions is met for the VkDevice specified in the device parameter of vkCreateShaderModule:

• The corresponding field in the table is blank.

• Any corresponding Vulkan feature is enabled.

• Any corresponding Vulkan extension is enabled.

• Any corresponding Vulkan property is supported.

• The corresponding core version is supported (as returned by VkPhysicalDeviceProperties::apiVersion).

Table 82. List of SPIR-V Capabilities and corresponding Vulkan features, extensions, or core version
SPIR-V OpCapability
Vulkan feature, extension, or core version

Matrix
VK_API_VERSION_1_0

Shader
VK_API_VERSION_1_0

InputAttachment
VK_API_VERSION_1_0

Sampled1D
VK_API_VERSION_1_0

Image1D
VK_API_VERSION_1_0

SampledBuffer
VK_API_VERSION_1_0

ImageBuffer
VK_API_VERSION_1_0

ImageQuery
VK_API_VERSION_1_0

DerivativeControl
VK_API_VERSION_1_0

Geometry
VkPhysicalDeviceFeatures::geometryShader

Tessellation
VkPhysicalDeviceFeatures::tessellationShader

Float64
VkPhysicalDeviceFeatures::shaderFloat64

Int64
VkPhysicalDeviceFeatures::shaderInt64

Int16
VkPhysicalDeviceFeatures::shaderInt16

TessellationPointSize
VkPhysicalDeviceFeatures::shaderTessellationAndGeometryPointSize

GeometryPointSize
VkPhysicalDeviceFeatures::shaderTessellationAndGeometryPointSize

ImageGatherExtended
VkPhysicalDeviceFeatures::shaderImageGatherExtended

StorageImageMultisample
VkPhysicalDeviceFeatures::shaderStorageImageMultisample

UniformBufferArrayDynamicIndexing
VkPhysicalDeviceFeatures::shaderUniformBufferArrayDynamicIndexing

SampledImageArrayDynamicIndexing
VkPhysicalDeviceFeatures::shaderSampledImageArrayDynamicIndexing

StorageBufferArrayDynamicIndexing
VkPhysicalDeviceFeatures::shaderStorageBufferArrayDynamicIndexing

StorageImageArrayDynamicIndexing
VkPhysicalDeviceFeatures::shaderStorageImageArrayDynamicIndexing

ClipDistance
VkPhysicalDeviceFeatures::shaderClipDistance

CullDistance
VkPhysicalDeviceFeatures::shaderCullDistance

ImageCubeArray
VkPhysicalDeviceFeatures::imageCubeArray

SampleRateShading
VkPhysicalDeviceFeatures::sampleRateShading

SparseResidency
VkPhysicalDeviceFeatures::shaderResourceResidency

SampledCubeArray
VkPhysicalDeviceFeatures::imageCubeArray

ImageMSArray
VkPhysicalDeviceFeatures::shaderStorageImageMultisample

StorageImageExtendedFormats
VK_API_VERSION_1_0

InterpolationFunction
VkPhysicalDeviceFeatures::sampleRateShading

StorageImageReadWithoutFormat
VkPhysicalDeviceFeatures::shaderStorageImageReadWithoutFormat
VK_KHR_format_feature_flags2

StorageImageWriteWithoutFormat
VkPhysicalDeviceFeatures::shaderStorageImageWriteWithoutFormat
VK_KHR_format_feature_flags2

MultiViewport
VkPhysicalDeviceFeatures::multiViewport

DrawParameters
VkPhysicalDeviceVulkan11Features::shaderDrawParameters
VkPhysicalDeviceShaderDrawParametersFeatures::shaderDrawParameters
VK_KHR_shader_draw_parameters

DeviceGroup
VK_API_VERSION_1_1
VK_KHR_device_group

ShaderClockKHR
VK_KHR_shader_clock

StencilExportEXT
VK_EXT_shader_stencil_export

SubgroupBallotKHR
VK_EXT_shader_subgroup_ballot

SubgroupVoteKHR
VK_EXT_shader_subgroup_vote

ImageReadWriteLodAMD
VK_AMD_shader_image_load_store_lod

ImageGatherBiasLodAMD
VK_AMD_texture_gather_bias_lod

FragmentMaskAMD
VK_AMD_shader_fragment_mask

SampleMaskOverrideCoverageNV
VK_NV_sample_mask_override_coverage

GeometryShaderPassthroughNV
VK_NV_geometry_shader_passthrough

ShaderViewportIndex
VkPhysicalDeviceVulkan12Features::shaderOutputViewportIndex

ShaderLayer
VkPhysicalDeviceVulkan12Features::shaderOutputLayer

ShaderViewportIndexLayerEXT
VK_EXT_shader_viewport_index_layer

ShaderViewportIndexLayerNV
VK_NV_viewport_array2

ShaderViewportMaskNV
VK_NV_viewport_array2

PerViewAttributesNV
VK_NVX_multiview_per_view_attributes

GroupNonUniform
VK_SUBGROUP_FEATURE_BASIC_BIT

GroupNonUniformVote
VK_SUBGROUP_FEATURE_VOTE_BIT

GroupNonUniformArithmetic
VK_SUBGROUP_FEATURE_ARITHMETIC_BIT

GroupNonUniformBallot
VK_SUBGROUP_FEATURE_BALLOT_BIT

GroupNonUniformShuffle
VK_SUBGROUP_FEATURE_SHUFFLE_BIT

GroupNonUniformShuffleRelative
VK_SUBGROUP_FEATURE_SHUFFLE_RELATIVE_BIT

GroupNonUniformClustered
VK_SUBGROUP_FEATURE_CLUSTERED_BIT

GroupNonUniformQuad

GroupNonUniformPartitionedNV
VK_SUBGROUP_FEATURE_PARTITIONED_BIT_NV

SampleMaskPostDepthCoverage
VK_EXT_post_depth_coverage

ShaderNonUniform
VK_API_VERSION_1_2
VK_EXT_descriptor_indexing

RuntimeDescriptorArray
VkPhysicalDeviceVulkan12Features::runtimeDescriptorArray

InputAttachmentArrayDynamicIndexing
VkPhysicalDeviceVulkan12Features::shaderInputAttachmentArrayDynamicIndexing

UniformTexelBufferArrayDynamicIndexing
VkPhysicalDeviceVulkan12Features::shaderUniformTexelBufferArrayDynamicIndexing

StorageTexelBufferArrayDynamicIndexing
VkPhysicalDeviceVulkan12Features::shaderStorageTexelBufferArrayDynamicIndexing

UniformBufferArrayNonUniformIndexing
VkPhysicalDeviceVulkan12Features::shaderUniformBufferArrayNonUniformIndexing

SampledImageArrayNonUniformIndexing
VkPhysicalDeviceVulkan12Features::shaderSampledImageArrayNonUniformIndexing

StorageBufferArrayNonUniformIndexing
VkPhysicalDeviceVulkan12Features::shaderStorageBufferArrayNonUniformIndexing

StorageImageArrayNonUniformIndexing
VkPhysicalDeviceVulkan12Features::shaderStorageImageArrayNonUniformIndexing

InputAttachmentArrayNonUniformIndexing
VkPhysicalDeviceVulkan12Features::shaderInputAttachmentArrayNonUniformIndexing

UniformTexelBufferArrayNonUniformIndexing
VkPhysicalDeviceVulkan12Features::shaderUniformTexelBufferArrayNonUniformIndexing

StorageTexelBufferArrayNonUniformIndexing
VkPhysicalDeviceVulkan12Features::shaderStorageTexelBufferArrayNonUniformIndexing

Float16
VkPhysicalDeviceVulkan12Features::shaderFloat16
VK_AMD_gpu_shader_half_float

StorageBuffer8BitAccess
VkPhysicalDeviceVulkan12Features::storageBuffer8BitAccess

UniformAndStorageBuffer8BitAccess
VkPhysicalDeviceVulkan12Features::uniformAndStorageBuffer8BitAccess

StoragePushConstant8
VkPhysicalDeviceVulkan12Features::storagePushConstant8

VulkanMemoryModel
VkPhysicalDeviceVulkan12Features::vulkanMemoryModel

VulkanMemoryModelDeviceScope
VkPhysicalDeviceVulkan12Features::vulkanMemoryModelDeviceScope

ComputeDerivativeGroupQuadsNV
VkPhysicalDeviceComputeShaderDerivativesFeaturesNV::computeDerivativeGroupQuads

ComputeDerivativeGroupLinearNV
VkPhysicalDeviceComputeShaderDerivativesFeaturesNV::computeDerivativeGroupLinear

FragmentBarycentricNV
VkPhysicalDeviceFragmentShaderBarycentricFeaturesNV::fragmentShaderBarycentric

ImageFootprintNV
VkPhysicalDeviceShaderImageFootprintFeaturesNV::imageFootprint

ShadingRateNV
VkPhysicalDeviceShadingRateImageFeaturesNV::shadingRateImage

MeshShadingNV
VK_NV_mesh_shader

RayTracingKHR
VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipeline

RayQueryKHR
VkPhysicalDeviceRayQueryFeaturesKHR::rayQuery

RayTraversalPrimitiveCullingKHR
VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTraversalPrimitiveCulling

