d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002972: [03:41:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002972: [03:41:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002972: [03:41:35] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002972: [03:41:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002972: [03:41:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6768 RDOC 006768: [03:41:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006768: [03:41:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006768: [03:41:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006768: [03:41:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006768: [03:41:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006768: [03:41:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006768: [03:41:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006768: [03:41:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006768: [03:41:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006768: [03:41:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006768: [03:41:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006768: [03:41:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006768: [03:41:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006768: [03:41:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006768: [03:41:35] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002972: [03:41:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6768] RDOC 006768: [03:41:35] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000027DF8B8D8A8 RDOC 006768: [03:41:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006768: [03:41:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006768: [03:41:35] core.cpp(2160) - Log - Removing device frame capturer for 0x0000027DF8B8D8A8 RDOC 006768: [03:41:35] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000027DF8B8D8A8 RDOC 006768: [03:41:35] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006768: [03:41:35] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000027DF8B8D8A8 / 0x0000000000090088 RDOC 006768: [03:41:35] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006768: [03:41:35] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002972: [03:41:35] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006768: [03:41:35] d3d11_device.cpp(1996) - Log - Starting capture RDOC 006768: [03:41:35] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006768: [03:41:35] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006768: [03:41:35] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 006768: [03:41:35] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 006768: [03:41:35] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006768: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 39011 (1.55 %) RDOC 006768: [03:41:35] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.029495 seconds RDOC 006768: [03:41:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 006768: [03:41:35] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 006768: [03:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 002972: [03:41:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45322 bytes) (time 1722912095) 2527 byte thumbnail RDOC 002972: [03:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 002972: [03:41:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002972: [03:41:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002972: [03:41:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002972: [03:41:36] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002972: [03:41:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002972: [03:41:36] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002972: [03:41:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002972: [03:41:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002972: [03:41:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002972: [03:41:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002972: [03:41:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002972: [03:41:36] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 17.344 ms RDOC 002972: [03:41:36] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002972: [03:41:36] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 002972: [03:41:36] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002972: [03:41:36] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002972: [03:41:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001948: [03:41:37] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 001948: [03:41:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001948: [03:41:37] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001948: [03:41:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001948: [03:41:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7616 RDOC 007616: [03:41:37] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007616: [03:41:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007616: [03:41:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007616: [03:41:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007616: [03:41:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007616: [03:41:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007616: [03:41:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007616: [03:41:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007616: [03:41:37] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007616: [03:41:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007616: [03:41:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007616: [03:41:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007616: [03:41:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007616: [03:41:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001948: [03:41:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7616] RDOC 007616: [03:41:37] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007616: [03:41:37] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002926144C818 RDOC 007616: [03:41:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007616: [03:41:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007616: [03:41:37] core.cpp(2160) - Log - Removing device frame capturer for 0x000002926144C818 RDOC 007616: [03:41:37] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002926144C818 RDOC 007616: [03:41:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007616: [03:41:37] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000002926144C818 / 0x00000000000C0018 RDOC 007616: [03:41:37] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007616: [03:41:37] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007616: [03:41:37] d3d11_device.cpp(1996) - Log - Starting capture RDOC 007616: [03:41:37] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007616: [03:41:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007616: [03:41:37] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 001948: [03:41:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007616: [03:41:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 007616: [03:41:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007616: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 60110 (2.35 %) RDOC 007616: [03:41:37] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.051937 seconds RDOC 007616: [03:41:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 007616: [03:41:37] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 007616: [03:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 001948: [03:41:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (70089 bytes) (time 1722912097) 5476 byte thumbnail RDOC 001948: [03:41:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 001948: [03:41:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001948: [03:41:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001948: [03:41:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001948: [03:41:38] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001948: [03:41:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001948: [03:41:38] d3d11_replay.cpp(4442) - Log - Created device. RDOC 001948: [03:41:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001948: [03:41:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001948: [03:41:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001948: [03:41:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001948: [03:41:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001948: [03:41:38] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 23.819 ms RDOC 001948: [03:41:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007772: [03:41:38] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007772: [03:41:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007772: [03:41:39] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007772: [03:41:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007772: [03:41:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6876 RDOC 006876: [03:41:39] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006876: [03:41:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006876: [03:41:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006876: [03:41:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006876: [03:41:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006876: [03:41:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006876: [03:41:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006876: [03:41:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006876: [03:41:39] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006876: [03:41:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006876: [03:41:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006876: [03:41:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006876: [03:41:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006876: [03:41:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006876: [03:41:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007772: [03:41:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6876] RDOC 006876: [03:41:39] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000023C87FEE288 RDOC 006876: [03:41:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006876: [03:41:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006876: [03:41:39] core.cpp(2160) - Log - Removing device frame capturer for 0x0000023C87FEE288 RDOC 006876: [03:41:39] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000023C87FEE288 RDOC 006876: [03:41:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006876: [03:41:39] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000023C87FEE288 / 0x00000000000D0018 RDOC 006876: [03:41:39] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006876: [03:41:39] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006876: [03:41:39] d3d11_device.cpp(1996) - Log - Starting capture RDOC 006876: [03:41:39] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006876: [03:41:39] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006876: [03:41:39] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 006876: [03:41:39] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 006876: [03:41:39] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007772: [03:41:39] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006876: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32136 (5.63 %) RDOC 006876: [03:41:39] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.044172 seconds RDOC 006876: [03:41:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006876: [03:41:39] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 006876: [03:41:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 007772: [03:41:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41885 bytes) (time 1722912099) 5116 byte thumbnail RDOC 007772: [03:41:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 007772: [03:41:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007772: [03:41:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007772: [03:41:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007772: [03:41:40] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007772: [03:41:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007772: [03:41:40] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007772: [03:41:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007772: [03:41:40] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007772: [03:41:40] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007772: [03:41:40] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007772: [03:41:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007772: [03:41:40] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.039 ms RDOC 007772: [03:41:40] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 9.224 ms RDOC 007772: [03:41:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009984: [03:41:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009984: [03:41:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009984: [03:41:40] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009984: [03:41:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009984: [03:41:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6100 RDOC 006100: [03:41:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006100: [03:41:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006100: [03:41:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006100: [03:41:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006100: [03:41:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006100: [03:41:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006100: [03:41:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006100: [03:41:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006100: [03:41:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006100: [03:41:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006100: [03:41:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006100: [03:41:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006100: [03:41:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006100: [03:41:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006100: [03:41:40] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009984: [03:41:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6100] RDOC 006100: [03:41:41] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000176BB74C988 RDOC 006100: [03:41:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006100: [03:41:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006100: [03:41:41] core.cpp(2160) - Log - Removing device frame capturer for 0x00000176BB74C988 RDOC 006100: [03:41:41] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000176BB74C988 RDOC 006100: [03:41:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006100: [03:41:41] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x00000176BB74C988 / 0x00000000000E0018 RDOC 006100: [03:41:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006100: [03:41:41] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006100: [03:41:41] d3d11_device.cpp(1996) - Log - Starting capture RDOC 006100: [03:41:41] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009984: [03:41:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006100: [03:41:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006100: [03:41:41] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 006100: [03:41:41] d3d11_device.cpp(2357) - Log - Failed to capture, frame 5: Uncapped command list RDOC 006100: [03:41:41] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 006100: [03:41:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006100: [03:41:41] d3d11_device.cpp(2078) - Log - Finished capture, Frame 6 RDOC 006100: [03:41:41] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 006100: [03:41:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006100: [03:41:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23358 (2.73 %) RDOC 006100: [03:41:41] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.048790 seconds RDOC 006100: [03:41:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 006100: [03:41:41] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 006100: [03:41:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 009984: [03:41:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31447 bytes) (time 1722912101) 3961 byte thumbnail RDOC 009984: [03:41:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 009984: [03:41:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009984: [03:41:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009984: [03:41:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009984: [03:41:42] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009984: [03:41:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009984: [03:41:42] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009984: [03:41:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009984: [03:41:42] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009984: [03:41:42] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009984: [03:41:42] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009984: [03:41:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009984: [03:41:42] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 9.758 ms RDOC 009984: [03:41:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005604: [03:41:42] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 005604: [03:41:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005604: [03:41:42] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005604: [03:41:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005604: [03:41:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11312 RDOC 011312: [03:41:42] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011312: [03:41:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011312: [03:41:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011312: [03:41:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011312: [03:41:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011312: [03:41:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011312: [03:41:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011312: [03:41:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011312: [03:41:42] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011312: [03:41:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011312: [03:41:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011312: [03:41:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011312: [03:41:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011312: [03:41:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011312: [03:41:42] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005604: [03:41:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11312] RDOC 011312: [03:41:42] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001997B7AB268 RDOC 011312: [03:41:42] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011312: [03:41:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011312: [03:41:42] core.cpp(2160) - Log - Removing device frame capturer for 0x000001997B7AB268 RDOC 011312: [03:41:43] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001997B7AB268 RDOC 011312: [03:41:43] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011312: [03:41:43] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000001997B7AB268 / 0x00000000000F0018 RDOC 011312: [03:41:43] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011312: [03:41:43] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005604: [03:41:43] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011312: [03:41:43] d3d11_device.cpp(1996) - Log - Starting capture RDOC 011312: [03:41:43] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 011312: [03:41:43] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 011312: [03:41:43] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 011312: [03:41:43] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 011312: [03:41:43] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 011312: [03:41:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1286544 (0.76 %) RDOC 011312: [03:41:43] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.258458 seconds RDOC 011312: [03:41:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011312: [03:41:43] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 011312: [03:41:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 005604: [03:41:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1293198 bytes) (time 1722912103) 2526 byte thumbnail RDOC 005604: [03:41:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 005604: [03:41:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005604: [03:41:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005604: [03:41:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005604: [03:41:44] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005604: [03:41:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005604: [03:41:44] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005604: [03:41:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005604: [03:41:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005604: [03:41:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005604: [03:41:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005604: [03:41:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005604: [03:41:44] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 255.678 ms RDOC 005604: [03:41:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011016: [03:41:48] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 011016: [03:41:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011016: [03:41:48] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011016: [03:41:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011016: [03:41:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12128 RDOC 012128: [03:41:48] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 012128: [03:41:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012128: [03:41:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012128: [03:41:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012128: [03:41:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012128: [03:41:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012128: [03:41:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012128: [03:41:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012128: [03:41:48] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012128: [03:41:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012128: [03:41:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012128: [03:41:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012128: [03:41:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012128: [03:41:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012128: [03:41:48] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011016: [03:41:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12128] RDOC 012128: [03:41:48] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002727C78B818 RDOC 012128: [03:41:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012128: [03:41:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012128: [03:41:48] core.cpp(2160) - Log - Removing device frame capturer for 0x000002727C78B818 RDOC 012128: [03:41:48] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002727C78B818 RDOC 012128: [03:41:48] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012128: [03:41:48] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000002727C78B818 / 0x0000000000100018 RDOC 012128: [03:41:48] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012128: [03:41:48] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011016: [03:41:48] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012128: [03:41:48] d3d11_device.cpp(1996) - Log - Starting capture RDOC 012128: [03:41:48] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 012128: [03:41:48] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012128: [03:41:48] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 012128: [03:41:48] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 012128: [03:41:48] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012128: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84693 (3.31 %) RDOC 012128: [03:41:48] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.045732 seconds RDOC 012128: [03:41:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 012128: [03:41:48] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 012128: [03:41:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 011016: [03:41:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100068 bytes) (time 1722912108) 9588 byte thumbnail RDOC 011016: [03:41:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 011016: [03:41:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011016: [03:41:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011016: [03:41:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011016: [03:41:49] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011016: [03:41:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011016: [03:41:49] d3d11_replay.cpp(4442) - Log - Created device. RDOC 011016: [03:41:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011016: [03:41:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011016: [03:41:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011016: [03:41:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011016: [03:41:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011016: [03:41:49] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 13.468 ms RDOC 011016: [03:41:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:49] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:50] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 011016: [03:41:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001440: [03:41:50] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 001440: [03:41:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001440: [03:41:50] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001440: [03:41:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001440: [03:41:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 904 RDOC 000904: [03:41:50] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 000904: [03:41:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000904: [03:41:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000904: [03:41:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000904: [03:41:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000904: [03:41:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000904: [03:41:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000904: [03:41:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000904: [03:41:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000904: [03:41:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000904: [03:41:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000904: [03:41:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000904: [03:41:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000904: [03:41:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000904: [03:41:50] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001440: [03:41:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [904] RDOC 000904: [03:41:50] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000255D5F9BFB8 RDOC 000904: [03:41:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000904: [03:41:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000904: [03:41:50] core.cpp(2160) - Log - Removing device frame capturer for 0x00000255D5F9BFB8 RDOC 000904: [03:41:50] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000255D5F9BFB8 RDOC 000904: [03:41:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000904: [03:41:50] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x00000255D5F9BFB8 / 0x0000000000110018 RDOC 000904: [03:41:50] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000904: [03:41:50] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001440: [03:41:50] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000904: [03:41:50] d3d11_device.cpp(1996) - Log - Starting capture RDOC 000904: [03:41:50] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 000904: [03:41:50] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 000904: [03:41:50] d3d11_device.cpp(2078) - Log - Finished capture, Frame 4294967295 RDOC 000904: [03:41:50] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 000904: [03:41:50] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 000904: [03:41:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 642 (2.66 %) RDOC 000904: [03:41:50] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.031460 seconds RDOC 000904: [03:41:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 000904: [03:41:50] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 000904: [03:41:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 001440: [03:41:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22942 bytes) (time 1722912110) 8220 byte thumbnail RDOC 001440: [03:41:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 001440: [03:41:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001440: [03:41:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001440: [03:41:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001440: [03:41:51] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001440: [03:41:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001440: [03:41:51] d3d11_replay.cpp(4442) - Log - Created device. RDOC 001440: [03:41:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001440: [03:41:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001440: [03:41:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001440: [03:41:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001440: [03:41:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001440: [03:41:51] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 1.242 ms RDOC 001440: [03:41:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006872: [03:41:52] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006872: [03:41:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006872: [03:41:52] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006872: [03:41:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006872: [03:41:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12020 RDOC 012020: [03:41:52] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 012020: [03:41:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012020: [03:41:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012020: [03:41:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012020: [03:41:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012020: [03:41:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012020: [03:41:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012020: [03:41:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012020: [03:41:52] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012020: [03:41:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012020: [03:41:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012020: [03:41:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012020: [03:41:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012020: [03:41:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012020: [03:41:52] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006872: [03:41:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12020] RDOC 012020: [03:41:52] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000167AC52CFD8 RDOC 012020: [03:41:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012020: [03:41:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012020: [03:41:52] core.cpp(2160) - Log - Removing device frame capturer for 0x00000167AC52CFD8 RDOC 012020: [03:41:52] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000167AC52CFD8 RDOC 012020: [03:41:52] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012020: [03:41:52] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 012020: [03:41:52] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x00000167AC52CFD8 / 0x0000000000120018 RDOC 012020: [03:41:52] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012020: [03:41:52] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006872: [03:41:52] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012020: [03:41:52] d3d11_device.cpp(1996) - Log - Starting capture RDOC 012020: [03:41:52] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 012020: [03:41:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012020: [03:41:52] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 012020: [03:41:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 012020: [03:41:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 012020: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32685 (5.74 %) RDOC 012020: [03:41:52] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.046287 seconds RDOC 012020: [03:41:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012020: [03:41:52] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 012020: [03:41:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 006872: [03:41:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42434 bytes) (time 1722912112) 5116 byte thumbnail RDOC 006872: [03:41:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 006872: [03:41:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006872: [03:41:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006872: [03:41:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006872: [03:41:53] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006872: [03:41:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006872: [03:41:53] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006872: [03:41:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006872: [03:41:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006872: [03:41:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006872: [03:41:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006872: [03:41:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006872: [03:41:53] dxbc_container.cpp(1720) - Warning - Unknown chunk Aon9 RDOC 006872: [03:41:53] dxbc_container.cpp(2086) - Warning - Unknown chunk: Aon9 RDOC 006872: [03:41:53] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 4.578 ms RDOC 006872: [03:41:53] dxbc_container.cpp(1720) - Warning - Unknown chunk Aon9 RDOC 006872: [03:41:53] dxbc_container.cpp(2086) - Warning - Unknown chunk: Aon9 RDOC 006872: [03:41:53] dxbc_container.cpp(1720) - Warning - Unknown chunk Aon9 RDOC 006872: [03:41:53] dxbc_container.cpp(2086) - Warning - Unknown chunk: Aon9 RDOC 006872: [03:41:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009848: [03:41:53] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009848: [03:41:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009848: [03:41:53] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009848: [03:41:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009848: [03:41:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10656 RDOC 010656: [03:41:54] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010656: [03:41:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010656: [03:41:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010656: [03:41:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010656: [03:41:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010656: [03:41:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010656: [03:41:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010656: [03:41:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010656: [03:41:54] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010656: [03:41:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010656: [03:41:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010656: [03:41:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010656: [03:41:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010656: [03:41:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010656: [03:41:54] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009848: [03:41:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10656] RDOC 010656: [03:41:54] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001C3CBD0C038 RDOC 010656: [03:41:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010656: [03:41:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010656: [03:41:54] core.cpp(2160) - Log - Removing device frame capturer for 0x000001C3CBD0C038 RDOC 010656: [03:41:54] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001C3CBD0C038 RDOC 010656: [03:41:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010656: [03:41:54] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000001C3CBD0C038 / 0x0000000000130018 RDOC 010656: [03:41:54] d3d11_device.cpp(1996) - Log - Starting capture RDOC 010656: [03:41:54] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 010656: [03:41:54] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 010656: [03:41:54] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010656: [03:41:54] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010656: [03:41:54] d3d11_device.cpp(2078) - Log - Finished capture, Frame 0 RDOC 010656: [03:41:54] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 010656: [03:41:54] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 009848: [03:41:54] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010656: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6639 (9.71 %) RDOC 010656: [03:41:54] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.061620 seconds RDOC 010656: [03:41:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010656: [03:41:54] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 010656: [03:41:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 009848: [03:41:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16388 bytes) (time 1722912114) 5116 byte thumbnail RDOC 009848: [03:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 009848: [03:41:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009848: [03:41:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009848: [03:41:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009848: [03:41:55] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009848: [03:41:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009848: [03:41:55] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009848: [03:41:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009848: [03:41:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009848: [03:41:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009848: [03:41:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009848: [03:41:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009848: [03:41:55] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 2.192 ms RDOC 009848: [03:41:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 009848: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2817 (4.12 %) RDOC 009848: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009848: [03:41:55] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 0.369 ms RDOC 009848: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2817 (4.12 %) RDOC 009848: [03:41:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000008! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 009848: [03:41:55] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000182! RDOC 009848: [03:41:55] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 009848: [03:41:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005840: [03:41:55] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 005840: [03:41:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005840: [03:41:55] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005840: [03:41:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005840: [03:41:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10944 RDOC 010944: [03:41:56] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010944: [03:41:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010944: [03:41:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010944: [03:41:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010944: [03:41:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010944: [03:41:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010944: [03:41:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010944: [03:41:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010944: [03:41:56] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010944: [03:41:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010944: [03:41:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010944: [03:41:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010944: [03:41:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010944: [03:41:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005840: [03:41:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10944] RDOC 010944: [03:41:56] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010944: [03:41:56] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000019B5545B858 RDOC 010944: [03:41:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010944: [03:41:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010944: [03:41:56] core.cpp(2160) - Log - Removing device frame capturer for 0x0000019B5545B858 RDOC 010944: [03:41:56] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000019B5545B858 RDOC 010944: [03:41:56] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010944: [03:41:56] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000019B5545B858 / 0x0000000000140018 RDOC 010944: [03:41:56] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010944: [03:41:56] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010944: [03:41:56] d3d11_device.cpp(1996) - Log - Starting capture RDOC 010944: [03:41:56] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010944: [03:41:56] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010944: [03:41:56] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 005840: [03:41:56] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010944: [03:41:56] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 010944: [03:41:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010944: [03:41:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560079 (0.42 %) RDOC 010944: [03:41:56] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.069869 seconds RDOC 010944: [03:41:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010944: [03:41:56] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 010944: [03:41:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 005840: [03:41:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569828 bytes) (time 1722912116) 5116 byte thumbnail RDOC 005840: [03:41:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 005840: [03:41:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005840: [03:41:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005840: [03:41:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005840: [03:41:57] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005840: [03:41:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005840: [03:41:57] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005840: [03:41:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005840: [03:41:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005840: [03:41:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005840: [03:41:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005840: [03:41:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005840: [03:41:58] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 259.111 ms RDOC 005840: [03:41:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002312: [03:41:58] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002312: [03:41:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002312: [03:41:58] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002312: [03:41:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002312: [03:41:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9192 RDOC 009192: [03:41:58] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009192: [03:41:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009192: [03:41:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009192: [03:41:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009192: [03:41:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009192: [03:41:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009192: [03:41:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009192: [03:41:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009192: [03:41:58] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009192: [03:41:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009192: [03:41:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009192: [03:41:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009192: [03:41:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009192: [03:41:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009192: [03:41:58] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002312: [03:41:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9192] RDOC 009192: [03:41:58] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001EAE143BE68 RDOC 009192: [03:41:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009192: [03:41:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009192: [03:41:58] core.cpp(2160) - Log - Removing device frame capturer for 0x000001EAE143BE68 RDOC 009192: [03:41:58] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001EAE143BE68 RDOC 009192: [03:41:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009192: [03:41:58] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000001EAE143BE68 / 0x0000000000150018 RDOC 009192: [03:41:58] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009192: [03:41:58] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002312: [03:41:58] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009192: [03:42:01] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009192: [03:42:01] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009192: [03:42:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009192: [03:42:01] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50000 RDOC 009192: [03:42:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009192: [03:42:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34189 (6.02 %) RDOC 009192: [03:42:01] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.044321 seconds RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009192: [03:42:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009192: [03:42:01] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009192: [03:42:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009192: [03:42:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009192: [03:42:01] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50001 RDOC 009192: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009192: [03:42:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009192: [03:42:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002312: [03:42:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (43938 bytes) (time 1722912121) 5116 byte thumbnail RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15024 (2.65 %) RDOC 009192: [03:42:01] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.076910 seconds RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009192: [03:42:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 009192: [03:42:01] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009192: [03:42:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009192: [03:42:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009192: [03:42:01] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50002 RDOC 009192: [03:42:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009192: [03:42:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009192: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 002312: [03:42:01] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24773 bytes) (time 1722912121) 5116 byte thumbnail RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15019 (2.64 %) RDOC 009192: [03:42:01] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047736 seconds RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009192: [03:42:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 009192: [03:42:01] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009192: [03:42:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009192: [03:42:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009192: [03:42:01] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50003 RDOC 009192: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 009192: [03:42:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009192: [03:42:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002312: [03:42:01] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24768 bytes) (time 1722912121) 5116 byte thumbnail RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15019 (2.64 %) RDOC 009192: [03:42:01] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062310 seconds RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009192: [03:42:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 009192: [03:42:01] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009192: [03:42:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009192: [03:42:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009192: [03:42:01] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50004 RDOC 009192: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 009192: [03:42:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009192: [03:42:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002312: [03:42:01] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24768 bytes) (time 1722912121) 5116 byte thumbnail RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15025 (2.65 %) RDOC 009192: [03:42:01] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062132 seconds RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009192: [03:42:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 009192: [03:42:01] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009192: [03:42:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009192: [03:42:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009192: [03:42:01] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50005 RDOC 009192: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 009192: [03:42:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009192: [03:42:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002312: [03:42:01] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24774 bytes) (time 1722912121) 5116 byte thumbnail RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15030 (2.65 %) RDOC 009192: [03:42:01] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061481 seconds RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009192: [03:42:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 009192: [03:42:01] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009192: [03:42:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009192: [03:42:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009192: [03:42:01] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50006 RDOC 009192: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 009192: [03:42:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009192: [03:42:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002312: [03:42:01] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24779 bytes) (time 1722912121) 5116 byte thumbnail RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15026 (2.65 %) RDOC 009192: [03:42:01] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061884 seconds RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009192: [03:42:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 009192: [03:42:01] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009192: [03:42:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009192: [03:42:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009192: [03:42:01] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50007 RDOC 009192: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 009192: [03:42:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009192: [03:42:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002312: [03:42:01] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24775 bytes) (time 1722912121) 5116 byte thumbnail RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15050 (2.65 %) RDOC 009192: [03:42:01] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062102 seconds RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009192: [03:42:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 009192: [03:42:01] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009192: [03:42:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009192: [03:42:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009192: [03:42:01] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50008 RDOC 009192: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 009192: [03:42:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009192: [03:42:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002312: [03:42:01] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (24799 bytes) (time 1722912121) 5116 byte thumbnail RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15023 (2.64 %) RDOC 009192: [03:42:01] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062375 seconds RDOC 009192: [03:42:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009192: [03:42:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 009192: [03:42:01] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009192: [03:42:01] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009192: [03:42:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009192: [03:42:01] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50009 RDOC 009192: [03:42:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 009192: [03:42:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009192: [03:42:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002312: [03:42:02] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24772 bytes) (time 1722912121) 5116 byte thumbnail RDOC 009192: [03:42:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15026 (2.65 %) RDOC 009192: [03:42:02] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062598 seconds RDOC 009192: [03:42:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009192: [03:42:02] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 009192: [03:42:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 002312: [03:42:02] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24775 bytes) (time 1722912122) 5116 byte thumbnail RDOC 002312: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 002312: [03:42:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002312: [03:42:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002312: [03:42:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002312: [03:42:03] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002312: [03:42:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002312: [03:42:03] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002312: [03:42:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002312: [03:42:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002312: [03:42:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002312: [03:42:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002312: [03:42:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002312: [03:42:03] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.013 ms RDOC 002312: [03:42:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005936: [03:42:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 005936: [03:42:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005936: [03:42:03] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005936: [03:42:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005936: [03:42:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1904 RDOC 001904: [03:42:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001904: [03:42:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001904: [03:42:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001904: [03:42:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001904: [03:42:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001904: [03:42:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001904: [03:42:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001904: [03:42:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001904: [03:42:03] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001904: [03:42:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001904: [03:42:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001904: [03:42:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001904: [03:42:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001904: [03:42:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005936: [03:42:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1904] RDOC 001904: [03:42:03] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001904: [03:42:03] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000018E62ADC328 RDOC 001904: [03:42:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001904: [03:42:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001904: [03:42:03] core.cpp(2160) - Log - Removing device frame capturer for 0x0000018E62ADC328 RDOC 001904: [03:42:03] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000018E62ADC328 RDOC 001904: [03:42:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001904: [03:42:03] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000018E62ADC328 / 0x0000000000160018 RDOC 001904: [03:42:03] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001904: [03:42:03] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005936: [03:42:03] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001904: [03:42:03] d3d11_device.cpp(1996) - Log - Starting capture RDOC 001904: [03:42:03] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 001904: [03:42:03] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001904: [03:42:03] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 001904: [03:42:03] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 001904: [03:42:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001904: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37797 (2.47 %) RDOC 001904: [03:42:03] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.042363 seconds RDOC 001904: [03:42:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 001904: [03:42:03] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 001904: [03:42:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005936: [03:42:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50552 bytes) (time 1722912123) 8292 byte thumbnail RDOC 005936: [03:42:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 005936: [03:42:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005936: [03:42:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005936: [03:42:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005936: [03:42:04] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005936: [03:42:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005936: [03:42:05] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005936: [03:42:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005936: [03:42:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005936: [03:42:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005936: [03:42:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005936: [03:42:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005936: [03:42:05] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 7.938 ms RDOC 005936: [03:42:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009572: [03:42:05] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009572: [03:42:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009572: [03:42:05] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009572: [03:42:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009572: [03:42:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2800 RDOC 002800: [03:42:05] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 002800: [03:42:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002800: [03:42:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002800: [03:42:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002800: [03:42:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002800: [03:42:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002800: [03:42:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002800: [03:42:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002800: [03:42:05] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002800: [03:42:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002800: [03:42:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002800: [03:42:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002800: [03:42:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002800: [03:42:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002800: [03:42:05] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009572: [03:42:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2800] RDOC 002800: [03:42:05] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001E19534C9B8 RDOC 002800: [03:42:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002800: [03:42:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002800: [03:42:05] core.cpp(2160) - Log - Removing device frame capturer for 0x000001E19534C9B8 RDOC 002800: [03:42:05] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001E19534C9B8 RDOC 002800: [03:42:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002800: [03:42:05] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000001E19534C9B8 / 0x0000000000170018 RDOC 002800: [03:42:05] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002800: [03:42:05] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002800: [03:42:05] d3d11_device.cpp(1996) - Log - Starting capture RDOC 002800: [03:42:05] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009572: [03:42:05] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002800: [03:42:05] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 002800: [03:42:05] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 002800: [03:42:05] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 37 referenced resources RDOC 002800: [03:42:05] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 002800: [03:42:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17180992 bytes to 369622 (2.15 %) RDOC 002800: [03:42:05] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 16.385071 MB capture section in 0.102157 seconds RDOC 002800: [03:42:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 002800: [03:42:05] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 002800: [03:42:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009572: [03:42:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (386049 bytes) (time 1722912125) 9847 byte thumbnail RDOC 009572: [03:42:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009572: [03:42:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009572: [03:42:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009572: [03:42:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009572: [03:42:06] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009572: [03:42:06] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009572: [03:42:07] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009572: [03:42:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009572: [03:42:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009572: [03:42:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009572: [03:42:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009572: [03:42:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009572: [03:42:07] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 51.959 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.119 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.249 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.336 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.076 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 28.369 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.188 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.382 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.087 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.061 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.332 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.070 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.299 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.365 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.073 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.283 ms RDOC 009572: [03:42:07] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 7.567 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.996 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.263 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.063 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.462 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.553 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.410 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.054 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.356 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.075 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.328 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.065 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.140 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.425 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.350 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.061 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.420 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.165 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.342 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.131 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.519 ms RDOC 009572: [03:42:08] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.088 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.402 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.061 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.018 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.334 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.485 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.078 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.416 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.113 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.467 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.098 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.584 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.169 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.310 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.059 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.427 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.096 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.364 ms RDOC 009572: [03:42:09] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.054 ms RDOC 009572: [03:42:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004896: [03:42:09] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 004896: [03:42:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004896: [03:42:09] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004896: [03:42:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004896: [03:42:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9148 RDOC 009148: [03:42:09] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009148: [03:42:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009148: [03:42:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009148: [03:42:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009148: [03:42:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009148: [03:42:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009148: [03:42:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009148: [03:42:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009148: [03:42:09] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009148: [03:42:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009148: [03:42:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009148: [03:42:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009148: [03:42:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009148: [03:42:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009148: [03:42:09] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004896: [03:42:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9148] RDOC 009148: [03:42:09] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000021A96FBBBE8 RDOC 009148: [03:42:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009148: [03:42:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009148: [03:42:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000021A96FBBBE8 RDOC 009148: [03:42:09] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000021A96FBBBE8 RDOC 009148: [03:42:09] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009148: [03:42:09] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000021A96FBBBE8 / 0x0000000000180018 RDOC 009148: [03:42:09] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009148: [03:42:09] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004896: [03:42:10] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009148: [03:42:10] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009148: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009148: [03:42:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009148: [03:42:10] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50 RDOC 009148: [03:42:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009148: [03:42:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 60728 (1.15 %) RDOC 009148: [03:42:10] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.049224 seconds RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009148: [03:42:10] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009148: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009148: [03:42:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009148: [03:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(2078) - Log - Finished capture, Frame 51 RDOC 009148: [03:42:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009148: [03:42:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004896: [03:42:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (70477 bytes) (time 1722912130) 5116 byte thumbnail RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43364 (0.82 %) RDOC 009148: [03:42:10] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.077643 seconds RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009148: [03:42:10] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009148: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009148: [03:42:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009148: [03:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(2078) - Log - Finished capture, Frame 52 RDOC 009148: [03:42:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009148: [03:42:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004896: [03:42:10] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (53113 bytes) (time 1722912130) 5116 byte thumbnail RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43178 (0.82 %) RDOC 009148: [03:42:10] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.060955 seconds RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009148: [03:42:10] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009148: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009148: [03:42:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009148: [03:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(2078) - Log - Finished capture, Frame 53 RDOC 004896: [03:42:10] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52927 bytes) (time 1722912130) 5116 byte thumbnail RDOC 009148: [03:42:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009148: [03:42:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43568 (0.83 %) RDOC 009148: [03:42:10] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076388 seconds RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009148: [03:42:10] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009148: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009148: [03:42:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009148: [03:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(2078) - Log - Finished capture, Frame 54 RDOC 004896: [03:42:10] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (53317 bytes) (time 1722912130) 5116 byte thumbnail RDOC 009148: [03:42:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009148: [03:42:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43133 (0.82 %) RDOC 009148: [03:42:10] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076745 seconds RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009148: [03:42:10] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009148: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009148: [03:42:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009148: [03:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(2078) - Log - Finished capture, Frame 55 RDOC 004896: [03:42:10] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (52882 bytes) (time 1722912130) 5116 byte thumbnail RDOC 009148: [03:42:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009148: [03:42:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43605 (0.83 %) RDOC 009148: [03:42:10] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076115 seconds RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009148: [03:42:10] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009148: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009148: [03:42:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009148: [03:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(2078) - Log - Finished capture, Frame 56 RDOC 004896: [03:42:10] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (53354 bytes) (time 1722912130) 5116 byte thumbnail RDOC 009148: [03:42:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009148: [03:42:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43541 (0.83 %) RDOC 009148: [03:42:10] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076590 seconds RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009148: [03:42:10] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009148: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009148: [03:42:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009148: [03:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(2078) - Log - Finished capture, Frame 57 RDOC 004896: [03:42:10] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (53290 bytes) (time 1722912130) 5116 byte thumbnail RDOC 009148: [03:42:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009148: [03:42:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43879 (0.83 %) RDOC 009148: [03:42:10] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076385 seconds RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009148: [03:42:10] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009148: [03:42:10] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009148: [03:42:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009148: [03:42:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 009148: [03:42:10] d3d11_device.cpp(2078) - Log - Finished capture, Frame 58 RDOC 004896: [03:42:10] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (53628 bytes) (time 1722912130) 5116 byte thumbnail RDOC 009148: [03:42:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009148: [03:42:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009148: [03:42:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 43427 (0.82 %) RDOC 009148: [03:42:10] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076624 seconds RDOC 009148: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009148: [03:42:11] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 009148: [03:42:11] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009148: [03:42:11] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009148: [03:42:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009148: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 009148: [03:42:11] d3d11_device.cpp(2078) - Log - Finished capture, Frame 59 RDOC 004896: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (53176 bytes) (time 1722912131) 5116 byte thumbnail RDOC 009148: [03:42:11] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009148: [03:42:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009148: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274880 bytes to 42904 (0.81 %) RDOC 009148: [03:42:11] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 5.030518 MB capture section in 0.076520 seconds RDOC 009148: [03:42:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009148: [03:42:11] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 009148: [03:42:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 004896: [03:42:11] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (52653 bytes) (time 1722912131) 5116 byte thumbnail RDOC 004896: [03:42:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 004896: [03:42:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004896: [03:42:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004896: [03:42:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004896: [03:42:12] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004896: [03:42:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004896: [03:42:12] d3d11_replay.cpp(4442) - Log - Created device. RDOC 004896: [03:42:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004896: [03:42:12] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004896: [03:42:12] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004896: [03:42:12] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004896: [03:42:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004896: [03:42:12] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 61.483 ms RDOC 004896: [03:42:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005312: [03:42:12] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 005312: [03:42:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005312: [03:42:12] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005312: [03:42:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005312: [03:42:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4256 RDOC 004256: [03:42:12] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 004256: [03:42:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004256: [03:42:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004256: [03:42:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004256: [03:42:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004256: [03:42:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004256: [03:42:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004256: [03:42:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004256: [03:42:12] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004256: [03:42:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004256: [03:42:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004256: [03:42:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004256: [03:42:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004256: [03:42:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004256: [03:42:12] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005312: [03:42:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4256] RDOC 004256: [03:42:12] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001FAA756C468 RDOC 004256: [03:42:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004256: [03:42:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004256: [03:42:12] core.cpp(2160) - Log - Removing device frame capturer for 0x000001FAA756C468 RDOC 004256: [03:42:12] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001FAA756C468 RDOC 004256: [03:42:12] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004256: [03:42:12] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000001FAA756C468 / 0x0000000000190018 RDOC 004256: [03:42:12] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004256: [03:42:12] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004256: [03:42:12] d3d11_device.cpp(1996) - Log - Starting capture RDOC 004256: [03:42:12] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 004256: [03:42:12] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004256: [03:42:12] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 005312: [03:42:12] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004256: [03:42:12] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 004256: [03:42:12] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004256: [03:42:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43850 (7.13 %) RDOC 004256: [03:42:13] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.052240 seconds RDOC 004256: [03:42:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 004256: [03:42:13] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 004256: [03:42:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005312: [03:42:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57897 bytes) (time 1722912133) 8902 byte thumbnail RDOC 005312: [03:42:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 005312: [03:42:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005312: [03:42:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005312: [03:42:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005312: [03:42:14] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005312: [03:42:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005312: [03:42:14] d3d11_replay.cpp(4442) - Log - Created device. RDOC 005312: [03:42:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005312: [03:42:14] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005312: [03:42:14] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005312: [03:42:14] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005312: [03:42:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005312: [03:42:14] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 9.032 ms RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 005312: [03:42:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010368: [03:42:14] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010368: [03:42:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010368: [03:42:14] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010368: [03:42:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010368: [03:42:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11256 RDOC 011256: [03:42:14] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011256: [03:42:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011256: [03:42:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011256: [03:42:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011256: [03:42:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011256: [03:42:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011256: [03:42:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011256: [03:42:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011256: [03:42:14] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011256: [03:42:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011256: [03:42:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011256: [03:42:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011256: [03:42:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011256: [03:42:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011256: [03:42:14] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010368: [03:42:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11256] RDOC 011256: [03:42:14] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000212B7F3CB48 RDOC 011256: [03:42:14] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011256: [03:42:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011256: [03:42:14] core.cpp(2160) - Log - Removing device frame capturer for 0x00000212B7F3CB48 RDOC 011256: [03:42:14] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000212B7F3CB48 RDOC 011256: [03:42:14] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011256: [03:42:14] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x00000212B7F3CB48 / 0x00000000001A0018 RDOC 011256: [03:42:14] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011256: [03:42:14] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011256: [03:42:14] d3d11_device.cpp(1996) - Log - Starting capture RDOC 011256: [03:42:14] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011256: [03:42:14] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011256: [03:42:14] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 011256: [03:42:14] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 010368: [03:42:14] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011256: [03:42:14] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011256: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28150 (4.95 %) RDOC 011256: [03:42:15] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.056007 seconds RDOC 011256: [03:42:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 011256: [03:42:15] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011256: [03:42:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 010368: [03:42:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38059 bytes) (time 1722912135) 5744 byte thumbnail RDOC 010368: [03:42:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 010368: [03:42:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010368: [03:42:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010368: [03:42:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010368: [03:42:16] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010368: [03:42:16] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010368: [03:42:16] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010368: [03:42:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010368: [03:42:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010368: [03:42:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010368: [03:42:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010368: [03:42:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010368: [03:42:16] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 4.611 ms RDOC 010368: [03:42:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008080: [03:42:16] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008080: [03:42:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008080: [03:42:16] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008080: [03:42:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008080: [03:42:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6316 RDOC 006316: [03:42:16] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006316: [03:42:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006316: [03:42:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006316: [03:42:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006316: [03:42:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006316: [03:42:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006316: [03:42:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006316: [03:42:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006316: [03:42:16] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006316: [03:42:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006316: [03:42:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006316: [03:42:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006316: [03:42:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006316: [03:42:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008080: [03:42:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6316] RDOC 006316: [03:42:16] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006316: [03:42:16] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006316: [03:42:16] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000258C1FCB510 RDOC 006316: [03:42:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006316: [03:42:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006316: [03:42:16] core.cpp(2160) - Log - Removing device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:16] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006316: [03:42:16] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006316: [03:42:16] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006316: [03:42:16] core.cpp(2160) - Log - Removing device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:16] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006316: [03:42:16] core.cpp(2160) - Log - Removing device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:16] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006316: [03:42:16] core.cpp(2160) - Log - Removing device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:16] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006316: [03:42:16] core.cpp(2160) - Log - Removing device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:16] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006316: [03:42:16] core.cpp(2160) - Log - Removing device frame capturer for 0x00000258C1FCBB38 RDOC 006316: [03:42:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006316: [03:42:17] core.cpp(2160) - Log - Removing device frame capturer for 0x00000258C1FCB510 RDOC 006316: [03:42:17] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000258C1FCB510 RDOC 006316: [03:42:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006316: [03:42:17] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x00000258C1FCB510 / 0x00000000001B0018 RDOC 006316: [03:42:17] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006316: [03:42:17] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006316: [03:42:17] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 006316: [03:42:17] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 006316: [03:42:17] d3d11_device.cpp(1996) - Log - Starting capture RDOC 006316: [03:42:17] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 006316: [03:42:17] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 006316: [03:42:17] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 008080: [03:42:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006316: [03:42:17] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 006316: [03:42:17] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006316: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31598 (5.57 %) RDOC 006316: [03:42:17] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.055016 seconds RDOC 006316: [03:42:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006316: [03:42:17] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 006316: [03:42:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 008080: [03:42:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41347 bytes) (time 1722912137) 5116 byte thumbnail RDOC 008080: [03:42:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 008080: [03:42:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008080: [03:42:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008080: [03:42:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008080: [03:42:18] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008080: [03:42:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008080: [03:42:18] d3d11_replay.cpp(4442) - Log - Created device. RDOC 008080: [03:42:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008080: [03:42:18] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008080: [03:42:18] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008080: [03:42:18] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008080: [03:42:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008080: [03:42:18] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.819 ms RDOC 008080: [03:42:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002188: [03:42:18] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002188: [03:42:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002188: [03:42:18] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002188: [03:42:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002188: [03:42:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10464 RDOC 010464: [03:42:18] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010464: [03:42:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010464: [03:42:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010464: [03:42:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010464: [03:42:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010464: [03:42:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010464: [03:42:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010464: [03:42:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010464: [03:42:18] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010464: [03:42:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010464: [03:42:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010464: [03:42:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010464: [03:42:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010464: [03:42:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010464: [03:42:18] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002188: [03:42:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10464] RDOC 010464: [03:42:18] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001F47A0AC398 RDOC 010464: [03:42:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010464: [03:42:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010464: [03:42:18] core.cpp(2160) - Log - Removing device frame capturer for 0x000001F47A0AC398 RDOC 010464: [03:42:18] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001F47A0AC398 RDOC 010464: [03:42:18] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010464: [03:42:18] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000001F47A0AC398 / 0x00000000001C0018 RDOC 010464: [03:42:18] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010464: [03:42:18] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002188: [03:42:19] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010464: [03:42:19] d3d11_device.cpp(1996) - Log - Starting capture RDOC 010464: [03:42:19] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010464: [03:42:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010464: [03:42:19] d3d11_device.cpp(2078) - Log - Finished capture, Frame 200 RDOC 010464: [03:42:19] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 010464: [03:42:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010464: [03:42:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37831 (5.81 %) RDOC 010464: [03:42:19] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.043986 seconds RDOC 010464: [03:42:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010464: [03:42:19] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 010464: [03:42:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002188: [03:42:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51245 bytes) (time 1722912139) 7788 byte thumbnail RDOC 002188: [03:42:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 002188: [03:42:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002188: [03:42:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002188: [03:42:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002188: [03:42:20] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002188: [03:42:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002188: [03:42:20] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002188: [03:42:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002188: [03:42:20] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002188: [03:42:20] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002188: [03:42:20] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002188: [03:42:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002188: [03:42:20] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.140 ms RDOC 002188: [03:42:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001252: [03:42:20] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 001252: [03:42:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001252: [03:42:20] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001252: [03:42:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001252: [03:42:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2036 RDOC 002036: [03:42:20] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 002036: [03:42:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002036: [03:42:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002036: [03:42:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002036: [03:42:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002036: [03:42:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002036: [03:42:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002036: [03:42:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002036: [03:42:20] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002036: [03:42:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002036: [03:42:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002036: [03:42:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002036: [03:42:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002036: [03:42:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001252: [03:42:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2036] RDOC 002036: [03:42:20] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002036: [03:42:20] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002A0E6DEDFD8 RDOC 002036: [03:42:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002036: [03:42:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002036: [03:42:20] core.cpp(2160) - Log - Removing device frame capturer for 0x000002A0E6DEDFD8 RDOC 002036: [03:42:20] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002A0E6DEDFD8 RDOC 002036: [03:42:20] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002036: [03:42:20] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000002A0E6DEDFD8 / 0x00000000001D0018 RDOC 002036: [03:42:20] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002036: [03:42:20] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 001252: [03:42:21] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002036: [03:42:21] d3d11_device.cpp(1996) - Log - Starting capture RDOC 002036: [03:42:21] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 002036: [03:42:21] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 002036: [03:42:21] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 002036: [03:42:21] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 002036: [03:42:21] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 002036: [03:42:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 843008 bytes to 112211 (13.31 %) RDOC 002036: [03:42:21] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.803955 MB capture section in 0.050584 seconds RDOC 002036: [03:42:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002036: [03:42:21] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002036: [03:42:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001252: [03:42:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118865 bytes) (time 1722912141) 2526 byte thumbnail RDOC 001252: [03:42:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 001252: [03:42:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001252: [03:42:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001252: [03:42:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001252: [03:42:22] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001252: [03:42:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001252: [03:42:22] d3d11_replay.cpp(4442) - Log - Created device. RDOC 001252: [03:42:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001252: [03:42:22] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001252: [03:42:22] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001252: [03:42:22] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001252: [03:42:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001252: [03:42:22] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 6.853 ms RDOC 001252: [03:42:24] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001252: [03:42:24] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001252: [03:42:24] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001252: [03:42:24] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 001252: [03:42:24] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001252: [03:42:24] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001252: [03:42:24] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001252: [03:42:24] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1077) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1088) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] d3d11_shaderdebug.cpp(1103) - Warning - NaN or Inf in texlookup RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 001252: [03:42:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006488: [03:42:25] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006488: [03:42:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006488: [03:42:25] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006488: [03:42:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006488: [03:42:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7508 RDOC 007508: [03:42:26] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007508: [03:42:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007508: [03:42:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007508: [03:42:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007508: [03:42:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007508: [03:42:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007508: [03:42:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007508: [03:42:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007508: [03:42:26] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007508: [03:42:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007508: [03:42:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007508: [03:42:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007508: [03:42:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007508: [03:42:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007508: [03:42:26] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006488: [03:42:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7508] RDOC 007508: [03:42:26] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002B90121B848 RDOC 007508: [03:42:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007508: [03:42:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007508: [03:42:26] core.cpp(2160) - Log - Removing device frame capturer for 0x000002B90121B848 RDOC 007508: [03:42:26] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002B90121B848 RDOC 007508: [03:42:26] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007508: [03:42:26] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000002B90121B848 / 0x00000000001E0018 RDOC 007508: [03:42:26] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007508: [03:42:26] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006488: [03:42:26] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007508: [03:42:26] d3d11_device.cpp(1996) - Log - Starting capture RDOC 007508: [03:42:26] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007508: [03:42:26] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007508: [03:42:26] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 007508: [03:42:26] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 007508: [03:42:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007508: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37458 (1.50 %) RDOC 007508: [03:42:26] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.042612 seconds RDOC 007508: [03:42:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007508: [03:42:26] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 007508: [03:42:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 006488: [03:42:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44112 bytes) (time 1722912146) 2526 byte thumbnail RDOC 006488: [03:42:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 006488: [03:42:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006488: [03:42:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006488: [03:42:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006488: [03:42:27] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006488: [03:42:27] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006488: [03:42:27] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006488: [03:42:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006488: [03:42:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006488: [03:42:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006488: [03:42:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006488: [03:42:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006488: [03:42:27] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 9.628 ms RDOC 006488: [03:42:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009456: [03:42:27] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009456: [03:42:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009456: [03:42:27] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009456: [03:42:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009456: [03:42:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7320 RDOC 007320: [03:42:27] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007320: [03:42:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007320: [03:42:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007320: [03:42:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007320: [03:42:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007320: [03:42:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007320: [03:42:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007320: [03:42:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007320: [03:42:27] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007320: [03:42:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007320: [03:42:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007320: [03:42:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007320: [03:42:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007320: [03:42:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007320: [03:42:27] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009456: [03:42:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7320] RDOC 007320: [03:42:28] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000014A76FABA78 RDOC 007320: [03:42:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007320: [03:42:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007320: [03:42:28] core.cpp(2160) - Log - Removing device frame capturer for 0x0000014A76FABA78 RDOC 007320: [03:42:28] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000014A76FABA78 RDOC 007320: [03:42:28] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007320: [03:42:28] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000014A76FABA78 / 0x00000000001F0018 RDOC 007320: [03:42:28] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007320: [03:42:28] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009456: [03:42:28] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007320: [03:42:28] d3d11_device.cpp(1996) - Log - Starting capture RDOC 007320: [03:42:28] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 007320: [03:42:28] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 007320: [03:42:28] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 007320: [03:42:28] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 007320: [03:42:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 007320: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31796 (5.60 %) RDOC 007320: [03:42:28] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.047010 seconds RDOC 007320: [03:42:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007320: [03:42:28] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 007320: [03:42:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009456: [03:42:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41545 bytes) (time 1722912148) 5116 byte thumbnail RDOC 009456: [03:42:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009456: [03:42:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009456: [03:42:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009456: [03:42:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009456: [03:42:29] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009456: [03:42:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009456: [03:42:29] d3d11_replay.cpp(4442) - Log - Created device. RDOC 009456: [03:42:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009456: [03:42:29] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009456: [03:42:29] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009456: [03:42:29] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009456: [03:42:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009456: [03:42:29] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 9.927 ms RDOC 009456: [03:42:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010772: [03:42:29] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010772: [03:42:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010772: [03:42:29] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010772: [03:42:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010772: [03:42:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5764 RDOC 005764: [03:42:29] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 005764: [03:42:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005764: [03:42:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005764: [03:42:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005764: [03:42:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005764: [03:42:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005764: [03:42:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005764: [03:42:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005764: [03:42:29] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005764: [03:42:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005764: [03:42:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005764: [03:42:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005764: [03:42:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005764: [03:42:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005764: [03:42:29] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010772: [03:42:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5764] RDOC 005764: [03:42:29] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001D52CADC228 RDOC 005764: [03:42:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005764: [03:42:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005764: [03:42:29] core.cpp(2160) - Log - Removing device frame capturer for 0x000001D52CADC228 RDOC 005764: [03:42:30] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000001D52CADC228 RDOC 005764: [03:42:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005764: [03:42:30] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000001D52CADC228 / 0x0000000000200018 RDOC 005764: [03:42:30] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005764: [03:42:30] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005764: [03:42:30] d3d11_device.cpp(1996) - Log - Starting capture RDOC 010772: [03:42:30] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005764: [03:42:30] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 005764: [03:42:30] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005764: [03:42:30] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 005764: [03:42:30] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 141 referenced resources RDOC 005764: [03:42:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005764: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4432256 bytes to 176259 (3.98 %) RDOC 005764: [03:42:30] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 4.226929 MB capture section in 0.048582 seconds RDOC 005764: [03:42:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005764: [03:42:30] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005764: [03:42:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010772: [03:42:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (182913 bytes) (time 1722912150) 2526 byte thumbnail RDOC 010772: [03:42:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 010772: [03:42:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010772: [03:42:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010772: [03:42:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010772: [03:42:31] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010772: [03:42:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010772: [03:42:31] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010772: [03:42:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010772: [03:42:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010772: [03:42:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010772: [03:42:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010772: [03:42:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010772: [03:42:31] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 20.764 ms RDOC 010772: [03:42:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007288: [03:42:32] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007288: [03:42:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007288: [03:42:32] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007288: [03:42:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007288: [03:42:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 624 RDOC 000624: [03:42:32] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 000624: [03:42:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000624: [03:42:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000624: [03:42:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000624: [03:42:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000624: [03:42:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000624: [03:42:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000624: [03:42:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000624: [03:42:32] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000624: [03:42:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000624: [03:42:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000624: [03:42:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000624: [03:42:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000624: [03:42:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000624: [03:42:32] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007288: [03:42:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [624] RDOC 000624: [03:42:32] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000022A99A6C1D8 RDOC 000624: [03:42:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000624: [03:42:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000624: [03:42:32] core.cpp(2160) - Log - Removing device frame capturer for 0x0000022A99A6C1D8 RDOC 000624: [03:42:32] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000022A99A6C1D8 RDOC 000624: [03:42:32] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000624: [03:42:32] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000022A99A6C1D8 / 0x0000000000210018 RDOC 000624: [03:42:32] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 000624: [03:42:32] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007288: [03:42:32] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 000624: [03:42:32] d3d11_device.cpp(1996) - Log - Starting capture RDOC 000624: [03:42:32] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 000624: [03:42:32] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000624: [03:42:32] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 000624: [03:42:32] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 000624: [03:42:32] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 000624: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32110 (5.63 %) RDOC 000624: [03:42:33] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.047410 seconds RDOC 000624: [03:42:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000624: [03:42:33] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 000624: [03:42:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007288: [03:42:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41859 bytes) (time 1722912153) 5116 byte thumbnail RDOC 007288: [03:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007288: [03:42:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007288: [03:42:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007288: [03:42:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007288: [03:42:34] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007288: [03:42:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007288: [03:42:34] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007288: [03:42:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007288: [03:42:34] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007288: [03:42:34] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007288: [03:42:34] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007288: [03:42:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007288: [03:42:34] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 5.030 ms RDOC 007288: [03:42:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 007288: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14389 (2.52 %) RDOC 007288: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007288: [03:42:34] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 1.060 ms RDOC 007288: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14389 (2.52 %) RDOC 007288: [03:42:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000008! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000008 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] d3d11_replay.cpp(2132) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000182! RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 007288: [03:42:34] d3d11_replay.cpp( 647) - Error - Unrecognised/unknown texture ResourceId::1000000000000000182 RDOC 007288: [03:42:34] d3d11_replay.cpp(2644) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000182! RDOC 007288: [03:42:34] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 007288: [03:42:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010808: [03:42:34] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010808: [03:42:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010808: [03:42:34] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010808: [03:42:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010808: [03:42:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9756 RDOC 009756: [03:42:34] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009756: [03:42:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009756: [03:42:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009756: [03:42:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009756: [03:42:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009756: [03:42:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009756: [03:42:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009756: [03:42:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009756: [03:42:34] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009756: [03:42:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009756: [03:42:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009756: [03:42:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009756: [03:42:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009756: [03:42:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009756: [03:42:34] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010808: [03:42:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9756] RDOC 009756: [03:42:34] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002189053B8F8 RDOC 009756: [03:42:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009756: [03:42:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009756: [03:42:34] core.cpp(2160) - Log - Removing device frame capturer for 0x000002189053B8F8 RDOC 009756: [03:42:34] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002189053B8F8 RDOC 009756: [03:42:34] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009756: [03:42:34] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000002189053B8F8 / 0x0000000000220018 RDOC 009756: [03:42:34] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009756: [03:42:34] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010808: [03:42:35] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009756: [03:42:35] d3d11_device.cpp(1996) - Log - Starting capture RDOC 009756: [03:42:35] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009756: [03:42:35] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009756: [03:42:35] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 009756: [03:42:35] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 009756: [03:42:35] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 009756: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34161 (5.45 %) RDOC 009756: [03:42:35] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.043088 seconds RDOC 009756: [03:42:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 009756: [03:42:35] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 009756: [03:42:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010808: [03:42:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45340 bytes) (time 1722912155) 6356 byte thumbnail RDOC 010808: [03:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 010808: [03:42:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010808: [03:42:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010808: [03:42:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010808: [03:42:36] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010808: [03:42:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010808: [03:42:36] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010808: [03:42:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010808: [03:42:36] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010808: [03:42:36] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010808: [03:42:36] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010808: [03:42:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010808: [03:42:36] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 7.593 ms RDOC 010808: [03:42:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010720: [03:42:36] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010720: [03:42:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010720: [03:42:36] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010720: [03:42:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010720: [03:42:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5940 RDOC 005940: [03:42:36] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 005940: [03:42:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005940: [03:42:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005940: [03:42:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005940: [03:42:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005940: [03:42:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005940: [03:42:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005940: [03:42:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005940: [03:42:36] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005940: [03:42:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005940: [03:42:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005940: [03:42:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005940: [03:42:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005940: [03:42:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005940: [03:42:36] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010720: [03:42:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5940] RDOC 005940: [03:42:36] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000021A0FDAC1E8 RDOC 005940: [03:42:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005940: [03:42:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005940: [03:42:36] core.cpp(2160) - Log - Removing device frame capturer for 0x0000021A0FDAC1E8 RDOC 005940: [03:42:36] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000021A0FDAC1E8 RDOC 005940: [03:42:36] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005940: [03:42:36] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000021A0FDAC1E8 / 0x0000000000230018 RDOC 005940: [03:42:36] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005940: [03:42:36] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005940: [03:42:36] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000021A0FDAC1E8 / 0x00000000000B0088 RDOC 005940: [03:42:36] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000021A0FDAC1E8 / 0x00000000000400E4 RDOC 005940: [03:42:36] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000021A0FDAC1E8 / 0x0000000000040268 RDOC 005940: [03:42:36] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000021A0FDAC1E8 / 0x0000000000030278 RDOC 005940: [03:42:36] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000021A0FDAC1E8 / 0x0000000000030272 RDOC 005940: [03:42:36] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000021A0FDAC1E8 / 0x0000000000030252 RDOC 010720: [03:42:36] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005940: [03:42:36] d3d11_device.cpp(1996) - Log - Starting capture RDOC 005940: [03:42:36] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005940: [03:42:36] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 005940: [03:42:36] d3d11_device.cpp(2078) - Log - Finished capture, Frame 50 RDOC 005940: [03:42:36] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 005940: [03:42:36] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 005940: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 95294 (1.07 %) RDOC 005940: [03:42:36] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.055531 seconds RDOC 005940: [03:42:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 005940: [03:42:36] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 005940: [03:42:36] d3d11_device.cpp(1996) - Log - Starting capture RDOC 005940: [03:42:36] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005940: [03:42:36] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 005940: [03:42:36] d3d11_device.cpp(2078) - Log - Finished capture, Frame 57 RDOC 005940: [03:42:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 005940: [03:42:36] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 005940: [03:42:36] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 010720: [03:42:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (106308 bytes) (time 1722912156) 6530 byte thumbnail RDOC 010720: [03:42:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 010720: [03:42:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010720: [03:42:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010720: [03:42:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010720: [03:42:37] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010720: [03:42:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010720: [03:42:38] d3d11_replay.cpp(4442) - Log - Created device. RDOC 010720: [03:42:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010720: [03:42:38] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010720: [03:42:38] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010720: [03:42:38] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010720: [03:42:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010720: [03:42:38] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 35.427 ms RDOC 010720: [03:42:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 006460: [03:42:38] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006460: [03:42:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006460: [03:42:38] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006460: [03:42:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006460: [03:42:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5580 RDOC 005580: [03:42:38] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 005580: [03:42:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005580: [03:42:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005580: [03:42:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005580: [03:42:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005580: [03:42:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005580: [03:42:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005580: [03:42:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005580: [03:42:38] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005580: [03:42:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005580: [03:42:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005580: [03:42:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005580: [03:42:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005580: [03:42:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005580: [03:42:38] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006460: [03:42:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5580] RDOC 005580: [03:42:38] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000022E334EB158 RDOC 005580: [03:42:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005580: [03:42:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005580: [03:42:38] core.cpp(2160) - Log - Removing device frame capturer for 0x0000022E334EB158 RDOC 005580: [03:42:38] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000022E334EB158 RDOC 005580: [03:42:38] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005580: [03:42:38] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000022E334EB158 / 0x00000000000500E4 RDOC 005580: [03:42:38] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005580: [03:42:38] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005580: [03:42:38] d3d11_device.cpp(1996) - Log - Starting capture RDOC 005580: [03:42:38] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 005580: [03:42:38] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005580: [03:42:38] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 006460: [03:42:38] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005580: [03:42:38] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 005580: [03:42:38] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005580: [03:42:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33140 (5.84 %) RDOC 005580: [03:42:38] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.035303 seconds RDOC 005580: [03:42:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 005580: [03:42:38] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 005580: [03:42:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006460: [03:42:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43405 bytes) (time 1722912158) 5798 byte thumbnail RDOC 006460: [03:42:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006460: [03:42:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006460: [03:42:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006460: [03:42:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006460: [03:42:39] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006460: [03:42:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006460: [03:42:39] d3d11_replay.cpp(4442) - Log - Created device. RDOC 006460: [03:42:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006460: [03:42:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 006460: [03:42:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 006460: [03:42:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 006460: [03:42:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006460: [03:42:39] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 3.174 ms RDOC 006460: [03:42:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007264: [03:42:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007264: [03:42:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007264: [03:42:40] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007264: [03:42:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007264: [03:42:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11212 RDOC 011212: [03:42:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011212: [03:42:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011212: [03:42:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011212: [03:42:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011212: [03:42:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011212: [03:42:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011212: [03:42:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011212: [03:42:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011212: [03:42:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011212: [03:42:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011212: [03:42:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011212: [03:42:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011212: [03:42:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011212: [03:42:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011212: [03:42:40] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007264: [03:42:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11212] RDOC 011212: [03:42:40] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000196D954AE08 RDOC 011212: [03:42:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011212: [03:42:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011212: [03:42:40] core.cpp(2160) - Log - Removing device frame capturer for 0x00000196D954AE08 RDOC 011212: [03:42:40] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x00000196D954AE08 RDOC 011212: [03:42:40] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011212: [03:42:40] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x00000196D954AE08 / 0x00000000001D008A RDOC 011212: [03:42:40] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011212: [03:42:40] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011212: [03:42:40] d3d11_device.cpp(1996) - Log - Starting capture RDOC 011212: [03:42:40] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007264: [03:42:40] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011212: [03:42:40] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011212: [03:42:40] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 011212: [03:42:40] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 011212: [03:42:40] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011212: [03:42:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37633 (6.36 %) RDOC 011212: [03:42:40] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.048594 seconds RDOC 011212: [03:42:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011212: [03:42:40] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011212: [03:42:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007264: [03:42:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46843 bytes) (time 1722912160) 4687 byte thumbnail RDOC 007264: [03:42:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007264: [03:42:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007264: [03:42:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007264: [03:42:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007264: [03:42:41] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007264: [03:42:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007264: [03:42:41] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007264: [03:42:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007264: [03:42:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007264: [03:42:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007264: [03:42:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007264: [03:42:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007264: [03:42:41] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 6.092 ms RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007264: [03:42:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000848: [03:42:41] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 000848: [03:42:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000848: [03:42:42] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000848: [03:42:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000848: [03:42:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7636 RDOC 007636: [03:42:42] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007636: [03:42:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007636: [03:42:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007636: [03:42:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007636: [03:42:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007636: [03:42:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007636: [03:42:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007636: [03:42:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007636: [03:42:42] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007636: [03:42:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007636: [03:42:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007636: [03:42:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007636: [03:42:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007636: [03:42:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000848: [03:42:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7636] RDOC 007636: [03:42:42] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007636: [03:42:42] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002416587E4F8 RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007636: [03:42:42] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007636: [03:42:42] core.cpp(2160) - Log - Removing device frame capturer for 0x000002416587E4F8 RDOC 007636: [03:42:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007636: [03:42:42] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007636: [03:42:42] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002416587E4F8 RDOC 007636: [03:42:42] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 000848: [03:42:42] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007636: [03:42:43] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007636: [03:42:43] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002416587E4F8 / 0x00000000001E008A RDOC 007636: [03:42:43] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007636: [03:42:43] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 000848: [03:42:43] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007636: [03:42:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007636: [03:42:43] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 007636: [03:42:43] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007636: [03:42:43] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 007636: [03:42:43] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 007636: [03:42:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 26955 (1.29 %) RDOC 007636: [03:42:43] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.116432 seconds RDOC 007636: [03:42:43] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007636: [03:42:43] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007636: [03:42:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007636: [03:42:43] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 007636: [03:42:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 000848: [03:42:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591553 bytes) (time 1722912163) 4886 byte thumbnail RDOC 000848: [03:42:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 000848: [03:42:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000848: [03:42:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000848: [03:42:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000848: [03:42:44] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000848: [03:42:44] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 000848: [03:42:44] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 000848: [03:42:44] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 000848: [03:42:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000848: [03:42:44] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000848: [03:42:44] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000848: [03:42:44] d3d12_replay.cpp(4756) - Log - Created device. RDOC 000848: [03:42:44] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000848: [03:42:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000848: [03:42:44] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 000848: [03:42:45] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 000848: [03:42:46] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000848: [03:42:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000848: [03:42:46] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000848: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 000848: [03:42:47] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 2334.175 ms RDOC 000848: [03:42:47] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 000848: [03:42:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009572: [03:42:47] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009572: [03:42:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009572: [03:42:47] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009572: [03:42:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009572: [03:42:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6084 RDOC 006084: [03:42:47] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006084: [03:42:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006084: [03:42:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006084: [03:42:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006084: [03:42:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006084: [03:42:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006084: [03:42:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006084: [03:42:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006084: [03:42:47] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006084: [03:42:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006084: [03:42:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006084: [03:42:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006084: [03:42:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006084: [03:42:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009572: [03:42:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6084] RDOC 006084: [03:42:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006084: [03:42:47] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001642D71E608 RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006084: [03:42:47] core.cpp(2160) - Log - Removing device frame capturer for 0x000001642D71E608 RDOC 006084: [03:42:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006084: [03:42:47] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006084: [03:42:47] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001642D71E608 RDOC 006084: [03:42:47] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009572: [03:42:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006084: [03:42:47] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006084: [03:42:47] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000001642D71E608 / 0x0000000000070256 RDOC 006084: [03:42:47] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006084: [03:42:47] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 009572: [03:42:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006084: [03:42:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006084: [03:42:47] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 006084: [03:42:47] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006084: [03:42:48] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 006084: [03:42:48] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 006084: [03:42:48] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 006084: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 69947 (3.23 %) RDOC 006084: [03:42:48] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.107329 seconds RDOC 006084: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 006084: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 006084: [03:42:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006084: [03:42:48] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 006084: [03:42:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 009572: [03:42:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2634634 bytes) (time 1722912168) 4975 byte thumbnail RDOC 009572: [03:42:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 009572: [03:42:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009572: [03:42:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009572: [03:42:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009572: [03:42:49] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009572: [03:42:49] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009572: [03:42:49] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009572: [03:42:49] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009572: [03:42:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009572: [03:42:49] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009572: [03:42:49] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009572: [03:42:49] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009572: [03:42:49] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009572: [03:42:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009572: [03:42:49] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009572: [03:42:49] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 009572: [03:42:49] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009572: [03:42:50] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009572: [03:42:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009572: [03:42:50] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009572: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009572: [03:42:50] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1078.812 ms RDOC 009572: [03:42:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003164: [03:42:50] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 003164: [03:42:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003164: [03:42:50] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003164: [03:42:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003164: [03:42:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1580 RDOC 001580: [03:42:50] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001580: [03:42:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001580: [03:42:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001580: [03:42:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001580: [03:42:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001580: [03:42:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001580: [03:42:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001580: [03:42:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001580: [03:42:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001580: [03:42:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001580: [03:42:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001580: [03:42:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001580: [03:42:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001580: [03:42:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003164: [03:42:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1580] RDOC 001580: [03:42:50] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001580: [03:42:50] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001C53EDFFC48 RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 001580: [03:42:50] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001580: [03:42:50] core.cpp(2160) - Log - Removing device frame capturer for 0x000001C53EDFFC48 RDOC 001580: [03:42:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001580: [03:42:51] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001580: [03:42:51] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001C53EDFFC48 RDOC 001580: [03:42:51] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003164: [03:42:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001580: [03:42:51] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001580: [03:42:51] d3d12_device.cpp(2556) - Log - Creating direct queue as none was found in the application RDOC 001580: [03:42:51] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001580: [03:42:51] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 001580: [03:42:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001580: [03:42:51] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 001580: [03:42:51] d3d12_device.cpp(2690) - Log - Finished capture, Frame 4294967295 RDOC 001580: [03:42:51] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 001580: [03:42:51] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 001580: [03:42:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15809 (7.40 %) RDOC 001580: [03:42:51] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.114449 seconds RDOC 001580: [03:42:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 001580: [03:42:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 001580: [03:42:51] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 001580: [03:42:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 003164: [03:42:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571026 bytes) (time 1722912171) 0 byte thumbnail RDOC 003164: [03:42:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 003164: [03:42:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003164: [03:42:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003164: [03:42:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003164: [03:42:52] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003164: [03:42:52] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 003164: [03:42:52] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 003164: [03:42:52] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 003164: [03:42:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003164: [03:42:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003164: [03:42:52] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003164: [03:42:52] d3d12_replay.cpp(4756) - Log - Created device. RDOC 003164: [03:42:52] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003164: [03:42:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003164: [03:42:52] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 003164: [03:42:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 003164: [03:42:53] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003164: [03:42:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003164: [03:42:53] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003164: [03:42:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 003164: [03:42:53] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 844.104 ms RDOC 003164: [03:42:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005140: [03:42:53] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 005140: [03:42:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005140: [03:42:53] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005140: [03:42:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005140: [03:42:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10200 RDOC 010200: [03:42:53] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010200: [03:42:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010200: [03:42:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010200: [03:42:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010200: [03:42:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010200: [03:42:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010200: [03:42:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010200: [03:42:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010200: [03:42:53] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010200: [03:42:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010200: [03:42:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010200: [03:42:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010200: [03:42:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010200: [03:42:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005140: [03:42:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10200] RDOC 010200: [03:42:54] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010200: [03:42:54] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000022944CC1068 RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010200: [03:42:54] core.cpp(2160) - Log - Removing device frame capturer for 0x0000022944CC1068 RDOC 010200: [03:42:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010200: [03:42:54] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010200: [03:42:54] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000022944CC1068 RDOC 010200: [03:42:54] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005140: [03:42:54] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010200: [03:42:54] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010200: [03:42:54] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000022944CC1068 / 0x00000000000900E4 RDOC 010200: [03:42:54] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010200: [03:42:54] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 005140: [03:42:54] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010200: [03:42:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010200: [03:42:54] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010200: [03:42:54] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010200: [03:42:54] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 010200: [03:42:54] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 010200: [03:42:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8885 (12.72 %) RDOC 010200: [03:42:54] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.143867 seconds RDOC 010200: [03:42:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 010200: [03:42:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 010200: [03:42:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010200: [03:42:54] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010200: [03:42:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 005140: [03:42:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573704 bytes) (time 1722912174) 5116 byte thumbnail RDOC 005140: [03:42:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 005140: [03:42:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005140: [03:42:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005140: [03:42:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005140: [03:42:55] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005140: [03:42:55] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005140: [03:42:55] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005140: [03:42:55] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005140: [03:42:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005140: [03:42:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005140: [03:42:55] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005140: [03:42:56] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005140: [03:42:56] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005140: [03:42:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005140: [03:42:56] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005140: [03:42:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005140: [03:42:56] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005140: [03:42:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005140: [03:42:56] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005140: [03:42:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005140: [03:42:56] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 862.374 ms RDOC 005140: [03:42:56] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 5.336 ms RDOC 005140: [03:42:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009248: [03:42:57] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009248: [03:42:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009248: [03:42:57] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009248: [03:42:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009248: [03:42:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9652 RDOC 009652: [03:42:57] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009652: [03:42:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009652: [03:42:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009652: [03:42:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009652: [03:42:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009652: [03:42:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009652: [03:42:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009652: [03:42:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009652: [03:42:57] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009652: [03:42:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009652: [03:42:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009652: [03:42:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009652: [03:42:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009652: [03:42:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009248: [03:42:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9652] RDOC 009652: [03:42:57] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009652: [03:42:57] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002406DE80258 RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009652: [03:42:57] core.cpp(2160) - Log - Removing device frame capturer for 0x000002406DE80258 RDOC 009652: [03:42:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009652: [03:42:57] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009652: [03:42:57] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002406DE80258 RDOC 009652: [03:42:57] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009248: [03:42:57] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009652: [03:42:57] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009652: [03:42:57] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002406DE80258 / 0x000000000021008A RDOC 009652: [03:42:57] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009652: [03:42:57] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 009248: [03:42:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009652: [03:42:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009652: [03:42:57] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 009652: [03:42:57] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009652: [03:42:57] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 009652: [03:42:57] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 22 referenced resources RDOC 009652: [03:42:57] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 13 unreferenced RDOC 009652: [03:42:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 343680 bytes to 65327 (19.01 %) RDOC 009652: [03:42:57] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.327759 MB capture section in 0.121745 seconds RDOC 009652: [03:42:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 009652: [03:42:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 009652: [03:42:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 32585 bytes to 32585 (100.00 %) RDOC 009652: [03:42:58] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 009652: [03:42:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 009248: [03:42:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2667259 bytes) (time 1722912178) 14063 byte thumbnail RDOC 009248: [03:42:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 009248: [03:42:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009248: [03:42:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009248: [03:42:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009248: [03:42:59] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009248: [03:42:59] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009248: [03:42:59] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009248: [03:42:59] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009248: [03:42:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009248: [03:42:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009248: [03:42:59] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009248: [03:42:59] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009248: [03:42:59] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009248: [03:42:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009248: [03:42:59] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009248: [03:42:59] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 009248: [03:42:59] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009248: [03:43:00] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009248: [03:43:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009248: [03:43:00] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009248: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009248: [03:43:00] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 957.725 ms RDOC 009248: [03:43:00] dxil_bytecode.cpp(2313) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009248: [03:43:00] dxil_bytecode.cpp(2313) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009248: [03:43:00] dxil_bytecode.cpp(2313) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009248: [03:43:00] dxil_bytecode.cpp(2313) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009248: [03:43:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005836: [03:43:00] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 005836: [03:43:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005836: [03:43:00] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005836: [03:43:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005836: [03:43:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11540 RDOC 011540: [03:43:00] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011540: [03:43:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011540: [03:43:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011540: [03:43:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011540: [03:43:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011540: [03:43:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011540: [03:43:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011540: [03:43:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011540: [03:43:00] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011540: [03:43:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011540: [03:43:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011540: [03:43:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011540: [03:43:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011540: [03:43:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005836: [03:43:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11540] RDOC 011540: [03:43:00] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011540: [03:43:00] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001F4EAC8E228 RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011540: [03:43:00] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011540: [03:43:00] core.cpp(2160) - Log - Removing device frame capturer for 0x000001F4EAC8E228 RDOC 011540: [03:43:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011540: [03:43:00] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011540: [03:43:00] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001F4EAC8E228 RDOC 011540: [03:43:00] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005836: [03:43:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011540: [03:43:01] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011540: [03:43:01] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000001F4EAC8E228 / 0x000000000022008A RDOC 005836: [03:43:01] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011540: [03:43:01] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011540: [03:43:01] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 011540: [03:43:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011540: [03:43:01] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 011540: [03:43:01] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011540: [03:43:01] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 011540: [03:43:01] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 011540: [03:43:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131200 bytes to 1266858 (0.58 %) RDOC 011540: [03:43:01] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 209.933472 MB capture section in 0.398615 seconds RDOC 011540: [03:43:01] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011540: [03:43:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011540: [03:43:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 011540: [03:43:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011540: [03:43:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 005836: [03:43:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3832458 bytes) (time 1722912181) 4956 byte thumbnail RDOC 005836: [03:43:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 005836: [03:43:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005836: [03:43:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005836: [03:43:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005836: [03:43:02] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005836: [03:43:02] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005836: [03:43:02] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005836: [03:43:02] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005836: [03:43:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005836: [03:43:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005836: [03:43:02] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005836: [03:43:02] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005836: [03:43:02] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005836: [03:43:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005836: [03:43:03] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005836: [03:43:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005836: [03:43:03] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005836: [03:43:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005836: [03:43:03] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005836: [03:43:03] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 005836: [03:43:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005836: [03:43:04] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1360.414 ms RDOC 005836: [03:43:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009960: [03:43:08] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009960: [03:43:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009960: [03:43:08] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009960: [03:43:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009960: [03:43:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4732 RDOC 004732: [03:43:09] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 004732: [03:43:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004732: [03:43:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004732: [03:43:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004732: [03:43:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004732: [03:43:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004732: [03:43:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004732: [03:43:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004732: [03:43:09] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004732: [03:43:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004732: [03:43:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004732: [03:43:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004732: [03:43:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004732: [03:43:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009960: [03:43:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4732] RDOC 004732: [03:43:09] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004732: [03:43:09] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000016EC4C0E8C8 RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004732: [03:43:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000016EC4C0E8C8 RDOC 004732: [03:43:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004732: [03:43:09] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004732: [03:43:09] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000016EC4C0E8C8 RDOC 004732: [03:43:09] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009960: [03:43:09] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004732: [03:43:09] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004732: [03:43:09] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000016EC4C0E8C8 / 0x000000000005019A RDOC 004732: [03:43:09] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004732: [03:43:09] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 009960: [03:43:09] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004732: [03:43:09] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004732: [03:43:09] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 004732: [03:43:09] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 004732: [03:43:09] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 004732: [03:43:09] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 004732: [03:43:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61525 (2.85 %) RDOC 004732: [03:43:09] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.110609 seconds RDOC 004732: [03:43:09] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 004732: [03:43:09] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 004732: [03:43:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 004732: [03:43:09] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 004732: [03:43:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 009960: [03:43:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2631970 bytes) (time 1722912189) 9588 byte thumbnail RDOC 009960: [03:43:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 009960: [03:43:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009960: [03:43:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009960: [03:43:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009960: [03:43:10] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009960: [03:43:11] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009960: [03:43:11] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009960: [03:43:11] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009960: [03:43:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009960: [03:43:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009960: [03:43:11] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009960: [03:43:11] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009960: [03:43:11] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009960: [03:43:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009960: [03:43:11] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009960: [03:43:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009960: [03:43:11] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009960: [03:43:11] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009960: [03:43:11] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009960: [03:43:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009960: [03:43:11] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 848.131 ms RDOC 009960: [03:43:11] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009960: [03:43:12] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 009960: [03:43:12] d3d12_debug.cpp(2135) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 009960: [03:43:12] d3d12_debug.cpp(2135) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 009960: [03:43:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000320: [03:43:12] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 000320: [03:43:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000320: [03:43:12] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000320: [03:43:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000320: [03:43:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8540 RDOC 008540: [03:43:12] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008540: [03:43:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008540: [03:43:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008540: [03:43:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008540: [03:43:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008540: [03:43:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008540: [03:43:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008540: [03:43:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008540: [03:43:12] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008540: [03:43:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008540: [03:43:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008540: [03:43:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008540: [03:43:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008540: [03:43:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000320: [03:43:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8540] RDOC 008540: [03:43:12] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008540: [03:43:12] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001F84D7EEE28 RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008540: [03:43:12] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008540: [03:43:12] core.cpp(2160) - Log - Removing device frame capturer for 0x000001F84D7EEE28 RDOC 008540: [03:43:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008540: [03:43:12] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008540: [03:43:12] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001F84D7EEE28 RDOC 008540: [03:43:12] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 000320: [03:43:12] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008540: [03:43:13] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008540: [03:43:13] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000001F84D7EEE28 / 0x00000000000D00E4 RDOC 008540: [03:43:13] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008540: [03:43:13] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 000320: [03:43:13] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008540: [03:43:13] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 008540: [03:43:13] d3d12_device.cpp(2690) - Log - Finished capture, Frame 4294967295 RDOC 008540: [03:43:13] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 008540: [03:43:13] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 008540: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 008540: [03:43:13] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.106268 seconds RDOC 008540: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008540: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008540: [03:43:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 008540: [03:43:13] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 008540: [03:43:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 000320: [03:43:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2577746 bytes) (time 1722912193) 8307 byte thumbnail RDOC 000320: [03:43:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 000320: [03:43:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000320: [03:43:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000320: [03:43:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000320: [03:43:14] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000320: [03:43:14] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 000320: [03:43:14] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 000320: [03:43:14] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 000320: [03:43:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000320: [03:43:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000320: [03:43:14] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000320: [03:43:14] d3d12_replay.cpp(4756) - Log - Created device. RDOC 000320: [03:43:14] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000320: [03:43:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000320: [03:43:14] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 000320: [03:43:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 000320: [03:43:15] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000320: [03:43:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000320: [03:43:15] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000320: [03:43:15] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 812.445 ms RDOC 000320: [03:43:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002704: [03:43:15] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002704: [03:43:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002704: [03:43:15] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002704: [03:43:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002704: [03:43:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10768 RDOC 010768: [03:43:15] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010768: [03:43:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010768: [03:43:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010768: [03:43:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010768: [03:43:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010768: [03:43:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010768: [03:43:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010768: [03:43:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010768: [03:43:15] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010768: [03:43:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010768: [03:43:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010768: [03:43:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010768: [03:43:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010768: [03:43:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002704: [03:43:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10768] RDOC 010768: [03:43:15] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010768: [03:43:15] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000251D67BEE38 RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 010768: [03:43:15] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010768: [03:43:15] core.cpp(2160) - Log - Removing device frame capturer for 0x00000251D67BEE38 RDOC 010768: [03:43:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010768: [03:43:15] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010768: [03:43:15] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000251D67BEE38 RDOC 010768: [03:43:16] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002704: [03:43:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010768: [03:43:16] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010768: [03:43:16] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x00000251D67BEE38 / 0x00000000000E00E4 RDOC 010768: [03:43:16] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010768: [03:43:16] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 002704: [03:43:16] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010768: [03:43:16] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 010768: [03:43:16] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010768: [03:43:16] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 44 referenced resources RDOC 010768: [03:43:16] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 2 unreferenced RDOC 010768: [03:43:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151329536 bytes to 704424 (0.47 %) RDOC 010768: [03:43:16] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 144.319092 MB capture section in 0.147556 seconds RDOC 010768: [03:43:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 010768: [03:43:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 010768: [03:43:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 010768: [03:43:16] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 010768: [03:43:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 002704: [03:43:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3287744 bytes) (time 1722912196) 21921 byte thumbnail RDOC 002704: [03:43:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 002704: [03:43:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002704: [03:43:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002704: [03:43:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002704: [03:43:17] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002704: [03:43:17] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002704: [03:43:17] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002704: [03:43:17] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002704: [03:43:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002704: [03:43:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002704: [03:43:17] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002704: [03:43:17] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002704: [03:43:17] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002704: [03:43:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002704: [03:43:17] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002704: [03:43:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002704: [03:43:18] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002704: [03:43:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002704: [03:43:18] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002704: [03:43:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 002704: [03:43:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 002704: [03:43:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 002704: [03:43:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002704: [03:43:18] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1053.321 ms RDOC 002704: [03:43:18] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002704: [03:43:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004812: [03:43:32] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 004812: [03:43:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004812: [03:43:32] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004812: [03:43:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004812: [03:43:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7692 RDOC 007692: [03:43:32] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007692: [03:43:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007692: [03:43:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007692: [03:43:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007692: [03:43:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007692: [03:43:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007692: [03:43:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007692: [03:43:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007692: [03:43:32] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007692: [03:43:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007692: [03:43:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007692: [03:43:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007692: [03:43:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007692: [03:43:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004812: [03:43:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7692] RDOC 007692: [03:43:32] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007692: [03:43:32] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002771B801C58 RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007692: [03:43:32] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007692: [03:43:32] core.cpp(2160) - Log - Removing device frame capturer for 0x000002771B801C58 RDOC 007692: [03:43:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007692: [03:43:32] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007692: [03:43:32] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002771B801C58 RDOC 007692: [03:43:32] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004812: [03:43:32] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007692: [03:43:33] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007692: [03:43:33] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002771B801C58 / 0x00000000000F00E4 RDOC 007692: [03:43:33] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 007692: [03:43:33] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007692: [03:43:33] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 004812: [03:43:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007692: [03:43:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007692: [03:43:33] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007692: [03:43:33] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007692: [03:43:33] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 007692: [03:43:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 007692: [03:43:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8224 (17.82 %) RDOC 007692: [03:43:33] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.106844 seconds RDOC 007692: [03:43:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007692: [03:43:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007692: [03:43:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007692: [03:43:33] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 007692: [03:43:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 004812: [03:43:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573043 bytes) (time 1722912213) 5116 byte thumbnail RDOC 004812: [03:43:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 004812: [03:43:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004812: [03:43:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004812: [03:43:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004812: [03:43:34] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004812: [03:43:34] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 004812: [03:43:34] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 004812: [03:43:34] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 004812: [03:43:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004812: [03:43:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004812: [03:43:34] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004812: [03:43:34] d3d12_replay.cpp(4756) - Log - Created device. RDOC 004812: [03:43:34] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004812: [03:43:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004812: [03:43:34] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 004812: [03:43:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 004812: [03:43:35] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004812: [03:43:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004812: [03:43:35] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004812: [03:43:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004812: [03:43:35] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 842.150 ms RDOC 004812: [03:43:35] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 004812: [03:43:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007192: [03:43:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007192: [03:43:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007192: [03:43:35] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007192: [03:43:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007192: [03:43:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9536 RDOC 009536: [03:43:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009536: [03:43:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009536: [03:43:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009536: [03:43:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009536: [03:43:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009536: [03:43:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009536: [03:43:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009536: [03:43:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009536: [03:43:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009536: [03:43:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009536: [03:43:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009536: [03:43:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009536: [03:43:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009536: [03:43:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007192: [03:43:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9536] RDOC 009536: [03:43:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009536: [03:43:35] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000012EFACEE4F8 RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 009536: [03:43:35] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009536: [03:43:35] core.cpp(2160) - Log - Removing device frame capturer for 0x0000012EFACEE4F8 RDOC 009536: [03:43:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009536: [03:43:35] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009536: [03:43:35] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000012EFACEE4F8 RDOC 009536: [03:43:35] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007192: [03:43:36] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009536: [03:43:36] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009536: [03:43:36] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000012EFACEE4F8 / 0x00000000001000E4 RDOC 009536: [03:43:36] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009536: [03:43:36] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 009536: [03:43:36] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 009536: [03:43:36] d3d12_device.cpp(2690) - Log - Finished capture, Frame 0 RDOC 007192: [03:43:36] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009536: [03:43:36] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 009536: [03:43:36] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 009536: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 273875 (0.41 %) RDOC 009536: [03:43:36] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 64.049194 MB capture section in 0.126534 seconds RDOC 009536: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 009536: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 009536: [03:43:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009536: [03:43:36] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 009536: [03:43:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007192: [03:43:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2838694 bytes) (time 1722912216) 5116 byte thumbnail RDOC 007192: [03:43:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007192: [03:43:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007192: [03:43:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007192: [03:43:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007192: [03:43:37] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007192: [03:43:37] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 007192: [03:43:37] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 007192: [03:43:37] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007192: [03:43:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007192: [03:43:37] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007192: [03:43:37] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007192: [03:43:37] d3d12_replay.cpp(4756) - Log - Created device. RDOC 007192: [03:43:37] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007192: [03:43:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007192: [03:43:37] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007192: [03:43:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 007192: [03:43:38] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007192: [03:43:38] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007192: [03:43:38] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007192: [03:43:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 007192: [03:43:38] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007192: [03:43:38] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 939.875 ms RDOC 007192: [03:43:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 007192: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 17622 (0.03 %) RDOC 007192: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007192: [03:43:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007192: [03:43:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007192: [03:43:39] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 62.598 ms RDOC 007192: [03:43:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160448 bytes to 17622 (0.03 %) RDOC 007192: [03:43:39] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007192: [03:43:39] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007192: [03:43:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007192: [03:43:39] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000278) RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000279) RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 007192: [03:43:39] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 007192: [03:43:39] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 007192: [03:43:39] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 007192: [03:43:39] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 007192: [03:43:39] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 007192: [03:43:39] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000294) RDOC 007192: [03:43:39] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000310! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000310! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000314) RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 007192: [03:43:39] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 007192: [03:43:39] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 007192: [03:43:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000504: [03:43:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 000504: [03:43:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000504: [03:43:40] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000504: [03:43:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000504: [03:43:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8612 RDOC 008612: [03:43:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008612: [03:43:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:43:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:43:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008612: [03:43:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008612: [03:43:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008612: [03:43:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008612: [03:43:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008612: [03:43:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008612: [03:43:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008612: [03:43:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008612: [03:43:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008612: [03:43:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008612: [03:43:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000504: [03:43:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8612] RDOC 008612: [03:43:40] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008612: [03:43:40] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002056DB6E888 RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008612: [03:43:40] core.cpp(2160) - Log - Removing device frame capturer for 0x000002056DB6E888 RDOC 008612: [03:43:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008612: [03:43:40] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008612: [03:43:40] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002056DB6E888 RDOC 008612: [03:43:40] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 000504: [03:43:40] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008612: [03:43:40] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008612: [03:43:40] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002056DB6E888 / 0x00000000001100E4 RDOC 000504: [03:43:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008612: [03:43:40] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008612: [03:43:40] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 008612: [03:43:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008612: [03:43:40] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 008612: [03:43:40] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008612: [03:43:40] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 008612: [03:43:41] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 008612: [03:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536731 (0.40 %) RDOC 008612: [03:43:41] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.217641 seconds RDOC 008612: [03:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008612: [03:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008612: [03:43:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008612: [03:43:41] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 008612: [03:43:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 000504: [03:43:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3101550 bytes) (time 1722912221) 5116 byte thumbnail RDOC 000504: [03:43:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 000504: [03:43:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000504: [03:43:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000504: [03:43:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000504: [03:43:42] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000504: [03:43:42] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 000504: [03:43:42] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 000504: [03:43:42] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 000504: [03:43:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000504: [03:43:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000504: [03:43:42] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000504: [03:43:42] d3d12_replay.cpp(4756) - Log - Created device. RDOC 000504: [03:43:42] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 000504: [03:43:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000504: [03:43:42] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 000504: [03:43:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 000504: [03:43:43] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000504: [03:43:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000504: [03:43:43] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000504: [03:43:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::279 from upload to default for efficient replay RDOC 000504: [03:43:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 000504: [03:43:43] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 988.183 ms RDOC 000504: [03:43:43] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 000504: [03:43:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009716: [03:43:43] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009716: [03:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009716: [03:43:43] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009716: [03:43:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009716: [03:43:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11048 RDOC 011048: [03:43:43] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011048: [03:43:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011048: [03:43:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011048: [03:43:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011048: [03:43:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011048: [03:43:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011048: [03:43:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011048: [03:43:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011048: [03:43:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011048: [03:43:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011048: [03:43:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011048: [03:43:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011048: [03:43:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011048: [03:43:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009716: [03:43:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11048] RDOC 011048: [03:43:44] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011048: [03:43:44] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000225B81DE758 RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011048: [03:43:44] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011048: [03:43:44] core.cpp(2160) - Log - Removing device frame capturer for 0x00000225B81DE758 RDOC 011048: [03:43:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011048: [03:43:44] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011048: [03:43:44] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000225B81DE758 RDOC 011048: [03:43:44] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009716: [03:43:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011048: [03:43:44] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011048: [03:43:44] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x00000225B81DE758 / 0x00000000001200E4 RDOC 009716: [03:43:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011048: [03:43:57] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011048: [03:43:57] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 011048: [03:43:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011048: [03:43:57] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:43:57] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50000 RDOC 011048: [03:43:57] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 011048: [03:43:57] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 011048: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4325908 (4.70 %) RDOC 011048: [03:43:57] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.165413 seconds RDOC 011048: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011048: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011048: [03:43:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011048: [03:43:57] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011048: [03:43:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 011048: [03:43:57] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011048: [03:43:57] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 009716: [03:43:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6890727 bytes) (time 1722912237) 5116 byte thumbnail RDOC 011048: [03:43:57] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:43:58] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50001 RDOC 011048: [03:43:58] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 011048: [03:43:58] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 011048: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4325878 (4.70 %) RDOC 011048: [03:43:58] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.183905 seconds RDOC 011048: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011048: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011048: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011048: [03:43:58] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 011048: [03:43:58] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011048: [03:43:58] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 011048: [03:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 009716: [03:43:58] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6890697 bytes) (time 1722912238) 5116 byte thumbnail RDOC 011048: [03:43:58] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:43:58] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50002 RDOC 011048: [03:43:58] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011048: [03:43:58] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011048: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329434 (4.68 %) RDOC 011048: [03:43:58] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.176150 seconds RDOC 011048: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011048: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011048: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011048: [03:43:58] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 011048: [03:43:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 011048: [03:43:58] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011048: [03:43:58] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009716: [03:43:58] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6894253 bytes) (time 1722912238) 5116 byte thumbnail RDOC 011048: [03:43:58] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:43:58] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50003 RDOC 011048: [03:43:58] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011048: [03:43:58] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011048: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329421 (4.68 %) RDOC 011048: [03:43:58] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.167664 seconds RDOC 011048: [03:43:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011048: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011048: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011048: [03:43:59] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 011048: [03:43:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 011048: [03:43:59] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011048: [03:43:59] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009716: [03:43:59] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6894240 bytes) (time 1722912239) 5116 byte thumbnail RDOC 011048: [03:43:59] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:43:59] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50004 RDOC 011048: [03:43:59] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011048: [03:43:59] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011048: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329383 (4.68 %) RDOC 011048: [03:43:59] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.183248 seconds RDOC 011048: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011048: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011048: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011048: [03:43:59] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 011048: [03:43:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 011048: [03:43:59] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011048: [03:43:59] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009716: [03:43:59] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6894202 bytes) (time 1722912239) 5116 byte thumbnail RDOC 011048: [03:43:59] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:43:59] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50005 RDOC 011048: [03:43:59] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011048: [03:43:59] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011048: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329461 (4.68 %) RDOC 011048: [03:43:59] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.184772 seconds RDOC 011048: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011048: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011048: [03:43:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011048: [03:43:59] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 011048: [03:43:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 011048: [03:43:59] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011048: [03:43:59] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009716: [03:43:59] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6894280 bytes) (time 1722912239) 5116 byte thumbnail RDOC 011048: [03:43:59] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:44:00] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50006 RDOC 011048: [03:44:00] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011048: [03:44:00] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011048: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329407 (4.68 %) RDOC 011048: [03:44:00] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.165642 seconds RDOC 011048: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011048: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011048: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011048: [03:44:00] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 011048: [03:44:00] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011048: [03:44:00] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 011048: [03:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 009716: [03:44:00] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6894226 bytes) (time 1722912240) 5116 byte thumbnail RDOC 011048: [03:44:00] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:44:00] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50007 RDOC 011048: [03:44:00] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011048: [03:44:00] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011048: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329435 (4.68 %) RDOC 011048: [03:44:00] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.181255 seconds RDOC 011048: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011048: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011048: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011048: [03:44:00] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 011048: [03:44:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 011048: [03:44:00] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011048: [03:44:00] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009716: [03:44:00] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6894254 bytes) (time 1722912240) 5116 byte thumbnail RDOC 011048: [03:44:00] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:44:00] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50008 RDOC 011048: [03:44:00] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011048: [03:44:00] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011048: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329422 (4.68 %) RDOC 011048: [03:44:00] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.170193 seconds RDOC 011048: [03:44:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011048: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011048: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011048: [03:44:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 011048: [03:44:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 011048: [03:44:01] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011048: [03:44:01] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 009716: [03:44:01] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6894241 bytes) (time 1722912241) 5116 byte thumbnail RDOC 011048: [03:44:01] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 011048: [03:44:01] d3d12_device.cpp(2690) - Log - Finished capture, Frame 50009 RDOC 011048: [03:44:01] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 011048: [03:44:01] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 011048: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4329418 (4.68 %) RDOC 011048: [03:44:01] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.170912 seconds RDOC 011048: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011048: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011048: [03:44:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011048: [03:44:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 011048: [03:44:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 009716: [03:44:01] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6894237 bytes) (time 1722912241) 5116 byte thumbnail RDOC 009716: [03:44:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 