RayTracingNV
VK_NV_ray_tracing

RayTracingMotionBlurNV
VkPhysicalDeviceRayTracingMotionBlurFeaturesNV::rayTracingMotionBlur

TransformFeedback
VkPhysicalDeviceTransformFeedbackFeaturesEXT::transformFeedback

GeometryStreams
VkPhysicalDeviceTransformFeedbackFeaturesEXT::geometryStreams

FragmentDensityEXT
VkPhysicalDeviceFragmentDensityMapFeaturesEXT::fragmentDensityMap

PhysicalStorageBufferAddresses
VkPhysicalDeviceVulkan12Features::bufferDeviceAddress
VkPhysicalDeviceBufferDeviceAddressFeaturesEXT::bufferDeviceAddress

CooperativeMatrixNV
VkPhysicalDeviceCooperativeMatrixFeaturesNV::cooperativeMatrix

IntegerFunctions2INTEL
VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL::shaderIntegerFunctions2

ShaderSMBuiltinsNV
VkPhysicalDeviceShaderSMBuiltinsFeaturesNV::shaderSMBuiltins

FragmentShaderSampleInterlockEXT
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT::fragmentShaderSampleInterlock

FragmentShaderPixelInterlockEXT
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT::fragmentShaderPixelInterlock

FragmentShaderShadingRateInterlockEXT
VkPhysicalDeviceFragmentShaderInterlockFeaturesEXT::fragmentShaderShadingRateInterlock
VkPhysicalDeviceShadingRateImageFeaturesNV::shadingRateImage

DemoteToHelperInvocationEXT
VkPhysicalDeviceShaderDemoteToHelperInvocationFeaturesEXT::shaderDemoteToHelperInvocation

WorkgroupMemoryExplicitLayoutKHR
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR::workgroupMemoryExplicitLayout

WorkgroupMemoryExplicitLayout8BitAccessKHR
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR::workgroupMemoryExplicitLayout8BitAccess

WorkgroupMemoryExplicitLayout16BitAccessKHR
VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR::workgroupMemoryExplicitLayout16BitAccess

DotProductInputAllKHR
VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR::shaderIntegerDotProduct

DotProductInput4x8BitKHR
VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR::shaderIntegerDotProduct

DotProductInput4x8BitPackedKHR
VkPhysicalDeviceShaderIntegerDotProductFeaturesKHR::shaderIntegerDotProduct

The application must not pass a SPIR-V module containing any of the following to vkCreateShaderModule:

• any OpCapability not listed above,

• an unsupported capability, or

• a capability which corresponds to a Vulkan feature or extension which has not been enabled.

#### SPIR-V Extensions

The following table lists SPIR-V extensions that implementations may support. The application must not pass a SPIR-V module to vkCreateShaderModule that uses the following SPIR-V extensions unless one of the following conditions is met for the VkDevice specified in the device parameter of vkCreateShaderModule:

• Any corresponding Vulkan extension is enabled.

• The corresponding core version is supported (as returned by VkPhysicalDeviceProperties::apiVersion).

Table 83. List of SPIR-V Extensions and corresponding Vulkan extensions or core version
SPIR-V OpExtension
Vulkan extension or core version

SPV_KHR_variable_pointers
VK_API_VERSION_1_1
VK_KHR_variable_pointers

SPV_AMD_shader_explicit_vertex_parameter
VK_AMD_shader_explicit_vertex_parameter

SPV_AMD_gcn_shader
VK_AMD_gcn_shader

SPV_AMD_gpu_shader_half_float
VK_AMD_gpu_shader_half_float

SPV_AMD_gpu_shader_int16
VK_AMD_gpu_shader_int16

SPV_AMD_shader_ballot
VK_AMD_shader_ballot

SPV_AMD_shader_fragment_mask
VK_AMD_shader_fragment_mask

SPV_AMD_shader_image_load_store_lod
VK_AMD_shader_image_load_store_lod

SPV_AMD_shader_trinary_minmax
VK_AMD_shader_trinary_minmax

SPV_AMD_texture_gather_bias_lod
VK_AMD_texture_gather_bias_lod

SPV_KHR_shader_draw_parameters
VK_API_VERSION_1_1
VK_KHR_shader_draw_parameters

SPV_KHR_8bit_storage
VK_API_VERSION_1_2
VK_KHR_8bit_storage

SPV_KHR_16bit_storage
VK_API_VERSION_1_1
VK_KHR_16bit_storage

SPV_KHR_shader_clock
VK_KHR_shader_clock

SPV_KHR_float_controls
VK_API_VERSION_1_2
VK_KHR_shader_float_controls

SPV_KHR_storage_buffer_storage_class
VK_API_VERSION_1_1
VK_KHR_storage_buffer_storage_class

SPV_KHR_post_depth_coverage
VK_EXT_post_depth_coverage

SPV_EXT_shader_stencil_export
VK_EXT_shader_stencil_export

SPV_KHR_shader_ballot
VK_EXT_shader_subgroup_ballot

SPV_KHR_subgroup_vote
VK_EXT_shader_subgroup_vote

SPV_NV_sample_mask_override_coverage
VK_NV_sample_mask_override_coverage

SPV_NV_geometry_shader_passthrough
VK_NV_geometry_shader_passthrough

SPV_NV_mesh_shader
VK_NV_mesh_shader

SPV_NV_viewport_array2
VK_NV_viewport_array2

SPV_NV_shader_subgroup_partitioned
VK_NV_shader_subgroup_partitioned

SPV_EXT_shader_viewport_index_layer
VK_API_VERSION_1_2
VK_EXT_shader_viewport_index_layer

SPV_NVX_multiview_per_view_attributes
VK_NVX_multiview_per_view_attributes

SPV_EXT_descriptor_indexing
VK_API_VERSION_1_2
VK_EXT_descriptor_indexing

SPV_KHR_vulkan_memory_model
VK_API_VERSION_1_2
VK_KHR_vulkan_memory_model

SPV_NV_compute_shader_derivatives
VK_NV_compute_shader_derivatives

SPV_NV_fragment_shader_barycentric
VK_NV_fragment_shader_barycentric

SPV_NV_shader_image_footprint
VK_NV_shader_image_footprint

SPV_NV_shading_rate
VK_NV_shading_rate_image

SPV_NV_ray_tracing
VK_NV_ray_tracing

SPV_KHR_ray_tracing
VK_KHR_ray_tracing_pipeline

SPV_KHR_ray_query
VK_KHR_ray_query

SPV_GOOGLE_hlsl_functionality1
VK_GOOGLE_hlsl_functionality1

SPV_GOOGLE_user_type
VK_GOOGLE_user_type

SPV_GOOGLE_decorate_string
VK_GOOGLE_decorate_string

SPV_EXT_fragment_invocation_density
VK_EXT_fragment_density_map

SPV_KHR_physical_storage_buffer
VK_API_VERSION_1_2
VK_KHR_buffer_device_address

SPV_EXT_physical_storage_buffer
VK_EXT_buffer_device_address

SPV_NV_cooperative_matrix
VK_NV_cooperative_matrix

SPV_NV_shader_sm_builtins
VK_NV_shader_sm_builtins

SPV_EXT_fragment_shader_interlock
VK_EXT_fragment_shader_interlock

SPV_EXT_demote_to_helper_invocation
VK_EXT_shader_demote_to_helper_invocation

SPV_KHR_fragment_shading_rate
VK_KHR_fragment_shading_rate

SPV_KHR_non_semantic_info
VK_KHR_shader_non_semantic_info

SPV_EXT_shader_image_int64
VK_EXT_shader_image_atomic_int64

SPV_KHR_terminate_invocation
VK_KHR_shader_terminate_invocation

SPV_KHR_multiview
VK_API_VERSION_1_1
VK_KHR_multiview

SPV_KHR_workgroup_memory_explicit_layout
VK_KHR_workgroup_memory_explicit_layout

SPV_EXT_shader_atomic_float_add
VK_EXT_shader_atomic_float

SPV_KHR_subgroup_uniform_control_flow
VK_KHR_shader_subgroup_uniform_control_flow

SPV_EXT_shader_atomic_float_min_max
VK_EXT_shader_atomic_float2

SPV_EXT_shader_atomic_float16_add
VK_EXT_shader_atomic_float2

SPV_KHR_integer_dot_product
VK_KHR_shader_integer_dot_product

### Validation Rules within a Module

A SPIR-V module passed to vkCreateShaderModule must conform to the following rules:

#### Standalone SPIR-V Validation

The following rules can be validated with only the SPIR-V module itself. They do not depend on knowledge of the implementation and its capabilities or knowledge of runtime information, such as enabled features.

Valid Usage
• VUID-StandaloneSpirv-None-04633
Every entry point must have no return value and accept no arguments

• VUID-StandaloneSpirv-None-04634
The static function-call graph for an entry point must not contain cycles; that is, static recursion is not allowed

• VUID-StandaloneSpirv-None-04635
The Logical or PhysicalStorageBuffer64 addressing model must be selected

• VUID-StandaloneSpirv-None-04636
Scope for execution must be limited to Workgroup or Subgroup

• VUID-StandaloneSpirv-None-04637
If the Scope for execution is Workgroup, then it must only be used in the task, mesh, tessellation control, or compute execution models

• VUID-StandaloneSpirv-None-04638
Scope for memory must be limited to Device, QueueFamily, Workgroup, ShaderCallKHR, Subgroup, or Invocation

• VUID-StandaloneSpirv-None-04639
If the Scope for memory is Workgroup, then it must only be used in the task, mesh, or compute execution models

• VUID-StandaloneSpirv-None-04640
If the Scope for memory is ShaderCallKHR, then it must only be used in ray generation, intersection, closest hit, any-hit, miss, and callable execution models

• VUID-StandaloneSpirv-None-04641
If the Scope for memory is Invocation, then memory semantics must be None

• VUID-StandaloneSpirv-None-04642
Scope for group operations must be limited to Subgroup

• VUID-StandaloneSpirv-None-04643
Storage Class must be limited to UniformConstant, Input, Uniform, Output, Workgroup, Private, Function, PushConstant, Image, StorageBuffer, RayPayloadKHR, IncomingRayPayloadKHR, HitAttributeKHR, CallableDataKHR, IncomingCallableDataKHR, ShaderRecordBufferKHR, or PhysicalStorageBuffer

• VUID-StandaloneSpirv-None-04644
If the Storage Class is Output, then it must not be used in the GlCompute, RayGenerationKHR, IntersectionKHR, AnyHitKHR, ClosestHitKHR, MissKHR, or CallableKHR execution models

• VUID-StandaloneSpirv-None-04645
If the Storage Class is Workgroup, then it must only be used in the task, mesh, or compute execution models

• VUID-StandaloneSpirv-OpAtomicStore-04730
OpAtomicStore must not use Acquire, AcquireRelease, or SequentiallyConsistent memory semantics

OpAtomicLoad must not use Release, AcquireRelease, or SequentiallyConsistent memory semantics

• VUID-StandaloneSpirv-OpMemoryBarrier-04732
OpMemoryBarrier must use one of Acquire, Release, AcquireRelease, or SequentiallyConsistent memory semantics

• VUID-StandaloneSpirv-OpMemoryBarrier-04733
OpMemoryBarrier must include at least one storage class

• VUID-StandaloneSpirv-OpControlBarrier-04650
If the semantics for OpControlBarrier includes one of Acquire, Release, AcquireRelease, or SequentiallyConsistent memory semantics, then it must include at least one storage class

• VUID-StandaloneSpirv-OpVariable-04651
Any OpVariable with an Initializer operand must have Output, Private, Function, or Workgroup as its Storage Class operand

• VUID-StandaloneSpirv-OpVariable-04734
Any OpVariable with an Initializer operand and Workgroup as its Storage Class operand must use OpConstantNull as the initializer

Scope for OpReadClockKHR must be limited to Subgroup or Device

• VUID-StandaloneSpirv-OriginLowerLeft-04653
The OriginLowerLeft execution mode must not be used; fragment entry points must declare OriginUpperLeft

• VUID-StandaloneSpirv-PixelCenterInteger-04654
The PixelCenterInteger execution mode must not be used (pixels are always centered at half-integer coordinates)

• VUID-StandaloneSpirv-UniformConstant-04655
Any variable in the UniformConstant storage class must be typed as either OpTypeImage, OpTypeSampler, OpTypeSampledImage, OpTypeAccelerationStructureKHR, or an array of one of these types

• VUID-StandaloneSpirv-OpTypeImage-04656
OpTypeImage must declare a scalar 32-bit float, 64-bit integer, or 32-bit integer type for the “Sampled Type” (RelaxedPrecision can be applied to a sampling instruction and to the variable holding the result of a sampling instruction)

• VUID-StandaloneSpirv-OpTypeImage-04657
OpTypeImage must have a “Sampled” operand of 1 (sampled image) or 2 (storage image)

• VUID-StandaloneSpirv-Image-04965
The converted bit width, signedness, and numeric type of the Image Format operand of an OpTypeImage must match the Sampled Type, as defined in Image Format and Type Matching

• VUID-StandaloneSpirv-OpImageTexelPointer-04658
If an OpImageTexelPointer is used in an atomic operation, the image type of the image parameter to OpImageTexelPointer must have an image format of R64i, R64ui, R32f, R32i, or R32ui

• VUID-StandaloneSpirv-OpImageQuerySizeLod-04659
OpImageQuerySizeLod, OpImageQueryLod, and OpImageQueryLevels must only consume an “Image” operand whose type has its “Sampled” operand set to 1

• VUID-StandaloneSpirv-OpTypeImage-06214
An OpTypeImage with a “Dim” operand of SubpassData must have an “Arrayed” operand of 0 (non-arrayed) and a “Sampled” operand of 2 (storage image)

• VUID-StandaloneSpirv-SubpassData-04660
The (u,v) coordinates used for a SubpassData must be the <id> of a constant vector (0,0), or if a layer coordinate is used, must be a vector that was formed with constant 0 for the u and v components

• VUID-StandaloneSpirv-OpTypeImage-04661
Objects of types OpTypeImage, OpTypeSampler, OpTypeSampledImage, and arrays of these types must not be stored to or modified

• VUID-StandaloneSpirv-Offset-04662
Any image operation must use at most one of the Offset, ConstOffset, and ConstOffsets image operands

• VUID-StandaloneSpirv-Offset-04663
Image operand Offset must only be used with OpImage*Gather instructions

• VUID-StandaloneSpirv-Offset-04865
Any image instruction which uses an Offset, ConstOffset, or ConstOffsets image operand, must only consume a “Sampled Image” operand whose type has its “Sampled” operand set to 1

• VUID-StandaloneSpirv-OpImageGather-04664
The “Component” operand of OpImageGather, and OpImageSparseGather must be the <id> of a constant instruction

• VUID-StandaloneSpirv-OpImage-04777
OpImage*Dref must not consume an image whose Dim is 3D

• VUID-StandaloneSpirv-OpTypeAccelerationStructureKHR-04665
Objects of types OpTypeAccelerationStructureKHR and arrays of this type must not be stored to or modified

• VUID-StandaloneSpirv-OpReportIntersectionKHR-04666
The value of the “Hit Kind” operand of OpReportIntersectionKHR must be in the range [0,127]

• VUID-StandaloneSpirv-None-04667
Structure types must not contain opaque types

• VUID-StandaloneSpirv-BuiltIn-04668
Any BuiltIn decoration not listed in Built-In Variables must not be used

• VUID-StandaloneSpirv-Location-04915
The Location or Component decorations must not be used with BuiltIn

• VUID-StandaloneSpirv-Location-04916
The Location decorations must be used on user-defined variables

• VUID-StandaloneSpirv-Location-04917
The Location decorations must be used on an OpVariable with a structure type that is not a block

• VUID-StandaloneSpirv-Location-04918
The Location decorations must not be used on the members of OpVariable with a structure type that is a block decorated with Location

• VUID-StandaloneSpirv-Location-04919
The Location decorations must be used on each member of OpVariable with a structure type that is a block not decorated with Location

• VUID-StandaloneSpirv-Component-04920
The Component decoration value must not be greater than 3

• VUID-StandaloneSpirv-Component-04921
If the Component decoration is used on an OpVariable that has a OpTypeVector type with a Component Type with a Width that is less than or equal to 32, the sum of its Component Count and the Component decoration value must be less than 4

• VUID-StandaloneSpirv-Component-04922
If the Component decoration is used on an OpVariable that has a OpTypeVector type with a Component Type with a Width that is equal to 64, the sum of two times its Component Count and the Component decoration value must be less than 4

• VUID-StandaloneSpirv-Component-04923
The Component decorations value must not be 1 or 3 for scalar or two-component 64-bit data types

• VUID-StandaloneSpirv-Component-04924
The Component decorations must not used with any type that is not a scalar or vector

• VUID-StandaloneSpirv-GLSLShared-04669
The GLSLShared and GLSLPacked decorations must not be used

• VUID-StandaloneSpirv-Flat-04670
The Flat, NoPerspective, Sample, and Centroid decorations must only be used on variables with the Output or Input storage class

• VUID-StandaloneSpirv-Flat-06201
The Flat, NoPerspective, Sample, and Centroid decorations must not be used on variables with the Output storage class in a fragment shader

• VUID-StandaloneSpirv-Flat-06202
The Flat, NoPerspective, Sample, and Centroid decorations must not be used on variables with the Input storage class in a vertex shader

• VUID-StandaloneSpirv-Flat-04744
Any variable with integer or double-precision floating-point type and with Input storage class in a fragment shader, must be decorated Flat

• VUID-StandaloneSpirv-ViewportRelativeNV-04672
The ViewportRelativeNV decoration must only be used on a variable decorated with Layer in the vertex, tessellation evaluation, or geometry shader stages

• VUID-StandaloneSpirv-ViewportRelativeNV-04673
The ViewportRelativeNV decoration must not be used unless a variable decorated with one of ViewportIndex or ViewportMaskNV is also statically used by the same OpEntryPoint

The ViewportMaskNV and ViewportIndex decorations must not both be statically used by one or more OpEntryPoint’s that form the pre-rasterization shader stages of a graphics pipeline

• VUID-StandaloneSpirv-FPRoundingMode-04675
Rounding modes other than round-to-nearest-even and round-towards-zero must not be used for the FPRoundingMode decoration