009716: [03:44:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009716: [03:44:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009716: [03:44:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009716: [03:44:02] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009716: [03:44:02] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009716: [03:44:02] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009716: [03:44:02] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009716: [03:44:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009716: [03:44:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009716: [03:44:02] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009716: [03:44:02] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009716: [03:44:02] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009716: [03:44:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009716: [03:44:02] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009716: [03:44:02] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009716: [03:44:03] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009716: [03:44:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009716: [03:44:03] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009716: [03:44:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009716: [03:44:03] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1169.992 ms RDOC 009716: [03:44:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010080: [03:44:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010080: [03:44:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010080: [03:44:04] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010080: [03:44:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010080: [03:44:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3468 RDOC 003468: [03:44:04] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 003468: [03:44:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003468: [03:44:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003468: [03:44:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003468: [03:44:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003468: [03:44:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003468: [03:44:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003468: [03:44:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003468: [03:44:04] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003468: [03:44:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003468: [03:44:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003468: [03:44:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003468: [03:44:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003468: [03:44:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010080: [03:44:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3468] RDOC 003468: [03:44:04] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003468: [03:44:04] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002C9C071FC88 RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 003468: [03:44:04] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003468: [03:44:04] core.cpp(2160) - Log - Removing device frame capturer for 0x000002C9C071FC88 RDOC 003468: [03:44:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003468: [03:44:04] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003468: [03:44:04] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002C9C071FC88 RDOC 003468: [03:44:04] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010080: [03:44:04] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003468: [03:44:04] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003468: [03:44:04] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002C9C071FC88 / 0x00000000001300E4 RDOC 010080: [03:44:04] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003468: [03:44:11] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003468: [03:44:11] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 003468: [03:44:11] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 003468: [03:44:11] d3d12_device.cpp(2690) - Log - Finished capture, Frame 40 RDOC 003468: [03:44:11] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 003468: [03:44:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 003468: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 7968 (17.99 %) RDOC 003468: [03:44:11] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.280748 seconds RDOC 003468: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 003468: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 003468: [03:44:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003468: [03:44:11] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 003468: [03:44:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010080: [03:44:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2572787 bytes) (time 1722912251) 5116 byte thumbnail RDOC 010080: [03:44:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 010080: [03:44:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010080: [03:44:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010080: [03:44:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010080: [03:44:12] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010080: [03:44:12] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 010080: [03:44:12] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 010080: [03:44:12] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010080: [03:44:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010080: [03:44:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010080: [03:44:12] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010080: [03:44:12] d3d12_replay.cpp(4756) - Log - Created device. RDOC 010080: [03:44:12] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010080: [03:44:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010080: [03:44:12] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010080: [03:44:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 010080: [03:44:13] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010080: [03:44:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010080: [03:44:13] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010080: [03:44:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010080: [03:44:13] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 856.207 ms RDOC 010080: [03:44:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009668: [03:44:13] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009668: [03:44:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009668: [03:44:13] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009668: [03:44:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009668: [03:44:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8748 RDOC 008748: [03:44:13] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008748: [03:44:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008748: [03:44:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008748: [03:44:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008748: [03:44:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008748: [03:44:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008748: [03:44:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008748: [03:44:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008748: [03:44:13] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008748: [03:44:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008748: [03:44:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008748: [03:44:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008748: [03:44:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008748: [03:44:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009668: [03:44:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8748] RDOC 008748: [03:44:14] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008748: [03:44:14] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000022C01C7E068 RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008748: [03:44:14] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008748: [03:44:14] core.cpp(2160) - Log - Removing device frame capturer for 0x0000022C01C7E068 RDOC 008748: [03:44:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008748: [03:44:14] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008748: [03:44:14] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000022C01C7E068 RDOC 008748: [03:44:14] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009668: [03:44:14] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008748: [03:44:14] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008748: [03:44:14] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000022C01C7E068 / 0x00000000001400E4 RDOC 008748: [03:44:14] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008748: [03:44:14] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009668: [03:44:14] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008748: [03:44:14] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008748: [03:44:14] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008748: [03:44:14] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 008748: [03:44:14] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 008748: [03:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 15676 (10.11 %) RDOC 008748: [03:44:14] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.115584 seconds RDOC 008748: [03:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008748: [03:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008748: [03:44:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008748: [03:44:14] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 008748: [03:44:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009668: [03:44:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2580910 bytes) (time 1722912254) 5531 byte thumbnail RDOC 009668: [03:44:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009668: [03:44:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009668: [03:44:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009668: [03:44:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009668: [03:44:15] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009668: [03:44:15] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009668: [03:44:15] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009668: [03:44:15] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009668: [03:44:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009668: [03:44:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009668: [03:44:15] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009668: [03:44:16] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009668: [03:44:16] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009668: [03:44:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009668: [03:44:16] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009668: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009668: [03:44:16] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009668: [03:44:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009668: [03:44:16] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009668: [03:44:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009668: [03:44:16] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 836.675 ms RDOC 009668: [03:44:16] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009668: [03:44:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006016: [03:44:17] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006016: [03:44:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006016: [03:44:17] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006016: [03:44:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006016: [03:44:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2260 RDOC 002260: [03:44:17] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 002260: [03:44:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002260: [03:44:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002260: [03:44:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002260: [03:44:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002260: [03:44:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002260: [03:44:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002260: [03:44:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002260: [03:44:17] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002260: [03:44:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002260: [03:44:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002260: [03:44:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002260: [03:44:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002260: [03:44:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006016: [03:44:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2260] RDOC 002260: [03:44:17] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002260: [03:44:17] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001A4F608EDC8 RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 002260: [03:44:17] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002260: [03:44:17] core.cpp(2160) - Log - Removing device frame capturer for 0x000001A4F608EDC8 RDOC 002260: [03:44:17] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002260: [03:44:17] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002260: [03:44:17] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001A4F608EDC8 RDOC 002260: [03:44:17] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006016: [03:44:17] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002260: [03:44:17] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002260: [03:44:17] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000001A4F608EDC8 / 0x00000000001500E4 RDOC 002260: [03:44:17] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002260: [03:44:17] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 006016: [03:44:17] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002260: [03:44:17] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 002260: [03:44:17] d3d12_command_queue_wrap.cpp( 989) - Log - Doing GPU readback of mapped memory RDOC 002260: [03:44:17] d3d12_command_queue_wrap.cpp(1013) - Log - Persistent map flush forced for ResourceId::279 (0 -> 196608) RDOC 002260: [03:44:17] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002260: [03:44:17] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 10 referenced resources RDOC 002260: [03:44:17] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 14 unreferenced RDOC 002260: [03:44:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437760 bytes to 9986 (2.28 %) RDOC 002260: [03:44:17] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.417480 MB capture section in 0.105594 seconds RDOC 002260: [03:44:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002260: [03:44:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002260: [03:44:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002260: [03:44:18] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 002260: [03:44:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006016: [03:44:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574805 bytes) (time 1722912258) 5116 byte thumbnail RDOC 006016: [03:44:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 006016: [03:44:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006016: [03:44:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006016: [03:44:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006016: [03:44:19] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006016: [03:44:19] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 006016: [03:44:19] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 006016: [03:44:19] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006016: [03:44:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006016: [03:44:19] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006016: [03:44:19] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006016: [03:44:19] d3d12_replay.cpp(4756) - Log - Created device. RDOC 006016: [03:44:19] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006016: [03:44:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006016: [03:44:19] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006016: [03:44:19] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 006016: [03:44:19] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006016: [03:44:19] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006016: [03:44:19] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006016: [03:44:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006016: [03:44:20] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 843.246 ms RDOC 006016: [03:44:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010328: [03:44:20] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010328: [03:44:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010328: [03:44:20] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010328: [03:44:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010328: [03:44:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3996 RDOC 003996: [03:44:20] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 003996: [03:44:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003996: [03:44:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003996: [03:44:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003996: [03:44:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003996: [03:44:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003996: [03:44:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003996: [03:44:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003996: [03:44:20] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003996: [03:44:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003996: [03:44:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003996: [03:44:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003996: [03:44:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003996: [03:44:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010328: [03:44:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3996] RDOC 003996: [03:44:20] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003996: [03:44:20] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000215F7570068 RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 003996: [03:44:20] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003996: [03:44:20] core.cpp(2160) - Log - Removing device frame capturer for 0x00000215F7570068 RDOC 003996: [03:44:20] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003996: [03:44:20] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003996: [03:44:20] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000215F7570068 RDOC 003996: [03:44:20] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010328: [03:44:20] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003996: [03:44:20] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003996: [03:44:20] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x00000215F7570068 / 0x00000000001600E4 RDOC 010328: [03:44:20] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003996: [03:44:20] d3d12_device.cpp(2552) - Log - Starting capture RDOC 003996: [03:44:20] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 003996: [03:44:21] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 003996: [03:44:21] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 003996: [03:44:21] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 003996: [03:44:21] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 003996: [03:44:21] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 003996: [03:44:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17602 (2.08 %) RDOC 003996: [03:44:21] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.110275 seconds RDOC 003996: [03:44:21] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 003996: [03:44:21] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 003996: [03:44:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 003996: [03:44:21] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003996: [03:44:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010328: [03:44:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2585568 bytes) (time 1722912261) 8427 byte thumbnail RDOC 010328: [03:44:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 010328: [03:44:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010328: [03:44:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010328: [03:44:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010328: [03:44:22] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010328: [03:44:22] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 010328: [03:44:22] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 010328: [03:44:22] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010328: [03:44:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010328: [03:44:22] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010328: [03:44:22] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010328: [03:44:22] d3d12_replay.cpp(4756) - Log - Created device. RDOC 010328: [03:44:22] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010328: [03:44:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010328: [03:44:22] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010328: [03:44:22] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 010328: [03:44:23] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010328: [03:44:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010328: [03:44:23] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010328: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010328: [03:44:23] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 868.417 ms RDOC 010328: [03:44:23] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 010328: [03:44:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006032: [03:44:23] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006032: [03:44:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006032: [03:44:23] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006032: [03:44:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006032: [03:44:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9780 RDOC 009780: [03:44:23] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009780: [03:44:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009780: [03:44:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009780: [03:44:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009780: [03:44:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009780: [03:44:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009780: [03:44:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009780: [03:44:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009780: [03:44:23] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009780: [03:44:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009780: [03:44:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009780: [03:44:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009780: [03:44:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009780: [03:44:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006032: [03:44:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9780] RDOC 009780: [03:44:23] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009780: [03:44:23] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000014CFC5B02E8 RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 009780: [03:44:23] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009780: [03:44:23] core.cpp(2160) - Log - Removing device frame capturer for 0x0000014CFC5B02E8 RDOC 009780: [03:44:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009780: [03:44:24] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009780: [03:44:24] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000014CFC5B02E8 RDOC 009780: [03:44:24] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006032: [03:44:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009780: [03:44:24] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009780: [03:44:24] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000014CFC5B02E8 / 0x00000000001700E4 RDOC 009780: [03:44:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009780: [03:44:24] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009780: [03:44:24] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 006032: [03:44:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009780: [03:44:24] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009780: [03:44:24] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 009780: [03:44:24] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009780: [03:44:24] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 009780: [03:44:24] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 176 referenced resources RDOC 009780: [03:44:24] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 009780: [03:44:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27868352 bytes to 803413 (2.88 %) RDOC 009780: [03:44:24] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 26.577332 MB capture section in 0.206645 seconds RDOC 009780: [03:44:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 009780: [03:44:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 009780: [03:44:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 009780: [03:44:24] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 009780: [03:44:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 006032: [03:44:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3374910 bytes) (time 1722912264) 9847 byte thumbnail RDOC 006032: [03:44:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 006032: [03:44:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006032: [03:44:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006032: [03:44:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006032: [03:44:25] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006032: [03:44:25] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 006032: [03:44:25] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 006032: [03:44:25] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006032: [03:44:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006032: [03:44:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006032: [03:44:25] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006032: [03:44:26] d3d12_replay.cpp(4756) - Log - Created device. RDOC 006032: [03:44:26] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006032: [03:44:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006032: [03:44:26] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006032: [03:44:26] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 006032: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 006032: [03:44:26] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006032: [03:44:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006032: [03:44:26] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006032: [03:44:26] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006032: [03:44:27] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1141.158 ms RDOC 006032: [03:44:27] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 21.329 ms RDOC 006032: [03:44:27] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.414 ms RDOC 006032: [03:44:27] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 006032: [03:44:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 20.338 ms RDOC 006032: [03:44:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.684 ms RDOC 006032: [03:44:27] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 110.142 ms RDOC 006032: [03:44:27] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 36.566 ms RDOC 006032: [03:44:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.600 ms RDOC 006032: [03:44:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.465 ms RDOC 006032: [03:44:27] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.740 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.298 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.663 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.345 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.455 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.621 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.101 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.999 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.029 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 97.646 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 36.562 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.270 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.577 ms RDOC 006032: [03:44:28] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.739 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.560 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 4.779 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.869 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.010 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.766 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.265 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.370 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.929 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.622 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.992 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.942 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.982 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.899 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.873 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.112 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.410 ms RDOC 006032: [03:44:29] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.799 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.865 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.465 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.728 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.147 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.702 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.725 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.321 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.390 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.774 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 11.479 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.602 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.281 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.030 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 10.862 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.300 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.599 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.753 ms RDOC 006032: [03:44:30] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.482 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.100 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.595 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.675 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.836 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.188 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.473 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.150 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.405 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.491 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.925 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.814 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.172 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.627 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 92.802 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 30.544 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.147 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.644 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.362 ms RDOC 006032: [03:44:31] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.158 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.772 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.428 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.696 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.600 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.600 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.532 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.123 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.323 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.227 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 4.320 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 90.990 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 32.489 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 11.409 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.552 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.538 ms RDOC 006032: [03:44:32] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.472 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.704 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.455 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.857 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.717 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.584 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.325 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.837 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.883 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.663 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 5.728 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.574 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.402 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.232 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.199 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.526 ms RDOC 006032: [03:44:33] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.328 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.658 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.254 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.880 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.451 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.500 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.407 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.194 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.138 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.440 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.826 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.719 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.536 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.017 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.785 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.666 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.720 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.206 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.728 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.181 ms RDOC 006032: [03:44:34] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.585 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.661 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 13.004 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.013 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.494 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.840 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.561 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 12.951 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 5.898 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.474 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.692 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.363 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.652 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.000 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.304 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.768 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.493 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 20.857 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.448 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.901 ms RDOC 006032: [03:44:35] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.644 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 94.640 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 31.012 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.766 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.028 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.414 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.361 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.573 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.168 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.291 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.515 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.535 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.498 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.053 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.690 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.446 ms RDOC 006032: [03:44:36] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.160 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 95.723 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 27.284 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.262 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.683 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.697 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.434 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 17.805 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.964 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.248 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.539 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.646 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.524 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.028 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.835 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.000 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.786 ms RDOC 006032: [03:44:37] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 16.288 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 9.526 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.827 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.761 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.446 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.375 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.757 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.340 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.449 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.499 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.551 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.429 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 17.195 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.512 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.889 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.398 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 20.818 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.022 ms RDOC 006032: [03:44:38] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.183 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.592 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.545 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.814 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.708 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.460 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 8.176 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.577 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.672 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.279 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.709 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 6.814 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.888 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.511 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 15.196 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.835 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 7.037 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.659 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 2.361 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 18.487 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 8.157 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 9.985 ms RDOC 006032: [03:44:39] d3d12_overlay.cpp(1725) - Log - Timer Triangle size - 3.125 ms RDOC 006032: [03:44:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010360: [03:44:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010360: [03:44:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010360: [03:44:40] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010360: [03:44:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010360: [03:44:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8128 RDOC 008128: [03:44:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008128: [03:44:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008128: [03:44:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008128: [03:44:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008128: [03:44:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008128: [03:44:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008128: [03:44:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008128: [03:44:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008128: [03:44:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008128: [03:44:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008128: [03:44:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008128: [03:44:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008128: [03:44:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008128: [03:44:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010360: [03:44:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8128] RDOC 008128: [03:44:40] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008128: [03:44:40] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000024757FD0F88 RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008128: [03:44:40] core.cpp(2160) - Log - Removing device frame capturer for 0x0000024757FD0F88 RDOC 008128: [03:44:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008128: [03:44:40] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008128: [03:44:40] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000024757FD0F88 RDOC 008128: [03:44:40] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010360: [03:44:40] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008128: [03:44:40] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008128: [03:44:40] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000024757FD0F88 / 0x00000000001800E4 RDOC 010360: [03:44:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008128: [03:44:40] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008128: [03:44:40] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 008128: [03:44:40] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008128: [03:44:40] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 008128: [03:44:40] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008128: [03:44:40] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 008128: [03:44:40] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 008128: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 631730 (0.44 %) RDOC 008128: [03:44:41] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.136328 seconds RDOC 008128: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008128: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008128: [03:44:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008128: [03:44:41] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 008128: [03:44:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 010360: [03:44:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3197509 bytes) (time 1722912281) 6076 byte thumbnail RDOC 010360: [03:44:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 010360: [03:44:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010360: [03:44:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010360: [03:44:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010360: [03:44:42] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010360: [03:44:42] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 010360: [03:44:42] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 010360: [03:44:42] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 010360: [03:44:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010360: [03:44:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010360: [03:44:42] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010360: [03:44:42] d3d12_replay.cpp(4756) - Log - Created device. RDOC 010360: [03:44:42] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010360: [03:44:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010360: [03:44:42] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 010360: [03:44:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 010360: [03:44:42] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010360: [03:44:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010360: [03:44:42] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010360: [03:44:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 010360: [03:44:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 010360: [03:44:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 010360: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010360: [03:44:43] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1028.701 ms RDOC 010360: [03:44:43] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010360: [03:44:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005420: [03:44:43] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 005420: [03:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005420: [03:44:43] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005420: [03:44:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005420: [03:44:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9644 RDOC 009644: [03:44:43] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009644: [03:44:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009644: [03:44:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009644: [03:44:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009644: [03:44:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009644: [03:44:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009644: [03:44:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009644: [03:44:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009644: [03:44:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009644: [03:44:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009644: [03:44:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009644: [03:44:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009644: [03:44:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009644: [03:44:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005420: [03:44:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9644] RDOC 009644: [03:44:43] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009644: [03:44:43] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000024465FD0DB8 RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 009644: [03:44:43] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009644: [03:44:43] core.cpp(2160) - Log - Removing device frame capturer for 0x0000024465FD0DB8 RDOC 009644: [03:44:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009644: [03:44:44] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009644: [03:44:44] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000024465FD0DB8 RDOC 009644: [03:44:44] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005420: [03:44:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009644: [03:44:44] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009644: [03:44:44] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000024465FD0DB8 / 0x00000000001900E4 RDOC 009644: [03:44:44] d3d12_device.cpp(2552) - Log - Starting capture RDOC 009644: [03:44:44] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 005420: [03:44:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009644: [03:44:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009644: [03:44:44] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 009644: [03:44:44] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 009644: [03:44:44] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 009644: [03:44:44] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 53 referenced resources RDOC 009644: [03:44:44] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 16 unreferenced RDOC 009644: [03:44:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21878784 bytes to 284729 (1.30 %) RDOC 009644: [03:44:44] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 20.865234 MB capture section in 0.391856 seconds RDOC 009644: [03:44:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 009644: [03:44:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 009644: [03:44:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7363 bytes to 7363 (100.00 %) RDOC 009644: [03:44:45] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 009644: [03:44:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 005420: [03:44:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2864477 bytes) (time 1722912285) 17101 byte thumbnail RDOC 005420: [03:44:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 005420: [03:44:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005420: [03:44:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005420: [03:44:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005420: [03:44:46] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005420: [03:44:46] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005420: [03:44:46] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005420: [03:44:46] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005420: [03:44:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005420: [03:44:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005420: [03:44:46] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005420: [03:44:46] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005420: [03:44:46] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005420: [03:44:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005420: [03:44:46] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005420: [03:44:46] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 005420: [03:44:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005420: [03:44:46] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005420: [03:44:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005420: [03:44:46] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005420: [03:44:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005420: [03:44:47] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1051.432 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 49.908 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 33.087 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 31.898 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 33.233 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 26.588 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 32.612 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 26.934 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 32.726 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 33.402 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 33.100 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 42.804 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 42.566 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 28.249 ms RDOC 005420: [03:44:47] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 198.959 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 51.069 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 26.239 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 38.125 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 39.576 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 46.192 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 38.873 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 26.108 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 26.982 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 42.979 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 36.002 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 33.849 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 34.281 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 37.106 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 28.962 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 43.300 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 30.924 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 38.051 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 35.804 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 34.310 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 37.977 ms RDOC 005420: [03:44:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 35.055 ms RDOC 005420: [03:44:49] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 34.553 ms RDOC 005420: [03:44:49] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 192.503 ms RDOC 005420: [03:44:49] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 43.097 ms RDOC 005420: [03:44:49] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 39.209 ms RDOC 005420: [03:44:49] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 38.950 ms RDOC 005420: [03:44:49] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 34.678 ms RDOC 005420: [03:44:49] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 32.660 ms RDOC 005420: [03:44:49] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 34.264 ms RDOC 005420: [03:44:49] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 32.225 ms RDOC 005420: [03:44:49] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 39.807 ms RDOC 005420: [03:44:49] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 44.656 ms RDOC 005420: [03:44:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011072: [03:44:49] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 011072: [03:44:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011072: [03:44:49] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011072: [03:44:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011072: [03:44:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7396 RDOC 007396: [03:44:50] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007396: [03:44:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007396: [03:44:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007396: [03:44:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007396: [03:44:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007396: [03:44:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007396: [03:44:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007396: [03:44:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007396: [03:44:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007396: [03:44:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007396: [03:44:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007396: [03:44:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007396: [03:44:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007396: [03:44:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011072: [03:44:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7396] RDOC 007396: [03:44:50] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007396: [03:44:50] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002CF6686EA38 RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007396: [03:44:50] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007396: [03:44:50] core.cpp(2160) - Log - Removing device frame capturer for 0x000002CF6686EA38 RDOC 007396: [03:44:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007396: [03:44:50] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007396: [03:44:50] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002CF6686EA38 RDOC 007396: [03:44:50] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011072: [03:44:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007396: [03:44:50] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007396: [03:44:50] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002CF6686EA38 / 0x00000000001A00E4 RDOC 011072: [03:44:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007396: [03:44:50] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007396: [03:44:50] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007396: [03:44:50] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007396: [03:44:50] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007396: [03:44:50] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 007396: [03:44:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007396: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 19758 (12.06 %) RDOC 007396: [03:44:50] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.109539 seconds RDOC 007396: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007396: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007396: [03:44:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 007396: [03:44:50] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 007396: [03:44:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011072: [03:44:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2588875 bytes) (time 1722912290) 8902 byte thumbnail RDOC 011072: [03:44:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 011072: [03:44:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011072: [03:44:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011072: [03:44:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011072: [03:44:51] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011072: [03:44:51] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 011072: [03:44:51] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 011072: [03:44:52] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011072: [03:44:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011072: [03:44:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011072: [03:44:52] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011072: [03:44:52] d3d12_replay.cpp(4756) - Log - Created device. RDOC 011072: [03:44:52] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011072: [03:44:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011072: [03:44:52] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011072: [03:44:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 011072: [03:44:52] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011072: [03:44:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011072: [03:44:52] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011072: [03:44:52] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011072: [03:44:52] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 843.426 ms RDOC 011072: [03:44:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011548: [03:44:53] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 011548: [03:44:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011548: [03:44:53] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011548: [03:44:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011548: [03:44:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7288 RDOC 007288: [03:44:53] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007288: [03:44:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007288: [03:44:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007288: [03:44:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007288: [03:44:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007288: [03:44:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007288: [03:44:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007288: [03:44:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007288: [03:44:53] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007288: [03:44:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007288: [03:44:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007288: [03:44:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007288: [03:44:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007288: [03:44:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011548: [03:44:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7288] RDOC 007288: [03:44:53] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007288: [03:44:53] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000018E6436E2C8 RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007288: [03:44:53] core.cpp(2160) - Log - Removing device frame capturer for 0x0000018E6436E2C8 RDOC 007288: [03:44:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007288: [03:44:53] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007288: [03:44:53] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000018E6436E2C8 RDOC 007288: [03:44:53] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011548: [03:44:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007288: [03:44:53] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007288: [03:44:53] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000018E6436E2C8 / 0x00000000001B00E4 RDOC 007288: [03:44:53] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007288: [03:44:53] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011548: [03:44:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007288: [03:44:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007288: [03:44:54] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 007288: [03:44:54] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007288: [03:44:54] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 007288: [03:44:54] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 007288: [03:44:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8844 (12.67 %) RDOC 007288: [03:44:54] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.111364 seconds RDOC 007288: [03:44:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007288: [03:44:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007288: [03:44:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007288: [03:44:54] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 007288: [03:44:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011548: [03:44:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573663 bytes) (time 1722912294) 5116 byte thumbnail RDOC 011548: [03:44:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011548: [03:44:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011548: [03:44:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011548: [03:44:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011548: [03:44:55] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011548: [03:44:55] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 011548: [03:44:55] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 011548: [03:44:55] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011548: [03:44:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011548: [03:44:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011548: [03:44:55] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011548: [03:44:55] d3d12_replay.cpp(4756) - Log - Created device. RDOC 011548: [03:44:55] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011548: [03:44:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011548: [03:44:55] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011548: [03:44:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 011548: [03:44:56] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011548: [03:44:56] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011548: [03:44:56] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011548: [03:44:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011548: [03:44:56] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 854.669 ms RDOC 011548: [03:44:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009240: [03:44:56] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009240: [03:44:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009240: [03:44:56] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009240: [03:44:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009240: [03:44:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7608 RDOC 007608: [03:44:56] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007608: [03:44:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007608: [03:44:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007608: [03:44:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007608: [03:44:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007608: [03:44:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007608: [03:44:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007608: [03:44:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007608: [03:44:56] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007608: [03:44:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007608: [03:44:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007608: [03:44:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007608: [03:44:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007608: [03:44:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009240: [03:44:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7608] RDOC 007608: [03:44:56] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007608: [03:44:56] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000023ABE5DFC68 RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007608: [03:44:56] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007608: [03:44:56] core.cpp(2160) - Log - Removing device frame capturer for 0x0000023ABE5DFC68 RDOC 007608: [03:44:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007608: [03:44:56] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007608: [03:44:56] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000023ABE5DFC68 RDOC 007608: [03:44:56] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009240: [03:44:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007608: [03:44:57] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007608: [03:44:57] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000023ABE5DFC68 / 0x00000000001C00E4 RDOC 007608: [03:44:57] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007608: [03:44:57] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 009240: [03:44:57] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007608: [03:44:57] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007608: [03:44:57] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007608: [03:44:57] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 007608: [03:44:57] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 007608: [03:44:57] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 007608: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100949 (40.61 %) RDOC 007608: [03:44:57] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.112996 seconds RDOC 007608: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007608: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007608: [03:44:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4846 bytes to 4846 (100.00 %) RDOC 007608: [03:44:57] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 007608: [03:44:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 009240: [03:44:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2666456 bytes) (time 1722912297) 5377 byte thumbnail RDOC 009240: [03:44:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 009240: [03:44:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009240: [03:44:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009240: [03:44:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009240: [03:44:58] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009240: [03:44:58] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009240: [03:44:58] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009240: [03:44:58] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009240: [03:44:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009240: [03:44:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009240: [03:44:58] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009240: [03:44:58] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009240: [03:44:58] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009240: [03:44:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009240: [03:44:58] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009240: [03:44:58] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 009240: [03:44:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009240: [03:44:59] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009240: [03:44:59] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009240: [03:44:59] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009240: [03:44:59] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009240: [03:44:59] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 937.138 ms RDOC 009240: [03:44:59] dxil_bytecode.cpp(2313) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009240: [03:44:59] dxil_bytecode.cpp(2313) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 009240: [03:44:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009164: [03:44:59] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009164: [03:44:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009164: [03:44:59] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009164: [03:44:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009164: [03:44:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11160 RDOC 011160: [03:44:59] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011160: [03:45:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011160: [03:45:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011160: [03:45:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011160: [03:45:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011160: [03:45:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011160: [03:45:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011160: [03:45:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011160: [03:45:00] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011160: [03:45:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011160: [03:45:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011160: [03:45:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011160: [03:45:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011160: [03:45:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009164: [03:45:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11160] RDOC 011160: [03:45:00] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011160: [03:45:00] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000172C4BDF088 RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011160: [03:45:00] core.cpp(2160) - Log - Removing device frame capturer for 0x00000172C4BDF088 RDOC 011160: [03:45:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011160: [03:45:00] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011160: [03:45:00] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000172C4BDF088 RDOC 011160: [03:45:00] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009164: [03:45:00] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011160: [03:45:00] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011160: [03:45:00] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x00000172C4BDF088 / 0x00000000001D00E4 RDOC 011160: [03:45:00] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011160: [03:45:00] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 009164: [03:45:00] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011160: [03:45:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011160: [03:45:00] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 011160: [03:45:00] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011160: [03:45:00] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 011160: [03:45:00] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 011160: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 41135 (0.84 %) RDOC 011160: [03:45:00] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.103317 seconds RDOC 011160: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011160: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011160: [03:45:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 011160: [03:45:00] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 011160: [03:45:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 009164: [03:45:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2602863 bytes) (time 1722912300) 2530 byte thumbnail RDOC 009164: [03:45:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 009164: [03:45:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009164: [03:45:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009164: [03:45:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009164: [03:45:01] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009164: [03:45:01] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009164: [03:45:01] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009164: [03:45:01] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009164: [03:45:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009164: [03:45:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009164: [03:45:01] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009164: [03:45:02] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009164: [03:45:02] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009164: [03:45:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009164: [03:45:02] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009164: [03:45:02] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009164: [03:45:02] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009164: [03:45:02] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009164: [03:45:02] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009164: [03:45:02] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009164: [03:45:02] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 887.451 ms RDOC 009164: [03:45:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011764: [03:45:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 011764: [03:45:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011764: [03:45:03] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011764: [03:45:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011764: [03:45:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2308 RDOC 002308: [03:45:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 002308: [03:45:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002308: [03:45:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002308: [03:45:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002308: [03:45:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002308: [03:45:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002308: [03:45:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002308: [03:45:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002308: [03:45:03] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002308: [03:45:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002308: [03:45:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002308: [03:45:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002308: [03:45:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002308: [03:45:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011764: [03:45:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2308] RDOC 002308: [03:45:03] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002308: [03:45:03] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002A8542CF098 RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002308: [03:45:03] core.cpp(2160) - Log - Removing device frame capturer for 0x000002A8542CF098 RDOC 002308: [03:45:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002308: [03:45:03] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002308: [03:45:03] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002A8542CF098 RDOC 002308: [03:45:03] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011764: [03:45:03] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002308: [03:45:03] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002308: [03:45:03] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002A8542CF098 / 0x00000000001E00E4 RDOC 002308: [03:45:03] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002308: [03:45:03] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 011764: [03:45:03] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002308: [03:45:03] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002308: [03:45:03] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 002308: [03:45:03] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 002308: [03:45:03] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 002308: [03:45:03] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 002308: [03:45:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26847 (2.69 %) RDOC 002308: [03:45:03] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.113882 seconds RDOC 002308: [03:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002308: [03:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002308: [03:45:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 002308: [03:45:04] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 002308: [03:45:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 011764: [03:45:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595045 bytes) (time 1722912304) 8201 byte thumbnail RDOC 011764: [03:45:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 011764: [03:45:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011764: [03:45:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011764: [03:45:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011764: [03:45:05] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011764: [03:45:05] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 011764: [03:45:05] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 011764: [03:45:05] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 011764: [03:45:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011764: [03:45:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011764: [03:45:05] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011764: [03:45:05] d3d12_replay.cpp(4756) - Log - Created device. RDOC 011764: [03:45:05] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011764: [03:45:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011764: [03:45:05] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 011764: [03:45:05] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 011764: [03:45:05] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011764: [03:45:05] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011764: [03:45:05] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011764: [03:45:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011764: [03:45:06] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 830.900 ms RDOC 011764: [03:45:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009492: [03:45:06] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009492: [03:45:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009492: [03:45:06] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009492: [03:45:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009492: [03:45:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2760 RDOC 002760: [03:45:06] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 002760: [03:45:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002760: [03:45:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002760: [03:45:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002760: [03:45:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002760: [03:45:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002760: [03:45:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002760: [03:45:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002760: [03:45:06] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002760: [03:45:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002760: [03:45:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002760: [03:45:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002760: [03:45:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002760: [03:45:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009492: [03:45:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2760] RDOC 002760: [03:45:06] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002760: [03:45:06] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000023CF428E128 RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 002760: [03:45:06] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002760: [03:45:06] core.cpp(2160) - Log - Removing device frame capturer for 0x0000023CF428E128 RDOC 002760: [03:45:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002760: [03:45:06] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002760: [03:45:06] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000023CF428E128 RDOC 002760: [03:45:06] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009492: [03:45:06] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002760: [03:45:06] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002760: [03:45:06] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000023CF428E128 / 0x00000000001F00E4 RDOC 009492: [03:45:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002760: [03:45:11] d3d12_device.cpp(2552) - Log - Starting capture RDOC 002760: [03:45:11] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 002760: [03:45:11] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002760: [03:45:11] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 002760: [03:45:11] d3d12_device.cpp(2690) - Log - Finished capture, Frame 200 RDOC 002760: [03:45:11] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 002760: [03:45:11] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 002760: [03:45:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46363 (0.79 %) RDOC 002760: [03:45:11] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.135256 seconds RDOC 002760: [03:45:11] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002760: [03:45:11] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002760: [03:45:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 002760: [03:45:11] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 002760: [03:45:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 009492: [03:45:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2614847 bytes) (time 1722912311) 7788 byte thumbnail RDOC 009492: [03:45:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 009492: [03:45:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009492: [03:45:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009492: [03:45:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009492: [03:45:12] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009492: [03:45:12] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009492: [03:45:12] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009492: [03:45:12] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009492: [03:45:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009492: [03:45:12] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009492: [03:45:12] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009492: [03:45:12] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009492: [03:45:12] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009492: [03:45:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009492: [03:45:12] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009492: [03:45:12] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009492: [03:45:13] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009492: [03:45:13] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009492: [03:45:13] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009492: [03:45:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::285 from upload to default for efficient replay RDOC 009492: [03:45:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009492: [03:45:13] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 867.642 ms RDOC 009492: [03:45:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006588: [03:45:13] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006588: [03:45:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006588: [03:45:13] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006588: [03:45:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006588: [03:45:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1692 RDOC 001692: [03:45:13] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001692: [03:45:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001692: [03:45:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001692: [03:45:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001692: [03:45:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001692: [03:45:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001692: [03:45:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001692: [03:45:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001692: [03:45:13] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001692: [03:45:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001692: [03:45:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001692: [03:45:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001692: [03:45:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001692: [03:45:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006588: [03:45:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1692] RDOC 001692: [03:45:13] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001692: [03:45:13] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002846CD8E4F8 RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 001692: [03:45:13] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001692: [03:45:13] core.cpp(2160) - Log - Removing device frame capturer for 0x000002846CD8E4F8 RDOC 001692: [03:45:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001692: [03:45:14] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001692: [03:45:14] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002846CD8E4F8 RDOC 001692: [03:45:14] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006588: [03:45:14] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001692: [03:45:14] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001692: [03:45:14] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002846CD8E4F8 / 0x00000000002000E4 RDOC 001692: [03:45:14] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001692: [03:45:14] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 006588: [03:45:14] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001692: [03:45:14] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001692: [03:45:14] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 001692: [03:45:14] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 001692: [03:45:14] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 001692: [03:45:14] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 001692: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 610437 (0.42 %) RDOC 001692: [03:45:14] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.127674 seconds RDOC 001692: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 001692: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 001692: [03:45:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001692: [03:45:14] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 001692: [03:45:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 006588: [03:45:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3172164 bytes) (time 1722912314) 2529 byte thumbnail RDOC 006588: [03:45:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 006588: [03:45:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006588: [03:45:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006588: [03:45:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006588: [03:45:15] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006588: [03:45:15] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 006588: [03:45:15] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 006588: [03:45:15] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006588: [03:45:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006588: [03:45:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006588: [03:45:15] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006588: [03:45:15] d3d12_replay.cpp(4756) - Log - Created device. RDOC 006588: [03:45:15] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006588: [03:45:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006588: [03:45:15] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006588: [03:45:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 006588: [03:45:16] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006588: [03:45:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006588: [03:45:16] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006588: [03:45:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::232 from upload to default for efficient replay RDOC 006588: [03:45:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 006588: [03:45:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::262 from upload to default for efficient replay RDOC 006588: [03:45:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::287 from upload to default for efficient replay RDOC 006588: [03:45:16] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006588: [03:45:16] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1024.364 ms RDOC 006588: [03:45:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002940: [03:45:17] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002940: [03:45:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002940: [03:45:17] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002940: [03:45:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002940: [03:45:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11096 RDOC 011096: [03:45:17] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011096: [03:45:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011096: [03:45:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011096: [03:45:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011096: [03:45:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011096: [03:45:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011096: [03:45:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011096: [03:45:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011096: [03:45:17] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011096: [03:45:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011096: [03:45:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011096: [03:45:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011096: [03:45:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011096: [03:45:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002940: [03:45:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11096] RDOC 011096: [03:45:18] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011096: [03:45:18] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000016EBA8BFDF8 RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011096: [03:45:18] core.cpp(2160) - Log - Removing device frame capturer for 0x0000016EBA8BFDF8 RDOC 011096: [03:45:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011096: [03:45:18] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011096: [03:45:18] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000016EBA8BFDF8 RDOC 011096: [03:45:18] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002940: [03:45:18] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011096: [03:45:18] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011096: [03:45:18] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000016EBA8BFDF8 / 0x00000000002100E4 RDOC 011096: [03:45:18] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011096: [03:45:18] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 002940: [03:45:18] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011096: [03:45:18] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 011096: [03:45:18] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 011096: [03:45:18] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011096: [03:45:18] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 011096: [03:45:18] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 011096: [03:45:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 711488 bytes to 145405 (20.44 %) RDOC 011096: [03:45:18] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.678528 MB capture section in 0.117358 seconds RDOC 011096: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011096: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011096: [03:45:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 011096: [03:45:19] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011096: [03:45:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002940: [03:45:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2709942 bytes) (time 1722912319) 4931 byte thumbnail RDOC 002940: [03:45:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 002940: [03:45:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002940: [03:45:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002940: [03:45:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002940: [03:45:20] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002940: [03:45:20] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002940: [03:45:20] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002940: [03:45:20] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002940: [03:45:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002940: [03:45:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002940: [03:45:20] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002940: [03:45:20] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002940: [03:45:20] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002940: [03:45:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002940: [03:45:20] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002940: [03:45:20] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002940: [03:45:20] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002940: [03:45:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002940: [03:45:20] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002940: [03:45:21] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002940: [03:45:21] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 984.457 ms RDOC 002940: [03:45:24] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002940: [03:45:24] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002940: [03:45:24] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002940: [03:45:24] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002940: [03:45:24] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002940: [03:45:24] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002940: [03:45:24] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002940: [03:45:24] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:24] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:28] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002940: [03:45:28] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002940: [03:45:28] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002940: [03:45:28] dxbcdxil_debug.cpp( 111) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 002940: [03:45:28] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002940: [03:45:28] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002940: [03:45:28] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002940: [03:45:28] dxbc_debug.cpp(3524) - Warning - Non-multisampled texture being passed to sample_pos RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] dxbc_debug.cpp(3319) - Error - Assertion failed: 'data' RDOC 002940: [03:45:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006612: [03:45:29] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006612: [03:45:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006612: [03:45:29] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006612: [03:45:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006612: [03:45:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8324 RDOC 008324: [03:45:30] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008324: [03:45:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008324: [03:45:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008324: [03:45:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008324: [03:45:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008324: [03:45:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008324: [03:45:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008324: [03:45:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008324: [03:45:30] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008324: [03:45:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008324: [03:45:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008324: [03:45:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008324: [03:45:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008324: [03:45:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006612: [03:45:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8324] RDOC 008324: [03:45:30] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008324: [03:45:30] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001F378AC0F88 RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008324: [03:45:30] core.cpp(2160) - Log - Removing device frame capturer for 0x000001F378AC0F88 RDOC 008324: [03:45:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008324: [03:45:30] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008324: [03:45:30] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001F378AC0F88 RDOC 008324: [03:45:30] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006612: [03:45:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008324: [03:45:30] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008324: [03:45:30] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000001F378AC0F88 / 0x00000000002200E4 RDOC 008324: [03:45:30] d3d12_device.cpp(2552) - Log - Starting capture RDOC 008324: [03:45:30] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 006612: [03:45:30] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008324: [03:45:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008324: [03:45:30] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008324: [03:45:30] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 008324: [03:45:30] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 008324: [03:45:30] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 008324: [03:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17712 (0.89 %) RDOC 008324: [03:45:30] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.120595 seconds RDOC 008324: [03:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 008324: [03:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 008324: [03:45:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 008324: [03:45:30] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 008324: [03:45:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 006612: [03:45:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595989 bytes) (time 1722912330) 9073 byte thumbnail RDOC 006612: [03:45:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 006612: [03:45:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006612: [03:45:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006612: [03:45:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006612: [03:45:31] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006612: [03:45:31] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 006612: [03:45:32] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 006612: [03:45:32] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006612: [03:45:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006612: [03:45:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006612: [03:45:32] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006612: [03:45:32] d3d12_replay.cpp(4756) - Log - Created device. RDOC 006612: [03:45:32] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006612: [03:45:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006612: [03:45:32] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006612: [03:45:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 006612: [03:45:32] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006612: [03:45:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006612: [03:45:32] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006612: [03:45:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006612: [03:45:32] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 849.227 ms RDOC 006612: [03:45:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002668: [03:45:33] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002668: [03:45:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002668: [03:45:33] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002668: [03:45:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002668: [03:45:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10668 RDOC 010668: [03:45:33] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010668: [03:45:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010668: [03:45:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010668: [03:45:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010668: [03:45:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010668: [03:45:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010668: [03:45:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010668: [03:45:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010668: [03:45:33] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010668: [03:45:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010668: [03:45:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010668: [03:45:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010668: [03:45:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010668: [03:45:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002668: [03:45:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10668] RDOC 010668: [03:45:33] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010668: [03:45:33] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001EB8ED5FED8 RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010668: [03:45:33] core.cpp(2160) - Log - Removing device frame capturer for 0x000001EB8ED5FED8 RDOC 010668: [03:45:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010668: [03:45:33] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010668: [03:45:33] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001EB8ED5FED8 RDOC 010668: [03:45:33] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002668: [03:45:33] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010668: [03:45:33] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010668: [03:45:33] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000001EB8ED5FED8 / 0x00000000002300E4 RDOC 010668: [03:45:33] d3d12_device.cpp(2552) - Log - Starting capture RDOC 010668: [03:45:33] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 002668: [03:45:33] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010668: [03:45:33] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 010668: [03:45:33] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010668: [03:45:33] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 010668: [03:45:33] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 010668: [03:45:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 010668: [03:45:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8150 (17.69 %) RDOC 010668: [03:45:33] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.113002 seconds RDOC 010668: [03:45:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 010668: [03:45:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 010668: [03:45:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010668: [03:45:34] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 010668: [03:45:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 002668: [03:45:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2572969 bytes) (time 1722912334) 5116 byte thumbnail RDOC 002668: [03:45:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 002668: [03:45:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002668: [03:45:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002668: [03:45:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002668: [03:45:35] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002668: [03:45:35] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002668: [03:45:35] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002668: [03:45:35] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002668: [03:45:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002668: [03:45:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002668: [03:45:35] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002668: [03:45:35] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002668: [03:45:35] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002668: [03:45:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002668: [03:45:35] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002668: [03:45:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002668: [03:45:36] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002668: [03:45:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002668: [03:45:36] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002668: [03:45:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002668: [03:45:36] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 865.965 ms RDOC 002668: [03:45:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009664: [03:45:36] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009664: [03:45:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009664: [03:45:36] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009664: [03:45:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009664: [03:45:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4620 RDOC 004620: [03:45:36] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 004620: [03:45:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004620: [03:45:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004620: [03:45:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004620: [03:45:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004620: [03:45:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004620: [03:45:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004620: [03:45:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004620: [03:45:36] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004620: [03:45:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004620: [03:45:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004620: [03:45:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004620: [03:45:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004620: [03:45:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009664: [03:45:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4620] RDOC 004620: [03:45:36] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004620: [03:45:36] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002389C310D58 RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 004620: [03:45:36] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004620: [03:45:36] core.cpp(2160) - Log - Removing device frame capturer for 0x000002389C310D58 RDOC 004620: [03:45:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004620: [03:45:36] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 004620: [03:45:36] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002389C310D58 RDOC 004620: [03:45:36] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009664: [03:45:36] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004620: [03:45:37] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004620: [03:45:37] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002389C310D58 / 0x00000000002400E4 RDOC 004620: [03:45:37] d3d12_device.cpp(2552) - Log - Starting capture RDOC 004620: [03:45:37] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009664: [03:45:37] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004620: [03:45:37] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 004620: [03:45:37] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 004620: [03:45:37] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 004620: [03:45:37] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 56 referenced resources RDOC 004620: [03:45:37] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 004620: [03:45:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3379264 bytes to 127047 (3.76 %) RDOC 004620: [03:45:37] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 3.222717 MB capture section in 0.104519 seconds RDOC 004620: [03:45:37] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 004620: [03:45:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 004620: [03:45:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004620: [03:45:37] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 004620: [03:45:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009664: [03:45:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2688774 bytes) (time 1722912337) 2529 byte thumbnail RDOC 009664: [03:45:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 009664: [03:45:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009664: [03:45:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009664: [03:45:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009664: [03:45:38] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009664: [03:45:38] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 009664: [03:45:38] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 009664: [03:45:38] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 009664: [03:45:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009664: [03:45:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009664: [03:45:38] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009664: [03:45:38] d3d12_replay.cpp(4756) - Log - Created device. RDOC 009664: [03:45:38] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009664: [03:45:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009664: [03:45:39] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 009664: [03:45:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 009664: [03:45:39] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009664: [03:45:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009664: [03:45:39] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009664: [03:45:39] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 009664: [03:45:39] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1009.450 ms RDOC 009664: [03:45:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001148: [03:45:41] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 001148: [03:45:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001148: [03:45:41] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001148: [03:45:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001148: [03:45:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6008 RDOC 006008: [03:45:41] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006008: [03:45:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006008: [03:45:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006008: [03:45:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006008: [03:45:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006008: [03:45:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006008: [03:45:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006008: [03:45:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006008: [03:45:41] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006008: [03:45:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006008: [03:45:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006008: [03:45:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006008: [03:45:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006008: [03:45:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001148: [03:45:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6008] RDOC 006008: [03:45:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006008: [03:45:41] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002D20DEDB268 RDOC 006008: [03:45:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006008: [03:45:41] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006008: [03:45:41] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002D20DEEE068 RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 006008: [03:45:41] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006008: [03:45:41] core.cpp(2160) - Log - Removing device frame capturer for 0x000002D20DEEE068 RDOC 006008: [03:45:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006008: [03:45:41] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006008: [03:45:41] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002D20DEEE068 RDOC 006008: [03:45:41] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001148: [03:45:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006008: [03:45:41] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006008: [03:45:41] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002D20DEEE068 / 0x00000000002500E4 RDOC 006008: [03:45:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006008: [03:45:41] core.cpp(2160) - Log - Removing device frame capturer for 0x000002D20DEDB268 RDOC 006008: [03:45:41] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002D20DEDB268 RDOC 006008: [03:45:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006008: [03:45:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006008: [03:45:41] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006008: [03:45:42] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006008: [03:45:42] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 001148: [03:45:42] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006008: [03:45:42] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006008: [03:45:42] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006008: [03:45:42] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006008: [03:45:42] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 006008: [03:45:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 006008: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11193 (5.61 %) RDOC 006008: [03:45:42] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.115872 seconds RDOC 006008: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 006008: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 006008: [03:45:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 006008: [03:45:42] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 006008: [03:45:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 001148: [03:45:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575039 bytes) (time 1722912342) 4639 byte thumbnail RDOC 001148: [03:45:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 001148: [03:45:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001148: [03:45:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001148: [03:45:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001148: [03:45:43] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001148: [03:45:43] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 001148: [03:45:43] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 001148: [03:45:43] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001148: [03:45:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001148: [03:45:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001148: [03:45:43] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001148: [03:45:43] d3d12_replay.cpp(4756) - Log - Created device. RDOC 001148: [03:45:43] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001148: [03:45:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001148: [03:45:43] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 001148: [03:45:43] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 001148: [03:45:44] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001148: [03:45:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001148: [03:45:44] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001148: [03:45:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001148: [03:45:44] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 851.075 ms RDOC 001148: [03:45:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002620: [03:45:44] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002620: [03:45:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002620: [03:45:44] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002620: [03:45:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002620: [03:45:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5256 RDOC 005256: [03:45:44] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 005256: [03:45:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005256: [03:45:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005256: [03:45:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005256: [03:45:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005256: [03:45:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005256: [03:45:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005256: [03:45:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005256: [03:45:44] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005256: [03:45:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005256: [03:45:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005256: [03:45:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005256: [03:45:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005256: [03:45:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002620: [03:45:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5256] RDOC 005256: [03:45:44] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005256: [03:45:44] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000277E6C1EE38 RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 005256: [03:45:44] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005256: [03:45:44] core.cpp(2160) - Log - Removing device frame capturer for 0x00000277E6C1EE38 RDOC 005256: [03:45:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005256: [03:45:44] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005256: [03:45:44] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000277E6C1EE38 RDOC 005256: [03:45:44] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002620: [03:45:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005256: [03:45:45] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005256: [03:45:45] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x00000277E6C1EE38 / 0x00000000002600E4 RDOC 005256: [03:45:45] d3d12_device.cpp(2552) - Log - Starting capture RDOC 005256: [03:45:45] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 002620: [03:45:45] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005256: [03:45:45] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005256: [03:45:45] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 005256: [03:45:45] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 005256: [03:45:45] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 005256: [03:45:45] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 005256: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 9034 (12.94 %) RDOC 005256: [03:45:45] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.119238 seconds RDOC 005256: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 005256: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 005256: [03:45:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005256: [03:45:45] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 005256: [03:45:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002620: [03:45:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573853 bytes) (time 1722912345) 5116 byte thumbnail RDOC 002620: [03:45:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002620: [03:45:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002620: [03:45:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002620: [03:45:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002620: [03:45:46] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002620: [03:45:46] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002620: [03:45:46] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002620: [03:45:46] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002620: [03:45:46] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002620: [03:45:46] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002620: [03:45:46] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002620: [03:45:46] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002620: [03:45:46] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002620: [03:45:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002620: [03:45:46] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002620: [03:45:46] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002620: [03:45:47] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002620: [03:45:47] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002620: [03:45:47] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002620: [03:45:47] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002620: [03:45:47] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 869.098 ms RDOC 002620: [03:45:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002620: [03:45:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3906 (5.59 %) RDOC 002620: [03:45:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002620: [03:45:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002620: [03:45:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002620: [03:45:47] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1.103 ms RDOC 002620: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3906 (5.59 %) RDOC 002620: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 002620: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 002620: [03:45:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002620: [03:45:48] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000278) RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000279) RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000280) RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 002620: [03:45:48] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 002620: [03:45:48] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 002620: [03:45:48] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 002620: [03:45:48] d3d12_replay.cpp(3732) - Error - Getting texture data for buffer ResourceId::0! RDOC 002620: [03:45:48] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000286! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000286! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000287! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000287! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 002620: [03:45:48] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 002620: [03:45:48] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 002620: [03:45:48] d3d12_replay.cpp(3378) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000316! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000316! RDOC 002620: [03:45:48] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::308) RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000300! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000300! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000305! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000305! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000312! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000312! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000316) RDOC 002620: [03:45:48] d3d12_replay.cpp(3369) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002620: [03:45:48] d3d12_replay.cpp(3725) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002620: [03:45:48] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002620: [03:45:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005952: [03:45:48] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 005952: [03:45:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005952: [03:45:48] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005952: [03:45:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005952: [03:45:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7280 RDOC 007280: [03:45:48] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007280: [03:45:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007280: [03:45:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007280: [03:45:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007280: [03:45:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007280: [03:45:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007280: [03:45:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007280: [03:45:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007280: [03:45:48] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007280: [03:45:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007280: [03:45:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007280: [03:45:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007280: [03:45:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007280: [03:45:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005952: [03:45:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7280] RDOC 007280: [03:45:48] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007280: [03:45:48] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000232ECCFF6B8 RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007280: [03:45:48] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007280: [03:45:48] core.cpp(2160) - Log - Removing device frame capturer for 0x00000232ECCFF6B8 RDOC 007280: [03:45:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007280: [03:45:48] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007280: [03:45:48] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x00000232ECCFF6B8 RDOC 007280: [03:45:48] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005952: [03:45:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007280: [03:45:49] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007280: [03:45:49] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x00000232ECCFF6B8 / 0x00000000002700E4 RDOC 007280: [03:45:49] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x00000232ECCFF6B8 / 0x00000000000B0256 RDOC 007280: [03:45:49] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007280: [03:45:49] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 005952: [03:45:49] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007280: [03:45:49] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007280: [03:45:49] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007280: [03:45:49] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 007280: [03:45:49] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007280: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8259 (18.20 %) RDOC 007280: [03:45:49] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.072395 seconds RDOC 007280: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007280: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007280: [03:45:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 007280: [03:45:49] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 007280: [03:45:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 005952: [03:45:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574343 bytes) (time 1722912349) 6530 byte thumbnail RDOC 005952: [03:45:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 005952: [03:45:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005952: [03:45:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005952: [03:45:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005952: [03:45:50] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005952: [03:45:50] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005952: [03:45:50] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005952: [03:45:50] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005952: [03:45:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005952: [03:45:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005952: [03:45:50] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005952: [03:45:50] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005952: [03:45:50] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005952: [03:45:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005952: [03:45:50] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005952: [03:45:50] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005952: [03:45:51] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005952: [03:45:51] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005952: [03:45:51] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005952: [03:45:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005952: [03:45:51] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 849.595 ms RDOC 005952: [03:45:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002148: [03:45:51] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002148: [03:45:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002148: [03:45:51] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002148: [03:45:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002148: [03:45:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6496 RDOC 006496: [03:45:51] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006496: [03:45:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006496: [03:45:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006496: [03:45:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006496: [03:45:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006496: [03:45:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006496: [03:45:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006496: [03:45:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006496: [03:45:51] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006496: [03:45:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006496: [03:45:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006496: [03:45:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006496: [03:45:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006496: [03:45:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002148: [03:45:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6496] RDOC 006496: [03:45:51] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006496: [03:45:51] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002044769E608 RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 006496: [03:45:51] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006496: [03:45:51] core.cpp(2160) - Log - Removing device frame capturer for 0x000002044769E608 RDOC 006496: [03:45:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006496: [03:45:52] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006496: [03:45:52] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002044769E608 RDOC 006496: [03:45:52] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002148: [03:45:52] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006496: [03:45:52] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006496: [03:45:52] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002044769E608 / 0x00000000002800E4 RDOC 006496: [03:45:52] d3d12_device.cpp(2552) - Log - Starting capture RDOC 006496: [03:45:52] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002148: [03:45:52] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006496: [03:45:52] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006496: [03:45:52] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 006496: [03:45:52] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 006496: [03:45:52] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 006496: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7784 (17.42 %) RDOC 006496: [03:45:52] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.102700 seconds RDOC 006496: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 006496: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 006496: [03:45:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 006496: [03:45:52] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 006496: [03:45:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002148: [03:45:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573740 bytes) (time 1722912352) 6419 byte thumbnail RDOC 002148: [03:45:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002148: [03:45:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002148: [03:45:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002148: [03:45:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002148: [03:45:53] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002148: [03:45:53] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 002148: [03:45:53] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 002148: [03:45:53] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 002148: [03:45:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002148: [03:45:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002148: [03:45:53] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002148: [03:45:53] d3d12_replay.cpp(4756) - Log - Created device. RDOC 002148: [03:45:53] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002148: [03:45:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002148: [03:45:53] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 002148: [03:45:53] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 002148: [03:45:54] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002148: [03:45:54] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002148: [03:45:54] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002148: [03:45:54] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 002148: [03:45:54] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 838.289 ms RDOC 002148: [03:45:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006108: [03:45:54] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006108: [03:45:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006108: [03:45:54] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006108: [03:45:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006108: [03:45:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7052 RDOC 007052: [03:45:54] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007052: [03:45:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007052: [03:45:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007052: [03:45:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007052: [03:45:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007052: [03:45:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007052: [03:45:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007052: [03:45:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007052: [03:45:54] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007052: [03:45:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007052: [03:45:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007052: [03:45:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007052: [03:45:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007052: [03:45:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006108: [03:45:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7052] RDOC 007052: [03:45:55] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007052: [03:45:55] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000020116DA1028 RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 007052: [03:45:55] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007052: [03:45:55] core.cpp(2160) - Log - Removing device frame capturer for 0x0000020116DA1028 RDOC 007052: [03:45:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007052: [03:45:55] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007052: [03:45:55] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x0000020116DA1028 RDOC 007052: [03:45:55] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006108: [03:45:55] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007052: [03:45:55] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007052: [03:45:55] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x0000020116DA1028 / 0x00000000002900E4 RDOC 007052: [03:45:55] d3d12_device.cpp(2552) - Log - Starting capture RDOC 007052: [03:45:55] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006108: [03:45:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007052: [03:45:55] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007052: [03:45:55] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 007052: [03:45:55] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 007052: [03:45:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007052: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16153 (23.68 %) RDOC 007052: [03:45:55] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.116445 seconds RDOC 007052: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 007052: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 007052: [03:45:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007052: [03:45:55] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007052: [03:45:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006108: [03:45:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2580433 bytes) (time 1722912355) 4687 byte thumbnail RDOC 006108: [03:45:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006108: [03:45:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006108: [03:45:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006108: [03:45:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006108: [03:45:56] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006108: [03:45:56] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 006108: [03:45:56] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 006108: [03:45:56] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 006108: [03:45:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006108: [03:45:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006108: [03:45:56] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006108: [03:45:57] d3d12_replay.cpp(4756) - Log - Created device. RDOC 006108: [03:45:57] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 006108: [03:45:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006108: [03:45:57] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 006108: [03:45:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 006108: [03:45:57] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006108: [03:45:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006108: [03:45:57] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006108: [03:45:57] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 006108: [03:45:57] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 844.584 ms RDOC 006108: [03:45:57] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 006108: [03:45:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008540: [03:45:58] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008540: [03:45:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008540: [03:45:58] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008540: [03:45:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008540: [03:45:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11632 RDOC 011632: [03:45:58] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011632: [03:45:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011632: [03:45:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011632: [03:45:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011632: [03:45:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011632: [03:45:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011632: [03:45:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011632: [03:45:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011632: [03:45:58] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011632: [03:45:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011632: [03:45:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011632: [03:45:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011632: [03:45:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011632: [03:45:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008540: [03:45:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11632] RDOC 011632: [03:45:58] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011632: [03:45:58] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002ACA64114A8 RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 011632: [03:45:58] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011632: [03:45:58] core.cpp(2160) - Log - Removing device frame capturer for 0x000002ACA64114A8 RDOC 011632: [03:45:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011632: [03:45:58] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011632: [03:45:58] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002ACA64114A8 RDOC 011632: [03:45:58] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008540: [03:45:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011632: [03:45:58] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011632: [03:45:58] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002ACA64114A8 / 0x000000000041008A RDOC 011632: [03:45:58] d3d12_device.cpp(2552) - Log - Starting capture RDOC 011632: [03:45:58] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008540: [03:45:58] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011632: [03:45:58] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011632: [03:45:58] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 011632: [03:45:58] d3d12_device.cpp(2899) - Log - Capture used DXIL RDOC 011632: [03:45:58] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 011632: [03:45:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 011632: [03:45:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 31461 (23.09 %) RDOC 011632: [03:45:58] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.104917 seconds RDOC 011632: [03:45:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 011632: [03:45:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 011632: [03:45:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 011632: [03:45:59] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 011632: [03:45:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 008540: [03:45:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2598155 bytes) (time 1722912359) 6469 byte thumbnail RDOC 008540: [03:46:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 008540: [03:46:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008540: [03:46:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008540: [03:46:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008540: [03:46:00] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008540: [03:46:00] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 008540: [03:46:00] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 008540: [03:46:00] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 008540: [03:46:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008540: [03:46:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008540: [03:46:00] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008540: [03:46:00] d3d12_replay.cpp(4756) - Log - Created device. RDOC 008540: [03:46:00] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 008540: [03:46:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008540: [03:46:00] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 008540: [03:46:00] d3d12_replay.cpp( 176) - Log - Replaying with DXIL enabled RDOC 008540: [03:46:00] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 008540: [03:46:01] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008540: [03:46:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008540: [03:46:01] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008540: [03:46:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 008540: [03:46:01] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 931.227 ms RDOC 008540: [03:46:01] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 14.280 ms RDOC 008540: [03:46:01] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 3.782 ms RDOC 008540: [03:46:01] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 6.388 ms RDOC 008540: [03:46:01] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 3.239 ms RDOC 008540: [03:46:01] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 008540: [03:46:01] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 17.378 ms RDOC 008540: [03:46:01] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 008540: [03:46:01] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.756 ms RDOC 008540: [03:46:01] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 008540: [03:46:01] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 7.591 ms RDOC 008540: [03:46:01] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 008540: [03:46:01] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 008540: [03:46:01] d3d12_overlay.cpp(1943) - Log - Timer Quad Overdraw - 21.472 ms RDOC 008540: [03:46:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007088: [03:46:01] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007088: [03:46:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007088: [03:46:01] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007088: [03:46:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007088: [03:46:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1360 RDOC 001360: [03:46:01] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001360: [03:46:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001360: [03:46:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001360: [03:46:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001360: [03:46:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001360: [03:46:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001360: [03:46:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001360: [03:46:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001360: [03:46:01] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001360: [03:46:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001360: [03:46:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001360: [03:46:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001360: [03:46:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001360: [03:46:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007088: [03:46:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1360] RDOC 001360: [03:46:01] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001360: [03:46:01] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002083A81EBD8 RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 001360: [03:46:01] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001360: [03:46:01] core.cpp(2160) - Log - Removing device frame capturer for 0x000002083A81EBD8 RDOC 001360: [03:46:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001360: [03:46:02] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001360: [03:46:02] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000002083A81EBD8 RDOC 001360: [03:46:02] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007088: [03:46:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001360: [03:46:02] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001360: [03:46:02] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000002083A81EBD8 / 0x000000000042008A RDOC 007088: [03:46:02] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001360: [03:46:02] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001360: [03:46:02] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 001360: [03:46:02] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001360: [03:46:02] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 001360: [03:46:02] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 001360: [03:46:02] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 001360: [03:46:02] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 001360: [03:46:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132351 (0.44 %) RDOC 001360: [03:46:02] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.132567 seconds RDOC 001360: [03:46:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 001360: [03:46:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 001360: [03:46:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 001360: [03:46:02] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 001360: [03:46:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 007088: [03:46:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2696036 bytes) (time 1722912362) 4618 byte thumbnail RDOC 007088: [03:46:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 007088: [03:46:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007088: [03:46:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007088: [03:46:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007088: [03:46:03] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007088: [03:46:03] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 007088: [03:46:03] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 007088: [03:46:03] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007088: [03:46:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007088: [03:46:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007088: [03:46:03] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007088: [03:46:03] d3d12_replay.cpp(4756) - Log - Created device. RDOC 007088: [03:46:03] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007088: [03:46:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007088: [03:46:03] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007088: [03:46:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 007088: [03:46:04] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007088: [03:46:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007088: [03:46:04] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007088: [03:46:04] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007088: [03:46:04] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 007088: [03:46:04] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 007088: [03:46:04] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 007088: [03:46:04] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 007088: [03:46:04] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 868.939 ms RDOC 007088: [03:46:04] d3d12_device.cpp(3545) - Log - Ignoring return code E_INVALIDARG RDOC 007088: [03:46:04] d3d12_initstate.cpp(1479) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 007088: [03:46:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 012136: [03:46:04] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 012136: [03:46:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012136: [03:46:04] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012136: [03:46:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012136: [03:46:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8276 RDOC 008276: [03:46:05] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008276: [03:46:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008276: [03:46:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008276: [03:46:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008276: [03:46:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008276: [03:46:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008276: [03:46:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008276: [03:46:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008276: [03:46:05] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008276: [03:46:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008276: [03:46:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008276: [03:46:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008276: [03:46:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008276: [03:46:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008276: [03:46:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012136: [03:46:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8276] RDOC 008276: [03:46:05] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008276: [03:46:05] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C7F1207F80 RDOC 008276: [03:46:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008276: [03:46:05] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008276: [03:46:05] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008276: [03:46:05] gl_driver.cpp(1126) - Log - Deleting shader group 000001C7F1207F80 RDOC 008276: [03:46:05] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008276: [03:46:05] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C7F12087C0 RDOC 008276: [03:46:05] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008276: [03:46:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008276: [03:46:05] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008276: [03:46:05] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 008276: [03:46:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008276: [03:46:05] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000043008A RDOC 012136: [03:46:05] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008276: [03:46:05] gl_driver.cpp(2231) - Log - Starting capture RDOC 008276: [03:46:05] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008276: [03:46:05] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 012136: [03:46:05] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008276: [03:46:05] gl_driver.cpp(2302) - Log - Finished capture, Frame 10 RDOC 008276: [03:46:05] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 008276: [03:46:05] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 008276: [03:46:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5484 (9.80 %) RDOC 008276: [03:46:05] gl_driver.cpp(2451) - Log - Captured GL frame with 0.053345 MB capture section in 0.067129 seconds RDOC 008276: [03:46:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008276: [03:46:05] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 008276: [03:46:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 012136: [03:46:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (15234 bytes) (time 1722912365) 5116 byte thumbnail RDOC 012136: [03:46:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 012136: [03:46:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012136: [03:46:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012136: [03:46:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012136: [03:46:06] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012136: [03:46:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012136: [03:46:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012136: [03:46:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 012136: [03:46:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 012136: [03:46:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 012136: [03:46:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012136: [03:46:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012136: [03:46:06] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 012136: [03:46:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 012136: [03:46:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012136: [03:46:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012136: [03:46:08] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012136: [03:46:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012136: [03:46:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012136: [03:46:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012136: [03:46:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012136: [03:46:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012136: [03:46:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012136: [03:46:08] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 54.203 ms RDOC 012136: [03:46:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 008556: [03:46:08] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008556: [03:46:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008556: [03:46:08] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008556: [03:46:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008556: [03:46:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6316 RDOC 006316: [03:46:08] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006316: [03:46:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006316: [03:46:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006316: [03:46:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006316: [03:46:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006316: [03:46:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006316: [03:46:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006316: [03:46:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006316: [03:46:08] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006316: [03:46:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006316: [03:46:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006316: [03:46:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006316: [03:46:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006316: [03:46:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006316: [03:46:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008556: [03:46:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6316] RDOC 006316: [03:46:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006316: [03:46:09] gl_driver.cpp(1227) - Log - Created new sharegroup 0000022B046A7EC0 RDOC 006316: [03:46:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006316: [03:46:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006316: [03:46:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006316: [03:46:09] gl_driver.cpp(1126) - Log - Deleting shader group 0000022B046A7EC0 RDOC 006316: [03:46:09] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006316: [03:46:09] gl_driver.cpp(1227) - Log - Created new sharegroup 0000022B046A7DC0 RDOC 006316: [03:46:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006316: [03:46:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006316: [03:46:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006316: [03:46:09] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 006316: [03:46:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008556: [03:46:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006316: [03:46:11] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000028019A RDOC 008556: [03:46:11] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006316: [03:46:11] gl_driver.cpp(2231) - Log - Starting capture RDOC 006316: [03:46:11] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006316: [03:46:11] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006316: [03:46:11] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006316: [03:46:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 006316: [03:46:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006316: [03:46:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10618425 (21.09 %) RDOC 006316: [03:46:11] gl_driver.cpp(2451) - Log - Captured GL frame with 48.026306 MB capture section in 0.496266 seconds RDOC 006316: [03:46:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006316: [03:46:11] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006316: [03:46:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008556: [03:46:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10628175 bytes) (time 1722912371) 5116 byte thumbnail RDOC 008556: [03:46:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008556: [03:46:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008556: [03:46:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008556: [03:46:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008556: [03:46:12] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008556: [03:46:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008556: [03:46:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008556: [03:46:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 008556: [03:46:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 008556: [03:46:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 008556: [03:46:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008556: [03:46:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008556: [03:46:13] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008556: [03:46:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 008556: [03:46:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008556: [03:46:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008556: [03:46:13] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008556: [03:46:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008556: [03:46:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008556: [03:46:16] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008556: [03:46:16] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008556: [03:46:17] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008556: [03:46:17] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008556: [03:46:17] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 4124.675 ms RDOC 008556: [03:46:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 008556: [03:46:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3131947 (6.22 %) RDOC 008556: [03:46:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008556: [03:46:18] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 427.729 ms RDOC 008556: [03:46:22] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 008556: [03:46:22] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 008556: [03:46:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3131947 (6.22 %) RDOC 008556: [03:46:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008556: [03:46:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 002496: [03:46:23] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002496: [03:46:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002496: [03:46:23] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002496: [03:46:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002496: [03:46:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 144 RDOC 000144: [03:46:24] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 000144: [03:46:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000144: [03:46:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000144: [03:46:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000144: [03:46:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000144: [03:46:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000144: [03:46:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000144: [03:46:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000144: [03:46:24] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000144: [03:46:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000144: [03:46:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000144: [03:46:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000144: [03:46:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000144: [03:46:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000144: [03:46:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002496: [03:46:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [144] RDOC 000144: [03:46:24] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000144: [03:46:24] gl_driver.cpp(1227) - Log - Created new sharegroup 0000027DAD4A5FC0 RDOC 000144: [03:46:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000144: [03:46:24] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 000144: [03:46:24] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 000144: [03:46:24] gl_driver.cpp(1126) - Log - Deleting shader group 0000027DAD4A5FC0 RDOC 000144: [03:46:24] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000144: [03:46:24] gl_driver.cpp(1227) - Log - Created new sharegroup 0000027DAD4A6B00 RDOC 000144: [03:46:24] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000144: [03:46:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000144: [03:46:24] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 000144: [03:46:24] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 000144: [03:46:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002496: [03:46:24] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000144: [03:46:24] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D0268 RDOC 000144: [03:46:24] gl_driver.cpp(2231) - Log - Starting capture RDOC 000144: [03:46:24] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 000144: [03:46:24] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002496: [03:46:24] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000144: [03:46:24] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 000144: [03:46:24] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 000144: [03:46:24] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 000144: [03:46:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17715 (0.91 %) RDOC 000144: [03:46:24] gl_driver.cpp(2451) - Log - Captured GL frame with 1.861023 MB capture section in 0.051824 seconds RDOC 000144: [03:46:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 000144: [03:46:24] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 000144: [03:46:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002496: [03:46:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27695 bytes) (time 1722912384) 5476 byte thumbnail RDOC 002496: [03:46:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 002496: [03:46:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002496: [03:46:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002496: [03:46:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002496: [03:46:25] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002496: [03:46:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002496: [03:46:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002496: [03:46:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002496: [03:46:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002496: [03:46:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002496: [03:46:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002496: [03:46:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002496: [03:46:25] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002496: [03:46:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002496: [03:46:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002496: [03:46:25] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002496: [03:46:25] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002496: [03:46:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002496: [03:46:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002496: [03:46:25] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 131.216 ms RDOC 002496: [03:46:25] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002496: [03:46:25] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 002496: [03:46:25] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002496: [03:46:25] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 002496: [03:46:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 010024: [03:46:26] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010024: [03:46:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010024: [03:46:26] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010024: [03:46:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010024: [03:46:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10128 RDOC 010128: [03:46:26] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010128: [03:46:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010128: [03:46:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010128: [03:46:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010128: [03:46:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010128: [03:46:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010128: [03:46:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010128: [03:46:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010128: [03:46:26] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010128: [03:46:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010128: [03:46:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010128: [03:46:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010128: [03:46:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010128: [03:46:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010128: [03:46:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010024: [03:46:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10128] RDOC 010128: [03:46:26] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010128: [03:46:26] gl_driver.cpp(1227) - Log - Created new sharegroup 000002A4168F9140 RDOC 010128: [03:46:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010128: [03:46:26] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010128: [03:46:26] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010128: [03:46:26] gl_driver.cpp(1126) - Log - Deleting shader group 000002A4168F9140 RDOC 010128: [03:46:26] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010128: [03:46:26] gl_driver.cpp(1227) - Log - Created new sharegroup 000002A4168F9000 RDOC 010128: [03:46:26] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010128: [03:46:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010128: [03:46:26] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010128: [03:46:26] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 010128: [03:46:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010024: [03:46:26] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010128: [03:46:26] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002D019A RDOC 010128: [03:46:26] gl_driver.cpp(2231) - Log - Starting capture RDOC 010128: [03:46:26] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 010128: [03:46:26] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 010128: [03:46:26] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 010128: [03:46:26] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 010128: [03:46:26] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 010128: [03:46:26] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 010024: [03:46:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010128: [03:46:26] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 010128: [03:46:26] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 010128: [03:46:26] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010128: [03:46:26] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 010128: [03:46:26] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 010128: [03:46:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69952 bytes to 10386 (14.85 %) RDOC 010128: [03:46:26] gl_driver.cpp(2451) - Log - Captured GL frame with 0.066711 MB capture section in 0.087281 seconds RDOC 010128: [03:46:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 010128: [03:46:26] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 010128: [03:46:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 010024: [03:46:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27282 bytes) (time 1722912386) 12678 byte thumbnail RDOC 010024: [03:46:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 010024: [03:46:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010024: [03:46:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010024: [03:46:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010024: [03:46:27] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010024: [03:46:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010024: [03:46:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010024: [03:46:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 010024: [03:46:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 010024: [03:46:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 010024: [03:46:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010024: [03:46:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010024: [03:46:27] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 010024: [03:46:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 010024: [03:46:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010024: [03:46:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010024: [03:46:27] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010024: [03:46:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010024: [03:46:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010024: [03:46:28] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 108.718 ms RDOC 010024: [03:46:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 010024: [03:46:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 003340: [03:46:28] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 003340: [03:46:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003340: [03:46:28] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003340: [03:46:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003340: [03:46:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7268 RDOC 007268: [03:46:28] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007268: [03:46:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007268: [03:46:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007268: [03:46:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007268: [03:46:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007268: [03:46:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007268: [03:46:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007268: [03:46:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007268: [03:46:28] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007268: [03:46:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007268: [03:46:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007268: [03:46:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007268: [03:46:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007268: [03:46:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007268: [03:46:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003340: [03:46:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7268] RDOC 007268: [03:46:29] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007268: [03:46:29] gl_driver.cpp(1227) - Log - Created new sharegroup 00000192C9716C60 RDOC 007268: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007268: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007268: [03:46:29] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007268: [03:46:29] gl_driver.cpp(1126) - Log - Deleting shader group 00000192C9716C60 RDOC 007268: [03:46:29] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007268: [03:46:29] gl_driver.cpp(1227) - Log - Created new sharegroup 00000192C9716B60 RDOC 007268: [03:46:29] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007268: [03:46:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007268: [03:46:29] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007268: [03:46:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 007268: [03:46:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003340: [03:46:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007268: [03:46:29] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000E0278 RDOC 007268: [03:46:29] gl_driver.cpp(2231) - Log - Starting capture RDOC 007268: [03:46:29] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 007268: [03:46:29] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007268: [03:46:29] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 003340: [03:46:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007268: [03:46:29] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 007268: [03:46:29] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 007268: [03:46:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38604 (1.95 %) RDOC 007268: [03:46:29] gl_driver.cpp(2451) - Log - Captured GL frame with 1.892761 MB capture section in 0.056314 seconds RDOC 007268: [03:46:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007268: [03:46:29] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 007268: [03:46:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003340: [03:46:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48222 bytes) (time 1722912389) 4975 byte thumbnail RDOC 003340: [03:46:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003340: [03:46:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003340: [03:46:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003340: [03:46:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003340: [03:46:30] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003340: [03:46:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003340: [03:46:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003340: [03:46:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 003340: [03:46:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 003340: [03:46:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 003340: [03:46:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003340: [03:46:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003340: [03:46:30] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003340: [03:46:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 003340: [03:46:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003340: [03:46:30] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003340: [03:46:30] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003340: [03:46:30] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003340: [03:46:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003340: [03:46:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003340: [03:46:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003340: [03:46:30] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003340: [03:46:30] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003340: [03:46:30] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 90.283 ms RDOC 003340: [03:46:30] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].b RDOC 003340: [03:46:30] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[0].a RDOC 003340: [03:46:30] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[1].a RDOC 003340: [03:46:30] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[2].a RDOC 003340: [03:46:30] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[0].c[3].a RDOC 003340: [03:46:30] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[0].a RDOC 003340: [03:46:30] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[1].a RDOC 003340: [03:46:30] gl_replay.cpp(2641) - Warning - Can't find program resource index for G[1].c[2].a RDOC 003340: [03:46:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 009276: [03:46:31] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009276: [03:46:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009276: [03:46:31] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009276: [03:46:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009276: [03:46:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3908 RDOC 003908: [03:46:31] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 003908: [03:46:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003908: [03:46:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003908: [03:46:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003908: [03:46:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003908: [03:46:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003908: [03:46:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003908: [03:46:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003908: [03:46:31] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003908: [03:46:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003908: [03:46:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003908: [03:46:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003908: [03:46:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003908: [03:46:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003908: [03:46:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009276: [03:46:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3908] RDOC 003908: [03:46:31] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003908: [03:46:31] gl_driver.cpp(1227) - Log - Created new sharegroup 000002504FD163D0 RDOC 003908: [03:46:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003908: [03:46:31] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003908: [03:46:31] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003908: [03:46:31] gl_driver.cpp(1126) - Log - Deleting shader group 000002504FD163D0 RDOC 003908: [03:46:31] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003908: [03:46:31] gl_driver.cpp(1227) - Log - Created new sharegroup 0000025050210C00 RDOC 003908: [03:46:31] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003908: [03:46:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003908: [03:46:31] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003908: [03:46:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 003908: [03:46:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003908: [03:46:31] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000140268 RDOC 009276: [03:46:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003908: [03:46:31] gl_driver.cpp(2231) - Log - Starting capture RDOC 003908: [03:46:31] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 003908: [03:46:31] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003908: [03:46:31] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 003908: [03:46:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 003908: [03:46:31] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009276: [03:46:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003908: [03:46:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3213 (10.80 %) RDOC 003908: [03:46:31] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.044084 seconds RDOC 003908: [03:46:31] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 5016 bytes to 5016 (100.00 %) RDOC 003908: [03:46:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003908: [03:46:31] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 003908: [03:46:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009276: [03:46:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (18048 bytes) (time 1722912391) 5116 byte thumbnail RDOC 009276: [03:46:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009276: [03:46:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009276: [03:46:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009276: [03:46:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009276: [03:46:32] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009276: [03:46:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009276: [03:46:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009276: [03:46:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 009276: [03:46:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 009276: [03:46:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 009276: [03:46:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009276: [03:46:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009276: [03:46:32] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009276: [03:46:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 009276: [03:46:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009276: [03:46:32] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009276: [03:46:32] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009276: [03:46:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009276: [03:46:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009276: [03:46:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009276: [03:46:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009276: [03:46:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009276: [03:46:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009276: [03:46:32] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 65.117 ms RDOC 009276: [03:46:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 009276: [03:46:33] win32_callstack.cpp( 747) - Log - Updating callstack resolve config from ini RDOC 009276: [03:46:33] win32_callstack.cpp(1032) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 009276: [03:46:35] win32_callstack.cpp(1032) - Log - Loaded Symbols for ntdll.pdb RDOC 009276: [03:46:37] win32_callstack.cpp(1032) - Log - Loaded Symbols for kernel32.pdb RDOC 009276: [03:46:40] win32_callstack.cpp(1032) - Log - Loaded Symbols for kernelbase.pdb RDOC 009276: [03:46:42] win32_callstack.cpp(1032) - Log - Loaded Symbols for user32.pdb RDOC 009276: [03:46:43] win32_callstack.cpp(1032) - Log - Loaded Symbols for win32u.pdb RDOC 009276: [03:46:44] win32_callstack.cpp(1032) - Log - Loaded Symbols for gdi32.pdb RDOC 009276: [03:46:46] win32_callstack.cpp(1032) - Log - Loaded Symbols for gdi32full.pdb RDOC 009276: [03:46:48] win32_callstack.cpp(1032) - Log - Loaded Symbols for msvcp_win.pdb RDOC 009276: [03:46:50] win32_callstack.cpp(1032) - Log - Loaded Symbols for ucrtbase.pdb RDOC 009276: [03:46:53] win32_callstack.cpp(1032) - Log - Loaded Symbols for shell32.pdb RDOC 009276: [03:46:57] win32_callstack.cpp(1032) - Log - Loaded Symbols for ole32.pdb RDOC 009276: [03:46:59] win32_callstack.cpp(1032) - Log - Loaded Symbols for rpcrt4.pdb RDOC 009276: [03:47:27] win32_callstack.cpp(1032) - Log - Loaded Symbols for combase.pdb RDOC 009276: [03:47:28] win32_callstack.cpp(1032) - Log - Loaded Symbols for oleaut32.pdb RDOC 009276: [03:47:29] win32_callstack.cpp(1032) - Log - Loaded Symbols for msimg32.pdb RDOC 009276: [03:47:30] win32_callstack.cpp(1032) - Log - Loaded Symbols for imm32.pdb RDOC 009276: [03:47:31] win32_callstack.cpp(1032) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 009276: [03:47:32] win32_callstack.cpp(1032) - Log - Loaded Symbols for ws2_32.pdb RDOC 009276: [03:47:33] win32_callstack.cpp(1032) - Log - Loaded Symbols for shlwapi.pdb RDOC 009276: [03:47:35] win32_callstack.cpp(1032) - Log - Loaded Symbols for msvcrt.pdb RDOC 009276: [03:47:37] win32_callstack.cpp(1032) - Log - Loaded Symbols for setupapi.pdb RDOC 009276: [03:47:38] win32_callstack.cpp(1032) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 009276: [03:47:39] win32_callstack.cpp(1032) - Log - Loaded Symbols for bcrypt.pdb RDOC 009276: [03:47:41] win32_callstack.cpp(1032) - Log - Loaded Symbols for comdlg32.pdb RDOC 009276: [03:47:43] win32_callstack.cpp(1032) - Log - Loaded Symbols for shcore.pdb RDOC 009276: [03:47:45] win32_callstack.cpp(1032) - Log - Loaded Symbols for advapi32.pdb RDOC 009276: [03:47:45] win32_callstack.cpp(1032) - Log - Loaded Symbols for sechost.pdb RDOC 009276: [03:47:47] win32_callstack.cpp(1032) - Log - Loaded Symbols for comctl32v582.pdb RDOC 009276: [03:47:49] win32_callstack.cpp(1032) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 009276: [03:47:52] win32_callstack.cpp(1032) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 009276: [03:47:52] win32_callstack.cpp(1032) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 009276: [03:47:53] win32_callstack.cpp(1005) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 009276: [03:47:53] win32_callstack.cpp(1032) - Log - Loaded Symbols for symsrv.pdb RDOC 009276: [03:47:55] win32_callstack.cpp(1032) - Log - Loaded Symbols for mswsock.pdb RDOC 009276: [03:48:00] win32_callstack.cpp(1032) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 009276: [03:48:01] win32_callstack.cpp(1032) - Log - Loaded Symbols for WLDP.pdb RDOC 009276: [03:48:06] win32_callstack.cpp(1032) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 009276: [03:48:08] win32_callstack.cpp(1032) - Log - Loaded Symbols for opengl32.pdb RDOC 009276: [03:48:09] win32_callstack.cpp(1032) - Log - Loaded Symbols for glu32.pdb RDOC 009276: [03:48:09] win32_callstack.cpp(1032) - Log - Loaded Symbols for UxTheme.pdb RDOC 009276: [03:48:11] win32_callstack.cpp(1032) - Log - Loaded Symbols for msctf.pdb RDOC 009276: [03:48:12] win32_callstack.cpp(1032) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 009276: [03:48:14] win32_callstack.cpp(1032) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 009276: [03:48:15] win32_callstack.cpp(1032) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 009276: [03:48:17] win32_callstack.cpp(1032) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 009276: [03:48:20] win32_callstack.cpp(1032) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 009276: [03:48:21] win32_callstack.cpp(1032) - Log - Loaded Symbols for ntmarta.pdb RDOC 009276: [03:48:24] win32_callstack.cpp(1032) - Log - Loaded Symbols for WinTypes.pdb RDOC 009276: [03:48:25] win32_callstack.cpp(1032) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 009276: [03:48:25] win32_callstack.cpp(1005) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 009276: [03:48:26] win32_callstack.cpp(1032) - Log - Loaded Symbols for wtsapi32.pdb RDOC 009276: [03:48:27] win32_callstack.cpp(1032) - Log - Loaded Symbols for version.pdb RDOC 009276: [03:48:27] win32_callstack.cpp(1032) - Log - Loaded Symbols for msasn1.pdb RDOC 009276: [03:48:28] win32_callstack.cpp(1032) - Log - Loaded Symbols for cryptnet.pdb RDOC 009276: [03:48:30] win32_callstack.cpp(1032) - Log - Loaded Symbols for crypt32.pdb RDOC 009276: [03:48:31] win32_callstack.cpp(1032) - Log - Loaded Symbols for cryptbase.pdb RDOC 009276: [03:48:33] win32_callstack.cpp(1032) - Log - Loaded Symbols for drvstore.pdb RDOC 009276: [03:48:34] win32_callstack.cpp(1032) - Log - Loaded Symbols for devobj.pdb RDOC 009276: [03:48:35] win32_callstack.cpp(1032) - Log - Loaded Symbols for wintrust.pdb RDOC 009276: [03:48:36] win32_callstack.cpp(1032) - Log - Loaded Symbols for imagehlp.pdb RDOC 009276: [03:48:37] win32_callstack.cpp(1032) - Log - Loaded Symbols for cryptsp.pdb RDOC 009276: [03:48:39] win32_callstack.cpp(1032) - Log - Loaded Symbols for rsaenh.pdb RDOC 009276: [03:48:39] win32_callstack.cpp(1005) - Warning - Couldn't get symbols for nvgpucomp64.pdb RDOC 009276: [03:48:40] win32_callstack.cpp(1032) - Log - Loaded Symbols for DXCore.pdb RDOC 009276: [03:48:41] win32_callstack.cpp(1032) - Log - Loaded Symbols for dwmapi.pdb RDOC 009276: [03:48:43] win32_callstack.cpp(1032) - Log - Loaded Symbols for powrprof.pdb RDOC 009276: [03:48:44] win32_callstack.cpp(1032) - Log - Loaded Symbols for UMPDC.pdb RDOC 009276: [03:48:45] win32_callstack.cpp(1032) - Log - Loaded Symbols for winsta.pdb RDOC 009276: [03:48:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 000904: [03:48:45] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 000904: [03:48:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000904: [03:48:45] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000904: [03:48:45] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000904: [03:48:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000904: [03:48:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6136 RDOC 006136: [03:48:45] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006136: [03:48:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006136: [03:48:45] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006136: [03:48:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006136: [03:48:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006136: [03:48:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006136: [03:48:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006136: [03:48:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006136: [03:48:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006136: [03:48:45] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006136: [03:48:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006136: [03:48:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006136: [03:48:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006136: [03:48:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006136: [03:48:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006136: [03:48:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000904: [03:48:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6136] RDOC 006136: [03:48:45] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006136: [03:48:45] gl_driver.cpp(1227) - Log - Created new sharegroup 0000029346B67230 RDOC 006136: [03:48:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006136: [03:48:45] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006136: [03:48:45] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006136: [03:48:45] gl_driver.cpp(1126) - Log - Deleting shader group 0000029346B67230 RDOC 006136: [03:48:45] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006136: [03:48:45] gl_driver.cpp(1227) - Log - Created new sharegroup 0000029346B67070 RDOC 006136: [03:48:45] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006136: [03:48:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006136: [03:48:45] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006136: [03:48:45] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 006136: [03:48:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006136: [03:48:45] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000120278 RDOC 000904: [03:48:45] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006136: [03:48:45] gl_driver.cpp(2231) - Log - Starting capture RDOC 006136: [03:48:45] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 006136: [03:48:45] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 000904: [03:48:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006136: [03:48:45] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006136: [03:48:45] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 006136: [03:48:45] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006136: [03:48:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3403 (11.15 %) RDOC 006136: [03:48:45] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029114 MB capture section in 0.033674 seconds RDOC 006136: [03:48:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006136: [03:48:45] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 006136: [03:48:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 000904: [03:48:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13153 bytes) (time 1722912525) 5116 byte thumbnail RDOC 000904: [03:48:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 000904: [03:48:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000904: [03:48:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000904: [03:48:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000904: [03:48:46] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 000904: [03:48:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000904: [03:48:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000904: [03:48:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 000904: [03:48:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 000904: [03:48:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 000904: [03:48:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000904: [03:48:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000904: [03:48:46] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 000904: [03:48:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 000904: [03:48:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000904: [03:48:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000904: [03:48:47] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000904: [03:48:47] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000904: [03:48:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000904: [03:48:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000904: [03:48:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000904: [03:48:47] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000904: [03:48:47] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000904: [03:48:47] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 52.796 ms RDOC 000904: [03:48:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 009780: [03:48:47] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009780: [03:48:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009780: [03:48:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009780: [03:48:47] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009780: [03:48:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009780: [03:48:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11860 RDOC 011860: [03:48:47] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011860: [03:48:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011860: [03:48:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011860: [03:48:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011860: [03:48:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011860: [03:48:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011860: [03:48:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011860: [03:48:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011860: [03:48:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011860: [03:48:47] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011860: [03:48:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011860: [03:48:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011860: [03:48:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011860: [03:48:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011860: [03:48:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011860: [03:48:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009780: [03:48:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11860] RDOC 011860: [03:48:47] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002866DD9D2E8 RDOC 011860: [03:48:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011860: [03:48:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011860: [03:48:47] core.cpp(2160) - Log - Removing device frame capturer for 0x000002866DD9D2E8 RDOC 011860: [03:48:47] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002866DD9D2E8 RDOC 011860: [03:48:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 011860: [03:48:47] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011860: [03:48:47] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011860: [03:48:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011860: [03:48:47] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011860: [03:48:47] gl_driver.cpp(1227) - Log - Created new sharegroup 0000028676AB1BB0 RDOC 011860: [03:48:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011860: [03:48:47] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011860: [03:48:47] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011860: [03:48:47] gl_driver.cpp(1126) - Log - Deleting shader group 0000028676AB1BB0 RDOC 011860: [03:48:47] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011860: [03:48:47] gl_driver.cpp(1227) - Log - Created new sharegroup 00000286764AC490 RDOC 011860: [03:48:47] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011860: [03:48:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011860: [03:48:47] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011860: [03:48:47] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 011860: [03:48:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011860: [03:48:48] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000610200 RDOC 009780: [03:48:48] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009780: [03:48:48] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011860: [03:48:48] gl_driver.cpp(2231) - Log - Starting capture RDOC 011860: [03:48:48] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 011860: [03:48:48] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 009780: [03:48:48] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011860: [03:48:48] gl_driver.cpp(2302) - Log - Finished capture, Frame 4 RDOC 011860: [03:48:48] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 011860: [03:48:48] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 011860: [03:48:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62368 (0.49 %) RDOC 011860: [03:48:48] gl_driver.cpp(2451) - Log - Captured GL frame with 12.032593 MB capture section in 0.070825 seconds RDOC 011860: [03:48:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 011860: [03:48:48] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 011860: [03:48:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 009780: [03:48:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85055 bytes) (time 1722912528) 18309 byte thumbnail RDOC 009780: [03:48:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 009780: [03:48:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009780: [03:48:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009780: [03:48:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009780: [03:48:49] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009780: [03:48:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009780: [03:48:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009780: [03:48:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 009780: [03:48:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 009780: [03:48:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 009780: [03:48:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009780: [03:48:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009780: [03:48:49] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009780: [03:48:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 009780: [03:48:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009780: [03:48:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009780: [03:48:49] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009780: [03:48:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009780: [03:48:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009780: [03:48:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009780: [03:48:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009780: [03:48:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009780: [03:48:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009780: [03:48:49] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 96.857 ms RDOC 009780: [03:48:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 004856: [03:48:49] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 004856: [03:48:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004856: [03:48:49] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004856: [03:48:50] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004856: [03:48:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004856: [03:48:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7024 RDOC 007024: [03:48:50] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007024: [03:48:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007024: [03:48:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007024: [03:48:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007024: [03:48:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007024: [03:48:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007024: [03:48:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007024: [03:48:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007024: [03:48:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007024: [03:48:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007024: [03:48:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007024: [03:48:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007024: [03:48:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007024: [03:48:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007024: [03:48:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007024: [03:48:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004856: [03:48:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7024] RDOC 007024: [03:48:50] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007024: [03:48:50] gl_driver.cpp(1227) - Log - Created new sharegroup 000002494D587170 RDOC 007024: [03:48:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007024: [03:48:50] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007024: [03:48:50] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 007024: [03:48:50] gl_driver.cpp(1126) - Log - Deleting shader group 000002494D587170 RDOC 007024: [03:48:50] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007024: [03:48:50] gl_driver.cpp(1227) - Log - Created new sharegroup 000002494D5873F0 RDOC 007024: [03:48:50] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007024: [03:48:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007024: [03:48:50] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007024: [03:48:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 007024: [03:48:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007024: [03:48:50] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000160278 RDOC 004856: [03:48:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007024: [03:48:50] gl_driver.cpp(2231) - Log - Starting capture RDOC 007024: [03:48:50] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 007024: [03:48:50] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007024: [03:48:50] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 004856: [03:48:50] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007024: [03:48:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 007024: [03:48:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 007024: [03:48:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 3162 (11.23 %) RDOC 007024: [03:48:50] gl_driver.cpp(2451) - Log - Captured GL frame with 0.026855 MB capture section in 0.040963 seconds RDOC 007024: [03:48:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 007024: [03:48:50] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 007024: [03:48:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 004856: [03:48:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12901 bytes) (time 1722912530) 5270 byte thumbnail RDOC 004856: [03:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 004856: [03:48:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004856: [03:48:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004856: [03:48:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004856: [03:48:51] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 004856: [03:48:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004856: [03:48:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004856: [03:48:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 004856: [03:48:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 004856: [03:48:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 004856: [03:48:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004856: [03:48:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004856: [03:48:51] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 004856: [03:48:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 004856: [03:48:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004856: [03:48:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004856: [03:48:51] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004856: [03:48:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004856: [03:48:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004856: [03:48:51] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004856: [03:48:51] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004856: [03:48:51] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004856: [03:48:51] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004856: [03:48:51] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 51.558 ms RDOC 004856: [03:48:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 007396: [03:48:52] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007396: [03:48:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007396: [03:48:52] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007396: [03:48:52] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007396: [03:48:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007396: [03:48:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8760 RDOC 008760: [03:48:52] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008760: [03:48:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008760: [03:48:52] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008760: [03:48:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008760: [03:48:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008760: [03:48:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008760: [03:48:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008760: [03:48:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008760: [03:48:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008760: [03:48:52] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008760: [03:48:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008760: [03:48:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008760: [03:48:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008760: [03:48:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008760: [03:48:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008760: [03:48:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007396: [03:48:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8760] RDOC 008760: [03:48:52] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008760: [03:48:52] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B6E1E972D0 RDOC 008760: [03:48:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008760: [03:48:52] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008760: [03:48:52] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008760: [03:48:52] gl_driver.cpp(1126) - Log - Deleting shader group 000001B6E1E972D0 RDOC 008760: [03:48:52] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008760: [03:48:52] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B6E1E96950 RDOC 008760: [03:48:52] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008760: [03:48:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008760: [03:48:52] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008760: [03:48:52] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 008760: [03:48:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007396: [03:48:52] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008760: [03:48:52] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000180278 RDOC 007396: [03:48:52] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008760: [03:48:52] gl_driver.cpp(2231) - Log - Starting capture RDOC 008760: [03:48:52] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 008760: [03:48:52] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 008760: [03:48:52] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008760: [03:48:52] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 008760: [03:48:52] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 008760: [03:48:52] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 008760: [03:48:53] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 008760: [03:48:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663599 (0.42 %) RDOC 008760: [03:48:53] gl_driver.cpp(2451) - Log - Captured GL frame with 150.532654 MB capture section in 0.516572 seconds RDOC 008760: [03:48:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008760: [03:48:53] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 008760: [03:48:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 007396: [03:48:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670254 bytes) (time 1722912533) 2526 byte thumbnail RDOC 007396: [03:48:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 007396: [03:48:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007396: [03:48:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007396: [03:48:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007396: [03:48:54] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007396: [03:48:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007396: [03:48:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007396: [03:48:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 007396: [03:48:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 007396: [03:48:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 007396: [03:48:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007396: [03:48:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007396: [03:48:54] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007396: [03:48:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 007396: [03:48:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007396: [03:48:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007396: [03:48:54] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007396: [03:48:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007396: [03:48:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007396: [03:48:54] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 007396: [03:48:54] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 007396: [03:48:55] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 665.397 ms RDOC 007396: [03:48:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 002644: [03:48:56] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002644: [03:48:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002644: [03:48:56] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002644: [03:48:56] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002644: [03:48:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002644: [03:48:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9232 RDOC 009232: [03:48:56] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009232: [03:48:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009232: [03:48:56] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009232: [03:48:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009232: [03:48:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009232: [03:48:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009232: [03:48:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009232: [03:48:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009232: [03:48:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009232: [03:48:56] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009232: [03:48:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009232: [03:48:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009232: [03:48:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009232: [03:48:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009232: [03:48:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009232: [03:48:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002644: [03:48:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9232] RDOC 009232: [03:48:57] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009232: [03:48:57] gl_driver.cpp(1227) - Log - Created new sharegroup 000002BA18A86F00 RDOC 009232: [03:48:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009232: [03:48:57] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009232: [03:48:57] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009232: [03:48:57] gl_driver.cpp(1126) - Log - Deleting shader group 000002BA18A86F00 RDOC 009232: [03:48:57] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009232: [03:48:57] gl_driver.cpp(1227) - Log - Created new sharegroup 000002BA18A87680 RDOC 009232: [03:48:57] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009232: [03:48:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009232: [03:48:57] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009232: [03:48:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009232: [03:48:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009232: [03:48:57] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000400252 RDOC 002644: [03:48:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002644: [03:48:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009232: [03:48:57] gl_driver.cpp(2231) - Log - Starting capture RDOC 009232: [03:48:57] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 009232: [03:48:57] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 009232: [03:48:57] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009232: [03:48:57] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 009232: [03:48:57] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 009232: [03:48:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51792 (2.10 %) RDOC 009232: [03:48:57] gl_driver.cpp(2451) - Log - Captured GL frame with 2.353210 MB capture section in 0.078645 seconds RDOC 009232: [03:48:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 009232: [03:48:57] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 009232: [03:48:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 002644: [03:48:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67017 bytes) (time 1722912537) 9593 byte thumbnail RDOC 002644: [03:48:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 002644: [03:48:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002644: [03:48:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002644: [03:48:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002644: [03:48:58] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002644: [03:48:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002644: [03:48:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002644: [03:48:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002644: [03:48:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002644: [03:48:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002644: [03:48:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002644: [03:48:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002644: [03:48:58] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002644: [03:48:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002644: [03:48:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002644: [03:48:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002644: [03:48:58] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002644: [03:48:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002644: [03:48:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002644: [03:48:58] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 106.573 ms RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 002644: [03:48:58] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 002644: [03:48:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 003528: [03:48:59] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 003528: [03:48:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003528: [03:48:59] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003528: [03:48:59] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003528: [03:48:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003528: [03:48:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3924 RDOC 003924: [03:48:59] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 003924: [03:48:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003924: [03:48:59] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003924: [03:48:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003924: [03:48:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003924: [03:48:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003924: [03:48:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003924: [03:48:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003924: [03:48:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003924: [03:48:59] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003924: [03:48:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003924: [03:48:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003924: [03:48:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003924: [03:48:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003924: [03:48:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003924: [03:48:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003528: [03:48:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3924] RDOC 003924: [03:48:59] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003924: [03:48:59] gl_driver.cpp(1227) - Log - Created new sharegroup 000001740FC53E30 RDOC 003924: [03:48:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003924: [03:48:59] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003924: [03:48:59] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 003924: [03:48:59] gl_driver.cpp(1126) - Log - Deleting shader group 000001740FC53E30 RDOC 003924: [03:48:59] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003924: [03:48:59] gl_driver.cpp(1227) - Log - Created new sharegroup 000001740FC54630 RDOC 003924: [03:48:59] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003924: [03:48:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003924: [03:48:59] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003924: [03:48:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 003924: [03:48:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003924: [03:48:59] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001D0278 RDOC 003528: [03:48:59] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003924: [03:48:59] gl_driver.cpp(2231) - Log - Starting capture RDOC 003924: [03:48:59] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 003924: [03:48:59] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003924: [03:48:59] gl_driver.cpp(2302) - Log - Finished capture, Frame 4294967295 RDOC 003528: [03:48:59] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003924: [03:48:59] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 003924: [03:48:59] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 003924: [03:48:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1248 (5.09 %) RDOC 003924: [03:48:59] gl_driver.cpp(2451) - Log - Captured GL frame with 0.023376 MB capture section in 0.035464 seconds RDOC 003924: [03:48:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 003924: [03:48:59] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003924: [03:48:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003528: [03:48:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7560 bytes) (time 1722912539) 2527 byte thumbnail RDOC 003528: [03:49:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 003528: [03:49:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003528: [03:49:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003528: [03:49:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003528: [03:49:00] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003528: [03:49:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003528: [03:49:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003528: [03:49:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 003528: [03:49:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 003528: [03:49:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 003528: [03:49:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003528: [03:49:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003528: [03:49:00] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003528: [03:49:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 003528: [03:49:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003528: [03:49:00] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003528: [03:49:00] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003528: [03:49:00] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003528: [03:49:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003528: [03:49:00] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 2.147 ms RDOC 003528: [03:49:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 011960: [03:49:01] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 011960: [03:49:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011960: [03:49:01] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011960: [03:49:01] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011960: [03:49:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011960: [03:49:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10048 RDOC 010048: [03:49:01] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010048: [03:49:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010048: [03:49:01] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010048: [03:49:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010048: [03:49:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010048: [03:49:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010048: [03:49:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010048: [03:49:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010048: [03:49:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010048: [03:49:01] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010048: [03:49:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010048: [03:49:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010048: [03:49:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010048: [03:49:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010048: [03:49:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010048: [03:49:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011960: [03:49:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10048] RDOC 010048: [03:49:01] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010048: [03:49:01] gl_driver.cpp(1227) - Log - Created new sharegroup 000001A14E0B8D00 RDOC 010048: [03:49:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010048: [03:49:01] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 010048: [03:49:01] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 010048: [03:49:01] gl_driver.cpp(1126) - Log - Deleting shader group 000001A14E0B8D00 RDOC 010048: [03:49:01] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010048: [03:49:01] gl_driver.cpp(1227) - Log - Created new sharegroup 000001A14E0B9100 RDOC 010048: [03:49:01] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010048: [03:49:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010048: [03:49:01] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 010048: [03:49:01] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 010048: [03:49:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010048: [03:49:01] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002C0256 RDOC 011960: [03:49:01] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010048: [03:49:01] gl_driver.cpp(2231) - Log - Starting capture RDOC 010048: [03:49:01] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010048: [03:49:01] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011960: [03:49:01] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010048: [03:49:01] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 010048: [03:49:01] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 010048: [03:49:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010048: [03:49:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3026 (10.53 %) RDOC 010048: [03:49:01] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027405 MB capture section in 0.035432 seconds RDOC 010048: [03:49:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 010048: [03:49:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010048: [03:49:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 011960: [03:49:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12741 bytes) (time 1722912541) 5223 byte thumbnail RDOC 011960: [03:49:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 011960: [03:49:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011960: [03:49:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011960: [03:49:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011960: [03:49:02] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011960: [03:49:02] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011960: [03:49:02] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011960: [03:49:02] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 011960: [03:49:02] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 011960: [03:49:02] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 011960: [03:49:02] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011960: [03:49:02] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011960: [03:49:02] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011960: [03:49:02] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 011960: [03:49:02] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011960: [03:49:02] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011960: [03:49:03] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011960: [03:49:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011960: [03:49:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011960: [03:49:03] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 73.006 ms RDOC 011960: [03:49:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 002120: [03:49:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002120: [03:49:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002120: [03:49:03] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002120: [03:49:03] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002120: [03:49:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002120: [03:49:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9840 RDOC 009840: [03:49:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009840: [03:49:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009840: [03:49:03] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009840: [03:49:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009840: [03:49:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009840: [03:49:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009840: [03:49:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009840: [03:49:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009840: [03:49:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009840: [03:49:03] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009840: [03:49:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009840: [03:49:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009840: [03:49:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009840: [03:49:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009840: [03:49:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009840: [03:49:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002120: [03:49:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9840] RDOC 009840: [03:49:03] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009840: [03:49:03] gl_driver.cpp(1227) - Log - Created new sharegroup 0000016A4FBF4C30 RDOC 009840: [03:49:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009840: [03:49:03] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009840: [03:49:03] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009840: [03:49:03] gl_driver.cpp(1126) - Log - Deleting shader group 0000016A4FBF4C30 RDOC 009840: [03:49:03] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009840: [03:49:03] gl_driver.cpp(1227) - Log - Created new sharegroup 0000016A4FBF4E70 RDOC 009840: [03:49:03] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009840: [03:49:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009840: [03:49:03] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009840: [03:49:03] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009840: [03:49:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009840: [03:49:03] gl_driver.cpp(2231) - Log - Starting capture RDOC 009840: [03:49:03] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 009840: [03:49:03] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009840: [03:49:03] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000290268 RDOC 002120: [03:49:03] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009840: [03:49:03] gl_driver.cpp(2302) - Log - Finished capture, Frame 0 RDOC 002120: [03:49:03] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009840: [03:49:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 009840: [03:49:03] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009840: [03:49:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3539 (11.62 %) RDOC 009840: [03:49:03] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029053 MB capture section in 0.106100 seconds RDOC 009840: [03:49:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009840: [03:49:03] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009840: [03:49:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 002120: [03:49:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13289 bytes) (time 1722912543) 5116 byte thumbnail RDOC 002120: [03:49:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 002120: [03:49:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002120: [03:49:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002120: [03:49:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002120: [03:49:04] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002120: [03:49:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002120: [03:49:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002120: [03:49:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002120: [03:49:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002120: [03:49:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002120: [03:49:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002120: [03:49:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002120: [03:49:04] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002120: [03:49:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002120: [03:49:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002120: [03:49:05] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002120: [03:49:05] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002120: [03:49:05] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002120: [03:49:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002120: [03:49:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002120: [03:49:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002120: [03:49:05] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002120: [03:49:05] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002120: [03:49:05] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 52.079 ms RDOC 002120: [03:49:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 002120: [03:49:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1570 (5.15 %) RDOC 002120: [03:49:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002120: [03:49:05] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.587 ms RDOC 002120: [03:49:05] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 002120: [03:49:05] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 002120: [03:49:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1570 (5.15 %) RDOC 002120: [03:49:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000008 RDOC 002120: [03:49:05] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000008 RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 002120: [03:49:05] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 002120: [03:49:05] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 002120: [03:49:05] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 002120: [03:49:05] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 002120: [03:49:05] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 002120: [03:49:05] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000045 RDOC 002120: [03:49:05] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000045 RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 002120: [03:49:05] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000054 RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000056 RDOC 002120: [03:49:05] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 002120: [03:49:05] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 002120: [03:49:05] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000068 RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 002120: [03:49:05] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000070 RDOC 002120: [03:49:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 006588: [03:49:05] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006588: [03:49:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006588: [03:49:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006588: [03:49:05] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006588: [03:49:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006588: [03:49:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9560 RDOC 009560: [03:49:05] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009560: [03:49:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009560: [03:49:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009560: [03:49:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009560: [03:49:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009560: [03:49:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009560: [03:49:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009560: [03:49:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009560: [03:49:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009560: [03:49:05] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009560: [03:49:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009560: [03:49:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009560: [03:49:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009560: [03:49:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009560: [03:49:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009560: [03:49:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006588: [03:49:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9560] RDOC 009560: [03:49:06] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009560: [03:49:06] gl_driver.cpp(1227) - Log - Created new sharegroup 000002B6F0B0C340 RDOC 009560: [03:49:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009560: [03:49:06] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009560: [03:49:06] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009560: [03:49:06] gl_driver.cpp(1126) - Log - Deleting shader group 000002B6F0B0C340 RDOC 009560: [03:49:06] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009560: [03:49:06] gl_driver.cpp(1227) - Log - Created new sharegroup 000002B6F0B0C100 RDOC 009560: [03:49:06] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009560: [03:49:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009560: [03:49:06] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009560: [03:49:06] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009560: [03:49:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009560: [03:49:09] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000068008A RDOC 006588: [03:49:09] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006588: [03:49:09] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009560: [03:49:09] gl_driver.cpp(2231) - Log - Starting capture RDOC 009560: [03:49:09] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009560: [03:49:09] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009560: [03:49:09] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009560: [03:49:09] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 009560: [03:49:09] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009560: [03:49:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783754 (0.39 %) RDOC 009560: [03:49:09] gl_driver.cpp(2451) - Log - Captured GL frame with 2128.027893 MB capture section in 0.313332 seconds RDOC 009560: [03:49:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009560: [03:49:09] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 009560: [03:49:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 006588: [03:49:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793504 bytes) (time 1722912549) 5116 byte thumbnail RDOC 006588: [03:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 006588: [03:49:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006588: [03:49:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006588: [03:49:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006588: [03:49:10] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006588: [03:49:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006588: [03:49:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006588: [03:49:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 006588: [03:49:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 006588: [03:49:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 006588: [03:49:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006588: [03:49:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006588: [03:49:10] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006588: [03:49:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 006588: [03:49:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006588: [03:49:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006588: [03:49:10] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006588: [03:49:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006588: [03:49:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006588: [03:49:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006588: [03:49:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006588: [03:49:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006588: [03:49:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006588: [03:49:13] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 2323.167 ms RDOC 006588: [03:49:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 007348: [03:49:16] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007348: [03:49:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007348: [03:49:16] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007348: [03:49:16] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007348: [03:49:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007348: [03:49:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 444 RDOC 000444: [03:49:16] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 000444: [03:49:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000444: [03:49:16] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000444: [03:49:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000444: [03:49:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000444: [03:49:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000444: [03:49:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000444: [03:49:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000444: [03:49:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000444: [03:49:16] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000444: [03:49:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000444: [03:49:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000444: [03:49:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000444: [03:49:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000444: [03:49:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000444: [03:49:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007348: [03:49:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [444] RDOC 000444: [03:49:16] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000444: [03:49:16] gl_driver.cpp(1227) - Log - Created new sharegroup 0000023A444AAAB0 RDOC 000444: [03:49:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000444: [03:49:16] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 000444: [03:49:16] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 000444: [03:49:16] gl_driver.cpp(1126) - Log - Deleting shader group 0000023A444AAAB0 RDOC 000444: [03:49:16] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000444: [03:49:16] gl_driver.cpp(1227) - Log - Created new sharegroup 0000023A444AA570 RDOC 000444: [03:49:16] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000444: [03:49:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000444: [03:49:16] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 000444: [03:49:16] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 000444: [03:49:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000444: [03:49:16] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000740200 RDOC 007348: [03:49:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007348: [03:49:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000444: [03:49:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 000444: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 000444: [03:49:23] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 000444: [03:49:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 50000 RDOC 000444: [03:49:23] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 000444: [03:49:23] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3167 (11.07 %) RDOC 000444: [03:49:23] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027283 MB capture section in 0.038050 seconds RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000444: [03:49:23] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 000444: [03:49:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 000444: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 000444: [03:49:23] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 000444: [03:49:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 50001 RDOC 000444: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 000444: [03:49:23] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 000444: [03:49:23] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007348: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (12917 bytes) (time 1722912563) 5116 byte thumbnail RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3348 (11.25 %) RDOC 000444: [03:49:23] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062126 seconds RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000444: [03:49:23] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 000444: [03:49:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 000444: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 000444: [03:49:23] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 000444: [03:49:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 50002 RDOC 000444: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 000444: [03:49:23] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 000444: [03:49:23] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007348: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13098 bytes) (time 1722912563) 5116 byte thumbnail RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3324 (11.17 %) RDOC 000444: [03:49:23] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062279 seconds RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000444: [03:49:23] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 000444: [03:49:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 000444: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 000444: [03:49:23] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 000444: [03:49:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 50003 RDOC 000444: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 000444: [03:49:23] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 000444: [03:49:23] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007348: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13074 bytes) (time 1722912563) 5116 byte thumbnail RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3333 (11.20 %) RDOC 000444: [03:49:23] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062833 seconds RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000444: [03:49:23] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 000444: [03:49:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 000444: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 000444: [03:49:23] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 000444: [03:49:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 50004 RDOC 000444: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 000444: [03:49:23] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 000444: [03:49:23] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007348: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13083 bytes) (time 1722912563) 5116 byte thumbnail RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3333 (11.20 %) RDOC 000444: [03:49:23] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062578 seconds RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000444: [03:49:23] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 000444: [03:49:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 000444: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 000444: [03:49:23] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 000444: [03:49:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 50005 RDOC 000444: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 000444: [03:49:23] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 000444: [03:49:23] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007348: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13083 bytes) (time 1722912563) 5116 byte thumbnail RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3333 (11.20 %) RDOC 000444: [03:49:23] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.046828 seconds RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000444: [03:49:23] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 000444: [03:49:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 000444: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 000444: [03:49:23] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 000444: [03:49:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 50006 RDOC 000444: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 000444: [03:49:23] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 000444: [03:49:23] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007348: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13083 bytes) (time 1722912563) 5116 byte thumbnail RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3334 (11.20 %) RDOC 000444: [03:49:23] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062239 seconds RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000444: [03:49:23] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 000444: [03:49:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 000444: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 000444: [03:49:23] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 000444: [03:49:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 50007 RDOC 000444: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 000444: [03:49:23] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 000444: [03:49:23] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007348: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13084 bytes) (time 1722912563) 5116 byte thumbnail RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3334 (11.20 %) RDOC 000444: [03:49:23] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.062830 seconds RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000444: [03:49:23] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 000444: [03:49:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 000444: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 000444: [03:49:23] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 000444: [03:49:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 50008 RDOC 000444: [03:49:23] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 000444: [03:49:23] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 000444: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 007348: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13084 bytes) (time 1722912563) 5116 byte thumbnail RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3304 (11.10 %) RDOC 000444: [03:49:23] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.047178 seconds RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000444: [03:49:23] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 000444: [03:49:23] gl_driver.cpp(2231) - Log - Starting capture RDOC 000444: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 000444: [03:49:23] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 000444: [03:49:23] gl_driver.cpp(2302) - Log - Finished capture, Frame 50009 RDOC 000444: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 000444: [03:49:23] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 000444: [03:49:23] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 007348: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13054 bytes) (time 1722912563) 5116 byte thumbnail RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3318 (11.15 %) RDOC 000444: [03:49:23] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028381 MB capture section in 0.046874 seconds RDOC 000444: [03:49:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 000444: [03:49:23] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 000444: [03:49:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 007348: [03:49:23] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13068 bytes) (time 1722912563) 5116 byte thumbnail RDOC 007348: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 007348: [03:49:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007348: [03:49:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007348: [03:49:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007348: [03:49:24] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007348: [03:49:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007348: [03:49:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007348: [03:49:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 007348: [03:49:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 007348: [03:49:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 007348: [03:49:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007348: [03:49:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007348: [03:49:25] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007348: [03:49:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 007348: [03:49:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007348: [03:49:25] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007348: [03:49:25] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007348: [03:49:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007348: [03:49:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007348: [03:49:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007348: [03:49:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007348: [03:49:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007348: [03:49:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007348: [03:49:25] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 54.554 ms RDOC 007348: [03:49:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 000848: [03:49:25] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 000848: [03:49:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000848: [03:49:25] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000848: [03:49:25] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000848: [03:49:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000848: [03:49:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11196 RDOC 011196: [03:49:25] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011196: [03:49:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011196: [03:49:25] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011196: [03:49:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011196: [03:49:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011196: [03:49:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011196: [03:49:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011196: [03:49:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011196: [03:49:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011196: [03:49:25] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011196: [03:49:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011196: [03:49:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011196: [03:49:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011196: [03:49:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011196: [03:49:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011196: [03:49:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000848: [03:49:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11196] RDOC 011196: [03:49:25] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011196: [03:49:25] gl_driver.cpp(1227) - Log - Created new sharegroup 000002121E9885C0 RDOC 011196: [03:49:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011196: [03:49:25] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011196: [03:49:25] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011196: [03:49:25] gl_driver.cpp(1126) - Log - Deleting shader group 000002121E9885C0 RDOC 011196: [03:49:25] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011196: [03:49:25] gl_driver.cpp(1227) - Log - Created new sharegroup 000002121E9885C0 RDOC 011196: [03:49:25] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011196: [03:49:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011196: [03:49:25] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011196: [03:49:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 011196: [03:49:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011196: [03:49:25] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000760200 RDOC 000848: [03:49:25] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011196: [03:49:26] gl_driver.cpp(2231) - Log - Starting capture RDOC 011196: [03:49:26] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011196: [03:49:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011196: [03:49:26] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011196: [03:49:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 011196: [03:49:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 000848: [03:49:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011196: [03:49:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3572 (11.98 %) RDOC 011196: [03:49:26] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028442 MB capture section in 0.044574 seconds RDOC 011196: [03:49:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011196: [03:49:26] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011196: [03:49:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 000848: [03:49:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13322 bytes) (time 1722912566) 5116 byte thumbnail RDOC 000848: [03:49:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 000848: [03:49:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000848: [03:49:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000848: [03:49:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000848: [03:49:27] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 000848: [03:49:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000848: [03:49:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000848: [03:49:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 000848: [03:49:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 000848: [03:49:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 000848: [03:49:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000848: [03:49:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000848: [03:49:27] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 000848: [03:49:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 000848: [03:49:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000848: [03:49:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000848: [03:49:27] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000848: [03:49:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000848: [03:49:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000848: [03:49:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000848: [03:49:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000848: [03:49:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 000848: [03:49:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 000848: [03:49:27] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 51.707 ms RDOC 000848: [03:49:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85
RDOC 002720: [03:49:27] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002720: [03:49:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002720: [03:49:27] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002720: [03:49:27] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002720: [03:49:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002720: [03:49:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11408 RDOC 011408: [03:49:27] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011408: [03:49:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011408: [03:49:27] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011408: [03:49:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011408: [03:49:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011408: [03:49:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011408: [03:49:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011408: [03:49:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011408: [03:49:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011408: [03:49:27] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011408: [03:49:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011408: [03:49:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011408: [03:49:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011408: [03:49:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011408: [03:49:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011408: [03:49:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002720: [03:49:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11408] RDOC 011408: [03:49:28] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011408: [03:49:28] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F5DF2D5CF0 RDOC 011408: [03:49:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011408: [03:49:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011408: [03:49:28] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011408: [03:49:28] gl_driver.cpp(1126) - Log - Deleting shader group 000001F5DF2D5CF0 RDOC 011408: [03:49:28] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011408: [03:49:28] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F5DF2D5DB0 RDOC 011408: [03:49:28] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011408: [03:49:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011408: [03:49:28] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011408: [03:49:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 011408: [03:49:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011408: [03:49:28] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000310268 RDOC 002720: [03:49:28] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011408: [03:49:28] gl_driver.cpp(2231) - Log - Starting capture RDOC 011408: [03:49:28] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 011408: [03:49:28] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 002720: [03:49:28] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011408: [03:49:28] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011408: [03:49:28] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 011408: [03:49:28] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 011408: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22603 (2.26 %) RDOC 011408: [03:49:28] gl_driver.cpp(2451) - Log - Captured GL frame with 0.952759 MB capture section in 0.060142 seconds RDOC 011408: [03:49:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 011408: [03:49:28] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 011408: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 002720: [03:49:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38744 bytes) (time 1722912568) 11057 byte thumbnail RDOC 002720: [03:49:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 002720: [03:49:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002720: [03:49:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002720: [03:49:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002720: [03:49:29] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002720: [03:49:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002720: [03:49:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002720: [03:49:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002720: [03:49:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002720: [03:49:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002720: [03:49:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002720: [03:49:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002720: [03:49:29] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002720: [03:49:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002720: [03:49:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002720: [03:49:29] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002720: [03:49:29] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002720: [03:49:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002720: [03:49:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002720: [03:49:29] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 269.031 ms RDOC 002720: [03:49:29] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002720: [03:49:29] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002720: [03:49:29] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002720: [03:49:29] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002720: [03:49:29] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002720: [03:49:29] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002720: [03:49:29] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002720: [03:49:29] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002720: [03:49:29] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002720: [03:49:29] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002720: [03:49:29] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 002720: [03:49:30] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 002720: [03:49:30] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 002720: [03:49:30] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 002720: [03:49:30] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 002720: [03:49:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 008712: [03:49:30] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008712: [03:49:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008712: [03:49:30] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008712: [03:49:30] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008712: [03:49:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008712: [03:49:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11976 RDOC 011976: [03:49:30] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011976: [03:49:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011976: [03:49:30] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011976: [03:49:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011976: [03:49:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011976: [03:49:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011976: [03:49:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011976: [03:49:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011976: [03:49:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011976: [03:49:30] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011976: [03:49:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011976: [03:49:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011976: [03:49:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011976: [03:49:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011976: [03:49:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011976: [03:49:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008712: [03:49:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11976] RDOC 011976: [03:49:30] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011976: [03:49:30] gl_driver.cpp(1227) - Log - Created new sharegroup 0000019354554B60 RDOC 011976: [03:49:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011976: [03:49:30] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011976: [03:49:30] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011976: [03:49:30] gl_driver.cpp(1126) - Log - Deleting shader group 0000019354554B60 RDOC 011976: [03:49:30] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011976: [03:49:30] gl_driver.cpp(1227) - Log - Created new sharegroup 00000193545547A0 RDOC 011976: [03:49:30] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011976: [03:49:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011976: [03:49:30] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011976: [03:49:30] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 011976: [03:49:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011976: [03:49:30] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE20108F9 - possibly stale. Using new DC FFFFFFFFBF010929 to ensure context is rebound properly RDOC 011976: [03:49:30] gl_driver.cpp(1215) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 011976: [03:49:30] gl_driver.cpp(1233) - Log - Reusing old sharegroup 00000193545547A0 RDOC 011976: [03:49:30] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 011976: [03:49:30] gl_driver.cpp(1215) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 011976: [03:49:30] gl_driver.cpp(1233) - Log - Reusing old sharegroup 00000193545547A0 RDOC 011976: [03:49:30] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 011976: [03:49:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011976: [03:49:30] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011976: [03:49:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011976: [03:49:30] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008712: [03:49:30] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011976: [03:49:30] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000073008A RDOC 008712: [03:49:30] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011976: [03:49:30] gl_driver.cpp(2231) - Log - Starting capture RDOC 011976: [03:49:30] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011976: [03:49:30] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 011976: [03:49:32] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011976: [03:49:32] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 011976: [03:49:32] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 011976: [03:49:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10032960 bytes to 378511 (3.77 %) RDOC 011976: [03:49:32] gl_driver.cpp(2451) - Log - Captured GL frame with 9.568176 MB capture section in 1.245300 seconds RDOC 011976: [03:49:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 011976: [03:49:32] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011976: [03:49:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 008712: [03:49:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (456062 bytes) (time 1722912572) 69960 byte thumbnail RDOC 008712: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 008712: [03:49:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008712: [03:49:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008712: [03:49:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008712: [03:49:33] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008712: [03:49:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008712: [03:49:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008712: [03:49:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 008712: [03:49:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 008712: [03:49:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 008712: [03:49:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008712: [03:49:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008712: [03:49:33] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008712: [03:49:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 008712: [03:49:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008712: [03:49:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008712: [03:49:33] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008712: [03:49:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008712: [03:49:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008712: [03:49:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008712: [03:49:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008712: [03:49:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008712: [03:49:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008712: [03:49:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008712: [03:49:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008712: [03:49:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008712: [03:49:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008712: [03:49:34] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 854.353 ms RDOC 008712: [03:49:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 011804: [03:49:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 011804: [03:49:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011804: [03:49:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011804: [03:49:35] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011804: [03:49:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011804: [03:49:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8620 RDOC 008620: [03:49:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008620: [03:49:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008620: [03:49:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008620: [03:49:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008620: [03:49:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008620: [03:49:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008620: [03:49:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008620: [03:49:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008620: [03:49:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008620: [03:49:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008620: [03:49:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008620: [03:49:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008620: [03:49:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008620: [03:49:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008620: [03:49:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008620: [03:49:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011804: [03:49:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8620] RDOC 008620: [03:49:35] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008620: [03:49:35] gl_driver.cpp(1227) - Log - Created new sharegroup 0000023590BA95B0 RDOC 008620: [03:49:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008620: [03:49:35] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008620: [03:49:35] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008620: [03:49:35] gl_driver.cpp(1126) - Log - Deleting shader group 0000023590BA95B0 RDOC 008620: [03:49:35] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008620: [03:49:35] gl_driver.cpp(1227) - Log - Created new sharegroup 0000023590BA9370 RDOC 008620: [03:49:35] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008620: [03:49:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008620: [03:49:35] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008620: [03:49:35] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 008620: [03:49:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008620: [03:49:35] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002002F8 RDOC 011804: [03:49:35] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008620: [03:49:35] gl_driver.cpp(2231) - Log - Starting capture RDOC 008620: [03:49:35] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011804: [03:49:35] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008620: [03:49:35] resource_manager.h(1526) - Log - Prepared 28 dirty resources, postponed 0, skipped 0 RDOC 008620: [03:49:35] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008620: [03:49:35] resource_manager.h(1538) - Log - Checking 28 resources with initial contents against 42 referenced resources RDOC 008620: [03:49:35] resource_manager.h(1642) - Log - Serialised 27 resources, skipped 1 unreferenced RDOC 008620: [03:49:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28466176 bytes to 498087 (1.75 %) RDOC 008620: [03:49:35] gl_driver.cpp(2451) - Log - Captured GL frame with 27.147461 MB capture section in 0.319966 seconds RDOC 008620: [03:49:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6676 bytes to 6676 (100.00 %) RDOC 008620: [03:49:35] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 008620: [03:49:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011804: [03:49:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (515441 bytes) (time 1722912575) 10463 byte thumbnail RDOC 011804: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011804: [03:49:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011804: [03:49:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011804: [03:49:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011804: [03:49:36] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011804: [03:49:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011804: [03:49:36] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011804: [03:49:36] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 011804: [03:49:36] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 011804: [03:49:36] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 011804: [03:49:36] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011804: [03:49:36] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011804: [03:49:36] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011804: [03:49:36] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 011804: [03:49:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011804: [03:49:37] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011804: [03:49:37] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011804: [03:49:37] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011804: [03:49:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011804: [03:49:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011804: [03:49:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011804: [03:49:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011804: [03:49:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011804: [03:49:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011804: [03:49:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011804: [03:49:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011804: [03:49:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011804: [03:49:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011804: [03:49:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011804: [03:49:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011804: [03:49:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011804: [03:49:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011804: [03:49:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011804: [03:49:37] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011804: [03:49:37] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011804: [03:49:37] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 268.514 ms RDOC 011804: [03:49:37] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 15.665 ms RDOC 011804: [03:49:37] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.442 ms RDOC 011804: [03:49:37] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 9.749 ms RDOC 011804: [03:49:37] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.649 ms RDOC 011804: [03:49:37] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 111.778 ms RDOC 011804: [03:49:37] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.943 ms RDOC 011804: [03:49:37] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.203 ms RDOC 011804: [03:49:37] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.351 ms RDOC 011804: [03:49:37] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.421 ms RDOC 011804: [03:49:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.620 ms RDOC 011804: [03:49:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.216 ms RDOC 011804: [03:49:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.061 ms RDOC 011804: [03:49:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.331 ms RDOC 011804: [03:49:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.577 ms RDOC 011804: [03:49:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.373 ms RDOC 011804: [03:49:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.359 ms RDOC 011804: [03:49:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.382 ms RDOC 011804: [03:49:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 102.379 ms RDOC 011804: [03:49:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.764 ms RDOC 011804: [03:49:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.564 ms RDOC 011804: [03:49:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.329 ms RDOC 011804: [03:49:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.352 ms RDOC 011804: [03:49:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.769 ms RDOC 011804: [03:49:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.298 ms RDOC 011804: [03:49:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.485 ms RDOC 011804: [03:49:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.311 ms RDOC 011804: [03:49:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.829 ms RDOC 011804: [03:49:38] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.441 ms RDOC 011804: [03:49:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.498 ms RDOC 011804: [03:49:38] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.406 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 13.418 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.882 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 4.133 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.347 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.496 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.408 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.375 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.427 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.395 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.981 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.424 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 3.922 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.373 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 7.566 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.332 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.073 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.194 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.171 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.584 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.370 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.864 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.251 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.875 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.598 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.049 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.203 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 5.745 ms RDOC 011804: [03:49:39] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 2.227 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.043 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.173 ms RDOC 011804: [03:49:39] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.168 ms RDOC 011804: [03:49:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.866 ms RDOC 011804: [03:49:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.540 ms RDOC 011804: [03:49:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.178 ms RDOC 011804: [03:49:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 1.355 ms RDOC 011804: [03:49:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 6.300 ms RDOC 011804: [03:49:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.044 ms RDOC 011804: [03:49:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.252 ms RDOC 011804: [03:49:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.159 ms RDOC 011804: [03:49:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.156 ms RDOC 011804: [03:49:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 3.294 ms RDOC 011804: [03:49:40] gl_overlay.cpp(2007) - Log - Timer Quad Overdraw - 1.000 ms RDOC 011804: [03:49:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 2.020 ms RDOC 011804: [03:49:40] gl_overlay.cpp(1573) - Log - Timer Triangle Size - 0.168 ms RDOC 011804: [03:49:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85
RDOC 006492: [03:49:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006492: [03:49:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006492: [03:49:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006492: [03:49:40] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006492: [03:49:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006492: [03:49:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4892 RDOC 004892: [03:49:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 004892: [03:49:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004892: [03:49:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004892: [03:49:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004892: [03:49:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004892: [03:49:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004892: [03:49:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004892: [03:49:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004892: [03:49:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004892: [03:49:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004892: [03:49:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004892: [03:49:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004892: [03:49:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004892: [03:49:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004892: [03:49:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004892: [03:49:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006492: [03:49:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4892] RDOC 004892: [03:49:40] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004892: [03:49:40] gl_driver.cpp(1227) - Log - Created new sharegroup 0000023B78DF65A0 RDOC 004892: [03:49:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004892: [03:49:40] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004892: [03:49:40] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004892: [03:49:40] gl_driver.cpp(1126) - Log - Deleting shader group 0000023B78DF65A0 RDOC 004892: [03:49:40] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004892: [03:49:40] gl_driver.cpp(1227) - Log - Created new sharegroup 0000023B78DF6260 RDOC 004892: [03:49:40] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004892: [03:49:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004892: [03:49:40] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004892: [03:49:40] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000077008A RDOC 006492: [03:49:40] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004892: [03:49:41] gl_driver.cpp(2231) - Log - Starting capture RDOC 004892: [03:49:41] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004892: [03:49:41] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004892: [03:49:41] gl_driver.cpp(2302) - Log - Finished capture, Frame 6 RDOC 006492: [03:49:41] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004892: [03:49:41] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 004892: [03:49:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 004892: [03:49:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3601 (10.56 %) RDOC 004892: [03:49:41] gl_driver.cpp(2451) - Log - Captured GL frame with 0.032532 MB capture section in 0.059169 seconds RDOC 004892: [03:49:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 004892: [03:49:41] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 004892: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 006492: [03:49:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14343 bytes) (time 1722912581) 6102 byte thumbnail RDOC 006492: [03:49:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 006492: [03:49:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006492: [03:49:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006492: [03:49:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006492: [03:49:42] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006492: [03:49:42] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006492: [03:49:42] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006492: [03:49:42] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 006492: [03:49:42] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 006492: [03:49:42] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 006492: [03:49:42] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006492: [03:49:42] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006492: [03:49:42] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006492: [03:49:42] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 006492: [03:49:42] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006492: [03:49:42] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006492: [03:49:42] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006492: [03:49:42] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006492: [03:49:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006492: [03:49:42] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 116.324 ms RDOC 006492: [03:49:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 002780: [03:49:42] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002780: [03:49:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002780: [03:49:42] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002780: [03:49:43] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002780: [03:49:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002780: [03:49:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5704 RDOC 005704: [03:49:43] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 005704: [03:49:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005704: [03:49:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005704: [03:49:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005704: [03:49:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005704: [03:49:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005704: [03:49:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005704: [03:49:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005704: [03:49:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005704: [03:49:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005704: [03:49:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005704: [03:49:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005704: [03:49:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005704: [03:49:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005704: [03:49:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005704: [03:49:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002780: [03:49:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5704] RDOC 005704: [03:49:43] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005704: [03:49:43] gl_driver.cpp(1227) - Log - Created new sharegroup 0000019035D75A20 RDOC 005704: [03:49:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005704: [03:49:43] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005704: [03:49:43] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 005704: [03:49:43] gl_driver.cpp(1126) - Log - Deleting shader group 0000019035D75A20 RDOC 005704: [03:49:43] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005704: [03:49:43] gl_driver.cpp(1227) - Log - Created new sharegroup 0000019035D75AA0 RDOC 005704: [03:49:43] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005704: [03:49:43] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005704: [03:49:43] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 005704: [03:49:43] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 005704: [03:49:43] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002780: [03:49:43] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005704: [03:49:43] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002502F8 RDOC 005704: [03:49:43] gl_driver.cpp(2231) - Log - Starting capture RDOC 005704: [03:49:43] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005704: [03:49:43] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005704: [03:49:43] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002780: [03:49:43] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005704: [03:49:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 005704: [03:49:43] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005704: [03:49:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3697 (12.50 %) RDOC 005704: [03:49:43] gl_driver.cpp(2451) - Log - Captured GL frame with 0.028198 MB capture section in 0.043204 seconds RDOC 005704: [03:49:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005704: [03:49:43] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 005704: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 002780: [03:49:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14160 bytes) (time 1722912583) 5829 byte thumbnail RDOC 002780: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 002780: [03:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002780: [03:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002780: [03:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002780: [03:49:44] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002780: [03:49:44] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002780: [03:49:44] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002780: [03:49:44] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 002780: [03:49:44] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 002780: [03:49:44] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 002780: [03:49:44] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002780: [03:49:44] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002780: [03:49:44] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 002780: [03:49:44] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 002780: [03:49:44] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002780: [03:49:44] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002780: [03:49:44] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002780: [03:49:44] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002780: [03:49:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002780: [03:49:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002780: [03:49:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002780: [03:49:44] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 002780: [03:49:44] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 002780: [03:49:44] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 72.645 ms RDOC 002780: [03:49:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 007096: [03:49:45] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007096: [03:49:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007096: [03:49:45] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007096: [03:49:45] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007096: [03:49:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007096: [03:49:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2816 RDOC 002816: [03:49:45] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 002816: [03:49:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002816: [03:49:45] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002816: [03:49:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002816: [03:49:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002816: [03:49:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002816: [03:49:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002816: [03:49:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002816: [03:49:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002816: [03:49:45] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002816: [03:49:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002816: [03:49:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002816: [03:49:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002816: [03:49:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002816: [03:49:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002816: [03:49:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007096: [03:49:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2816] RDOC 002816: [03:49:45] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002816: [03:49:45] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C7B8F06580 RDOC 002816: [03:49:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002816: [03:49:45] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 002816: [03:49:45] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 002816: [03:49:45] gl_driver.cpp(1126) - Log - Deleting shader group 000001C7B8F06580 RDOC 002816: [03:49:45] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002816: [03:49:45] gl_driver.cpp(1227) - Log - Created new sharegroup 000001C7B8F06200 RDOC 002816: [03:49:45] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002816: [03:49:45] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002816: [03:49:45] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 002816: [03:49:45] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 002816: [03:49:45] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007096: [03:49:45] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002816: [03:49:45] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002702F8 RDOC 002816: [03:49:45] gl_driver.cpp(2231) - Log - Starting capture RDOC 002816: [03:49:45] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 002816: [03:49:45] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 007096: [03:49:45] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002816: [03:49:45] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 002816: [03:49:45] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 002816: [03:49:45] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 002816: [03:49:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3556 (11.02 %) RDOC 002816: [03:49:45] gl_driver.cpp(2451) - Log - Captured GL frame with 0.030762 MB capture section in 0.052417 seconds RDOC 002816: [03:49:45] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002816: [03:49:45] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 002816: [03:49:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007096: [03:49:45] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13306 bytes) (time 1722912585) 5116 byte thumbnail RDOC 007096: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 007096: [03:49:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007096: [03:49:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007096: [03:49:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007096: [03:49:46] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 007096: [03:49:46] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007096: [03:49:46] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007096: [03:49:46] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 007096: [03:49:46] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 007096: [03:49:46] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 007096: [03:49:46] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007096: [03:49:46] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007096: [03:49:46] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007096: [03:49:46] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 007096: [03:49:46] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007096: [03:49:46] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007096: [03:49:46] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007096: [03:49:46] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007096: [03:49:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007096: [03:49:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007096: [03:49:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007096: [03:49:46] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 007096: [03:49:46] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 007096: [03:49:46] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 68.475 ms RDOC 007096: [03:49:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 006356: [03:49:47] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006356: [03:49:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006356: [03:49:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006356: [03:49:47] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006356: [03:49:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006356: [03:49:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6656 RDOC 006656: [03:49:47] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006656: [03:49:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006656: [03:49:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006656: [03:49:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006656: [03:49:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006656: [03:49:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006656: [03:49:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006656: [03:49:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006656: [03:49:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006656: [03:49:47] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006656: [03:49:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006656: [03:49:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006656: [03:49:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006656: [03:49:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006656: [03:49:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006656: [03:49:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006356: [03:49:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6656] RDOC 006656: [03:49:47] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006656: [03:49:47] gl_driver.cpp(1227) - Log - Created new sharegroup 0000018F030560F0 RDOC 006656: [03:49:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006656: [03:49:47] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006656: [03:49:47] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 006656: [03:49:47] gl_driver.cpp(1126) - Log - Deleting shader group 0000018F030560F0 RDOC 006656: [03:49:47] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006656: [03:49:47] gl_driver.cpp(1227) - Log - Created new sharegroup 0000018F03055F70 RDOC 006656: [03:49:47] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006656: [03:49:47] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006656: [03:49:47] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006656: [03:49:47] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 006656: [03:49:47] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006656: [03:49:47] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000064019A RDOC 006356: [03:49:47] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006656: [03:49:47] gl_driver.cpp(2231) - Log - Starting capture RDOC 006656: [03:49:47] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 006656: [03:49:47] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 006356: [03:49:47] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006656: [03:49:47] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 006656: [03:49:47] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 006656: [03:49:47] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006656: [03:49:47] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006656: [03:49:47] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006656: [03:49:47] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006656: [03:49:47] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006656: [03:49:47] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006656: [03:49:47] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006656: [03:49:47] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006656: [03:49:47] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006656: [03:49:47] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006656: [03:49:47] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006656: [03:49:47] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006656: [03:49:47] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006656: [03:49:47] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006656: [03:49:47] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006656: [03:49:47] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006656: [03:49:47] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006656: [03:49:47] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006656: [03:49:47] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 006656: [03:49:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4348 (12.77 %) RDOC 006656: [03:49:47] gl_driver.cpp(2451) - Log - Captured GL frame with 0.032471 MB capture section in 0.074772 seconds RDOC 006656: [03:49:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 006656: [03:49:47] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 006656: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 006356: [03:49:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28310 bytes) (time 1722912587) 9804 byte thumbnail RDOC 006356: [03:49:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 006356: [03:49:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006356: [03:49:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006356: [03:49:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006356: [03:49:48] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 006356: [03:49:48] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006356: [03:49:48] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006356: [03:49:48] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 006356: [03:49:48] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 006356: [03:49:48] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 006356: [03:49:48] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006356: [03:49:48] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006356: [03:49:48] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 006356: [03:49:48] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 006356: [03:49:48] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006356: [03:49:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006356: [03:49:49] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006356: [03:49:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006356: [03:49:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006356: [03:49:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006356: [03:49:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006356: [03:49:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006356: [03:49:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006356: [03:49:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006356: [03:49:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006356: [03:49:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006356: [03:49:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006356: [03:49:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006356: [03:49:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006356: [03:49:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006356: [03:49:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006356: [03:49:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006356: [03:49:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006356: [03:49:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006356: [03:49:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006356: [03:49:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006356: [03:49:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006356: [03:49:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006356: [03:49:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006356: [03:49:49] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 006356: [03:49:49] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 006356: [03:49:49] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 66.736 ms RDOC 006356: [03:49:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 008488: [03:49:49] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008488: [03:49:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008488: [03:49:49] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008488: [03:49:49] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008488: [03:49:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008488: [03:49:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9916 RDOC 009916: [03:49:50] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009916: [03:49:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009916: [03:49:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009916: [03:49:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009916: [03:49:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009916: [03:49:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009916: [03:49:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009916: [03:49:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009916: [03:49:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009916: [03:49:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009916: [03:49:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009916: [03:49:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009916: [03:49:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009916: [03:49:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009916: [03:49:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008488: [03:49:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9916] RDOC 009916: [03:49:50] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009916: [03:49:50] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009916: [03:49:50] gl_driver.cpp(1227) - Log - Created new sharegroup 0000015FF64E8410 RDOC 009916: [03:49:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009916: [03:49:50] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009916: [03:49:50] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009916: [03:49:50] gl_driver.cpp(1126) - Log - Deleting shader group 0000015FF64E8410 RDOC 009916: [03:49:50] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009916: [03:49:50] gl_driver.cpp(1227) - Log - Created new sharegroup 0000015FF64E8250 RDOC 009916: [03:49:50] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009916: [03:49:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009916: [03:49:50] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009916: [03:49:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009916: [03:49:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008488: [03:49:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009916: [03:49:50] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001202F4 RDOC 008488: [03:49:50] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009916: [03:49:50] gl_driver.cpp(2231) - Log - Starting capture RDOC 009916: [03:49:50] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 009916: [03:49:50] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 009916: [03:49:50] gl_driver.cpp(2302) - Log - Finished capture, Frame 200 RDOC 009916: [03:49:50] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 009916: [03:49:50] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 009916: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13139 (10.51 %) RDOC 009916: [03:49:50] gl_driver.cpp(2451) - Log - Captured GL frame with 0.119202 MB capture section in 0.055294 seconds RDOC 009916: [03:49:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 009916: [03:49:50] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 009916: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 008488: [03:49:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26554 bytes) (time 1722912590) 7788 byte thumbnail RDOC 008488: [03:49:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 008488: [03:49:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008488: [03:49:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008488: [03:49:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008488: [03:49:51] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008488: [03:49:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008488: [03:49:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008488: [03:49:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 008488: [03:49:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 008488: [03:49:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 008488: [03:49:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008488: [03:49:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008488: [03:49:51] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008488: [03:49:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 008488: [03:49:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008488: [03:49:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008488: [03:49:52] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008488: [03:49:52] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008488: [03:49:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008488: [03:49:52] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 136.051 ms RDOC 008488: [03:49:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 000448: [03:49:52] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 000448: [03:49:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000448: [03:49:52] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000448: [03:49:52] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000448: [03:49:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000448: [03:49:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8612 RDOC 008612: [03:49:52] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008612: [03:49:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:49:52] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008612: [03:49:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:49:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008612: [03:49:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008612: [03:49:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008612: [03:49:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008612: [03:49:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008612: [03:49:52] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008612: [03:49:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008612: [03:49:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008612: [03:49:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008612: [03:49:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008612: [03:49:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008612: [03:49:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000448: [03:49:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8612] RDOC 008612: [03:49:52] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008612: [03:49:52] gl_driver.cpp(1227) - Log - Created new sharegroup 00000148E7CAB8C0 RDOC 008612: [03:49:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008612: [03:49:52] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008612: [03:49:52] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008612: [03:49:52] gl_driver.cpp(1126) - Log - Deleting shader group 00000148E7CAB8C0 RDOC 008612: [03:49:52] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008612: [03:49:52] gl_driver.cpp(1227) - Log - Created new sharegroup 00000148E7CABE80 RDOC 008612: [03:49:52] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008612: [03:49:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008612: [03:49:52] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008612: [03:49:52] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 008612: [03:49:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008612: [03:49:52] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000069019A RDOC 000448: [03:49:52] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008612: [03:49:52] gl_driver.cpp(2231) - Log - Starting capture RDOC 008612: [03:49:52] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008612: [03:49:52] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008612: [03:49:52] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008612: [03:49:52] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 008612: [03:49:52] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 000448: [03:49:52] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008612: [03:49:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3704 (12.89 %) RDOC 008612: [03:49:52] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027405 MB capture section in 0.032970 seconds RDOC 008612: [03:49:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 008612: [03:49:52] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 008612: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 000448: [03:49:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17947 bytes) (time 1722912592) 8936 byte thumbnail RDOC 000448: [03:49:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 000448: [03:49:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000448: [03:49:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000448: [03:49:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000448: [03:49:53] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 000448: [03:49:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000448: [03:49:54] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 000448: [03:49:54] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 000448: [03:49:54] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 000448: [03:49:54] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 000448: [03:49:54] gl_common.cpp( 98) - Log - Function pointers available: RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 000448: [03:49:54] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 000448: [03:49:54] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 000448: [03:49:54] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 000448: [03:49:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 000448: [03:49:54] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 000448: [03:49:54] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000448: [03:49:54] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 000448: [03:49:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 000448: [03:49:54] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 74.050 ms RDOC 000448: [03:49:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 009272: [03:49:54] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009272: [03:49:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009272: [03:49:54] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009272: [03:49:54] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009272: [03:49:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009272: [03:49:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11552 RDOC 011552: [03:49:54] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011552: [03:49:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011552: [03:49:54] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011552: [03:49:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011552: [03:49:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011552: [03:49:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011552: [03:49:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011552: [03:49:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011552: [03:49:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011552: [03:49:54] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011552: [03:49:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011552: [03:49:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011552: [03:49:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011552: [03:49:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011552: [03:49:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011552: [03:49:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009272: [03:49:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11552] RDOC 011552: [03:49:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011552: [03:49:54] gl_driver.cpp(1227) - Log - Created new sharegroup 000001AB97958930 RDOC 011552: [03:49:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011552: [03:49:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011552: [03:49:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011552: [03:49:54] gl_driver.cpp(1126) - Log - Deleting shader group 000001AB97958930 RDOC 011552: [03:49:54] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011552: [03:49:54] gl_driver.cpp(1227) - Log - Created new sharegroup 000001AB97958370 RDOC 011552: [03:49:54] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011552: [03:49:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011552: [03:49:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011552: [03:49:54] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 011552: [03:49:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011552: [03:49:55] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000910200 RDOC 009272: [03:49:55] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011552: [03:49:55] gl_driver.cpp(2231) - Log - Starting capture RDOC 011552: [03:49:55] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 011552: [03:49:55] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 009272: [03:49:55] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011552: [03:49:55] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011552: [03:49:55] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 011552: [03:49:55] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 011552: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16057 (0.82 %) RDOC 011552: [03:49:55] gl_driver.cpp(2451) - Log - Captured GL frame with 1.863708 MB capture section in 0.056909 seconds RDOC 011552: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 011552: [03:49:55] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 011552: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 009272: [03:49:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28482 bytes) (time 1722912595) 7478 byte thumbnail RDOC 009272: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 009272: [03:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009272: [03:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009272: [03:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009272: [03:49:56] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009272: [03:49:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009272: [03:49:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009272: [03:49:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 009272: [03:49:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 009272: [03:49:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 009272: [03:49:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009272: [03:49:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009272: [03:49:56] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009272: [03:49:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 009272: [03:49:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009272: [03:49:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009272: [03:49:56] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009272: [03:49:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009272: [03:49:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009272: [03:49:56] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 67.652 ms RDOC 009272: [03:49:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 008292: [03:49:57] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008292: [03:49:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008292: [03:49:57] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008292: [03:49:57] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008292: [03:49:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008292: [03:49:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9900 RDOC 009900: [03:49:57] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009900: [03:49:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009900: [03:49:57] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009900: [03:49:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009900: [03:49:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009900: [03:49:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009900: [03:49:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009900: [03:49:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009900: [03:49:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009900: [03:49:57] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009900: [03:49:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009900: [03:49:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009900: [03:49:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009900: [03:49:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009900: [03:49:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009900: [03:49:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008292: [03:49:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9900] RDOC 009900: [03:49:57] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009900: [03:49:57] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F327C49110 RDOC 009900: [03:49:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009900: [03:49:57] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009900: [03:49:57] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009900: [03:49:57] gl_driver.cpp(1126) - Log - Deleting shader group 000001F327C49110 RDOC 009900: [03:49:57] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009900: [03:49:57] gl_driver.cpp(1227) - Log - Created new sharegroup 000001F327C49150 RDOC 009900: [03:49:57] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009900: [03:49:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009900: [03:49:57] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009900: [03:49:57] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009900: [03:49:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009900: [03:49:57] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006E019A RDOC 008292: [03:49:57] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009900: [03:49:57] gl_driver.cpp(2231) - Log - Starting capture RDOC 009900: [03:49:57] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009900: [03:49:57] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009900: [03:49:57] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 008292: [03:49:57] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009900: [03:49:57] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 009900: [03:49:57] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009900: [03:49:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3236 (11.31 %) RDOC 009900: [03:49:57] gl_driver.cpp(2451) - Log - Captured GL frame with 0.027283 MB capture section in 0.057877 seconds RDOC 009900: [03:49:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009900: [03:49:57] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 009900: [03:49:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 008292: [03:49:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12986 bytes) (time 1722912597) 5116 byte thumbnail RDOC 008292: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 008292: [03:49:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008292: [03:49:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008292: [03:49:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008292: [03:49:58] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008292: [03:49:58] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008292: [03:49:58] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008292: [03:49:58] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 008292: [03:49:58] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 008292: [03:49:58] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 008292: [03:49:58] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008292: [03:49:58] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008292: [03:49:58] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 008292: [03:49:58] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 008292: [03:49:58] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008292: [03:49:58] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008292: [03:49:58] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008292: [03:49:58] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008292: [03:49:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008292: [03:49:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008292: [03:49:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008292: [03:49:58] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008292: [03:49:58] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008292: [03:49:58] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 55.389 ms RDOC 008292: [03:49:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 004384: [03:49:59] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 004384: [03:49:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004384: [03:49:59] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004384: [03:49:59] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004384: [03:49:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004384: [03:49:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12176 RDOC 012176: [03:49:59] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 012176: [03:49:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012176: [03:49:59] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012176: [03:49:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012176: [03:49:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012176: [03:49:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012176: [03:49:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012176: [03:49:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012176: [03:49:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012176: [03:49:59] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012176: [03:49:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012176: [03:49:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012176: [03:49:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012176: [03:49:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012176: [03:49:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012176: [03:49:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004384: [03:49:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12176] RDOC 012176: [03:49:59] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012176: [03:49:59] gl_driver.cpp(1227) - Log - Created new sharegroup 000002C00CE98810 RDOC 012176: [03:49:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012176: [03:49:59] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012176: [03:49:59] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 012176: [03:49:59] gl_driver.cpp(1126) - Log - Deleting shader group 000002C00CE98810 RDOC 012176: [03:49:59] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012176: [03:49:59] gl_driver.cpp(1227) - Log - Created new sharegroup 000002C00CE98D50 RDOC 012176: [03:49:59] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012176: [03:49:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012176: [03:49:59] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012176: [03:49:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 012176: [03:49:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012176: [03:49:59] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000070019A RDOC 004384: [03:49:59] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012176: [03:49:59] gl_driver.cpp(2231) - Log - Starting capture RDOC 012176: [03:49:59] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 012176: [03:49:59] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012176: [03:49:59] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 012176: [03:49:59] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 012176: [03:49:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004384: [03:49:59] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012176: [03:49:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3424 (11.22 %) RDOC 012176: [03:49:59] gl_driver.cpp(2451) - Log - Captured GL frame with 0.029114 MB capture section in 0.043323 seconds RDOC 012176: [03:49:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012176: [03:49:59] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 012176: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004384: [03:49:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13174 bytes) (time 1722912599) 5116 byte thumbnail RDOC 004384: [03:50:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004384: [03:50:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004384: [03:50:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004384: [03:50:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004384: [03:50:00] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 004384: [03:50:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004384: [03:50:00] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 004384: [03:50:00] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 004384: [03:50:00] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 004384: [03:50:00] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 004384: [03:50:00] gl_common.cpp( 98) - Log - Function pointers available: RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 004384: [03:50:00] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 004384: [03:50:00] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 004384: [03:50:00] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 004384: [03:50:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004384: [03:50:00] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 004384: [03:50:01] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004384: [03:50:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 004384: [03:50:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004384: [03:50:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004384: [03:50:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004384: [03:50:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 004384: [03:50:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 004384: [03:50:01] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 54.946 ms RDOC 004384: [03:50:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 004384: [03:50:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1465 (4.80 %) RDOC 004384: [03:50:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004384: [03:50:01] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1.669 ms RDOC 004384: [03:50:01] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 004384: [03:50:01] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 004384: [03:50:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1465 (4.80 %) RDOC 004384: [03:50:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004384: [03:50:01] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000008 RDOC 004384: [03:50:01] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000008 RDOC 004384: [03:50:01] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000008 requested RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 004384: [03:50:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004384: [03:50:01] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 004384: [03:50:01] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 004384: [03:50:01] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 004384: [03:50:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004384: [03:50:01] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 004384: [03:50:01] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 004384: [03:50:01] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 004384: [03:50:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004384: [03:50:01] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 004384: [03:50:01] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 004384: [03:50:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004384: [03:50:01] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 004384: [03:50:01] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 004384: [03:50:01] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 004384: [03:50:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004384: [03:50:01] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 004384: [03:50:01] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 004384: [03:50:01] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000043 requested RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000043! RDOC 004384: [03:50:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004384: [03:50:01] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 004384: [03:50:01] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000052 RDOC 004384: [03:50:01] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000052 requested RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000052! RDOC 004384: [03:50:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004384: [03:50:01] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 004384: [03:50:01] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 004384: [03:50:01] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 004384: [03:50:01] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 004384: [03:50:01] replay_controller.cpp( 612) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 004384: [03:50:01] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 004384: [03:50:01] gl_replay.cpp(2880) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000066 RDOC 004384: [03:50:01] gl_replay.cpp( 446) - Error - Details for invalid texture id ResourceId::1000000000000000066 requested RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_resources.cpp(1983) - Error - Unexpected target GL_NONE RDOC 004384: [03:50:01] gl_replay.cpp(2906) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000066! RDOC 004384: [03:50:01] replay_controller.cpp( 921) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 004384: [03:50:01] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 004384: [03:50:01] gl_replay.cpp( 388) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 004384: [03:50:01] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 004384: [03:50:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 011740: [03:50:01] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 011740: [03:50:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011740: [03:50:01] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011740: [03:50:01] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011740: [03:50:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011740: [03:50:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11404 RDOC 011404: [03:50:01] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011404: [03:50:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011404: [03:50:01] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011404: [03:50:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011404: [03:50:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011404: [03:50:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011404: [03:50:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011404: [03:50:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011404: [03:50:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011404: [03:50:01] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011404: [03:50:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011404: [03:50:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011404: [03:50:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011404: [03:50:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011404: [03:50:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011404: [03:50:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011740: [03:50:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11404] RDOC 011404: [03:50:01] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011404: [03:50:01] gl_driver.cpp(1227) - Log - Created new sharegroup 0000027793DFC0E0 RDOC 011404: [03:50:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011404: [03:50:01] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011404: [03:50:01] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011404: [03:50:01] gl_driver.cpp(1126) - Log - Deleting shader group 0000027793DFC0E0 RDOC 011404: [03:50:01] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011404: [03:50:01] gl_driver.cpp(1227) - Log - Created new sharegroup 0000027793DFC760 RDOC 011404: [03:50:01] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011404: [03:50:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011404: [03:50:01] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011404: [03:50:01] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 011404: [03:50:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011404: [03:50:02] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000072019A RDOC 011740: [03:50:02] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011740: [03:50:02] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011404: [03:50:02] gl_driver.cpp(2231) - Log - Starting capture RDOC 011404: [03:50:02] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 011404: [03:50:02] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011404: [03:50:02] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011404: [03:50:02] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 011404: [03:50:02] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 011404: [03:50:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65214 (0.44 %) RDOC 011404: [03:50:02] gl_driver.cpp(2451) - Log - Captured GL frame with 14.152588 MB capture section in 0.077467 seconds RDOC 011404: [03:50:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 011404: [03:50:02] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 011404: [03:50:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 011740: [03:50:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74743 bytes) (time 1722912602) 4886 byte thumbnail RDOC 011740: [03:50:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 011740: [03:50:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011740: [03:50:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011740: [03:50:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011740: [03:50:03] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011740: [03:50:03] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011740: [03:50:03] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011740: [03:50:03] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 011740: [03:50:03] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 011740: [03:50:03] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 011740: [03:50:03] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011740: [03:50:03] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011740: [03:50:03] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 011740: [03:50:03] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 011740: [03:50:03] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011740: [03:50:03] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011740: [03:50:03] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011740: [03:50:03] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011740: [03:50:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011740: [03:50:03] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011740: [03:50:03] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011740: [03:50:03] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011740: [03:50:03] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011740: [03:50:03] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 121.836 ms RDOC 011740: [03:50:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 003860: [03:50:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 003860: [03:50:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003860: [03:50:03] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003860: [03:50:04] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003860: [03:50:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003860: [03:50:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9456 RDOC 009456: [03:50:04] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009456: [03:50:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009456: [03:50:04] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009456: [03:50:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009456: [03:50:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009456: [03:50:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009456: [03:50:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009456: [03:50:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009456: [03:50:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009456: [03:50:04] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009456: [03:50:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009456: [03:50:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009456: [03:50:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009456: [03:50:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009456: [03:50:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009456: [03:50:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003860: [03:50:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9456] RDOC 009456: [03:50:04] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009456: [03:50:04] gl_driver.cpp(1227) - Log - Created new sharegroup 000002568CC665F0 RDOC 009456: [03:50:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009456: [03:50:04] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009456: [03:50:04] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 009456: [03:50:04] gl_driver.cpp(1126) - Log - Deleting shader group 000002568CC665F0 RDOC 009456: [03:50:04] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009456: [03:50:04] gl_driver.cpp(1227) - Log - Created new sharegroup 000002568CC66870 RDOC 009456: [03:50:04] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009456: [03:50:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009456: [03:50:04] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009456: [03:50:04] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 009456: [03:50:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009456: [03:50:04] gl_driver.cpp(1215) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 009456: [03:50:04] gl_driver.cpp(1227) - Log - Created new sharegroup 000002568D16FFC0 RDOC 009456: [03:50:04] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 009456: [03:50:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009456: [03:50:04] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003860: [03:50:04] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009456: [03:50:07] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003802F8 RDOC 003860: [03:50:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009456: [03:50:07] gl_driver.cpp(2231) - Log - Starting capture RDOC 009456: [03:50:07] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009456: [03:50:07] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 009456: [03:50:07] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009456: [03:50:07] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 009456: [03:50:07] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 009456: [03:50:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5718 (0.99 %) RDOC 009456: [03:50:07] gl_driver.cpp(2451) - Log - Captured GL frame with 0.550049 MB capture section in 0.059654 seconds RDOC 009456: [03:50:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 009456: [03:50:07] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 009456: [03:50:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003860: [03:50:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12376 bytes) (time 1722912607) 2530 byte thumbnail RDOC 003860: [03:50:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 003860: [03:50:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003860: [03:50:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003860: [03:50:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003860: [03:50:08] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 003860: [03:50:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003860: [03:50:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003860: [03:50:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 003860: [03:50:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 003860: [03:50:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 003860: [03:50:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003860: [03:50:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003860: [03:50:08] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003860: [03:50:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 003860: [03:50:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003860: [03:50:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003860: [03:50:08] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003860: [03:50:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003860: [03:50:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003860: [03:50:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003860: [03:50:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003860: [03:50:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003860: [03:50:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003860: [03:50:08] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 75.540 ms RDOC 003860: [03:50:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85
RDOC 003796: [03:50:09] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 003796: [03:50:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003796: [03:50:09] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003796: [03:50:09] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003796: [03:50:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003796: [03:50:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12032 RDOC 012032: [03:50:09] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 012032: [03:50:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012032: [03:50:09] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012032: [03:50:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012032: [03:50:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012032: [03:50:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012032: [03:50:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012032: [03:50:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012032: [03:50:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012032: [03:50:09] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 012032: [03:50:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012032: [03:50:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012032: [03:50:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012032: [03:50:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012032: [03:50:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012032: [03:50:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003796: [03:50:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12032] RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012032: [03:50:09] gl_driver.cpp(1227) - Log - Created new sharegroup 000001735F0B7F80 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 012032: [03:50:09] gl_driver.cpp(1126) - Log - Deleting shader group 000001735F0B7F80 RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012032: [03:50:09] gl_driver.cpp(1227) - Log - Created new sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000010002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000020002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000030002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000040002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000050002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000060002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000070002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000080002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000090002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000000A0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000000B0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000000C0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000000D0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000000E0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000000F0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000100002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000110002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000120002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000130002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000140002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000150002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000160002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000170002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000180002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000190002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000001A0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000001B0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000001C0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000001D0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000001E0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000001F0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000200002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000210002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000220002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000230002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000240002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000250002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000260002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000270002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000280002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000290002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000002A0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000002B0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000002C0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000002D0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000002E0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 00000000002F0002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000300002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000310002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000320002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000330002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 012032: [03:50:09] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:09] gl_driver.cpp(1215) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:09] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:09] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 012032: [03:50:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:09] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:09] gl_driver.cpp(1102) - Log - Deleting context 0000000000340002 RDOC 012032: [03:50:09] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000350002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000360002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000370002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000380002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000390002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000003A0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000003B0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000003C0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000003D0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000003E0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000003F0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000400002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000410002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000420002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000430002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000440002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000450002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000460002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000470002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000480002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000490002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000004A0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000004B0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000007701079E - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000004C0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000004D0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000004E0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000004F0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000500002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000510002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000520002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000530002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000540002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000550002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000560002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000570002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000580002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000590002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000005A0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000005B0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000005C0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000005D0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000005E0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 00000000005F0002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 000000000D0108F0 to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000600002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 00000000170108CE - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000610002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000620002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 000000007701079E to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000630002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 012032: [03:50:10] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000000D0108F0 - possibly stale. Using new DC 00000000170108CE to ensure context is rebound properly RDOC 012032: [03:50:10] gl_driver.cpp(1215) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 012032: [03:50:10] gl_driver.cpp(1233) - Log - Reusing old sharegroup 000001735F0B77C0 RDOC 012032: [03:50:10] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 012032: [03:50:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012032: [03:50:10] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012032: [03:50:10] gl_driver.cpp(1102) - Log - Deleting context 0000000000640002 RDOC 012032: [03:50:10] core.cpp(2160) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 003796: [03:50:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012032: [03:50:10] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002502F4 RDOC 012032: [03:50:10] gl_driver.cpp(2231) - Log - Starting capture RDOC 012032: [03:50:10] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 012032: [03:50:10] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012032: [03:50:10] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 003796: [03:50:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012032: [03:50:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 012032: [03:50:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 012032: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5192 (13.54 %) RDOC 012032: [03:50:10] gl_driver.cpp(2451) - Log - Captured GL frame with 0.036560 MB capture section in 0.061746 seconds RDOC 012032: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 012032: [03:50:10] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 012032: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 003796: [03:50:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (22079 bytes) (time 1722912610) 12052 byte thumbnail RDOC 003796: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 003796: [03:50:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003796: [03:50:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003796: [03:50:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003796: [03:50:11] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003796: [03:50:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003796: [03:50:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003796: [03:50:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 003796: [03:50:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 003796: [03:50:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 003796: [03:50:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003796: [03:50:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003796: [03:50:11] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003796: [03:50:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 003796: [03:50:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003796: [03:50:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003796: [03:50:11] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003796: [03:50:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003796: [03:50:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003796: [03:50:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003796: [03:50:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003796: [03:50:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003796: [03:50:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003796: [03:50:12] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 86.596 ms RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 003796: [03:50:12] gl_replay.cpp( 411) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 003796: [03:50:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 009732: [03:50:12] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009732: [03:50:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009732: [03:50:12] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009732: [03:50:12] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009732: [03:50:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009732: [03:50:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4360 RDOC 004360: [03:50:12] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 004360: [03:50:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004360: [03:50:12] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004360: [03:50:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004360: [03:50:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004360: [03:50:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004360: [03:50:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004360: [03:50:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004360: [03:50:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004360: [03:50:12] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004360: [03:50:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004360: [03:50:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004360: [03:50:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004360: [03:50:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004360: [03:50:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004360: [03:50:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009732: [03:50:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4360] RDOC 004360: [03:50:12] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004360: [03:50:12] gl_driver.cpp(1227) - Log - Created new sharegroup 000001957A4EFE60 RDOC 004360: [03:50:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004360: [03:50:12] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 004360: [03:50:12] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 004360: [03:50:12] gl_driver.cpp(1126) - Log - Deleting shader group 000001957A4EFE60 RDOC 004360: [03:50:12] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004360: [03:50:12] gl_driver.cpp(1227) - Log - Created new sharegroup 000001957A4F06A0 RDOC 004360: [03:50:12] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004360: [03:50:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 004360: [03:50:12] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 004360: [03:50:12] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 004360: [03:50:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004360: [03:50:12] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002702F4 RDOC 009732: [03:50:12] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004360: [03:50:12] gl_driver.cpp(2231) - Log - Starting capture RDOC 004360: [03:50:12] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 004360: [03:50:12] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004360: [03:50:12] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 009732: [03:50:12] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004360: [03:50:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 004360: [03:50:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 004360: [03:50:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5236 (16.56 %) RDOC 004360: [03:50:12] gl_driver.cpp(2451) - Log - Captured GL frame with 0.030151 MB capture section in 0.044283 seconds RDOC 004360: [03:50:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 004360: [03:50:12] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004360: [03:50:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009732: [03:50:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14447 bytes) (time 1722912612) 4687 byte thumbnail RDOC 009732: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009732: [03:50:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009732: [03:50:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009732: [03:50:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009732: [03:50:14] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009732: [03:50:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009732: [03:50:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009732: [03:50:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 009732: [03:50:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 009732: [03:50:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 009732: [03:50:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009732: [03:50:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009732: [03:50:14] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009732: [03:50:14] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 009732: [03:50:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009732: [03:50:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009732: [03:50:14] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009732: [03:50:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009732: [03:50:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009732: [03:50:14] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 154.533 ms RDOC 009732: [03:50:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004556: [03:50:14] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 004556: [03:50:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004556: [03:50:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004556: [03:50:14] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004556: [03:50:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004556: [03:50:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11100 RDOC 011100: [03:50:14] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011100: [03:50:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011100: [03:50:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011100: [03:50:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011100: [03:50:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011100: [03:50:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011100: [03:50:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011100: [03:50:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011100: [03:50:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011100: [03:50:14] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011100: [03:50:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011100: [03:50:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011100: [03:50:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011100: [03:50:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011100: [03:50:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004556: [03:50:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11100] RDOC 011100: [03:50:15] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001DA098D5D50 RDOC 011100: [03:50:15] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011100: [03:50:15] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011100: [03:50:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011100: [03:50:15] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011100: [03:50:15] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011100: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011100: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011100: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011100: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011100: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011100: [03:50:15] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 011100: [03:50:15] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000002C02F6 RDOC 011100: [03:50:15] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001DA098D5D50 / 0x00000000002C02F6 RDOC 011100: [03:50:16] vk_core.cpp(2198) - Log - Starting capture RDOC 011100: [03:50:16] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011100: [03:50:16] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011100: [03:50:16] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 004556: [03:50:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011100: [03:50:16] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 011100: [03:50:16] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011100: [03:50:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25316 (0.72 %) RDOC 011100: [03:50:16] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.024570 seconds RDOC 011100: [03:50:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011100: [03:50:16] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 011100: [03:50:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 004556: [03:50:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35066 bytes) (time 1722912616) 5116 byte thumbnail RDOC 004556: [03:50:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 004556: [03:50:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004556: [03:50:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004556: [03:50:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004556: [03:50:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004556: [03:50:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004556: [03:50:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004556: [03:50:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004556: [03:50:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004556: [03:50:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004556: [03:50:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004556: [03:50:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004556: [03:50:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004556: [03:50:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004556: [03:50:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004556: [03:50:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004556: [03:50:17] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 004556: [03:50:17] vk_replay.cpp(5288) - Log - Created device. RDOC 004556: [03:50:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004556: [03:50:17] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 004556: [03:50:17] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004556: [03:50:17] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004556: [03:50:17] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 004556: [03:50:17] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004556: [03:50:17] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004556: [03:50:17] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 004556: [03:50:17] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 004556: [03:50:17] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004556: [03:50:17] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 004556: [03:50:17] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004556: [03:50:17] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004556: [03:50:17] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004556: [03:50:17] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004556: [03:50:17] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 004556: [03:50:17] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 004556: [03:50:17] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004556: [03:50:17] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004556: [03:50:17] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004556: [03:50:17] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 004556: [03:50:17] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004556: [03:50:17] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004556: [03:50:17] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 004556: [03:50:17] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004556: [03:50:17] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004556: [03:50:17] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004556: [03:50:17] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 004556: [03:50:17] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004556: [03:50:17] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004556: [03:50:17] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 004556: [03:50:17] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004556: [03:50:17] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004556: [03:50:17] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004556: [03:50:17] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 004556: [03:50:17] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004556: [03:50:17] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004556: [03:50:17] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 004556: [03:50:17] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004556: [03:50:17] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004556: [03:50:17] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004556: [03:50:17] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 004556: [03:50:17] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004556: [03:50:17] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 004556: [03:50:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 004556: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004556: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004556: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004556: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004556: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004556: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004556: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004556: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004556: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004556: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004556: [03:50:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004556: [03:50:17] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 004556: [03:50:18] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004556: [03:50:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004556: [03:50:18] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004556: [03:50:18] vk_core.cpp(3022) - Log - Timer chunk initialisation - 812.256 ms RDOC 004556: [03:50:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010340: [03:50:18] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010340: [03:50:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010340: [03:50:18] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010340: [03:50:18] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010340: [03:50:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010340: [03:50:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8392 RDOC 008392: [03:50:18] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008392: [03:50:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008392: [03:50:18] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008392: [03:50:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008392: [03:50:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008392: [03:50:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008392: [03:50:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008392: [03:50:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008392: [03:50:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008392: [03:50:18] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008392: [03:50:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008392: [03:50:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008392: [03:50:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008392: [03:50:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008392: [03:50:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010340: [03:50:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8392] RDOC 008392: [03:50:19] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x00000228F1E90060 RDOC 008392: [03:50:19] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 008392: [03:50:19] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008392: [03:50:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008392: [03:50:19] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 008392: [03:50:19] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008392: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008392: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008392: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008392: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008392: [03:50:19] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000002B02F4 RDOC 008392: [03:50:19] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x00000228F1E90060 / 0x00000000002B02F4 RDOC 010340: [03:50:19] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008392: [03:50:19] vk_core.cpp(2198) - Log - Starting capture RDOC 008392: [03:50:19] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008392: [03:50:19] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008392: [03:50:19] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 008392: [03:50:19] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008392: [03:50:19] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008392: [03:50:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31532 (0.58 %) RDOC 008392: [03:50:19] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.097912 seconds RDOC 008392: [03:50:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 008392: [03:50:19] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 008392: [03:50:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 010340: [03:50:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42428 bytes) (time 1722912619) 6397 byte thumbnail RDOC 010340: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 010340: [03:50:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010340: [03:50:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010340: [03:50:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010340: [03:50:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010340: [03:50:21] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010340: [03:50:21] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010340: [03:50:21] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010340: [03:50:21] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010340: [03:50:21] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010340: [03:50:21] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010340: [03:50:21] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010340: [03:50:21] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010340: [03:50:21] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010340: [03:50:21] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010340: [03:50:21] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010340: [03:50:21] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 010340: [03:50:21] vk_replay.cpp(5288) - Log - Created device. RDOC 010340: [03:50:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010340: [03:50:21] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 010340: [03:50:21] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010340: [03:50:21] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010340: [03:50:21] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 010340: [03:50:21] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010340: [03:50:21] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010340: [03:50:21] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 010340: [03:50:21] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 010340: [03:50:21] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010340: [03:50:21] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 010340: [03:50:21] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010340: [03:50:21] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010340: [03:50:21] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010340: [03:50:21] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010340: [03:50:21] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 010340: [03:50:21] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 010340: [03:50:21] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010340: [03:50:21] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010340: [03:50:21] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010340: [03:50:21] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 010340: [03:50:21] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010340: [03:50:21] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010340: [03:50:21] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 010340: [03:50:21] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010340: [03:50:21] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010340: [03:50:21] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010340: [03:50:21] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 010340: [03:50:21] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010340: [03:50:21] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010340: [03:50:21] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 010340: [03:50:21] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010340: [03:50:21] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010340: [03:50:21] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010340: [03:50:21] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 010340: [03:50:21] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010340: [03:50:21] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010340: [03:50:21] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 010340: [03:50:21] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010340: [03:50:21] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010340: [03:50:21] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010340: [03:50:21] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 010340: [03:50:21] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010340: [03:50:21] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010340: [03:50:21] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010340: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010340: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010340: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010340: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010340: [03:50:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010340: [03:50:21] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010340: [03:50:21] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010340: [03:50:21] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010340: [03:50:21] vk_core.cpp(3022) - Log - Timer chunk initialisation - 91.277 ms RDOC 010340: [03:50:21] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 178.873 ms RDOC 010340: [03:50:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008968: [03:50:21] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008968: [03:50:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008968: [03:50:21] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008968: [03:50:21] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008968: [03:50:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008968: [03:50:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6828 RDOC 006828: [03:50:21] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006828: [03:50:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006828: [03:50:21] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006828: [03:50:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006828: [03:50:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006828: [03:50:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006828: [03:50:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006828: [03:50:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006828: [03:50:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006828: [03:50:21] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006828: [03:50:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006828: [03:50:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006828: [03:50:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006828: [03:50:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006828: [03:50:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008968: [03:50:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6828] RDOC 006828: [03:50:22] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001A29C8989D0 RDOC 006828: [03:50:22] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 006828: [03:50:22] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006828: [03:50:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006828: [03:50:22] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 006828: [03:50:22] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006828: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006828: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006828: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006828: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006828: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006828: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006828: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006828: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006828: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006828: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006828: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006828: [03:50:22] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000007F019A RDOC 006828: [03:50:22] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001A29C8989D0 / 0x00000000007F019A RDOC 006828: [03:50:23] vk_core.cpp(2198) - Log - Starting capture RDOC 006828: [03:50:23] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 006828: [03:50:23] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006828: [03:50:23] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 006828: [03:50:23] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 006828: [03:50:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008968: [03:50:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006828: [03:50:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20850 (0.59 %) RDOC 006828: [03:50:23] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.016066 seconds RDOC 006828: [03:50:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 006828: [03:50:23] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 006828: [03:50:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 008968: [03:50:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30349 bytes) (time 1722912623) 4844 byte thumbnail RDOC 008968: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 008968: [03:50:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008968: [03:50:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008968: [03:50:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008968: [03:50:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008968: [03:50:24] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008968: [03:50:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008968: [03:50:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008968: [03:50:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008968: [03:50:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008968: [03:50:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008968: [03:50:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008968: [03:50:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008968: [03:50:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008968: [03:50:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008968: [03:50:24] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008968: [03:50:24] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008968: [03:50:24] vk_replay.cpp(5288) - Log - Created device. RDOC 008968: [03:50:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008968: [03:50:24] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008968: [03:50:24] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008968: [03:50:24] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008968: [03:50:24] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008968: [03:50:24] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008968: [03:50:24] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008968: [03:50:24] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008968: [03:50:24] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008968: [03:50:24] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008968: [03:50:24] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008968: [03:50:24] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008968: [03:50:24] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008968: [03:50:24] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008968: [03:50:24] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008968: [03:50:24] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008968: [03:50:24] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008968: [03:50:24] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:50:24] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:50:24] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008968: [03:50:24] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008968: [03:50:24] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:50:24] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:50:24] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008968: [03:50:24] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:50:24] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:50:24] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008968: [03:50:24] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008968: [03:50:24] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:50:24] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:50:24] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008968: [03:50:24] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:50:24] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:50:24] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008968: [03:50:24] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008968: [03:50:24] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008968: [03:50:24] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008968: [03:50:24] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008968: [03:50:24] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008968: [03:50:24] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008968: [03:50:24] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008968: [03:50:24] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008968: [03:50:24] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008968: [03:50:24] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008968: [03:50:24] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008968: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008968: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008968: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008968: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008968: [03:50:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008968: [03:50:24] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008968: [03:50:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008968: [03:50:24] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008968: [03:50:24] vk_core.cpp(3022) - Log - Timer chunk initialisation - 73.706 ms RDOC 008968: [03:50:24] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008968: [03:50:24] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008968: [03:50:24] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 008968: [03:50:24] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 008968: [03:50:24] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 15000 total instances RDOC 008968: [03:50:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001644: [03:50:24] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 001644: [03:50:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001644: [03:50:24] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001644: [03:50:24] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001644: [03:50:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001644: [03:50:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6264 RDOC 006264: [03:50:24] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006264: [03:50:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006264: [03:50:24] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006264: [03:50:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006264: [03:50:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006264: [03:50:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006264: [03:50:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006264: [03:50:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006264: [03:50:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006264: [03:50:24] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006264: [03:50:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006264: [03:50:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006264: [03:50:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006264: [03:50:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006264: [03:50:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001644: [03:50:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6264] RDOC 006264: [03:50:25] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001E452A3E400 RDOC 006264: [03:50:25] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 006264: [03:50:25] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006264: [03:50:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006264: [03:50:25] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 006264: [03:50:25] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006264: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006264: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006264: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006264: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006264: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006264: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006264: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006264: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006264: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006264: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006264: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006264: [03:50:25] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000004302F8 RDOC 006264: [03:50:25] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001E452A3E400 / 0x00000000004302F8 RDOC 006264: [03:50:25] vk_core.cpp(2198) - Log - Starting capture RDOC 006264: [03:50:25] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006264: [03:50:25] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006264: [03:50:25] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 001644: [03:50:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006264: [03:50:25] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 006264: [03:50:25] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006264: [03:50:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 57846 (1.06 %) RDOC 006264: [03:50:25] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.023064 seconds RDOC 006264: [03:50:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 006264: [03:50:25] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 006264: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 001644: [03:50:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67464 bytes) (time 1722912625) 4975 byte thumbnail RDOC 001644: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 001644: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001644: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001644: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001644: [03:50:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001644: [03:50:27] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001644: [03:50:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001644: [03:50:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001644: [03:50:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001644: [03:50:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001644: [03:50:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001644: [03:50:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001644: [03:50:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001644: [03:50:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001644: [03:50:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001644: [03:50:27] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001644: [03:50:27] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 001644: [03:50:27] vk_replay.cpp(5288) - Log - Created device. RDOC 001644: [03:50:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001644: [03:50:27] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 001644: [03:50:27] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001644: [03:50:27] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001644: [03:50:27] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 001644: [03:50:27] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001644: [03:50:27] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001644: [03:50:27] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 001644: [03:50:27] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 001644: [03:50:27] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001644: [03:50:27] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 001644: [03:50:27] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001644: [03:50:27] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001644: [03:50:27] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001644: [03:50:27] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001644: [03:50:27] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 001644: [03:50:27] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 001644: [03:50:27] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [03:50:27] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [03:50:27] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001644: [03:50:27] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 001644: [03:50:27] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [03:50:27] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [03:50:27] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 001644: [03:50:27] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [03:50:27] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [03:50:27] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001644: [03:50:27] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 001644: [03:50:27] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [03:50:27] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [03:50:27] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 001644: [03:50:27] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [03:50:27] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [03:50:27] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001644: [03:50:27] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 001644: [03:50:27] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001644: [03:50:27] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001644: [03:50:27] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 001644: [03:50:27] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001644: [03:50:27] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001644: [03:50:27] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001644: [03:50:27] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 001644: [03:50:27] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001644: [03:50:27] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 001644: [03:50:27] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 001644: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001644: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001644: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001644: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001644: [03:50:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001644: [03:50:27] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001644: [03:50:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001644: [03:50:27] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001644: [03:50:27] vk_core.cpp(3022) - Log - Timer chunk initialisation - 93.417 ms RDOC 001644: [03:50:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009748: [03:50:27] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009748: [03:50:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009748: [03:50:27] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009748: [03:50:27] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009748: [03:50:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009748: [03:50:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1796 RDOC 001796: [03:50:27] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001796: [03:50:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001796: [03:50:27] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001796: [03:50:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001796: [03:50:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001796: [03:50:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001796: [03:50:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001796: [03:50:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001796: [03:50:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001796: [03:50:27] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001796: [03:50:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001796: [03:50:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001796: [03:50:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001796: [03:50:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001796: [03:50:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009748: [03:50:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1796] RDOC 001796: [03:50:28] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000012A4246D210 RDOC 001796: [03:50:28] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 001796: [03:50:28] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001796: [03:50:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001796: [03:50:28] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 001796: [03:50:28] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001796: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001796: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001796: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001796: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001796: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001796: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001796: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001796: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001796: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001796: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001796: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001796: [03:50:28] vk_core.cpp(2198) - Log - Starting capture RDOC 001796: [03:50:28] vk_core.cpp(2202) - Log - Creating desired queue as none was obtained by the application RDOC 001796: [03:50:28] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001796: [03:50:28] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001796: [03:50:28] vk_core.cpp(2341) - Log - Finished capture, Frame 4294967295 RDOC 001796: [03:50:28] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 001796: [03:50:28] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009748: [03:50:28] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001796: [03:50:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19685 (0.56 %) RDOC 001796: [03:50:28] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.012313 seconds RDOC 001796: [03:50:28] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 001796: [03:50:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 009748: [03:50:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19833 bytes) (time 1722912628) 0 byte thumbnail RDOC 009748: [03:50:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 009748: [03:50:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009748: [03:50:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009748: [03:50:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009748: [03:50:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009748: [03:50:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009748: [03:50:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009748: [03:50:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009748: [03:50:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009748: [03:50:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009748: [03:50:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009748: [03:50:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009748: [03:50:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009748: [03:50:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009748: [03:50:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009748: [03:50:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009748: [03:50:29] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 009748: [03:50:29] vk_replay.cpp(5288) - Log - Created device. RDOC 009748: [03:50:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009748: [03:50:29] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 009748: [03:50:29] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009748: [03:50:29] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009748: [03:50:29] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 009748: [03:50:29] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009748: [03:50:29] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009748: [03:50:29] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 009748: [03:50:29] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 009748: [03:50:29] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009748: [03:50:29] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 009748: [03:50:29] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009748: [03:50:29] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009748: [03:50:29] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009748: [03:50:29] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009748: [03:50:29] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 009748: [03:50:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 009748: [03:50:29] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009748: [03:50:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009748: [03:50:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009748: [03:50:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 009748: [03:50:29] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009748: [03:50:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009748: [03:50:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 009748: [03:50:29] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009748: [03:50:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009748: [03:50:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009748: [03:50:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 009748: [03:50:29] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009748: [03:50:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009748: [03:50:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 009748: [03:50:29] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009748: [03:50:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009748: [03:50:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009748: [03:50:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 009748: [03:50:29] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009748: [03:50:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009748: [03:50:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 009748: [03:50:29] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009748: [03:50:29] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009748: [03:50:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009748: [03:50:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 009748: [03:50:29] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009748: [03:50:29] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009748: [03:50:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009748: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009748: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009748: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009748: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009748: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009748: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009748: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009748: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009748: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009748: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009748: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009748: [03:50:29] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009748: [03:50:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009748: [03:50:29] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009748: [03:50:29] vk_core.cpp(3022) - Log - Timer chunk initialisation - 82.987 ms RDOC 009748: [03:50:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005900: [03:50:30] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 005900: [03:50:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005900: [03:50:30] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005900: [03:50:30] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005900: [03:50:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005900: [03:50:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11408 RDOC 011408: [03:50:30] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011408: [03:50:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011408: [03:50:30] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011408: [03:50:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011408: [03:50:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011408: [03:50:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011408: [03:50:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011408: [03:50:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011408: [03:50:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011408: [03:50:30] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011408: [03:50:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011408: [03:50:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011408: [03:50:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011408: [03:50:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011408: [03:50:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005900: [03:50:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11408] RDOC 011408: [03:50:30] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000019ED31CC3F0 RDOC 011408: [03:50:30] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011408: [03:50:30] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011408: [03:50:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011408: [03:50:30] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011408: [03:50:30] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011408: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011408: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011408: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011408: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011408: [03:50:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011408: [03:50:30] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000002F02F4 RDOC 011408: [03:50:30] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000019ED31CC3F0 / 0x00000000002F02F4 RDOC 011408: [03:50:31] vk_core.cpp(2198) - Log - Starting capture RDOC 011408: [03:50:31] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005900: [03:50:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011408: [03:50:31] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011408: [03:50:31] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011408: [03:50:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 011408: [03:50:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011408: [03:50:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21095 (0.60 %) RDOC 011408: [03:50:31] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.033459 seconds RDOC 011408: [03:50:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011408: [03:50:31] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011408: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 005900: [03:50:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30845 bytes) (time 1722912631) 5116 byte thumbnail RDOC 005900: [03:50:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 005900: [03:50:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005900: [03:50:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005900: [03:50:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005900: [03:50:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005900: [03:50:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005900: [03:50:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005900: [03:50:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005900: [03:50:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005900: [03:50:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005900: [03:50:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005900: [03:50:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005900: [03:50:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005900: [03:50:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005900: [03:50:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005900: [03:50:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005900: [03:50:32] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 005900: [03:50:32] vk_replay.cpp(5288) - Log - Created device. RDOC 005900: [03:50:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005900: [03:50:32] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 005900: [03:50:32] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005900: [03:50:32] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005900: [03:50:32] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 005900: [03:50:32] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005900: [03:50:32] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005900: [03:50:32] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 005900: [03:50:32] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 005900: [03:50:32] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005900: [03:50:32] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 005900: [03:50:32] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005900: [03:50:32] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005900: [03:50:32] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005900: [03:50:32] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005900: [03:50:32] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 005900: [03:50:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 005900: [03:50:32] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:50:32] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:50:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005900: [03:50:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 005900: [03:50:32] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:50:32] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:50:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 005900: [03:50:32] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:50:32] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:50:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005900: [03:50:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 005900: [03:50:32] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:50:32] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:50:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 005900: [03:50:32] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:50:32] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:50:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005900: [03:50:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 005900: [03:50:32] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005900: [03:50:32] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005900: [03:50:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 005900: [03:50:32] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005900: [03:50:32] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005900: [03:50:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005900: [03:50:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 005900: [03:50:32] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005900: [03:50:32] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005900: [03:50:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005900: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005900: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005900: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005900: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005900: [03:50:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005900: [03:50:32] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005900: [03:50:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005900: [03:50:32] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005900: [03:50:32] vk_core.cpp(3022) - Log - Timer chunk initialisation - 77.876 ms RDOC 005900: [03:50:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009964: [03:50:32] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009964: [03:50:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009964: [03:50:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009964: [03:50:32] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009964: [03:50:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009964: [03:50:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8168 RDOC 008168: [03:50:33] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008168: [03:50:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008168: [03:50:33] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008168: [03:50:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008168: [03:50:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008168: [03:50:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008168: [03:50:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008168: [03:50:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008168: [03:50:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008168: [03:50:33] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008168: [03:50:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008168: [03:50:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008168: [03:50:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008168: [03:50:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008168: [03:50:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009964: [03:50:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8168] RDOC 008168: [03:50:33] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000016A0128BD50 RDOC 008168: [03:50:33] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 008168: [03:50:33] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008168: [03:50:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008168: [03:50:33] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 008168: [03:50:33] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008168: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008168: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008168: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008168: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008168: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008168: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008168: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008168: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008168: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008168: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008168: [03:50:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008168: [03:50:33] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000004602F8 RDOC 008168: [03:50:33] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000016A0128BD50 / 0x00000000004602F8 RDOC 008168: [03:50:34] vk_core.cpp(2198) - Log - Starting capture RDOC 008168: [03:50:34] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 008168: [03:50:34] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 008168: [03:50:34] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 008168: [03:50:34] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 008168: [03:50:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 008168: [03:50:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 8738 (36.41 %) RDOC 008168: [03:50:34] vk_core.cpp(2763) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.014802 seconds RDOC 009964: [03:50:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008168: [03:50:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 008168: [03:50:34] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 008168: [03:50:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009964: [03:50:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27063 bytes) (time 1722912634) 11541 byte thumbnail RDOC 009964: [03:50:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 009964: [03:50:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009964: [03:50:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009964: [03:50:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009964: [03:50:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009964: [03:50:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009964: [03:50:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009964: [03:50:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009964: [03:50:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009964: [03:50:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009964: [03:50:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009964: [03:50:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009964: [03:50:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009964: [03:50:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009964: [03:50:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009964: [03:50:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009964: [03:50:35] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 009964: [03:50:35] vk_replay.cpp(5288) - Log - Created device. RDOC 009964: [03:50:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009964: [03:50:35] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 009964: [03:50:35] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009964: [03:50:35] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009964: [03:50:35] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 009964: [03:50:35] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009964: [03:50:35] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009964: [03:50:35] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 009964: [03:50:35] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 009964: [03:50:35] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009964: [03:50:35] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 009964: [03:50:35] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009964: [03:50:35] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009964: [03:50:35] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009964: [03:50:35] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009964: [03:50:35] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 009964: [03:50:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 009964: [03:50:35] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009964: [03:50:35] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009964: [03:50:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009964: [03:50:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 009964: [03:50:35] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009964: [03:50:35] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009964: [03:50:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 009964: [03:50:35] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009964: [03:50:35] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009964: [03:50:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009964: [03:50:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 009964: [03:50:35] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009964: [03:50:35] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009964: [03:50:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 009964: [03:50:35] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009964: [03:50:35] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009964: [03:50:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009964: [03:50:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 009964: [03:50:35] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009964: [03:50:35] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009964: [03:50:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 009964: [03:50:35] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009964: [03:50:35] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009964: [03:50:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009964: [03:50:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 009964: [03:50:35] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009964: [03:50:35] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009964: [03:50:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009964: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009964: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009964: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009964: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009964: [03:50:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009964: [03:50:35] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009964: [03:50:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009964: [03:50:35] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009964: [03:50:35] vk_core.cpp(3022) - Log - Timer chunk initialisation - 90.766 ms RDOC 009964: [03:50:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007052: [03:50:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007052: [03:50:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007052: [03:50:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007052: [03:50:35] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007052: [03:50:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007052: [03:50:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10172 RDOC 010172: [03:50:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010172: [03:50:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010172: [03:50:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010172: [03:50:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010172: [03:50:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010172: [03:50:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010172: [03:50:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010172: [03:50:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010172: [03:50:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010172: [03:50:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010172: [03:50:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010172: [03:50:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010172: [03:50:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010172: [03:50:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010172: [03:50:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007052: [03:50:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10172] RDOC 010172: [03:50:36] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000002A325EF8C60 RDOC 010172: [03:50:36] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 010172: [03:50:36] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010172: [03:50:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010172: [03:50:36] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 010172: [03:50:36] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010172: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010172: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010172: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010172: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010172: [03:50:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010172: [03:50:36] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000003202F4 RDOC 010172: [03:50:36] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000002A325EF8C60 / 0x00000000003202F4 RDOC 010172: [03:50:37] vk_core.cpp(2198) - Log - Starting capture RDOC 010172: [03:50:37] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 010172: [03:50:37] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 007052: [03:50:37] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010172: [03:50:37] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 010172: [03:50:37] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 34 referenced resources RDOC 010172: [03:50:37] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 010172: [03:50:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37238912 bytes to 167632 (0.45 %) RDOC 010172: [03:50:37] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.513794 MB capture section in 0.034932 seconds RDOC 010172: [03:50:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21967 bytes to 21967 (100.00 %) RDOC 010172: [03:50:37] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 010172: [03:50:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007052: [03:50:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (195998 bytes) (time 1722912637) 6184 byte thumbnail RDOC 007052: [03:50:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 007052: [03:50:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007052: [03:50:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007052: [03:50:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007052: [03:50:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007052: [03:50:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007052: [03:50:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007052: [03:50:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007052: [03:50:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007052: [03:50:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007052: [03:50:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007052: [03:50:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007052: [03:50:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007052: [03:50:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007052: [03:50:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007052: [03:50:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007052: [03:50:38] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 007052: [03:50:38] vk_replay.cpp(5288) - Log - Created device. RDOC 007052: [03:50:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007052: [03:50:38] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 007052: [03:50:38] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007052: [03:50:38] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007052: [03:50:38] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 007052: [03:50:38] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007052: [03:50:38] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007052: [03:50:38] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 007052: [03:50:38] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 007052: [03:50:38] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007052: [03:50:38] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 007052: [03:50:38] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007052: [03:50:38] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007052: [03:50:38] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007052: [03:50:38] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007052: [03:50:38] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 007052: [03:50:38] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 007052: [03:50:38] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007052: [03:50:38] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007052: [03:50:38] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007052: [03:50:38] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 007052: [03:50:38] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007052: [03:50:38] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007052: [03:50:38] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 007052: [03:50:38] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007052: [03:50:38] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007052: [03:50:38] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007052: [03:50:38] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 007052: [03:50:38] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007052: [03:50:38] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007052: [03:50:38] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 007052: [03:50:38] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007052: [03:50:38] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007052: [03:50:38] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007052: [03:50:38] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 007052: [03:50:38] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007052: [03:50:38] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007052: [03:50:38] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 007052: [03:50:38] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007052: [03:50:38] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007052: [03:50:38] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007052: [03:50:38] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 007052: [03:50:38] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007052: [03:50:38] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007052: [03:50:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007052: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007052: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007052: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007052: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007052: [03:50:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007052: [03:50:38] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007052: [03:50:38] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007052: [03:50:38] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007052: [03:50:38] vk_core.cpp(3022) - Log - Timer chunk initialisation - 410.009 ms RDOC 007052: [03:50:38] vk_replay.cpp(1302) - Warning - Couldn't find offset for spec ID 2 RDOC 007052: [03:50:39] vk_replay.cpp(1302) - Warning - Couldn't find offset for spec ID 2 RDOC 007052: [03:50:39] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 007052: [03:50:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006868: [03:50:39] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006868: [03:50:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006868: [03:50:39] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006868: [03:50:39] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006868: [03:50:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006868: [03:50:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8932 RDOC 008932: [03:50:39] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008932: [03:50:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008932: [03:50:39] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008932: [03:50:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008932: [03:50:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008932: [03:50:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008932: [03:50:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008932: [03:50:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008932: [03:50:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008932: [03:50:39] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008932: [03:50:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008932: [03:50:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008932: [03:50:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008932: [03:50:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008932: [03:50:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006868: [03:50:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8932] RDOC 008932: [03:50:39] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001DCBE394E20 RDOC 008932: [03:50:39] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 008932: [03:50:39] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008932: [03:50:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008932: [03:50:39] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 008932: [03:50:39] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008932: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008932: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008932: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008932: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008932: [03:50:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008932: [03:50:39] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000004902F8 RDOC 008932: [03:50:39] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001DCBE394E20 / 0x00000000004902F8 RDOC 006868: [03:50:40] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006868: [03:50:40] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008932: [03:50:40] vk_core.cpp(2198) - Log - Starting capture RDOC 008932: [03:50:40] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 008932: [03:50:40] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 008932: [03:50:41] vk_core.cpp(2341) - Log - Finished capture, Frame 100 RDOC 008932: [03:50:41] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 008932: [03:50:41] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 008932: [03:50:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1622999 (3.84 %) RDOC 008932: [03:50:41] vk_core.cpp(2763) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.263509 seconds RDOC 008932: [03:50:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 008932: [03:50:41] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008932: [03:50:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006868: [03:50:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1629654 bytes) (time 1722912641) 2526 byte thumbnail RDOC 006868: [03:50:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 006868: [03:50:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006868: [03:50:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006868: [03:50:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006868: [03:50:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006868: [03:50:42] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006868: [03:50:42] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006868: [03:50:42] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006868: [03:50:42] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006868: [03:50:42] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006868: [03:50:42] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006868: [03:50:42] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006868: [03:50:42] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006868: [03:50:42] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006868: [03:50:42] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006868: [03:50:42] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006868: [03:50:42] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006868: [03:50:42] vk_replay.cpp(5288) - Log - Created device. RDOC 006868: [03:50:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006868: [03:50:42] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006868: [03:50:42] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006868: [03:50:42] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006868: [03:50:42] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006868: [03:50:42] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006868: [03:50:42] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006868: [03:50:42] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006868: [03:50:42] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006868: [03:50:42] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006868: [03:50:42] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006868: [03:50:42] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006868: [03:50:42] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006868: [03:50:42] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006868: [03:50:42] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006868: [03:50:42] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006868: [03:50:42] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006868: [03:50:42] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006868: [03:50:42] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006868: [03:50:42] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006868: [03:50:42] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006868: [03:50:42] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006868: [03:50:42] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006868: [03:50:42] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006868: [03:50:42] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006868: [03:50:42] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006868: [03:50:42] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006868: [03:50:42] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006868: [03:50:42] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006868: [03:50:42] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006868: [03:50:42] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006868: [03:50:42] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006868: [03:50:42] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006868: [03:50:42] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006868: [03:50:42] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006868: [03:50:42] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006868: [03:50:42] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006868: [03:50:42] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006868: [03:50:42] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006868: [03:50:42] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006868: [03:50:42] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006868: [03:50:42] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006868: [03:50:42] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006868: [03:50:42] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006868: [03:50:42] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006868: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006868: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006868: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006868: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006868: [03:50:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006868: [03:50:42] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006868: [03:50:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006868: [03:50:42] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006868: [03:50:42] vk_core.cpp(3022) - Log - Timer chunk initialisation - 383.944 ms RDOC 006868: [03:50:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002304: [03:50:43] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002304: [03:50:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002304: [03:50:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002304: [03:50:43] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002304: [03:50:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002304: [03:50:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5804 RDOC 005804: [03:50:43] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 005804: [03:50:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005804: [03:50:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005804: [03:50:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005804: [03:50:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005804: [03:50:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005804: [03:50:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005804: [03:50:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005804: [03:50:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005804: [03:50:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005804: [03:50:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005804: [03:50:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005804: [03:50:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005804: [03:50:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005804: [03:50:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002304: [03:50:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5804] RDOC 005804: [03:50:43] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001F21E711100 RDOC 005804: [03:50:43] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 005804: [03:50:43] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005804: [03:50:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005804: [03:50:43] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 005804: [03:50:43] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005804: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005804: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005804: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005804: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005804: [03:50:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005804: [03:50:44] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000003502F4 RDOC 005804: [03:50:44] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001F21E711100 / 0x00000000003502F4 RDOC 002304: [03:50:44] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 002304: [03:50:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005804: [03:50:44] vk_core.cpp(2198) - Log - Starting capture RDOC 005804: [03:50:44] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 005804: [03:50:44] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 005804: [03:50:44] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 005804: [03:50:44] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 005804: [03:50:44] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 005804: [03:50:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 612510 (5.30 %) RDOC 005804: [03:50:44] vk_core.cpp(2763) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.134371 seconds RDOC 005804: [03:50:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005804: [03:50:44] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 005804: [03:50:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 002304: [03:50:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (622260 bytes) (time 1722912644) 5116 byte thumbnail RDOC 002304: [03:50:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 002304: [03:50:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002304: [03:50:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002304: [03:50:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002304: [03:50:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002304: [03:50:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002304: [03:50:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002304: [03:50:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002304: [03:50:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002304: [03:50:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002304: [03:50:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002304: [03:50:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002304: [03:50:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002304: [03:50:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002304: [03:50:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002304: [03:50:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002304: [03:50:45] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 002304: [03:50:45] vk_replay.cpp(5288) - Log - Created device. RDOC 002304: [03:50:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002304: [03:50:45] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 002304: [03:50:45] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002304: [03:50:45] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002304: [03:50:45] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 002304: [03:50:45] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002304: [03:50:45] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002304: [03:50:45] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 002304: [03:50:45] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 002304: [03:50:45] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002304: [03:50:45] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 002304: [03:50:45] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002304: [03:50:45] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002304: [03:50:45] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002304: [03:50:45] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002304: [03:50:45] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 002304: [03:50:45] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 002304: [03:50:45] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:50:45] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:45] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002304: [03:50:45] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 002304: [03:50:45] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:50:45] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:45] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 002304: [03:50:45] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:50:45] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:45] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002304: [03:50:45] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 002304: [03:50:45] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:50:45] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:45] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 002304: [03:50:45] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:50:45] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:45] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002304: [03:50:45] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 002304: [03:50:45] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002304: [03:50:45] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:45] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 002304: [03:50:45] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002304: [03:50:45] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:45] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002304: [03:50:45] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 002304: [03:50:45] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002304: [03:50:45] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 002304: [03:50:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 002304: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002304: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002304: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002304: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002304: [03:50:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002304: [03:50:45] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002304: [03:50:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002304: [03:50:45] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002304: [03:50:46] vk_core.cpp(3022) - Log - Timer chunk initialisation - 325.192 ms RDOC 002304: [03:50:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008624: [03:50:46] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008624: [03:50:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008624: [03:50:46] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008624: [03:50:46] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008624: [03:50:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008624: [03:50:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10380 RDOC 010380: [03:50:46] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010380: [03:50:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010380: [03:50:46] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010380: [03:50:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010380: [03:50:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010380: [03:50:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010380: [03:50:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010380: [03:50:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010380: [03:50:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010380: [03:50:46] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010380: [03:50:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010380: [03:50:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010380: [03:50:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010380: [03:50:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010380: [03:50:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008624: [03:50:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10380] RDOC 010380: [03:50:47] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000026437B7E180 RDOC 010380: [03:50:47] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 010380: [03:50:47] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010380: [03:50:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010380: [03:50:47] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 010380: [03:50:47] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010380: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010380: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010380: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010380: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010380: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010380: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010380: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010380: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010380: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010380: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010380: [03:50:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010380: [03:50:47] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000004C02F8 RDOC 010380: [03:50:47] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000026437B7E180 / 0x00000000004C02F8 RDOC 008624: [03:50:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010380: [03:50:47] vk_core.cpp(2198) - Log - Starting capture RDOC 010380: [03:50:47] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 010380: [03:50:48] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 010380: [03:50:48] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 010380: [03:50:48] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 010380: [03:50:48] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 010380: [03:50:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1751881 (0.40 %) RDOC 010380: [03:50:48] vk_core.cpp(2763) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.028311 seconds RDOC 010380: [03:50:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010380: [03:50:48] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 010380: [03:50:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 008624: [03:50:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758536 bytes) (time 1722912648) 2526 byte thumbnail RDOC 008624: [03:50:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 008624: [03:50:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008624: [03:50:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008624: [03:50:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008624: [03:50:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008624: [03:50:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008624: [03:50:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008624: [03:50:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008624: [03:50:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008624: [03:50:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008624: [03:50:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008624: [03:50:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008624: [03:50:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008624: [03:50:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008624: [03:50:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008624: [03:50:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008624: [03:50:49] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008624: [03:50:49] vk_replay.cpp(5288) - Log - Created device. RDOC 008624: [03:50:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008624: [03:50:49] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008624: [03:50:49] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008624: [03:50:49] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008624: [03:50:49] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008624: [03:50:49] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008624: [03:50:49] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008624: [03:50:49] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008624: [03:50:49] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008624: [03:50:49] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008624: [03:50:49] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008624: [03:50:49] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008624: [03:50:49] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008624: [03:50:49] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008624: [03:50:49] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008624: [03:50:49] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008624: [03:50:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008624: [03:50:49] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008624: [03:50:49] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008624: [03:50:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008624: [03:50:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008624: [03:50:49] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008624: [03:50:49] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008624: [03:50:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008624: [03:50:49] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008624: [03:50:49] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008624: [03:50:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008624: [03:50:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008624: [03:50:49] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008624: [03:50:49] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008624: [03:50:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008624: [03:50:49] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008624: [03:50:49] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008624: [03:50:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008624: [03:50:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008624: [03:50:49] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008624: [03:50:49] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008624: [03:50:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008624: [03:50:49] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008624: [03:50:49] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008624: [03:50:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008624: [03:50:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008624: [03:50:49] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008624: [03:50:49] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008624: [03:50:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008624: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008624: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008624: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008624: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008624: [03:50:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008624: [03:50:49] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008624: [03:50:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008624: [03:50:49] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008624: [03:50:50] vk_core.cpp(3022) - Log - Timer chunk initialisation - 632.853 ms RDOC 008624: [03:50:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008116: [03:50:56] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008116: [03:50:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008116: [03:50:56] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008116: [03:50:56] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008116: [03:50:56] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008116: [03:50:56] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4496 RDOC 004496: [03:50:57] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 004496: [03:50:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004496: [03:50:57] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004496: [03:50:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004496: [03:50:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004496: [03:50:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004496: [03:50:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004496: [03:50:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004496: [03:50:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004496: [03:50:57] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004496: [03:50:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004496: [03:50:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004496: [03:50:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004496: [03:50:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004496: [03:50:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008116: [03:50:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4496] RDOC 004496: [03:50:57] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000011FFEFC0090 RDOC 004496: [03:50:57] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 004496: [03:50:57] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004496: [03:50:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004496: [03:50:57] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 004496: [03:50:57] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004496: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004496: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004496: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004496: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004496: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004496: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004496: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004496: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004496: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004496: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004496: [03:50:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004496: [03:50:57] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000003802F4 RDOC 004496: [03:50:57] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000011FFEFC0090 / 0x00000000003802F4 RDOC 004496: [03:50:58] vk_core.cpp(2198) - Log - Starting capture RDOC 004496: [03:50:58] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004496: [03:50:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004496: [03:50:58] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 004496: [03:50:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 008116: [03:50:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004496: [03:50:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004496: [03:50:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67422 (1.24 %) RDOC 004496: [03:50:58] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.014940 seconds RDOC 004496: [03:50:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 004496: [03:50:58] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 004496: [03:50:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008116: [03:50:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82734 bytes) (time 1722912658) 9645 byte thumbnail RDOC 008116: [03:50:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 008116: [03:50:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008116: [03:50:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008116: [03:50:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008116: [03:50:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008116: [03:50:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008116: [03:50:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008116: [03:50:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008116: [03:50:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008116: [03:50:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008116: [03:50:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008116: [03:50:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008116: [03:50:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008116: [03:50:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008116: [03:50:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008116: [03:50:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008116: [03:50:59] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008116: [03:50:59] vk_replay.cpp(5288) - Log - Created device. RDOC 008116: [03:50:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008116: [03:50:59] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008116: [03:50:59] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008116: [03:50:59] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008116: [03:50:59] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008116: [03:50:59] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008116: [03:50:59] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008116: [03:50:59] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008116: [03:50:59] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008116: [03:50:59] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008116: [03:50:59] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008116: [03:50:59] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008116: [03:50:59] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008116: [03:50:59] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008116: [03:50:59] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008116: [03:50:59] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008116: [03:50:59] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008116: [03:50:59] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:50:59] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:50:59] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008116: [03:50:59] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008116: [03:50:59] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:50:59] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:50:59] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008116: [03:50:59] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:50:59] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:50:59] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008116: [03:50:59] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008116: [03:50:59] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:50:59] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:50:59] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008116: [03:50:59] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:50:59] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:50:59] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008116: [03:50:59] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008116: [03:50:59] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008116: [03:50:59] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008116: [03:50:59] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008116: [03:50:59] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008116: [03:50:59] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008116: [03:50:59] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008116: [03:50:59] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008116: [03:50:59] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008116: [03:50:59] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008116: [03:50:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008116: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008116: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008116: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008116: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008116: [03:50:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008116: [03:50:59] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008116: [03:50:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008116: [03:50:59] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008116: [03:50:59] vk_core.cpp(3022) - Log - Timer chunk initialisation - 83.490 ms RDOC 008116: [03:51:00] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 008116: [03:51:00] vk_debug.cpp(1945) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 008116: [03:51:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010572: [03:51:00] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010572: [03:51:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010572: [03:51:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010572: [03:51:00] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010572: [03:51:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010572: [03:51:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8944 RDOC 008944: [03:51:00] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008944: [03:51:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008944: [03:51:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008944: [03:51:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008944: [03:51:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008944: [03:51:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008944: [03:51:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008944: [03:51:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008944: [03:51:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008944: [03:51:00] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008944: [03:51:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008944: [03:51:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008944: [03:51:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008944: [03:51:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008944: [03:51:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010572: [03:51:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8944] RDOC 008944: [03:51:01] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001A831719F60 RDOC 008944: [03:51:01] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 008944: [03:51:01] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008944: [03:51:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008944: [03:51:01] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 008944: [03:51:01] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008944: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008944: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008944: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008944: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008944: [03:51:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008944: [03:51:01] vk_core.cpp(4275) - Log - RegisterSurface() window 000000000090019A RDOC 008944: [03:51:01] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001A831719F60 / 0x000000000090019A RDOC 008944: [03:51:01] vk_core.cpp(2198) - Log - Starting capture RDOC 008944: [03:51:01] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008944: [03:51:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008944: [03:51:01] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 008944: [03:51:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008944: [03:51:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010572: [03:51:01] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010572: [03:51:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008944: [03:51:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24451 (0.69 %) RDOC 008944: [03:51:01] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.014570 seconds RDOC 008944: [03:51:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 008944: [03:51:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 008944: [03:51:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010572: [03:51:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35407 bytes) (time 1722912661) 6118 byte thumbnail RDOC 010572: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 010572: [03:51:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010572: [03:51:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010572: [03:51:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010572: [03:51:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010572: [03:51:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010572: [03:51:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010572: [03:51:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010572: [03:51:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010572: [03:51:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010572: [03:51:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010572: [03:51:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010572: [03:51:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010572: [03:51:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010572: [03:51:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010572: [03:51:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010572: [03:51:02] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 010572: [03:51:02] vk_replay.cpp(5288) - Log - Created device. RDOC 010572: [03:51:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010572: [03:51:02] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 010572: [03:51:02] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010572: [03:51:02] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010572: [03:51:02] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 010572: [03:51:02] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010572: [03:51:02] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010572: [03:51:02] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 010572: [03:51:02] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 010572: [03:51:02] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010572: [03:51:02] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 010572: [03:51:02] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010572: [03:51:02] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010572: [03:51:02] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010572: [03:51:02] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010572: [03:51:02] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 010572: [03:51:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 010572: [03:51:02] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010572: [03:51:02] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010572: [03:51:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010572: [03:51:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 010572: [03:51:02] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010572: [03:51:02] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010572: [03:51:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 010572: [03:51:02] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010572: [03:51:02] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010572: [03:51:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010572: [03:51:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 010572: [03:51:02] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010572: [03:51:02] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010572: [03:51:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 010572: [03:51:02] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010572: [03:51:02] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010572: [03:51:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010572: [03:51:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 010572: [03:51:02] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010572: [03:51:02] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010572: [03:51:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 010572: [03:51:02] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010572: [03:51:02] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010572: [03:51:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010572: [03:51:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 010572: [03:51:02] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010572: [03:51:02] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010572: [03:51:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010572: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010572: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010572: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010572: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010572: [03:51:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010572: [03:51:02] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010572: [03:51:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010572: [03:51:02] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010572: [03:51:02] vk_core.cpp(3022) - Log - Timer chunk initialisation - 85.559 ms RDOC 010572: [03:51:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002444: [03:51:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002444: [03:51:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002444: [03:51:03] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002444: [03:51:03] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002444: [03:51:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002444: [03:51:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10336 RDOC 010336: [03:51:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010336: [03:51:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010336: [03:51:03] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010336: [03:51:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010336: [03:51:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010336: [03:51:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010336: [03:51:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010336: [03:51:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010336: [03:51:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010336: [03:51:03] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010336: [03:51:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010336: [03:51:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010336: [03:51:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010336: [03:51:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010336: [03:51:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002444: [03:51:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10336] RDOC 010336: [03:51:03] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001D8EAC21370 RDOC 010336: [03:51:03] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 010336: [03:51:03] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010336: [03:51:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010336: [03:51:04] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 010336: [03:51:04] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010336: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010336: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010336: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010336: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010336: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010336: [03:51:04] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000008A0252 RDOC 010336: [03:51:04] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001D8EAC21370 / 0x00000000008A0252 RDOC 010336: [03:51:04] vk_core.cpp(2198) - Log - Starting capture RDOC 010336: [03:51:04] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 010336: [03:51:04] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 010336: [03:51:04] vk_core.cpp(2341) - Log - Finished capture, Frame 4294967295 RDOC 002444: [03:51:04] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010336: [03:51:04] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 010336: [03:51:04] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 010336: [03:51:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1911 (45.24 %) RDOC 010336: [03:51:04] vk_core.cpp(2763) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.014427 seconds RDOC 010336: [03:51:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 010336: [03:51:04] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 010336: [03:51:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 002444: [03:51:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24235 bytes) (time 1722912664) 8206 byte thumbnail RDOC 002444: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 002444: [03:51:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002444: [03:51:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002444: [03:51:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002444: [03:51:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002444: [03:51:05] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002444: [03:51:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002444: [03:51:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002444: [03:51:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002444: [03:51:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002444: [03:51:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002444: [03:51:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002444: [03:51:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002444: [03:51:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002444: [03:51:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002444: [03:51:05] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002444: [03:51:05] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 002444: [03:51:05] vk_replay.cpp(5288) - Log - Created device. RDOC 002444: [03:51:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002444: [03:51:05] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 002444: [03:51:05] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002444: [03:51:05] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002444: [03:51:05] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 002444: [03:51:05] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002444: [03:51:05] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002444: [03:51:05] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 002444: [03:51:05] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 002444: [03:51:05] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002444: [03:51:05] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 002444: [03:51:05] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002444: [03:51:05] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002444: [03:51:05] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002444: [03:51:05] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002444: [03:51:05] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 002444: [03:51:05] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 002444: [03:51:05] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002444: [03:51:05] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002444: [03:51:05] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002444: [03:51:05] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 002444: [03:51:05] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002444: [03:51:05] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002444: [03:51:05] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 002444: [03:51:05] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002444: [03:51:05] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002444: [03:51:05] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002444: [03:51:05] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 002444: [03:51:05] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002444: [03:51:05] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002444: [03:51:05] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 002444: [03:51:05] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002444: [03:51:05] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002444: [03:51:05] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002444: [03:51:05] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 002444: [03:51:05] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002444: [03:51:05] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002444: [03:51:05] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 002444: [03:51:05] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002444: [03:51:05] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002444: [03:51:05] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002444: [03:51:05] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 002444: [03:51:05] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002444: [03:51:05] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 002444: [03:51:05] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 002444: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002444: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002444: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002444: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002444: [03:51:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002444: [03:51:05] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002444: [03:51:05] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002444: [03:51:05] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002444: [03:51:05] vk_core.cpp(3022) - Log - Timer chunk initialisation - 63.587 ms RDOC 002444: [03:51:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007512: [03:51:05] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007512: [03:51:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007512: [03:51:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007512: [03:51:05] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007512: [03:51:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007512: [03:51:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5244 RDOC 005244: [03:51:05] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 005244: [03:51:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005244: [03:51:05] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005244: [03:51:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005244: [03:51:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005244: [03:51:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005244: [03:51:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005244: [03:51:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005244: [03:51:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005244: [03:51:05] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005244: [03:51:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005244: [03:51:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005244: [03:51:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005244: [03:51:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005244: [03:51:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007512: [03:51:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5244] RDOC 005244: [03:51:06] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000023A93B0DE40 RDOC 005244: [03:51:06] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 005244: [03:51:06] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005244: [03:51:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005244: [03:51:06] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 005244: [03:51:06] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005244: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005244: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005244: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005244: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005244: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005244: [03:51:06] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000008B0252 RDOC 005244: [03:51:06] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000023A93B0DE40 / 0x00000000008B0252 RDOC 005244: [03:51:07] vk_core.cpp(2198) - Log - Starting capture RDOC 005244: [03:51:07] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007512: [03:51:07] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005244: [03:51:07] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005244: [03:51:07] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 005244: [03:51:07] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 005244: [03:51:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005244: [03:51:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 28354 (0.69 %) RDOC 005244: [03:51:07] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.014345 seconds RDOC 005244: [03:51:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 005244: [03:51:07] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 005244: [03:51:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 007512: [03:51:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41178 bytes) (time 1722912667) 7918 byte thumbnail RDOC 007512: [03:51:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 007512: [03:51:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007512: [03:51:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007512: [03:51:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007512: [03:51:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007512: [03:51:08] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007512: [03:51:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007512: [03:51:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007512: [03:51:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007512: [03:51:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007512: [03:51:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007512: [03:51:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007512: [03:51:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007512: [03:51:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007512: [03:51:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007512: [03:51:08] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007512: [03:51:08] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 007512: [03:51:08] vk_replay.cpp(5288) - Log - Created device. RDOC 007512: [03:51:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007512: [03:51:08] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 007512: [03:51:08] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007512: [03:51:08] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007512: [03:51:08] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 007512: [03:51:08] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007512: [03:51:08] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007512: [03:51:08] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 007512: [03:51:08] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 007512: [03:51:08] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007512: [03:51:08] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 007512: [03:51:08] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007512: [03:51:08] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007512: [03:51:08] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007512: [03:51:08] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007512: [03:51:08] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 007512: [03:51:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 007512: [03:51:08] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007512: [03:51:08] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007512: [03:51:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007512: [03:51:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 007512: [03:51:08] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007512: [03:51:08] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007512: [03:51:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 007512: [03:51:08] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007512: [03:51:08] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007512: [03:51:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007512: [03:51:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 007512: [03:51:08] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007512: [03:51:08] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007512: [03:51:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 007512: [03:51:08] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007512: [03:51:08] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007512: [03:51:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007512: [03:51:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 007512: [03:51:08] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007512: [03:51:08] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007512: [03:51:08] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 007512: [03:51:08] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007512: [03:51:08] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007512: [03:51:08] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007512: [03:51:08] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 007512: [03:51:08] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007512: [03:51:08] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007512: [03:51:08] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007512: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007512: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007512: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007512: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007512: [03:51:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007512: [03:51:08] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007512: [03:51:08] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007512: [03:51:08] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007512: [03:51:08] vk_core.cpp(3022) - Log - Timer chunk initialisation - 81.413 ms RDOC 007512: [03:51:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009864: [03:51:08] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009864: [03:51:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009864: [03:51:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009864: [03:51:08] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009864: [03:51:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009864: [03:51:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8604 RDOC 008604: [03:51:08] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008604: [03:51:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008604: [03:51:08] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008604: [03:51:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008604: [03:51:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008604: [03:51:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008604: [03:51:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008604: [03:51:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008604: [03:51:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008604: [03:51:08] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008604: [03:51:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008604: [03:51:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008604: [03:51:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008604: [03:51:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008604: [03:51:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009864: [03:51:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8604] RDOC 008604: [03:51:09] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000024DB820D340 RDOC 008604: [03:51:09] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 008604: [03:51:09] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008604: [03:51:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008604: [03:51:09] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 008604: [03:51:09] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008604: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008604: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008604: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008604: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008604: [03:51:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008604: [03:51:09] vk_core.cpp(2198) - Log - Starting capture RDOC 008604: [03:51:09] vk_core.cpp(2202) - Log - Creating desired queue as none was obtained by the application RDOC 008604: [03:51:09] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 008604: [03:51:09] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 008604: [03:51:09] vk_core.cpp(4275) - Log - RegisterSurface() window 000000000095019A RDOC 008604: [03:51:09] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000024DB820D340 / 0x000000000095019A RDOC 009864: [03:51:10] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008604: [03:51:10] vk_core.cpp(2341) - Log - Finished capture, Frame 0 RDOC 008604: [03:51:10] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 008604: [03:51:10] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 008604: [03:51:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 34734 (0.49 %) RDOC 008604: [03:51:10] vk_core.cpp(2763) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.613971 seconds RDOC 009864: [03:51:10] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008604: [03:51:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008604: [03:51:10] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 008604: [03:51:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009864: [03:51:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44484 bytes) (time 1722912670) 5116 byte thumbnail RDOC 009864: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009864: [03:51:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009864: [03:51:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009864: [03:51:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009864: [03:51:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009864: [03:51:11] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009864: [03:51:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009864: [03:51:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009864: [03:51:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009864: [03:51:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009864: [03:51:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009864: [03:51:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009864: [03:51:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009864: [03:51:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009864: [03:51:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009864: [03:51:11] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009864: [03:51:11] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 009864: [03:51:11] vk_replay.cpp(5288) - Log - Created device. RDOC 009864: [03:51:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009864: [03:51:11] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 009864: [03:51:11] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009864: [03:51:11] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009864: [03:51:11] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 009864: [03:51:11] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009864: [03:51:11] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009864: [03:51:11] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 009864: [03:51:11] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 009864: [03:51:11] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009864: [03:51:11] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 009864: [03:51:11] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009864: [03:51:11] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009864: [03:51:11] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009864: [03:51:11] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009864: [03:51:11] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 009864: [03:51:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 009864: [03:51:11] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009864: [03:51:11] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009864: [03:51:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009864: [03:51:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 009864: [03:51:11] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009864: [03:51:11] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009864: [03:51:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 009864: [03:51:11] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009864: [03:51:11] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009864: [03:51:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009864: [03:51:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 009864: [03:51:11] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009864: [03:51:11] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009864: [03:51:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 009864: [03:51:11] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009864: [03:51:11] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009864: [03:51:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009864: [03:51:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 009864: [03:51:11] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009864: [03:51:11] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009864: [03:51:11] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 009864: [03:51:11] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009864: [03:51:11] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009864: [03:51:11] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009864: [03:51:11] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 009864: [03:51:11] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009864: [03:51:11] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009864: [03:51:11] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009864: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009864: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009864: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009864: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009864: [03:51:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009864: [03:51:11] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009864: [03:51:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009864: [03:51:11] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009864: [03:51:11] vk_core.cpp(3022) - Log - Timer chunk initialisation - 80.355 ms RDOC 009864: [03:51:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009864: [03:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4535 (0.06 %) RDOC 009864: [03:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009864: [03:51:11] vk_core.cpp(3022) - Log - Timer chunk initialisation - 8.177 ms RDOC 009864: [03:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4535 (0.06 %) RDOC 009864: [03:51:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000007! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000010! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000010! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000521! RDOC 009864: [03:51:11] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::137 getting buffer data RDOC 009864: [03:51:11] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::137 getting texture data RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000522! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000524! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000526! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000526! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000529! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000529! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000531! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000536! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000538! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000539! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000540! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000542! RDOC 009864: [03:51:11] vk_debug.cpp(1900) - Error - Getting buffer data for unknown buffer/memory ResourceId::179! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::179! RDOC 009864: [03:51:11] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 009864: [03:51:11] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000674! RDOC 009864: [03:51:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009864: [03:51:11] vk_manager.h( 180) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006312: [03:51:11] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006312: [03:51:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006312: [03:51:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006312: [03:51:11] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006312: [03:51:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006312: [03:51:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1364 RDOC 001364: [03:51:11] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001364: [03:51:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001364: [03:51:11] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001364: [03:51:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001364: [03:51:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001364: [03:51:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001364: [03:51:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001364: [03:51:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001364: [03:51:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001364: [03:51:11] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001364: [03:51:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001364: [03:51:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001364: [03:51:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001364: [03:51:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001364: [03:51:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006312: [03:51:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1364] RDOC 001364: [03:51:12] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000020BA9739DD0 RDOC 001364: [03:51:12] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 001364: [03:51:12] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001364: [03:51:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001364: [03:51:12] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 001364: [03:51:12] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001364: [03:51:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001364: [03:51:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001364: [03:51:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001364: [03:51:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001364: [03:51:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001364: [03:51:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001364: [03:51:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001364: [03:51:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001364: [03:51:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001364: [03:51:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001364: [03:51:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001364: [03:51:12] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000003F02F4 RDOC 001364: [03:51:12] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000020BA9739DD0 / 0x00000000003F02F4 RDOC 001364: [03:51:13] vk_core.cpp(2198) - Log - Starting capture RDOC 001364: [03:51:13] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 006312: [03:51:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001364: [03:51:13] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 001364: [03:51:13] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 001364: [03:51:13] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 001364: [03:51:13] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 001364: [03:51:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 38572 (0.64 %) RDOC 001364: [03:51:13] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.776855 MB capture section in 0.032019 seconds RDOC 001364: [03:51:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 001364: [03:51:13] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 001364: [03:51:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 006312: [03:51:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48542 bytes) (time 1722912673) 5333 byte thumbnail RDOC 006312: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 006312: [03:51:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006312: [03:51:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006312: [03:51:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006312: [03:51:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006312: [03:51:14] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006312: [03:51:14] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006312: [03:51:14] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006312: [03:51:14] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006312: [03:51:14] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006312: [03:51:14] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006312: [03:51:14] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006312: [03:51:14] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006312: [03:51:14] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006312: [03:51:14] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006312: [03:51:14] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006312: [03:51:14] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006312: [03:51:14] vk_replay.cpp(5288) - Log - Created device. RDOC 006312: [03:51:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006312: [03:51:14] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006312: [03:51:14] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006312: [03:51:14] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006312: [03:51:14] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006312: [03:51:14] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006312: [03:51:14] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006312: [03:51:14] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006312: [03:51:14] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006312: [03:51:14] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006312: [03:51:14] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006312: [03:51:14] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006312: [03:51:14] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006312: [03:51:14] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006312: [03:51:14] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006312: [03:51:14] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006312: [03:51:14] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006312: [03:51:14] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:51:14] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:51:14] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006312: [03:51:14] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006312: [03:51:14] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:51:14] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:51:14] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006312: [03:51:14] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:51:14] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:51:14] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006312: [03:51:14] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006312: [03:51:14] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:51:14] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:51:14] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006312: [03:51:14] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:51:14] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:51:14] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006312: [03:51:14] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006312: [03:51:14] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006312: [03:51:14] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006312: [03:51:14] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006312: [03:51:14] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006312: [03:51:14] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006312: [03:51:14] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006312: [03:51:14] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006312: [03:51:14] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006312: [03:51:14] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006312: [03:51:14] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006312: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006312: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006312: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006312: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006312: [03:51:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006312: [03:51:14] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006312: [03:51:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006312: [03:51:14] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006312: [03:51:14] vk_core.cpp(3022) - Log - Timer chunk initialisation - 99.816 ms RDOC 006312: [03:51:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 006312: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 8403 (0.14 %) RDOC 006312: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 006312: [03:51:14] vk_core.cpp(3022) - Log - Timer chunk initialisation - 6.749 ms RDOC 006312: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057472 bytes to 8403 (0.14 %) RDOC 006312: [03:51:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 006312: [03:51:14] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 30.076 ms RDOC 006312: [03:51:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 15000 total instances RDOC 006312: [03:51:14] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006312: [03:51:14] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 19.220 ms RDOC 006312: [03:51:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009560: [03:51:14] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009560: [03:51:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009560: [03:51:14] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009560: [03:51:14] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009560: [03:51:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009560: [03:51:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6788 RDOC 006788: [03:51:15] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006788: [03:51:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006788: [03:51:15] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006788: [03:51:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006788: [03:51:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006788: [03:51:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006788: [03:51:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006788: [03:51:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006788: [03:51:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006788: [03:51:15] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006788: [03:51:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006788: [03:51:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006788: [03:51:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006788: [03:51:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006788: [03:51:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009560: [03:51:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6788] RDOC 006788: [03:51:15] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000025911B142F0 RDOC 006788: [03:51:15] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 006788: [03:51:15] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006788: [03:51:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006788: [03:51:15] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 006788: [03:51:15] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006788: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006788: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006788: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006788: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006788: [03:51:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006788: [03:51:15] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000900252 RDOC 006788: [03:51:15] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000025911B142F0 / 0x0000000000900252 RDOC 006788: [03:51:16] vk_core.cpp(2198) - Log - Starting capture RDOC 006788: [03:51:16] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006788: [03:51:16] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006788: [03:51:16] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 009560: [03:51:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006788: [03:51:16] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 006788: [03:51:16] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006788: [03:51:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529344 bytes to 22123 (0.63 %) RDOC 006788: [03:51:16] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.365845 MB capture section in 0.014748 seconds RDOC 006788: [03:51:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006788: [03:51:16] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 006788: [03:51:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009560: [03:51:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31873 bytes) (time 1722912676) 5116 byte thumbnail RDOC 009560: [03:51:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 009560: [03:51:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009560: [03:51:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009560: [03:51:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009560: [03:51:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009560: [03:51:17] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009560: [03:51:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009560: [03:51:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009560: [03:51:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009560: [03:51:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009560: [03:51:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009560: [03:51:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009560: [03:51:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009560: [03:51:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009560: [03:51:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009560: [03:51:17] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009560: [03:51:17] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 009560: [03:51:17] vk_replay.cpp(5288) - Log - Created device. RDOC 009560: [03:51:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009560: [03:51:17] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 009560: [03:51:17] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009560: [03:51:17] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009560: [03:51:17] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 009560: [03:51:17] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009560: [03:51:17] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009560: [03:51:17] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 009560: [03:51:17] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 009560: [03:51:17] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009560: [03:51:17] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 009560: [03:51:17] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009560: [03:51:17] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009560: [03:51:17] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009560: [03:51:17] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009560: [03:51:17] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 009560: [03:51:17] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 009560: [03:51:17] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009560: [03:51:17] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009560: [03:51:17] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009560: [03:51:17] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 009560: [03:51:17] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009560: [03:51:17] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009560: [03:51:17] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 009560: [03:51:17] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009560: [03:51:17] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009560: [03:51:17] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009560: [03:51:17] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 009560: [03:51:17] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009560: [03:51:17] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009560: [03:51:17] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 009560: [03:51:17] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009560: [03:51:17] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009560: [03:51:17] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009560: [03:51:17] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 009560: [03:51:17] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009560: [03:51:17] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009560: [03:51:17] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 009560: [03:51:17] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009560: [03:51:17] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009560: [03:51:17] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009560: [03:51:17] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 009560: [03:51:17] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009560: [03:51:17] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009560: [03:51:17] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009560: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009560: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009560: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009560: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009560: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009560: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009560: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009560: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009560: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009560: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009560: [03:51:17] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009560: [03:51:17] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009560: [03:51:17] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009560: [03:51:17] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009560: [03:51:17] vk_core.cpp(3022) - Log - Timer chunk initialisation - 67.936 ms RDOC 009560: [03:51:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012116: [03:51:17] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 012116: [03:51:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012116: [03:51:17] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012116: [03:51:17] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012116: [03:51:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012116: [03:51:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 888 RDOC 000888: [03:51:17] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 000888: [03:51:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000888: [03:51:17] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000888: [03:51:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000888: [03:51:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000888: [03:51:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000888: [03:51:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000888: [03:51:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000888: [03:51:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000888: [03:51:17] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000888: [03:51:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000888: [03:51:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000888: [03:51:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000888: [03:51:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000888: [03:51:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012116: [03:51:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [888] RDOC 000888: [03:51:18] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000028781BCCD80 RDOC 000888: [03:51:18] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 000888: [03:51:18] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000888: [03:51:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000888: [03:51:18] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 000888: [03:51:18] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000888: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000888: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000888: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000888: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000888: [03:51:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000888: [03:51:18] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000004202F4 RDOC 000888: [03:51:18] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000028781BCCD80 / 0x00000000004202F4 RDOC 000888: [03:51:18] vk_core.cpp(2198) - Log - Starting capture RDOC 000888: [03:51:18] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 000888: [03:51:18] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 000888: [03:51:18] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 012116: [03:51:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000888: [03:51:18] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 000888: [03:51:18] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 000888: [03:51:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 20924 (0.59 %) RDOC 000888: [03:51:18] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.017654 seconds RDOC 000888: [03:51:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 000888: [03:51:18] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 000888: [03:51:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 012116: [03:51:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31880 bytes) (time 1722912678) 6118 byte thumbnail RDOC 012116: [03:51:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 012116: [03:51:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012116: [03:51:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012116: [03:51:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012116: [03:51:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 