• VUID-StandaloneSpirv-FPRoundingMode-04676
The FPRoundingMode decoration must only be used for a width-only conversion instruction whose only uses are Object operands of OpStore instructions storing through a pointer to a 16-bit floating-point object in the StorageBuffer, PhysicalStorageBuffer, Uniform, or Output storage class

• VUID-StandaloneSpirv-Invariant-04677
Variables decorated with Invariant and variables with structure types that have any members decorated with Invariant must be in the Output or Input storage class, Invariant used on an Input storage class variable or structure member has no effect

• VUID-StandaloneSpirv-VulkanMemoryModel-04678
If the VulkanMemoryModel capability is not declared, the Volatile decoration must be used on any variable declaration that includes one of the SMIDNV, WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask, SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn decorations when used in the ray generation, closest hit, miss, intersection, or callable shaders, or with the RayTmaxKHR Builtin decoration when used in an intersection shader

• VUID-StandaloneSpirv-VulkanMemoryModel-04679
If the VulkanMemoryModel capability is declared, the OpLoad instruction must use the Volatile memory semantics when it accesses into any variable that includes one of the SMIDNV, WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask, SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn decorations when used in the ray generation, closest hit, miss, intersection, or callable shaders, or with the RayTmaxKHR Builtin decoration when used in an intersection shader

• VUID-StandaloneSpirv-OpTypeRuntimeArray-04680
OpTypeRuntimeArray must only be used for the last member of an OpTypeStruct that is in the StorageBuffer or PhysicalStorageBuffer storage class decorated as Block, or that is in the Uniform storage class decorated as BufferBlock

• VUID-StandaloneSpirv-Function-04681
A type T that is an array sized with a specialization constant must neither be, nor be contained in, the type T2 of a variable V, unless either: a) T is equal to T2, b) V is declared in the Function, or Private storage classes, c) V is a non-Block variable in the Workgroup storage class, or d) V is an interface variable with an additional level of arrayness, as described in interface matching, and T is the member type of the array type T2

• VUID-StandaloneSpirv-OpControlBarrier-04682
If OpControlBarrier is used in ray generation, intersection, any-hit, closest hit, miss, fragment, vertex, tessellation evaluation, or geometry shaders, the execution Scope must be Subgroup

• VUID-StandaloneSpirv-LocalSize-06426
For each compute shader entry point, either a LocalSize or LocalSizeId execution mode, or an object decorated with the WorkgroupSize decoration must be specified

For compute shaders using the DerivativeGroupQuadsNV execution mode, the first two dimensions of the local workgroup size must be a multiple of two

• VUID-StandaloneSpirv-DerivativeGroupLinearNV-04778
For compute shaders using the DerivativeGroupLinearNV execution mode, the product of the dimensions of the local workgroup size must be a multiple of four

• VUID-StandaloneSpirv-OpGroupNonUniformBallotBitCount-04685
If OpGroupNonUniformBallotBitCount is used, the group operation must be limited to Reduce, InclusiveScan, or ExclusiveScan

• VUID-StandaloneSpirv-None-04686
The Pointer operand of all atomic instructions must have a Storage Class limited to Uniform, Workgroup, Image, StorageBuffer, or PhysicalStorageBuffer

• VUID-StandaloneSpirv-Offset-04687
Output variables or block members decorated with Offset that have a 64-bit type, or a composite type containing a 64-bit type, must specify an Offset value aligned to a 8 byte boundary

• VUID-StandaloneSpirv-Offset-04689
The size of any output block containing any member decorated with Offset that is a 64-bit type must be a multiple of 8

• VUID-StandaloneSpirv-Offset-04690
The first member of an output block that specifies a Offset decoration must specify a Offset value that is aligned to an 8 byte boundary if that block contains any member decorated with Offset and is a 64-bit type

• VUID-StandaloneSpirv-Offset-04691
Output variables or block members decorated with Offset that have a 32-bit type, or a composite type contains a 32-bit type, must specify an Offset value aligned to a 4 byte boundary

• VUID-StandaloneSpirv-Offset-04692
Output variables, blocks or block members decorated with Offset must only contain base types that have components that are either 32-bit or 64-bit in size

• VUID-StandaloneSpirv-Offset-04716
Only variables or block members in the output interface decorated with Offset can be captured for transform feedback, and those variables or block members must also be decorated with XfbBuffer and XfbStride, or inherit XfbBuffer and XfbStride decorations from a block containing them

• VUID-StandaloneSpirv-XfbBuffer-04693
All variables or block members in the output interface of the entry point being compiled decorated with a specific XfbBuffer value must all be decorated with identical XfbStride values

• VUID-StandaloneSpirv-Stream-04694
If any variables or block members in the output interface of the entry point being compiled are decorated with Stream, then all variables belonging to the same XfbBuffer must specify the same Stream value

• VUID-StandaloneSpirv-XfbBuffer-04696
For any two variables or block members in the output interface of the entry point being compiled with the same XfbBuffer value, the ranges determined by the Offset decoration and the size of the type must not overlap

• VUID-StandaloneSpirv-XfbBuffer-04697
All block members in the output interface of the entry point being compiled that are in the same block and have a declared or inherited XfbBuffer decoration must specify the same XfbBuffer value

RayPayloadKHR storage class must only be used in ray generation, closest hit or miss shaders

IncomingRayPayloadKHR storage class must only be used in closest hit, any-hit, or miss shaders

There must be at most one variable with the IncomingRayPayloadKHR storage class in the input interface of an entry point

• VUID-StandaloneSpirv-HitAttributeKHR-04701
HitAttributeKHR storage class must only be used in intersection, any-hit, or closest hit shaders

• VUID-StandaloneSpirv-HitAttributeKHR-04702
There must be at most one variable with the HitAttributeKHR storage class in the input interface of an entry point

• VUID-StandaloneSpirv-HitAttributeKHR-04703
A variable with HitAttributeKHR storage class must only be written to in an intersection shader

• VUID-StandaloneSpirv-CallableDataKHR-04704
CallableDataKHR storage class must only be used in ray generation, closest hit, miss, and callable shaders

• VUID-StandaloneSpirv-IncomingCallableDataKHR-04705
IncomingCallableDataKHR storage class must only be used in callable shaders

• VUID-StandaloneSpirv-IncomingCallableDataKHR-04706
There must be at most one variable with the IncomingCallableDataKHR storage class in the input interface of an entry point

• VUID-StandaloneSpirv-Base-04707
The Base operand of OpPtrAccessChain must point to one of the following: Workgroup, if VariablePointers is enabled; StorageBuffer, if VariablePointers or VariablePointersStorageBuffer is enabled; PhysicalStorageBuffer, if the PhysicalStorageBuffer64 addressing model is enabled

• VUID-StandaloneSpirv-PhysicalStorageBuffer64-04708
If the PhysicalStorageBuffer64 addressing model is enabled, all instructions that support memory access operands and that use a physical pointer must include the Aligned operand

• VUID-StandaloneSpirv-PhysicalStorageBuffer64-04709
If the PhysicalStorageBuffer64 addressing model is enabled, any access chain instruction that accesses into a RowMajor matrix must only be used as the Pointer operand to OpLoad or OpStore

• VUID-StandaloneSpirv-PhysicalStorageBuffer64-04710
If the PhysicalStorageBuffer64 addressing model is enabled, OpConvertUToPtr and OpConvertPtrToU must use an integer type whose Width is 64

• VUID-StandaloneSpirv-OpTypeForwardPointer-04711
OpTypeForwardPointer must have a storage class of PhysicalStorageBuffer

• VUID-StandaloneSpirv-None-04745
All variables with a storage class of PushConstant declared as an array must only be accessed by dynamically uniform indices

• VUID-StandaloneSpirv-Result-04780
The Result Type operand of any OpImageRead or OpImageSparseRead instruction must be a vector of four components

• VUID-StandaloneSpirv-Base-04781
The Base operand of any OpBitCount, OpBitReverse, OpBitFieldInsert, OpBitFieldSExtract, or OpBitFieldUExtract instruction must be a 32-bit integer scalar or a vector of 32-bit integers

#### Runtime SPIR-V Validation

The following rules must be validated at runtime. These rules depend on knowledge of the implementation and its capabilities and knowledge of runtime information, such as enabled features.

Valid Usage
• VUID-RuntimeSpirv-vulkanMemoryModel-06265
If vulkanMemoryModel is enabled and vulkanMemoryModelDeviceScope is not enabled, Device memory scope must not be used.

• VUID-RuntimeSpirv-vulkanMemoryModel-06266
If vulkanMemoryModel is not enabled, QueueFamily memory scope must not be used.

If shaderSubgroupClock is not enabled, the Subgroup scope must not be used for OpReadClockKHR.

If shaderDeviceClock is not enabled, the Device scope must not be used for OpReadClockKHR. extensions that have not been enabled must not be used.

• VUID-RuntimeSpirv-Location-06272
The sum of Location and the number of locations the variable it decorates consumes must be less than or equal to the value for the matching Execution Model defined in Shader Input and Output Locations

• VUID-RuntimeSpirv-Fragment-06427
When blending is enabled and one of the dual source blend modes is in use, the maximum number of output attachments written to in the Fragment Execution Model must be less than or equal to maxFragmentDualSrcAttachments

• VUID-RuntimeSpirv-Location-06428
The maximum number of storage buffers, storage images, and output Location decorated color attachments written to in the Fragment Execution Model must be less than or equal to maxFragmentCombinedOutputResources

• VUID-RuntimeSpirv-OpTypeRuntimeArray-06273
OpTypeRuntimeArray must only be used for an array of variables with storage class Uniform, StorageBuffer, or UniformConstant, or for the outermost dimension of an array of arrays of such variables if the runtimeDescriptorArray feature is enabled,

• VUID-RuntimeSpirv-NonUniform-06274
If an instruction loads from or stores to a resource (including atomics and image instructions) and the resource descriptor being accessed is not dynamically uniform, then the operand corresponding to that resource (e.g. the pointer or sampled image operand) must be decorated with NonUniform.

• VUID-RuntimeSpirv-None-06275
shaderSubgroupExtendedTypes must be enabled for group operations to use 8-bit integer, 16-bit integer, 64-bit integer, 16-bit floating-point, and vectors of these types

If subgroupBroadcastDynamicId is VK_TRUE, and the shader module version is 1.5 or higher, the “Index” for OpGroupNonUniformQuadBroadcast must be dynamically uniform within the derivative group. Otherwise, “Index” must be a constant.

If subgroupBroadcastDynamicId is VK_TRUE, and the shader module version is 1.5 or higher, the “Id” for OpGroupNonUniformBroadcast must be dynamically uniform within the subgroup. Otherwise, “Id” must be a constant.

• VUID-RuntimeSpirv-None-06278
shaderBufferInt64Atomics must be enabled for 64-bit integer atomic operations to be supported on a Pointer with a Storage Class of StorageBuffer or Uniform.

• VUID-RuntimeSpirv-None-06279
shaderSharedInt64Atomics must be enabled for 64-bit integer atomic operations to be supported on a Pointer with a Storage Class of Workgroup.

• VUID-RuntimeSpirv-None-06284

• VUID-RuntimeSpirv-None-06285

• VUID-RuntimeSpirv-None-06286
shaderImageFloat32Atomics, or shaderImageFloat32AtomicAdd, or shaderImageFloat32AtomicMinMax must be enabled for 32-bit floating-point atomic operations to be supported on a Pointer with a Storage Class of Image.

• VUID-RuntimeSpirv-None-06287
sparseImageFloat32Atomics, or sparseImageFloat32AtomicAdd, or sparseImageFloat32AtomicMinMax must be enabled for 32-bit floating-point atomics to be supported on sparse images.

• VUID-RuntimeSpirv-None-06288
shaderImageInt64Atomics must be enabled for 64-bit integer atomic operations to be supported on a Pointer with a Storage Class of Image.

• VUID-RuntimeSpirv-denormBehaviorIndependence-06289
If denormBehaviorIndependence is VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY, then the entry point must use the same denormals execution mode for both 16-bit and 64-bit floating-point types.

• VUID-RuntimeSpirv-denormBehaviorIndependence-06290
If denormBehaviorIndependence is VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE, then the entry point must use the same denormals execution mode for all floating-point types.

• VUID-RuntimeSpirv-roundingModeIndependence-06291
If roundingModeIndependence is VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY, then the entry point must use the same rounding execution mode for both 16-bit and 64-bit floating-point types.

• VUID-RuntimeSpirv-roundingModeIndependence-06292
If roundingModeIndependence is VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_NONE, then the entry point must use the same rounding execution mode for all floating-point types.

If shaderSignedZeroInfNanPreserveFloat16 is VK_FALSE, then SignedZeroInfNanPreserve for 16-bit floating-point type must not be used.

If shaderSignedZeroInfNanPreserveFloat32 is VK_FALSE, then SignedZeroInfNanPreserve for 32-bit floating-point type must not be used.

If shaderSignedZeroInfNanPreserveFloat64 is VK_FALSE, then SignedZeroInfNanPreserve for 64-bit floating-point type must not be used.

If shaderDenormPreserveFloat16 is VK_FALSE, then DenormPreserve for 16-bit floating-point type must not be used.

If shaderDenormPreserveFloat32 is VK_FALSE, then DenormPreserve for 32-bit floating-point type must not be used.

If shaderDenormPreserveFloat64 is VK_FALSE, then DenormPreserve for 64-bit floating-point type must not be used.

If shaderDenormFlushToZeroFloat16 is VK_FALSE, then DenormFlushToZero for 16-bit floating-point type must not be used.

If shaderDenormFlushToZeroFloat32 is VK_FALSE, then DenormFlushToZero for 32-bit floating-point type must not be used.

If shaderDenormFlushToZeroFloat64 is VK_FALSE, then DenormFlushToZero for 64-bit floating-point type must not be used.

If shaderRoundingModeRTEFloat16 is VK_FALSE, then RoundingModeRTE for 16-bit floating-point type must not be used.

If shaderRoundingModeRTEFloat32 is VK_FALSE, then RoundingModeRTE for 32-bit floating-point type must not be used.

If shaderRoundingModeRTEFloat64 is VK_FALSE, then RoundingModeRTE for 64-bit floating-point type must not be used.

If shaderRoundingModeRTZFloat16 is VK_FALSE, then RoundingModeRTZ for 16-bit floating-point type must not be used.

If shaderRoundingModeRTZFloat32 is VK_FALSE, then RoundingModeRTZ for 32-bit floating-point type must not be used.

If shaderRoundingModeRTZFloat64 is VK_FALSE, then RoundingModeRTZ for 64-bit floating-point type must not be used.

• VUID-RuntimeSpirv-Offset-06308
The Offset plus size of the type of each variable, in the output interface of the entry point being compiled, decorated with XfbBuffer must not be greater than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBufferDataSize

• VUID-RuntimeSpirv-XfbBuffer-06309
For any given XfbBuffer value, define the buffer data size to be smallest number of bytes such that, for all outputs decorated with the same XfbBuffer value, the size of the output interface variable plus the Offset is less than or equal to the buffer data size. For a given Stream, the sum of all the buffer data sizes for all buffers writing to that stream the must not exceed VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreamDataSize

• VUID-RuntimeSpirv-OpEmitStreamVertex-06310
The Stream value to OpEmitStreamVertex and OpEndStreamPrimitive must be less than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreams

• VUID-RuntimeSpirv-transformFeedbackStreamsLinesTriangles-06311
If the geometry shader emits to more than one vertex stream and VkPhysicalDeviceTransformFeedbackPropertiesEXT::transformFeedbackStreamsLinesTriangles is VK_FALSE, then execution mode must be OutputPoints

• VUID-RuntimeSpirv-Stream-06312
The stream number value to Stream must be less than VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackStreams

• VUID-RuntimeSpirv-XfbStride-06313
The XFB Stride value to XfbStride must be less than or equal to VkPhysicalDeviceTransformFeedbackPropertiesEXT::maxTransformFeedbackBufferDataStride

• VUID-RuntimeSpirv-PhysicalStorageBuffer64-06314
If the PhysicalStorageBuffer64 addressing model is enabled any load or store through a physical pointer type must be aligned to a multiple of the size of the largest scalar type in the pointed-to type.

• VUID-RuntimeSpirv-PhysicalStorageBuffer64-06315
If the PhysicalStorageBuffer64 addressing model is enabled the pointer value of a memory access instruction must be at least as aligned as specified by the Aligned memory access operand.

• VUID-RuntimeSpirv-OpTypeCooperativeMatrixNV-06316
For OpTypeCooperativeMatrixNV, the component type, scope, number of rows, and number of columns must match one of the matrices in any of the supported VkCooperativeMatrixPropertiesNV.

For OpCooperativeMatrixMulAddNV, the type of A must have VkCooperativeMatrixPropertiesNV::MSize rows and VkCooperativeMatrixPropertiesNV::KSize columns and have a component type that matches VkCooperativeMatrixPropertiesNV::AType.

For OpCooperativeMatrixMulAddNV, the type of B must have VkCooperativeMatrixPropertiesNV::KSize rows and VkCooperativeMatrixPropertiesNV::NSize columns and have a component type that matches VkCooperativeMatrixPropertiesNV::BType.

For OpCooperativeMatrixMulAddNV, the type of C must have VkCooperativeMatrixPropertiesNV::MSize rows and VkCooperativeMatrixPropertiesNV::NSize columns and have a component type that matches VkCooperativeMatrixPropertiesNV::CType.

For OpCooperativeMatrixMulAddNV, the type of Result must have VkCooperativeMatrixPropertiesNV::MSize rows and VkCooperativeMatrixPropertiesNV::NSize columns and have a component type that matches VkCooperativeMatrixPropertiesNV::DType.

For OpCooperativeMatrixMulAddNV, the type of A, B, C, and Result must all have a scope of scope.

• VUID-RuntimeSpirv-OpTypeCooperativeMatrixNV-06322
OpTypeCooperativeMatrixNV and OpCooperativeMatrix* instructions must not be used in shader stages not included in VkPhysicalDeviceCooperativeMatrixPropertiesNV::cooperativeMatrixSupportedStages.

• VUID-RuntimeSpirv-DescriptorSet-06323
DescriptorSet and Binding decorations must obey the constraints on storage class, type, and descriptor type described in DescriptorSet and Binding Assignment

For OpCooperativeMatrixLoadNV and OpCooperativeMatrixStoreNV instructions, the Pointer and Stride operands must be aligned to at least the lesser of 16 bytes or the natural alignment of a row or column (depending on ColumnMajor) of the matrix (where the natural alignment is the number of columns/rows multiplied by the component size).

If the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::shaderSampleRateInterpolationFunctions is VK_FALSE, then GLSL.std.450 fragment interpolation functions are not supported by the implementation and OpCapability must not be set to InterpolationFunction.

If tessellationShader is enabled, and the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::tessellationIsolines is VK_FALSE, then OpExecutionMode must not be set to IsoLines.

If tessellationShader is enabled, and the VK_KHR_portability_subset extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::tessellationPointMode is VK_FALSE, then OpExecutionMode must not be set to PointMode.

• VUID-RuntimeSpirv-storageBuffer8BitAccess-06328
If storageBuffer8BitAccess is VK_FALSE, then objects containing an 8-bit integer element must not have storage class of StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer.

• VUID-RuntimeSpirv-uniformAndStorageBuffer8BitAccess-06329
If uniformAndStorageBuffer8BitAccess is VK_FALSE, then objects in the Uniform storage class with the Block decoration must not have an 8-bit integer member.

• VUID-RuntimeSpirv-storagePushConstant8-06330
If storagePushConstant8 is VK_FALSE, then objects containing an 8-bit integer element must not have storage class of PushConstant.

• VUID-RuntimeSpirv-storageBuffer16BitAccess-06331
If storageBuffer16BitAccess is VK_FALSE, then objects containing 16-bit integer or 16-bit floating-point elements must not have storage class of StorageBuffer, ShaderRecordBufferKHR, or PhysicalStorageBuffer.

• VUID-RuntimeSpirv-uniformAndStorageBuffer16BitAccess-06332
If uniformAndStorageBuffer16BitAccess is VK_FALSE, then objects in the Uniform storage class with the Block decoration must not have 16-bit integer or 16-bit floating-point members.

• VUID-RuntimeSpirv-storagePushConstant16-06333
If storagePushConstant16 is VK_FALSE, then objects containing 16-bit integer or 16-bit floating-point elements must not have storage class of PushConstant.

• VUID-RuntimeSpirv-storageInputOutput16-06334
If storageInputOutput16 is VK_FALSE, then objects containing 16-bit integer or 16-bit floating-point elements must not have storage class of Input or Output.

• VUID-RuntimeSpirv-None-06337

• VUID-RuntimeSpirv-None-06338

• VUID-RuntimeSpirv-None-06339

• VUID-RuntimeSpirv-NonWritable-06340
If fragmentStoresAndAtomics is not enabled, then all storage image, storage texel buffer, and storage buffer variables in the fragment stage must be decorated with the NonWritable decoration.

• VUID-RuntimeSpirv-NonWritable-06341
If vertexPipelineStoresAndAtomics is not enabled, then all storage image, storage texel buffer, and storage buffer variables in the vertex, tessellation, and geometry stages must be decorated with the NonWritable decoration.

• VUID-RuntimeSpirv-None-06342
If subgroupQuadOperationsInAllStages is VK_FALSE, then quad subgroup operations must not be used except for in fragment and compute stages.

• VUID-RuntimeSpirv-None-06343
Group operations with subgroup scope must not be used if the shader stage is not in subgroupSupportedStages.

• VUID-RuntimeSpirv-Offset-06344
The first element of the Offset operand of InterpolateAtOffset must be greater than or equal to:

fragwidth × minInterpolationOffset

where fragwidth is the width of the current fragment in pixels.

• VUID-RuntimeSpirv-Offset-06345
The first element of the Offset operand of InterpolateAtOffset must be less than or equal to:

fragwidth × (maxInterpolationOffset + ULP ) - ULP

where fragwidth is the width of the current fragment in pixels and ULP = 1 / 2subPixelInterpolationOffsetBits.

• VUID-RuntimeSpirv-Offset-06346
The second element of the Offset operand of InterpolateAtOffset must be greater than or equal to:

fragheight × minInterpolationOffset

where fragheight is the height of the current fragment in pixels.

• VUID-RuntimeSpirv-Offset-06347
The second element of the Offset operand of InterpolateAtOffset must be less than or equal to:

fragheight × (maxInterpolationOffset + ULP ) - ULP

where fragheight is the height of the current fragment in pixels and ULP = 1 / 2subPixelInterpolationOffsetBits.

• VUID-RuntimeSpirv-OpRayQueryInitializeKHR-06348
For OpRayQueryInitializeKHR instructions, all components of the RayOrigin and RayDirection operands must be finite floating-point values.

• VUID-RuntimeSpirv-OpRayQueryInitializeKHR-06349
For OpRayQueryInitializeKHR instructions, the RayTmin and RayTmax operands must be non-negative floating-point values.

• VUID-RuntimeSpirv-OpRayQueryInitializeKHR-06350
For OpRayQueryInitializeKHR instructions, the RayTmin operand must be less than or equal to the RayTmax operand.

• VUID-RuntimeSpirv-OpRayQueryInitializeKHR-06351
For OpRayQueryInitializeKHR instructions, RayOrigin, RayDirection, RayTmin, and RayTmax operands must not contain NaNs.

• VUID-RuntimeSpirv-OpRayQueryInitializeKHR-06352
For OpRayQueryInitializeKHR instructions, Acceleration Structure must be an acceleration structure built as a top-level acceleration structure.

• VUID-RuntimeSpirv-OpRayQueryGenerateIntersectionKHR-06353
For OpRayQueryGenerateIntersectionKHR instructions, Hit T must satisfy the condition RayTminHit TRayTmax, where RayTmin is equal to the value returned by OpRayQueryGetRayTMinKHR with the same ray query object, and RayTmax is equal to the value of OpRayQueryGetIntersectionTKHR for the current committed intersection with the same ray query object.

• VUID-RuntimeSpirv-OpRayQueryGenerateIntersectionKHR-06354
For OpRayQueryGenerateIntersectionKHR instructions, Acceleration Structure must not be built with VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV in flags.

• VUID-RuntimeSpirv-OpTraceRayKHR-06355
For OpTraceRayKHR instructions, all components of the RayOrigin and RayDirection operands must be finite floating-point values.

• VUID-RuntimeSpirv-OpTraceRayKHR-06356
For OpTraceRayKHR instructions, the RayTmin and RayTmax operands must be non-negative floating-point values.

• VUID-RuntimeSpirv-OpTraceRayKHR-06357
For OpTraceRayKHR instructions, the RayTmin operand must be less than or equal to the RayTmax operand.

• VUID-RuntimeSpirv-OpTraceRayKHR-06358
For OpTraceRayKHR instructions, RayOrigin, RayDirection, RayTmin, and RayTmax operands must not contain NaNs.

• VUID-RuntimeSpirv-OpTraceRayKHR-06359
For OpTraceRayKHR instructions, Acceleration Structure must be an acceleration structure built as a top-level acceleration structure.

• VUID-RuntimeSpirv-OpTraceRayKHR-06360
For OpTraceRayKHR instructions, if Acceleration Structure was built with VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV in flags, the pipeline must have been created with VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV set

• VUID-RuntimeSpirv-OpTraceRayMotionNV-06361
For OpTraceRayMotionNV instructions, all components of the RayOrigin and RayDirection operands must be finite floating-point values.

• VUID-RuntimeSpirv-OpTraceRayMotionNV-06362
For OpTraceRayMotionNV instructions, the RayTmin and RayTmax operands must be non-negative floating-point values.

• VUID-RuntimeSpirv-OpTraceRayMotionNV-06363
For OpTraceRayMotionNV instructions, the RayTmin operand must be less than or equal to the RayTmax operand.

• VUID-RuntimeSpirv-OpTraceRayMotionNV-06364
For OpTraceRayMotionNV instructions, RayOrigin, RayDirection, RayTmin, and RayTmax operands must not contain NaNs.

• VUID-RuntimeSpirv-OpTraceRayMotionNV-06365
For OpTraceRayMotionNV instructions, Acceleration Structure must be an acceleration structure built as a top-level acceleration structure with VK_BUILD_ACCELERATION_STRUCTURE_MOTION_BIT_NV in flags

• VUID-RuntimeSpirv-OpTraceRayMotionNV-06366
For OpTraceRayMotionNV instructions the time operand must be between 0.0 and 1.0

• VUID-RuntimeSpirv-OpTraceRayMotionNV-06367
For OpTraceRayMotionNV instructions the pipeline must have been created with VK_PIPELINE_CREATE_RAY_TRACING_ALLOW_MOTION_BIT_NV set

• VUID-RuntimeSpirv-x-06429
The x size in LocalSize or LocalSizeId must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupSize[0]

• VUID-RuntimeSpirv-y-06430
The y size in LocalSize or LocalSizeId must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupSize[1]

• VUID-RuntimeSpirv-z-06431
The z size in LocalSize or LocalSizeId must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupSize[2]

• VUID-RuntimeSpirv-x-06432
The product of x size, y size, and z size in LocalSize or LocalSizeId must be less than or equal to VkPhysicalDeviceLimits::maxComputeWorkGroupInvocations

• VUID-RuntimeSpirv-LocalSizeId-06434
if execution mode LocalSizeId is used, maintenance4 must be enabled

If shaderZeroInitializeWorkgroupMemory is not enabled, any OpVariable with Workgroup as its Storage Class must not have an Initializer operand

• VUID-RuntimeSpirv-workgroupMemoryExplicitLayout8BitAccess-06374
If workgroupMemoryExplicitLayout8BitAccess is VK_FALSE, objects in the Workgroup storage class with the Block decoration must not contain 8-bit integer members.

• VUID-RuntimeSpirv-workgroupMemoryExplicitLayout16BitAccess-06375
If workgroupMemoryExplicitLayout16BitAccess is VK_FALSE, objects in the Workgroup storage class with the Block decoration must not contain 16-bit integer or 16-bit floating-point members.

• VUID-RuntimeSpirv-OpImage-06376
If an OpImage*Gather operation has an image operand of Offset, ConstOffset, or ConstOffsets the offset value must be greater than or equal to minTexelGatherOffset

• VUID-RuntimeSpirv-OpImage-06377
If an OpImage*Gather operation has an image operand of Offset, ConstOffset, or ConstOffsets the offset value must be less than or equal to maxTexelGatherOffset

• VUID-RuntimeSpirv-OpImageSample-06435
If an OpImageSample* or OpImageFetch* operation has an image operand of ConstOffset then the offset value must be greater than or equal to minTexelOffset

• VUID-RuntimeSpirv-OpImageSample-06436
If an OpImageSample* or OpImageFetch* operation has an image operand of ConstOffset then the offset value must be less than or equal to maxTexelOffset

If the subpass description contains VK_SUBPASS_DESCRIPTION_FRAGMENT_REGION_BIT_QCOM, then the SPIR-V fragment shader Capability SampleRateShading must not be enabled.

• VUID-RuntimeSpirv-SubgroupUniformControlFlowKHR-06379
The execution mode SubgroupUniformControlFlowKHR must not be applied to an entry point unless shaderSubgroupUniformControlFlow is enabled and the corresponding shader stage bit is set in subgroup supportedStages and the entry point does not execute any invocation repack instructions.

### Precision and Operation of SPIR-V Instructions

The following rules apply to half, single, and double-precision floating point instructions:

• Positive and negative infinities and positive and negative zeros are generated as dictated by IEEE 754, but subject to the precisions allowed in the following table.

• Dividing a non-zero by a zero results in the appropriately signed IEEE 754 infinity.

• Signaling NaNs are not required to be generated and exceptions are never raised. Signaling NaN may be converted to quiet NaNs values by any floating point instruction.

• By default, the implementation may perform optimizations on half, single, or double-precision floating-point instructions that ignore sign of a zero, or assume that arguments and results are not NaNs or infinities. If the entry point is declared with the SignedZeroInfNanPreserve execution mode, then NaNs, infinities, and the sign of zero must not be ignored.

• The following core SPIR-V instructions must respect the SignedZeroInfNanPreserve execution mode: OpPhi, OpSelect, OpReturnValue, OpVectorExtractDynamic, OpVectorInsertDynamic, OpVectorShuffle, OpCompositeConstruct, OpCompositeExtract, OpCompositeInsert, OpCopyObject, OpTranspose, OpFConvert, OpFNegate, OpFAdd, OpFSub, OpFMul, OpStore. This execution mode must also be respected by OpLoad except for loads from the Input storage class in the fragment shader stage with the floating-point result type. Other SPIR-V instructions may also respect the SignedZeroInfNanPreserve execution mode.

• The following instructions must not flush denormalized values: OpConstant, OpConstantComposite, OpSpecConstant, OpSpecConstantComposite, OpLoad, OpStore, OpBitcast, OpPhi, OpSelect, OpFunctionCall, OpReturnValue, OpVectorExtractDynamic, OpVectorInsertDynamic, OpVectorShuffle, OpCompositeConstruct, OpCompositeExtract, OpCompositeInsert, OpCopyMemory, OpCopyObject.

• Denormalized values are supported.

• By default, any half, single, or double-precision denormalized value input into a shader or potentially generated by any instruction (except those listed above) or any extended instructions for GLSL in a shader may be flushed to zero.

• If the entry point is declared with the DenormFlushToZero execution mode then for the affected instuctions the denormalized result must be flushed to zero and the denormalized operands may be flushed to zero. Denormalized values obtained via unpacking an integer into a vector of values with smaller bit width and interpreting those values as floating-point numbers must be flushed to zero.

• The following core SPIR-V instructions must respect the DenormFlushToZero execution mode: OpSpecConstantOp (with opcode OpFConvert), OpFConvert, OpFNegate, OpFAdd, OpFSub, OpFMul, OpFDiv, OpFRem, OpFMod, OpVectorTimesScalar, OpMatrixTimesScalar, OpVectorTimesMatrix, OpMatrixTimesVector, OpMatrixTimesMatrix, OpOuterProduct, OpDot; and the following extended instructions for GLSL: Round, RoundEven, Trunc, FAbs, Floor, Ceil, Fract, Radians, Degrees, Sin, Cos, Tan, Asin, Acos, Atan, Sinh, Cosh, Tanh, Asinh, Acosh, Atanh, Atan2, Pow, Exp, Log, Exp2, Log2, Sqrt, InverseSqrt, Determinant, MatrixInverse, Modf, ModfStruct, FMin, FMax, FClamp, FMix, Step, SmoothStep, Fma, UnpackHalf2x16, UnpackDouble2x32, Length, Distance, Cross, Normalize, FaceForward, Reflect, Refract, NMin, NMax, NClamp. Other SPIR-V instructions (except those excluded above) may also flush denormalized values.

• The following core SPIR-V instructions must respect the DenormPreserve execution mode: OpTranspose, OpSpecConstantOp, OpFConvert, OpFNegate, OpFAdd, OpFSub, OpFMul, OpVectorTimesScalar, OpMatrixTimesScalar, OpVectorTimesMatrix, OpMatrixTimesVector, OpMatrixTimesMatrix, OpOuterProduct, OpDot, OpFOrdEqual, OpFUnordEqual, OpFOrdNotEqual, OpFUnordNotEqual, OpFOrdLessThan, OpFUnordLessThan, OpFOrdGreaterThan, OpFUnordGreaterThan, OpFOrdLessThanEqual, OpFUnordLessThanEqual, OpFOrdGreaterThanEqual, OpFUnordGreaterThanEqual; and the following extended instructions for GLSL: FAbs, FSign, Radians, Degrees, FMin, FMax, FClamp, FMix, Fma, PackHalf2x16, PackDouble2x32, UnpackHalf2x16, UnpackDouble2x32, NMin, NMax, NClamp. Other SPIR-V instructions may also preserve denorm values.

The precision of double-precision instructions is at least that of single precision.

The precision of operations is defined either in terms of rounding, as an error bound in ULP, or as inherited from a formula as follows.

Correctly Rounded

Operations described as “correctly rounded” will return the infinitely precise result, x, rounded so as to be representable in floating-point. The rounding mode is not specified, unless the entry point is declared with the RoundingModeRTE or the RoundingModeRTZ execution mode. These execution modes affect only correctly rounded SPIR-V instructions. These execution modes do not affect OpQuantizeToF16. If the rounding mode is not specified then this rounding is implementation specific, subject to the following rules. If x is exactly representable then x will be returned. Otherwise, either the floating-point value closest to and no less than x or the value closest to and no greater than x will be returned.

ULP

Where an error bound of n ULP (units in the last place) is given, for an operation with infinitely precise result x the value returned must be in the range [x - n × ulp(x), x + n × ulp(x)]. The function ulp(x) is defined as follows:

If there exist non-equal floating-point numbers a and b such that a ≤ x ≤ b then ulp(x) is the minimum possible distance between such numbers, . If such numbers do not exist then ulp(x) is defined to be the difference between the two finite floating-point numbers nearest to x.

Where the range of allowed return values includes any value of magnitude larger than that of the largest representable finite floating-point number, operations may, additionally, return either an infinity of the appropriate sign or the finite number with the largest magnitude of the appropriate sign. If the infinitely precise result of the operation is not mathematically defined then the value returned is undefined.

Inherited From …​

Where an operation’s precision is described as being inherited from a formula, the result returned must be at least as accurate as the result of computing an approximation to x using a formula equivalent to the given formula applied to the supplied inputs. Specifically, the formula given may be transformed using the mathematical associativity, commutativity and distributivity of the operators involved to yield an equivalent formula. The SPIR-V precision rules, when applied to each such formula and the given input values, define a range of permitted values. If NaN is one of the permitted values then the operation may return any result, otherwise let the largest permitted value in any of the ranges be Fmax and the smallest be Fmin. The operation must return a value in the range [x - E, x + E] where . If the entry point is declared with the DenormFlushToZero execution mode, then any intermediate denormal value(s) while evaluating the formula may be flushed to zero. Denormal final results must be flushed to zero. If the entry point is declared with the DenormPreserve execution mode, then denormals must be preserved throughout the formula.

For half- (16 bit) and single- (32 bit) precision instructions, precisions are required to be at least as follows:

Table 84. Precision of core SPIR-V Instructions
Instruction Single precision, unless decorated with RelaxedPrecision Half precision

OpFAdd

Correctly rounded.

OpFSub

Correctly rounded.

OpFMul, OpVectorTimesScalar, OpMatrixTimesScalar

Correctly rounded.

OpDot(x, y)

Inherited from .

OpFOrdEqual, OpFUnordEqual

Correct result.

OpFOrdLessThan, OpFUnordLessThan

Correct result.

OpFOrdGreaterThan, OpFUnordGreaterThan

Correct result.

OpFOrdLessThanEqual, OpFUnordLessThanEqual

Correct result.

OpFOrdGreaterThanEqual, OpFUnordGreaterThanEqual

Correct result.

OpFDiv(x,y)

2.5 ULP for |y| in the range [2-126, 2126].

2.5 ULP for |y| in the range [2-14, 214].

OpFRem(x,y)

Inherited from x - y × trunc(x/y).

OpFMod(x,y)

Inherited from x - y × floor(x/y).

conversions between types

Correctly rounded.

 Note The OpFRem and OpFMod instructions use cheap approximations of remainder, and the error can be large due to the discontinuity in trunc() and floor(). This can produce mathematically unexpected results in some cases, such as FMod(x,x) computing x rather than 0, and can also cause the result to have a different sign than the infinitely precise result.
Table 85. Precision of GLSL.std.450 Instructions
Instruction Single precision, unless decorated with RelaxedPrecision Half precision

fma()

Inherited from OpFMul followed by OpFAdd.

exp(x), exp2(x)

ULP.

ULP.

log(), log2()

3 ULP outside the range . Absolute error < inside the range .

3 ULP outside the range . Absolute error < inside the range .

pow(x, y)

Inherited from exp2(y × log2(x)).

sqrt()

Inherited from 1.0 / inversesqrt().

inversesqrt()

2 ULP.

radians(x)

Inherited from .

degrees(x)

Inherited from .

sin()

Absolute error inside the range .

Absolute error inside the range .

cos()

Absolute error inside the range .

Absolute error inside the range .

tan()

Inherited from .

asin(x)

Inherited from .

acos(x)

Inherited from .

atan(), atan2()

4096 ULP

5 ULP.

sinh(x)

Inherited from .

cosh(x)

Inherited from .

tanh()

Inherited from .

asinh(x)

Inherited from .

acosh(x)

Inherited from .

atanh(x)

Inherited from .

frexp()

Correctly rounded.

ldexp()

Correctly rounded.

length(x)

Inherited from .

distance(x, y)

Inherited from .

cross()

Inherited from OpFSub(OpFMul, OpFMul).

normalize(x)

Inherited from .

faceforward(N, I, NRef)

Inherited from dot(NRef, I) < 0.0 ? N : -N.

reflect(x, y)

Inherited from x - 2.0 × dot(y, x) × y.

refract(I, N, eta)

Inherited from k < 0.0 ? 0.0 : eta × I - (eta × dot(N, I) + sqrt(k)) × N, where k = 1 - eta × eta × (1.0 - dot(N, I) × dot(N, I)).

round

Correctly rounded.

roundEven

Correctly rounded.

trunc

Correctly rounded.

fabs

Correctly rounded.

fsign

Correctly rounded.

floor

Correctly rounded.

ceil

Correctly rounded.

fract

Correctly rounded.

modf

Correctly rounded.

fmin

Correctly rounded.

fmax

Correctly rounded.

fclamp

Correctly rounded.

fmix(x, y, a)

Inherited from .

step

Correctly rounded.

smoothStep(edge0, edge1, x)

Inherited from , where .

nmin

Correctly rounded.

nmax

Correctly rounded.

nclamp

Correctly rounded.

GLSL.std.450 extended instructions specifically defined in terms of the above instructions inherit the above errors. GLSL.std.450 extended instructions not listed above and not defined in terms of the above have undefined precision.

For the OpSRem and OpSMod instructions, if either operand is negative the result is undefined.

 Note While the OpSRem and OpSMod instructions are supported by the Vulkan environment, they require non-negative values and thus do not enable additional functionality beyond what OpUMod provides.

OpCooperativeMatrixMulAddNV performs its operations in an implementation-dependent order and internal precision.

### Signedness of SPIR-V Image Accesses

SPIR-V associates a signedness with all integer image accesses. This is required in certain parts of the SPIR-V and the Vulkan image access pipeline to ensure defined results. The signedness is determined from a combination of the access instruction’s Image Operands and the underlying image’s Sampled Type as follows:

1. If the instruction’s Image Operands contains the SignExtend operand then the access is signed.

2. If the instruction’s Image Operands contains the ZeroExtend operand then the access is unsigned.

3. Otherwise, the image accesses signedness matches that of the Sampled Type of the OpTypeImage being accessed.

### Image Format and Type Matching

When specifying the Image Format of an OpTypeImage, the converted bit width and type, as shown in the table below, must match the Sampled Type. The signedness must match the signedness of any access to the image.

 Note Formatted accesses are always converted from a shader readable type to the resource’s format or vice versa via Format Conversion for reads and Texel Output Format Conversion for writes. As such, the bit width and format below do not necessarily match 1:1 with what might be expected for some formats.

For a given Image Format, the Sampled Type must be the type described in the Type column of the below table, with its Literal Width set to that in the Bit Width column. Every access that is made to the image must have a signedness equal to that in the Signedness column (where applicable).

Image Format Type Bit Width Signedness

Unknown

Any

Any

Any

Rgba32f

OpTypeFloat

32

N/A

Rg32f

R32f

Rgba16f

Rg16f

R16f

Rgba16

Rg16

R16

Rgba16Snorm

Rg16Snorm

R16Snorm

Rgb10A2

R11fG11fB10f

Rgba8

Rg8

R8

Rgba8Snorm

Rg8Snorm

R8Snorm

Rgba32i

OpTypeInt

32

1

Rg32i

R32i

Rgba16i

Rg16i

R16i

Rgba8i

Rg8i

R8i

Rgba32ui

0

Rg32ui

R32ui

Rgba16ui

Rg16ui

R16ui

Rgb10a2ui

Rgba8ui

Rg8ui

R8ui

R64i

OpTypeInt

64

1

R64ui

0

### Compatibility Between SPIR-V Image Formats And Vulkan Formats

SPIR-V Image Format values are compatible with VkFormat values as defined below:

Table 86. SPIR-V and Vulkan Image Format Compatibility
SPIR-V Image Format Compatible Vulkan Format

Unknown

Any

Rgba32f

VK_FORMAT_R32G32B32A32_SFLOAT

Rgba16f

VK_FORMAT_R16G16B16A16_SFLOAT

R32f

VK_FORMAT_R32_SFLOAT

Rgba8

VK_FORMAT_R8G8B8A8_UNORM

Rgba8Snorm

VK_FORMAT_R8G8B8A8_SNORM

Rg32f

VK_FORMAT_R32G32_SFLOAT

Rg16f

VK_FORMAT_R16G16_SFLOAT

R11fG11fB10f

VK_FORMAT_B10G11R11_UFLOAT_PACK32

R16f

VK_FORMAT_R16_SFLOAT

Rgba16

VK_FORMAT_R16G16B16A16_UNORM

Rgb10A2

VK_FORMAT_A2B10G10R10_UNORM_PACK32

Rg16

VK_FORMAT_R16G16_UNORM

Rg8

VK_FORMAT_R8G8_UNORM

R16

VK_FORMAT_R16_UNORM

R8

VK_FORMAT_R8_UNORM

Rgba16Snorm

VK_FORMAT_R16G16B16A16_SNORM

Rg16Snorm

VK_FORMAT_R16G16_SNORM

Rg8Snorm

VK_FORMAT_R8G8_SNORM

R16Snorm

VK_FORMAT_R16_SNORM

R8Snorm

VK_FORMAT_R8_SNORM

Rgba32i

VK_FORMAT_R32G32B32A32_SINT

Rgba16i

VK_FORMAT_R16G16B16A16_SINT

Rgba8i

VK_FORMAT_R8G8B8A8_SINT

R32i

VK_FORMAT_R32_SINT

Rg32i

VK_FORMAT_R32G32_SINT

Rg16i

VK_FORMAT_R16G16_SINT

Rg8i

VK_FORMAT_R8G8_SINT

R16i

VK_FORMAT_R16_SINT

R8i

VK_FORMAT_R8_SINT

Rgba32ui

VK_FORMAT_R32G32B32A32_UINT

Rgba16ui

VK_FORMAT_R16G16B16A16_UINT

Rgba8ui

VK_FORMAT_R8G8B8A8_UINT

R32ui

VK_FORMAT_R32_UINT

Rgb10a2ui

VK_FORMAT_A2B10G10R10_UINT_PACK32

Rg32ui

VK_FORMAT_R32G32_UINT

Rg16ui

VK_FORMAT_R16G16_UINT

Rg8ui

VK_FORMAT_R8G8_UINT

R16ui

VK_FORMAT_R16_UINT

R8ui

VK_FORMAT_R8_UINT

R64i

VK_FORMAT_R64_SINT

R64ui

VK_FORMAT_R64_UINT