012116: [03:51:20] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 012116: [03:51:20] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012116: [03:51:20] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 012116: [03:51:20] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 012116: [03:51:20] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 012116: [03:51:20] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 012116: [03:51:20] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 012116: [03:51:20] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 012116: [03:51:20] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 012116: [03:51:20] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 012116: [03:51:20] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 012116: [03:51:20] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 012116: [03:51:20] vk_replay.cpp(5288) - Log - Created device. RDOC 012116: [03:51:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012116: [03:51:20] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 012116: [03:51:20] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 012116: [03:51:20] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 012116: [03:51:20] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 012116: [03:51:20] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 012116: [03:51:20] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 012116: [03:51:20] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 012116: [03:51:20] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 012116: [03:51:20] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012116: [03:51:20] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 012116: [03:51:20] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012116: [03:51:20] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012116: [03:51:20] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012116: [03:51:20] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012116: [03:51:20] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 012116: [03:51:20] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 012116: [03:51:20] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:51:20] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:51:20] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012116: [03:51:20] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 012116: [03:51:20] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:51:20] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:51:20] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 012116: [03:51:20] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:51:20] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:51:20] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012116: [03:51:20] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 012116: [03:51:20] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:51:20] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:51:20] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 012116: [03:51:20] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:51:20] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:51:20] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012116: [03:51:20] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 012116: [03:51:20] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012116: [03:51:20] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012116: [03:51:20] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 012116: [03:51:20] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012116: [03:51:20] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012116: [03:51:20] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012116: [03:51:20] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 012116: [03:51:20] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012116: [03:51:20] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 012116: [03:51:20] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 012116: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012116: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012116: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012116: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012116: [03:51:20] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012116: [03:51:20] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012116: [03:51:20] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012116: [03:51:20] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012116: [03:51:20] vk_core.cpp(3022) - Log - Timer chunk initialisation - 76.717 ms RDOC 012116: [03:51:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010200: [03:51:20] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010200: [03:51:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010200: [03:51:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010200: [03:51:20] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010200: [03:51:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010200: [03:51:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8544 RDOC 008544: [03:51:20] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008544: [03:51:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008544: [03:51:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008544: [03:51:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008544: [03:51:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008544: [03:51:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008544: [03:51:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008544: [03:51:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008544: [03:51:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008544: [03:51:20] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008544: [03:51:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008544: [03:51:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008544: [03:51:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008544: [03:51:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008544: [03:51:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010200: [03:51:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8544] RDOC 008544: [03:51:21] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000019E2D970560 RDOC 008544: [03:51:21] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 008544: [03:51:21] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008544: [03:51:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008544: [03:51:21] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 008544: [03:51:21] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008544: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008544: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008544: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008544: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008544: [03:51:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008544: [03:51:21] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000009C019A RDOC 008544: [03:51:21] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000019E2D970560 / 0x00000000009C019A RDOC 008544: [03:51:21] vk_core.cpp(2198) - Log - Starting capture RDOC 008544: [03:51:21] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010200: [03:51:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008544: [03:51:21] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008544: [03:51:21] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 008544: [03:51:21] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 008544: [03:51:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008544: [03:51:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162037 (0.44 %) RDOC 008544: [03:51:21] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.035983 seconds RDOC 008544: [03:51:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 008544: [03:51:21] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 008544: [03:51:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010200: [03:51:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177044 bytes) (time 1722912681) 9596 byte thumbnail RDOC 010200: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010200: [03:51:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010200: [03:51:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010200: [03:51:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010200: [03:51:22] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010200: [03:51:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010200: [03:51:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010200: [03:51:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010200: [03:51:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010200: [03:51:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010200: [03:51:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010200: [03:51:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010200: [03:51:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010200: [03:51:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010200: [03:51:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010200: [03:51:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010200: [03:51:23] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 010200: [03:51:23] vk_replay.cpp(5288) - Log - Created device. RDOC 010200: [03:51:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010200: [03:51:23] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 010200: [03:51:23] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010200: [03:51:23] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010200: [03:51:23] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 010200: [03:51:23] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010200: [03:51:23] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010200: [03:51:23] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 010200: [03:51:23] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 010200: [03:51:23] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010200: [03:51:23] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 010200: [03:51:23] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010200: [03:51:23] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010200: [03:51:23] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010200: [03:51:23] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010200: [03:51:23] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 010200: [03:51:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 010200: [03:51:23] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010200: [03:51:23] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010200: [03:51:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010200: [03:51:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 010200: [03:51:23] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010200: [03:51:23] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010200: [03:51:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 010200: [03:51:23] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010200: [03:51:23] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010200: [03:51:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010200: [03:51:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 010200: [03:51:23] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010200: [03:51:23] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010200: [03:51:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 010200: [03:51:23] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010200: [03:51:23] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010200: [03:51:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010200: [03:51:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 010200: [03:51:23] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010200: [03:51:23] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010200: [03:51:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 010200: [03:51:23] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010200: [03:51:23] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010200: [03:51:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010200: [03:51:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 010200: [03:51:23] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010200: [03:51:23] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010200: [03:51:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010200: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010200: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010200: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010200: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010200: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010200: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010200: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010200: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010200: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010200: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010200: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010200: [03:51:23] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010200: [03:51:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010200: [03:51:23] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010200: [03:51:23] vk_core.cpp(3022) - Log - Timer chunk initialisation - 106.827 ms RDOC 010200: [03:51:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002696: [03:51:23] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002696: [03:51:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002696: [03:51:23] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002696: [03:51:23] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002696: [03:51:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002696: [03:51:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8652 RDOC 008652: [03:51:23] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008652: [03:51:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008652: [03:51:23] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008652: [03:51:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008652: [03:51:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008652: [03:51:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008652: [03:51:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008652: [03:51:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008652: [03:51:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008652: [03:51:23] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008652: [03:51:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008652: [03:51:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008652: [03:51:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008652: [03:51:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008652: [03:51:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002696: [03:51:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8652] RDOC 008652: [03:51:24] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x00000232A593F0F0 RDOC 008652: [03:51:24] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 008652: [03:51:24] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008652: [03:51:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008652: [03:51:24] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 008652: [03:51:24] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008652: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008652: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008652: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008652: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008652: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008652: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008652: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008652: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008652: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008652: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008652: [03:51:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008652: [03:51:24] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000590278 RDOC 008652: [03:51:24] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x00000232A593F0F0 / 0x0000000000590278 RDOC 008652: [03:51:24] vk_core.cpp(2198) - Log - Starting capture RDOC 008652: [03:51:24] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008652: [03:51:24] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008652: [03:51:24] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 002696: [03:51:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008652: [03:51:24] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 008652: [03:51:24] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008652: [03:51:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 20932 (0.59 %) RDOC 008652: [03:51:24] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.021672 seconds RDOC 008652: [03:51:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 008652: [03:51:24] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 008652: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 002696: [03:51:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30842 bytes) (time 1722912684) 5744 byte thumbnail RDOC 002696: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 002696: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002696: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002696: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002696: [03:51:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002696: [03:51:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002696: [03:51:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002696: [03:51:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002696: [03:51:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002696: [03:51:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002696: [03:51:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002696: [03:51:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002696: [03:51:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002696: [03:51:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002696: [03:51:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002696: [03:51:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002696: [03:51:26] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 002696: [03:51:26] vk_replay.cpp(5288) - Log - Created device. RDOC 002696: [03:51:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002696: [03:51:26] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 002696: [03:51:26] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002696: [03:51:26] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002696: [03:51:26] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 002696: [03:51:26] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002696: [03:51:26] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002696: [03:51:26] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 002696: [03:51:26] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 002696: [03:51:26] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002696: [03:51:26] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 002696: [03:51:26] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002696: [03:51:26] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002696: [03:51:26] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002696: [03:51:26] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002696: [03:51:26] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 002696: [03:51:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 002696: [03:51:26] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:51:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:51:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002696: [03:51:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 002696: [03:51:26] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:51:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:51:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 002696: [03:51:26] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:51:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:51:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002696: [03:51:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 002696: [03:51:26] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:51:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:51:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 002696: [03:51:26] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:51:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:51:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002696: [03:51:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 002696: [03:51:26] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002696: [03:51:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002696: [03:51:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 002696: [03:51:26] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002696: [03:51:26] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002696: [03:51:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002696: [03:51:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 002696: [03:51:26] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002696: [03:51:26] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 002696: [03:51:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 002696: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002696: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002696: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002696: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002696: [03:51:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002696: [03:51:26] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002696: [03:51:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002696: [03:51:26] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002696: [03:51:26] vk_core.cpp(3022) - Log - Timer chunk initialisation - 67.022 ms RDOC 002696: [03:51:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007580: [03:51:26] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007580: [03:51:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007580: [03:51:26] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007580: [03:51:26] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007580: [03:51:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007580: [03:51:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1360 RDOC 001360: [03:51:26] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001360: [03:51:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001360: [03:51:26] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001360: [03:51:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001360: [03:51:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001360: [03:51:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001360: [03:51:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001360: [03:51:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001360: [03:51:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001360: [03:51:26] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001360: [03:51:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001360: [03:51:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001360: [03:51:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001360: [03:51:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001360: [03:51:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007580: [03:51:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1360] RDOC 001360: [03:51:27] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000002DBA7106C70 RDOC 001360: [03:51:27] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 001360: [03:51:27] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001360: [03:51:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001360: [03:51:27] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 001360: [03:51:27] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001360: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001360: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001360: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001360: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001360: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001360: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001360: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001360: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001360: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001360: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001360: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001360: [03:51:27] vk_core.cpp(4275) - Log - RegisterSurface() window 000000000003026A RDOC 001360: [03:51:27] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000002DBA7106C70 / 0x000000000003026A RDOC 007580: [03:51:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001360: [03:51:27] vk_core.cpp(2198) - Log - Starting capture RDOC 001360: [03:51:27] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001360: [03:51:27] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001360: [03:51:27] vk_debug.cpp(2592) - Log - Allocating readback window of 1048576 bytes RDOC 001360: [03:51:27] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::169 (0 -> 1048576) RDOC 001360: [03:51:27] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 001360: [03:51:27] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 24 referenced resources RDOC 001360: [03:51:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 001360: [03:51:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5263232 bytes to 31518 (0.60 %) RDOC 001360: [03:51:27] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.019409 MB capture section in 0.028078 seconds RDOC 001360: [03:51:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 17706 bytes to 17706 (100.00 %) RDOC 001360: [03:51:27] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 001360: [03:51:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 007580: [03:51:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (56741 bytes) (time 1722912687) 7302 byte thumbnail RDOC 007580: [03:51:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_KHR_Buffer_Address\capture_frame5.rdc RDOC 007580: [03:51:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007580: [03:51:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007580: [03:51:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007580: [03:51:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007580: [03:51:28] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007580: [03:51:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007580: [03:51:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007580: [03:51:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007580: [03:51:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007580: [03:51:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007580: [03:51:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007580: [03:51:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007580: [03:51:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007580: [03:51:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007580: [03:51:28] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007580: [03:51:28] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 007580: [03:51:28] vk_replay.cpp(5288) - Log - Created device. RDOC 007580: [03:51:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007580: [03:51:28] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 007580: [03:51:28] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007580: [03:51:28] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007580: [03:51:28] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 007580: [03:51:28] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007580: [03:51:28] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007580: [03:51:28] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 007580: [03:51:28] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 007580: [03:51:28] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007580: [03:51:28] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 007580: [03:51:28] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007580: [03:51:28] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007580: [03:51:28] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007580: [03:51:28] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007580: [03:51:28] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 007580: [03:51:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 007580: [03:51:28] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:51:28] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:51:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007580: [03:51:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 007580: [03:51:28] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:51:28] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:51:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 007580: [03:51:28] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:51:28] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:51:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007580: [03:51:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 007580: [03:51:28] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:51:28] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:51:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 007580: [03:51:28] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:51:28] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:51:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007580: [03:51:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 007580: [03:51:28] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007580: [03:51:28] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007580: [03:51:28] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 007580: [03:51:28] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007580: [03:51:28] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007580: [03:51:28] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007580: [03:51:28] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 007580: [03:51:28] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007580: [03:51:28] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007580: [03:51:28] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007580: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007580: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007580: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007580: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007580: [03:51:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007580: [03:51:29] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007580: [03:51:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007580: [03:51:29] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007580: [03:51:29] vk_core.cpp(3022) - Log - Timer chunk initialisation - 80.283 ms RDOC 007580: [03:51:29] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 2200 total instances RDOC 007580: [03:51:29] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 3700 total instances RDOC 007580: [03:51:29] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 3700 total instances RDOC 007580: [03:51:29] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 3800 total instances RDOC 007580: [03:51:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003524: [03:51:29] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 003524: [03:51:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003524: [03:51:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003524: [03:51:29] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003524: [03:51:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003524: [03:51:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11996 RDOC 011996: [03:51:29] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011996: [03:51:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011996: [03:51:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011996: [03:51:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011996: [03:51:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011996: [03:51:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011996: [03:51:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011996: [03:51:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011996: [03:51:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011996: [03:51:29] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011996: [03:51:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011996: [03:51:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011996: [03:51:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011996: [03:51:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011996: [03:51:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003524: [03:51:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11996] RDOC 011996: [03:51:30] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000026D5646B420 RDOC 011996: [03:51:30] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011996: [03:51:30] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011996: [03:51:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011996: [03:51:30] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011996: [03:51:30] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011996: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011996: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011996: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011996: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011996: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011996: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011996: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011996: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011996: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011996: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011996: [03:51:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011996: [03:51:30] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000004502F6 RDOC 011996: [03:51:30] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000026D5646B420 / 0x00000000004502F6 RDOC 011996: [03:51:30] vk_core.cpp(2198) - Log - Starting capture RDOC 011996: [03:51:30] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003524: [03:51:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011996: [03:51:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011996: [03:51:30] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011996: [03:51:31] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 011996: [03:51:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011996: [03:51:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549172 (0.40 %) RDOC 011996: [03:51:31] vk_core.cpp(2763) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.106347 seconds RDOC 011996: [03:51:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011996: [03:51:31] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 011996: [03:51:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 003524: [03:51:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (558922 bytes) (time 1722912691) 5116 byte thumbnail RDOC 003524: [03:51:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 003524: [03:51:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003524: [03:51:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003524: [03:51:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003524: [03:51:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003524: [03:51:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003524: [03:51:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003524: [03:51:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003524: [03:51:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003524: [03:51:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003524: [03:51:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003524: [03:51:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003524: [03:51:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003524: [03:51:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003524: [03:51:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003524: [03:51:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003524: [03:51:32] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 003524: [03:51:32] vk_replay.cpp(5288) - Log - Created device. RDOC 003524: [03:51:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003524: [03:51:32] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 003524: [03:51:32] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003524: [03:51:32] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003524: [03:51:32] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 003524: [03:51:32] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003524: [03:51:32] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003524: [03:51:32] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 003524: [03:51:32] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 003524: [03:51:32] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003524: [03:51:32] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 003524: [03:51:32] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003524: [03:51:32] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003524: [03:51:32] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003524: [03:51:32] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003524: [03:51:32] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 003524: [03:51:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 003524: [03:51:32] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003524: [03:51:32] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003524: [03:51:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003524: [03:51:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 003524: [03:51:32] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003524: [03:51:32] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003524: [03:51:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 003524: [03:51:32] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003524: [03:51:32] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003524: [03:51:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003524: [03:51:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 003524: [03:51:32] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003524: [03:51:32] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003524: [03:51:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 003524: [03:51:32] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003524: [03:51:32] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003524: [03:51:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003524: [03:51:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 003524: [03:51:32] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003524: [03:51:32] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003524: [03:51:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 003524: [03:51:32] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003524: [03:51:32] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003524: [03:51:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003524: [03:51:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 003524: [03:51:32] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003524: [03:51:32] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 003524: [03:51:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 003524: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003524: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003524: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003524: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003524: [03:51:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003524: [03:51:32] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003524: [03:51:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003524: [03:51:32] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003524: [03:51:32] vk_core.cpp(3022) - Log - Timer chunk initialisation - 211.371 ms RDOC 003524: [03:51:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012060: [03:51:32] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 012060: [03:51:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012060: [03:51:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012060: [03:51:32] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012060: [03:51:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012060: [03:51:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6936 RDOC 006936: [03:51:33] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006936: [03:51:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006936: [03:51:33] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006936: [03:51:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006936: [03:51:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006936: [03:51:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006936: [03:51:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006936: [03:51:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006936: [03:51:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006936: [03:51:33] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006936: [03:51:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006936: [03:51:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006936: [03:51:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006936: [03:51:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006936: [03:51:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012060: [03:51:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6936] RDOC 006936: [03:51:33] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000024EA18A3D60 RDOC 006936: [03:51:33] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 006936: [03:51:33] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006936: [03:51:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006936: [03:51:33] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 006936: [03:51:33] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006936: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006936: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006936: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006936: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006936: [03:51:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006936: [03:51:33] vk_core.cpp(4275) - Log - RegisterSurface() window 000000000006026A RDOC 006936: [03:51:33] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000024EA18A3D60 / 0x000000000006026A RDOC 012060: [03:51:34] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006936: [03:51:34] vk_core.cpp(2198) - Log - Starting capture RDOC 006936: [03:51:34] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 012060: [03:51:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006936: [03:51:34] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 006936: [03:51:34] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 006936: [03:51:34] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 006936: [03:51:34] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 006936: [03:51:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654137 (0.40 %) RDOC 006936: [03:51:34] vk_core.cpp(2763) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.149997 seconds RDOC 006936: [03:51:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 006936: [03:51:34] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 006936: [03:51:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 012060: [03:51:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670087 bytes) (time 1722912694) 9775 byte thumbnail RDOC 012060: [03:51:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 012060: [03:51:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012060: [03:51:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012060: [03:51:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012060: [03:51:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 012060: [03:51:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 012060: [03:51:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012060: [03:51:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 012060: [03:51:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 012060: [03:51:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 012060: [03:51:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 012060: [03:51:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 012060: [03:51:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 012060: [03:51:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 012060: [03:51:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 012060: [03:51:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 012060: [03:51:35] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 012060: [03:51:35] vk_replay.cpp(5288) - Log - Created device. RDOC 012060: [03:51:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012060: [03:51:35] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 012060: [03:51:35] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 012060: [03:51:35] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 012060: [03:51:35] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 012060: [03:51:35] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 012060: [03:51:35] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 012060: [03:51:35] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 012060: [03:51:35] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 012060: [03:51:35] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012060: [03:51:35] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 012060: [03:51:35] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012060: [03:51:35] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012060: [03:51:35] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012060: [03:51:35] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012060: [03:51:35] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 012060: [03:51:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 012060: [03:51:35] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012060: [03:51:35] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012060: [03:51:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012060: [03:51:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 012060: [03:51:35] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012060: [03:51:35] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012060: [03:51:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 012060: [03:51:35] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012060: [03:51:35] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012060: [03:51:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012060: [03:51:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 012060: [03:51:35] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012060: [03:51:35] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012060: [03:51:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 012060: [03:51:35] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012060: [03:51:35] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012060: [03:51:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012060: [03:51:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 012060: [03:51:35] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012060: [03:51:35] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012060: [03:51:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 012060: [03:51:35] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012060: [03:51:35] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012060: [03:51:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012060: [03:51:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 012060: [03:51:35] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012060: [03:51:35] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 012060: [03:51:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 012060: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012060: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012060: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012060: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012060: [03:51:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012060: [03:51:35] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012060: [03:51:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012060: [03:51:35] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012060: [03:51:35] vk_core.cpp(5389) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 012060: [03:51:35] vk_core.cpp(3022) - Log - Timer chunk initialisation - 317.823 ms RDOC 012060: [03:51:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009884: [03:51:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009884: [03:51:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009884: [03:51:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009884: [03:51:35] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009884: [03:51:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009884: [03:51:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3748 RDOC 003748: [03:51:36] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 003748: [03:51:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003748: [03:51:36] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003748: [03:51:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003748: [03:51:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003748: [03:51:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003748: [03:51:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003748: [03:51:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003748: [03:51:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003748: [03:51:36] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003748: [03:51:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003748: [03:51:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003748: [03:51:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003748: [03:51:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003748: [03:51:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009884: [03:51:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3748] RDOC 003748: [03:51:36] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000002886041A940 RDOC 003748: [03:51:36] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 003748: [03:51:36] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003748: [03:51:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003748: [03:51:36] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 003748: [03:51:36] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003748: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003748: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003748: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003748: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003748: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003748: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003748: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003748: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003748: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003748: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003748: [03:51:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003748: [03:51:36] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000A3019A RDOC 003748: [03:51:36] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000002886041A940 / 0x0000000000A3019A RDOC 009884: [03:51:37] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003748: [03:51:42] vk_core.cpp(2198) - Log - Starting capture RDOC 003748: [03:51:42] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003748: [03:51:42] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 003748: [03:51:42] vk_core.cpp(2341) - Log - Finished capture, Frame 50000 RDOC 003748: [03:51:42] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 003748: [03:51:42] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003748: [03:51:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 20808 (0.59 %) RDOC 003748: [03:51:42] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.014241 seconds RDOC 003748: [03:51:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:51:42] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 003748: [03:51:42] vk_core.cpp(2198) - Log - Starting capture RDOC 003748: [03:51:42] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 003748: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009884: [03:51:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30558 bytes) (time 1722912702) 5116 byte thumbnail RDOC 003748: [03:51:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003748: [03:51:42] vk_core.cpp(2341) - Log - Finished capture, Frame 50001 RDOC 003748: [03:51:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003748: [03:51:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003748: [03:51:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152965 (0.41 %) RDOC 003748: [03:51:42] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.030335 seconds RDOC 003748: [03:51:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:51:42] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 003748: [03:51:42] vk_core.cpp(2198) - Log - Starting capture RDOC 003748: [03:51:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003748: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 003748: [03:51:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003748: [03:51:42] vk_core.cpp(2341) - Log - Finished capture, Frame 50002 RDOC 009884: [03:51:42] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (162715 bytes) (time 1722912702) 5116 byte thumbnail RDOC 003748: [03:51:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003748: [03:51:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003748: [03:51:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152922 (0.41 %) RDOC 003748: [03:51:42] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.037993 seconds RDOC 003748: [03:51:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:51:42] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 003748: [03:51:42] vk_core.cpp(2198) - Log - Starting capture RDOC 003748: [03:51:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003748: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009884: [03:51:42] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (162672 bytes) (time 1722912702) 5116 byte thumbnail RDOC 003748: [03:51:42] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003748: [03:51:42] vk_core.cpp(2341) - Log - Finished capture, Frame 50003 RDOC 003748: [03:51:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003748: [03:51:42] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003748: [03:51:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153002 (0.41 %) RDOC 003748: [03:51:42] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.043138 seconds RDOC 003748: [03:51:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:51:42] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 003748: [03:51:42] vk_core.cpp(2198) - Log - Starting capture RDOC 003748: [03:51:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003748: [03:51:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009884: [03:51:42] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (162752 bytes) (time 1722912702) 5116 byte thumbnail RDOC 003748: [03:51:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003748: [03:51:43] vk_core.cpp(2341) - Log - Finished capture, Frame 50004 RDOC 003748: [03:51:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003748: [03:51:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152885 (0.41 %) RDOC 003748: [03:51:43] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.075541 seconds RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:51:43] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 003748: [03:51:43] vk_core.cpp(2198) - Log - Starting capture RDOC 003748: [03:51:43] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003748: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009884: [03:51:43] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (162635 bytes) (time 1722912703) 5116 byte thumbnail RDOC 003748: [03:51:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003748: [03:51:43] vk_core.cpp(2341) - Log - Finished capture, Frame 50005 RDOC 003748: [03:51:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003748: [03:51:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152966 (0.41 %) RDOC 003748: [03:51:43] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.082225 seconds RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:51:43] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 003748: [03:51:43] vk_core.cpp(2198) - Log - Starting capture RDOC 003748: [03:51:43] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003748: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009884: [03:51:43] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (162716 bytes) (time 1722912703) 5116 byte thumbnail RDOC 003748: [03:51:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003748: [03:51:43] vk_core.cpp(2341) - Log - Finished capture, Frame 50006 RDOC 003748: [03:51:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003748: [03:51:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152895 (0.41 %) RDOC 003748: [03:51:43] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.072278 seconds RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:51:43] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 003748: [03:51:43] vk_core.cpp(2198) - Log - Starting capture RDOC 003748: [03:51:43] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003748: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009884: [03:51:43] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (162645 bytes) (time 1722912703) 5116 byte thumbnail RDOC 003748: [03:51:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003748: [03:51:43] vk_core.cpp(2341) - Log - Finished capture, Frame 50007 RDOC 003748: [03:51:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003748: [03:51:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153033 (0.41 %) RDOC 003748: [03:51:43] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.081988 seconds RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:51:43] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 003748: [03:51:43] vk_core.cpp(2198) - Log - Starting capture RDOC 003748: [03:51:43] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003748: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009884: [03:51:43] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (162783 bytes) (time 1722912703) 5116 byte thumbnail RDOC 003748: [03:51:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003748: [03:51:43] vk_core.cpp(2341) - Log - Finished capture, Frame 50008 RDOC 003748: [03:51:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003748: [03:51:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 152942 (0.41 %) RDOC 003748: [03:51:43] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.056428 seconds RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:51:43] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 003748: [03:51:43] vk_core.cpp(2198) - Log - Starting capture RDOC 003748: [03:51:43] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 003748: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009884: [03:51:43] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (162692 bytes) (time 1722912703) 5116 byte thumbnail RDOC 003748: [03:51:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 003748: [03:51:43] vk_core.cpp(2341) - Log - Finished capture, Frame 50009 RDOC 003748: [03:51:43] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 003748: [03:51:43] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153007 (0.41 %) RDOC 003748: [03:51:43] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.062064 seconds RDOC 003748: [03:51:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003748: [03:51:43] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 003748: [03:51:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009884: [03:51:43] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (162757 bytes) (time 1722912703) 5116 byte thumbnail RDOC 009884: [03:51:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009884: [03:51:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009884: [03:51:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009884: [03:51:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009884: [03:51:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009884: [03:51:44] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009884: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009884: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009884: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009884: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009884: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009884: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009884: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009884: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009884: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009884: [03:51:44] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009884: [03:51:44] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 009884: [03:51:44] vk_replay.cpp(5288) - Log - Created device. RDOC 009884: [03:51:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009884: [03:51:44] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 009884: [03:51:44] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009884: [03:51:44] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009884: [03:51:44] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 009884: [03:51:44] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009884: [03:51:44] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009884: [03:51:44] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 009884: [03:51:44] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 009884: [03:51:44] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009884: [03:51:44] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 009884: [03:51:44] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009884: [03:51:44] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009884: [03:51:44] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009884: [03:51:44] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009884: [03:51:44] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 009884: [03:51:44] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 009884: [03:51:44] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:51:44] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:51:44] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009884: [03:51:44] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 009884: [03:51:44] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:51:44] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:51:44] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 009884: [03:51:44] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:51:44] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:51:44] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009884: [03:51:44] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 009884: [03:51:44] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:51:44] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:51:44] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 009884: [03:51:44] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:51:44] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:51:44] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009884: [03:51:44] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 009884: [03:51:44] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009884: [03:51:44] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009884: [03:51:44] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 009884: [03:51:44] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009884: [03:51:44] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009884: [03:51:44] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009884: [03:51:44] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 009884: [03:51:44] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009884: [03:51:44] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009884: [03:51:44] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009884: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009884: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009884: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009884: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009884: [03:51:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009884: [03:51:44] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009884: [03:51:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009884: [03:51:44] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009884: [03:51:44] vk_core.cpp(3022) - Log - Timer chunk initialisation - 77.067 ms RDOC 009884: [03:51:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004604: [03:51:44] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 004604: [03:51:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004604: [03:51:44] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004604: [03:51:45] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004604: [03:51:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004604: [03:51:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7840 RDOC 007840: [03:51:45] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007840: [03:51:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007840: [03:51:45] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007840: [03:51:45] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007840: [03:51:45] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007840: [03:51:45] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007840: [03:51:45] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007840: [03:51:45] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007840: [03:51:45] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007840: [03:51:45] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007840: [03:51:45] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007840: [03:51:45] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007840: [03:51:45] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007840: [03:51:45] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007840: [03:51:45] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004604: [03:51:45] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7840] RDOC 007840: [03:51:45] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000002634F16F350 RDOC 007840: [03:51:45] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007840: [03:51:45] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007840: [03:51:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007840: [03:51:45] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007840: [03:51:45] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007840: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007840: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007840: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007840: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007840: [03:51:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007840: [03:51:45] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000A4019A RDOC 007840: [03:51:45] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000002634F16F350 / 0x0000000000A4019A RDOC 007840: [03:51:46] vk_core.cpp(2198) - Log - Starting capture RDOC 007840: [03:51:46] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 007840: [03:51:46] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007840: [03:51:46] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007840: [03:51:46] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 007840: [03:51:46] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007840: [03:51:46] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20197 (0.57 %) RDOC 007840: [03:51:46] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.018340 seconds RDOC 007840: [03:51:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 007840: [03:51:46] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 004604: [03:51:46] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007840: [03:51:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 004604: [03:51:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36787 bytes) (time 1722912706) 10965 byte thumbnail RDOC 004604: [03:51:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 004604: [03:51:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004604: [03:51:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004604: [03:51:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004604: [03:51:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 004604: [03:51:47] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 004604: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004604: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 004604: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 004604: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 004604: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 004604: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 004604: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 004604: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 004604: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 004604: [03:51:47] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 004604: [03:51:47] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 004604: [03:51:47] vk_replay.cpp(5288) - Log - Created device. RDOC 004604: [03:51:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 004604: [03:51:47] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 004604: [03:51:47] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004604: [03:51:47] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004604: [03:51:47] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 004604: [03:51:47] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004604: [03:51:47] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 004604: [03:51:47] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 004604: [03:51:47] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 004604: [03:51:47] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004604: [03:51:47] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 004604: [03:51:47] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004604: [03:51:47] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004604: [03:51:47] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004604: [03:51:47] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004604: [03:51:47] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 004604: [03:51:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 004604: [03:51:47] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004604: [03:51:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004604: [03:51:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004604: [03:51:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 004604: [03:51:47] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004604: [03:51:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004604: [03:51:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 004604: [03:51:47] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004604: [03:51:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004604: [03:51:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004604: [03:51:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 004604: [03:51:47] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004604: [03:51:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004604: [03:51:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 004604: [03:51:47] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004604: [03:51:47] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004604: [03:51:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004604: [03:51:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 004604: [03:51:47] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004604: [03:51:47] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004604: [03:51:47] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 004604: [03:51:47] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004604: [03:51:47] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004604: [03:51:47] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 004604: [03:51:47] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 004604: [03:51:47] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 004604: [03:51:47] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 004604: [03:51:47] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 004604: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004604: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004604: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004604: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004604: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004604: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004604: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004604: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004604: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004604: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004604: [03:51:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004604: [03:51:47] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004604: [03:51:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004604: [03:51:47] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004604: [03:51:47] vk_core.cpp(3022) - Log - Timer chunk initialisation - 69.428 ms RDOC 004604: [03:51:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001868: [03:51:47] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 001868: [03:51:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001868: [03:51:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001868: [03:51:47] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001868: [03:51:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001868: [03:51:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3600 RDOC 003600: [03:51:47] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 003600: [03:51:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003600: [03:51:47] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003600: [03:51:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003600: [03:51:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003600: [03:51:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003600: [03:51:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003600: [03:51:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003600: [03:51:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003600: [03:51:47] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 003600: [03:51:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003600: [03:51:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003600: [03:51:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003600: [03:51:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003600: [03:51:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001868: [03:51:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3600] RDOC 003600: [03:51:48] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001CE7F166FA0 RDOC 003600: [03:51:48] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 003600: [03:51:48] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003600: [03:51:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003600: [03:51:48] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 003600: [03:51:48] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003600: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003600: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003600: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003600: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003600: [03:51:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003600: [03:51:48] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000004A02F6 RDOC 003600: [03:51:48] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001CE7F166FA0 / 0x00000000004A02F6 RDOC 003600: [03:51:49] vk_core.cpp(2198) - Log - Starting capture RDOC 003600: [03:51:49] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 003600: [03:51:49] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 003600: [03:51:49] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 001868: [03:51:49] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001868: [03:51:49] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003600: [03:51:49] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 003600: [03:51:49] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 003600: [03:51:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38860 (0.53 %) RDOC 003600: [03:51:49] vk_core.cpp(2763) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.016332 seconds RDOC 003600: [03:51:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 003600: [03:51:49] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 003600: [03:51:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 001868: [03:51:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46449 bytes) (time 1722912709) 3444 byte thumbnail RDOC 001868: [03:51:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 001868: [03:51:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001868: [03:51:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001868: [03:51:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001868: [03:51:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001868: [03:51:50] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001868: [03:51:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001868: [03:51:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001868: [03:51:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001868: [03:51:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001868: [03:51:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001868: [03:51:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001868: [03:51:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001868: [03:51:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001868: [03:51:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001868: [03:51:50] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001868: [03:51:50] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 001868: [03:51:50] vk_replay.cpp(5288) - Log - Created device. RDOC 001868: [03:51:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001868: [03:51:50] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 001868: [03:51:50] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001868: [03:51:50] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001868: [03:51:50] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 001868: [03:51:50] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001868: [03:51:50] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001868: [03:51:50] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 001868: [03:51:50] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 001868: [03:51:50] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001868: [03:51:50] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 001868: [03:51:50] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001868: [03:51:50] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001868: [03:51:50] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001868: [03:51:50] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001868: [03:51:50] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 001868: [03:51:50] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 001868: [03:51:50] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001868: [03:51:50] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001868: [03:51:50] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001868: [03:51:50] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 001868: [03:51:50] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001868: [03:51:50] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001868: [03:51:50] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 001868: [03:51:50] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001868: [03:51:50] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001868: [03:51:50] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001868: [03:51:50] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 001868: [03:51:50] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001868: [03:51:50] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001868: [03:51:50] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 001868: [03:51:50] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001868: [03:51:50] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001868: [03:51:50] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001868: [03:51:50] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 001868: [03:51:50] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001868: [03:51:50] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001868: [03:51:50] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 001868: [03:51:50] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001868: [03:51:50] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001868: [03:51:50] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001868: [03:51:50] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 001868: [03:51:50] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001868: [03:51:50] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 001868: [03:51:50] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 001868: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001868: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001868: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001868: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001868: [03:51:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001868: [03:51:50] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001868: [03:51:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001868: [03:51:50] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001868: [03:51:50] vk_core.cpp(3022) - Log - Timer chunk initialisation - 82.313 ms RDOC 001868: [03:51:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011688: [03:51:50] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 011688: [03:51:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [03:51:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011688: [03:51:50] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011688: [03:51:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [03:51:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8432 RDOC 008432: [03:51:50] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008432: [03:51:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008432: [03:51:50] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008432: [03:51:50] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008432: [03:51:50] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008432: [03:51:50] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008432: [03:51:50] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008432: [03:51:50] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008432: [03:51:50] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008432: [03:51:50] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008432: [03:51:50] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008432: [03:51:50] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008432: [03:51:50] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008432: [03:51:50] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008432: [03:51:50] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011688: [03:51:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8432] RDOC 008432: [03:51:51] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000021E93F0DD20 RDOC 008432: [03:51:51] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 008432: [03:51:51] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008432: [03:51:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008432: [03:51:51] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 008432: [03:51:51] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008432: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008432: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008432: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008432: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008432: [03:51:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008432: [03:51:51] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000000C026A RDOC 008432: [03:51:51] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000021E93F0DD20 / 0x00000000000C026A RDOC 008432: [03:51:52] vk_core.cpp(2198) - Log - Starting capture RDOC 008432: [03:51:52] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008432: [03:51:52] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 008432: [03:51:52] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011688: [03:51:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008432: [03:51:52] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 008432: [03:51:52] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008432: [03:51:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37693952 bytes to 165103 (0.44 %) RDOC 008432: [03:51:52] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.947754 MB capture section in 0.036414 seconds RDOC 008432: [03:51:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 008432: [03:51:52] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008432: [03:51:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 011688: [03:51:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (178110 bytes) (time 1722912712) 8518 byte thumbnail RDOC 008432: [03:51:52] win32_network.cpp( 264) - Warning - recv peek failed: WSAECONNABORTED: An established connection was aborted by the software in your host machine. RDOC 011688: [03:51:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 011688: [03:51:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [03:51:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [03:51:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [03:51:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011688: [03:51:53] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011688: [03:51:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011688: [03:51:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011688: [03:51:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011688: [03:51:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011688: [03:51:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011688: [03:51:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011688: [03:51:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011688: [03:51:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011688: [03:51:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011688: [03:51:53] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011688: [03:51:53] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011688: [03:51:53] vk_replay.cpp(5288) - Log - Created device. RDOC 011688: [03:51:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011688: [03:51:53] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011688: [03:51:53] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011688: [03:51:53] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011688: [03:51:53] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011688: [03:51:53] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011688: [03:51:53] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011688: [03:51:53] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011688: [03:51:53] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011688: [03:51:53] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011688: [03:51:53] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011688: [03:51:53] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011688: [03:51:53] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011688: [03:51:53] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011688: [03:51:53] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011688: [03:51:53] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011688: [03:51:53] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011688: [03:51:53] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:51:53] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:51:53] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011688: [03:51:53] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011688: [03:51:53] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:51:53] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:51:53] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011688: [03:51:53] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:51:53] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:51:53] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011688: [03:51:53] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011688: [03:51:53] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:51:53] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:51:53] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011688: [03:51:53] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:51:53] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:51:53] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011688: [03:51:53] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011688: [03:51:53] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:51:53] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:51:53] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011688: [03:51:53] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011688: [03:51:53] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011688: [03:51:53] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011688: [03:51:53] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011688: [03:51:53] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011688: [03:51:53] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011688: [03:51:53] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011688: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011688: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011688: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011688: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011688: [03:51:53] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011688: [03:51:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011688: [03:51:53] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011688: [03:51:53] vk_core.cpp(3022) - Log - Timer chunk initialisation - 108.000 ms RDOC 011688: [03:51:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008392: [03:51:54] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008392: [03:51:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008392: [03:51:54] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008392: [03:51:54] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008392: [03:51:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008392: [03:51:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9156 RDOC 009156: [03:51:54] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009156: [03:51:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009156: [03:51:54] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009156: [03:51:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009156: [03:51:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009156: [03:51:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009156: [03:51:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009156: [03:51:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009156: [03:51:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009156: [03:51:54] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009156: [03:51:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009156: [03:51:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009156: [03:51:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009156: [03:51:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009156: [03:51:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008392: [03:51:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9156] RDOC 009156: [03:51:54] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000018AB07AE670 RDOC 009156: [03:51:54] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 009156: [03:51:54] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009156: [03:51:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009156: [03:51:54] vk_core.cpp(4839) - Warning - [WARNING-vkGetDeviceProcAddr-device] Validation Warning: [ WARNING-vkGetDeviceProcAddr-device ] | MessageID = 0x22b1fbac | vkGetDeviceProcAddr(): pName is trying to grab vkCreateDevice which is an instance level function RDOC 009156: [03:51:54] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 009156: [03:51:54] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009156: [03:51:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009156: [03:51:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009156: [03:51:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009156: [03:51:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009156: [03:51:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009156: [03:51:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009156: [03:51:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009156: [03:51:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009156: [03:51:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009156: [03:51:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009156: [03:51:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009156: [03:51:54] vk_core.cpp(4839) - Warning - [VUID-VkShaderModuleCreateInfo-pCode-08740] Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-08740 ] | MessageID = 0x6e224e9 | vkCreateShaderModule(): SPIR-V Capability Geometry was declared, but one of the following requirements is required (VkPhysicalDeviceFeatures::geometryShader). The Vulkan spec states: If pCode is a pointer to SPIR-V code, and pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-08740) RDOC 009156: [03:51:55] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000004D02F6 RDOC 009156: [03:51:55] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000018AB07AE670 / 0x00000000004D02F6 RDOC 009156: [03:51:55] vk_core.cpp(2198) - Log - Starting capture RDOC 009156: [03:51:55] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008392: [03:51:55] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009156: [03:51:55] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009156: [03:51:55] vk_debug.cpp(2592) - Log - Allocating readback window of 4096 bytes RDOC 009156: [03:51:55] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (0 -> 28) RDOC 009156: [03:51:55] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (22 -> 23) RDOC 009156: [03:51:55] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::161 (22 -> 23) RDOC 009156: [03:51:55] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 009156: [03:51:55] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 009156: [03:51:55] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009156: [03:51:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21424 (0.61 %) RDOC 009156: [03:51:55] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.015867 seconds RDOC 008392: [03:51:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009156: [03:51:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 009156: [03:51:55] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 009156: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 008392: [03:51:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32398 bytes) (time 1722912715) 6206 byte thumbnail RDOC 008392: [03:51:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 008392: [03:51:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008392: [03:51:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008392: [03:51:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008392: [03:51:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008392: [03:51:56] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008392: [03:51:56] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008392: [03:51:56] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008392: [03:51:56] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008392: [03:51:56] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008392: [03:51:56] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008392: [03:51:56] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008392: [03:51:56] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008392: [03:51:56] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008392: [03:51:56] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008392: [03:51:56] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008392: [03:51:56] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008392: [03:51:56] vk_replay.cpp(5288) - Log - Created device. RDOC 008392: [03:51:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008392: [03:51:56] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008392: [03:51:56] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008392: [03:51:56] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008392: [03:51:56] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008392: [03:51:56] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008392: [03:51:56] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008392: [03:51:56] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008392: [03:51:56] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008392: [03:51:56] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008392: [03:51:56] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008392: [03:51:56] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008392: [03:51:56] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008392: [03:51:56] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008392: [03:51:56] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008392: [03:51:56] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008392: [03:51:56] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008392: [03:51:56] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:51:56] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:51:56] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008392: [03:51:56] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008392: [03:51:56] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:51:56] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:51:56] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008392: [03:51:56] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:51:56] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:51:56] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008392: [03:51:56] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008392: [03:51:56] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:51:56] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:51:56] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008392: [03:51:56] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:51:56] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:51:56] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008392: [03:51:56] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008392: [03:51:56] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008392: [03:51:56] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008392: [03:51:56] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008392: [03:51:56] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008392: [03:51:56] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008392: [03:51:56] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008392: [03:51:56] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008392: [03:51:56] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008392: [03:51:56] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008392: [03:51:56] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008392: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008392: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008392: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008392: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008392: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008392: [03:51:56] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008392: [03:51:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008392: [03:51:56] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008392: [03:51:56] vk_core.cpp(3022) - Log - Timer chunk initialisation - 64.164 ms RDOC 008392: [03:51:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006460: [03:51:57] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006460: [03:51:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006460: [03:51:57] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006460: [03:51:57] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006460: [03:51:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006460: [03:51:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9016 RDOC 009016: [03:51:57] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009016: [03:51:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009016: [03:51:57] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009016: [03:51:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009016: [03:51:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009016: [03:51:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009016: [03:51:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009016: [03:51:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009016: [03:51:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009016: [03:51:57] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009016: [03:51:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009016: [03:51:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009016: [03:51:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009016: [03:51:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009016: [03:51:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006460: [03:51:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9016] RDOC 009016: [03:51:57] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001CD33D43A70 RDOC 009016: [03:51:57] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 009016: [03:51:57] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009016: [03:51:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009016: [03:51:57] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 009016: [03:51:57] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009016: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009016: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009016: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009016: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009016: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009016: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009016: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009016: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009016: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009016: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009016: [03:51:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009016: [03:51:57] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000000F026A RDOC 009016: [03:51:57] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001CD33D43A70 / 0x00000000000F026A RDOC 009016: [03:51:58] vk_core.cpp(2198) - Log - Starting capture RDOC 009016: [03:51:58] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006460: [03:51:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009016: [03:51:58] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009016: [03:51:58] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 009016: [03:51:58] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 009016: [03:51:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009016: [03:51:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20221 (0.57 %) RDOC 009016: [03:51:58] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.015153 seconds RDOC 009016: [03:51:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009016: [03:51:58] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 009016: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 006460: [03:51:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29971 bytes) (time 1722912718) 5116 byte thumbnail RDOC 006460: [03:51:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 006460: [03:51:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006460: [03:51:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006460: [03:51:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006460: [03:51:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006460: [03:51:59] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006460: [03:51:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006460: [03:51:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006460: [03:51:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006460: [03:51:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006460: [03:51:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006460: [03:51:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006460: [03:51:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006460: [03:51:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006460: [03:51:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006460: [03:51:59] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006460: [03:51:59] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006460: [03:51:59] vk_replay.cpp(5288) - Log - Created device. RDOC 006460: [03:51:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006460: [03:51:59] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006460: [03:51:59] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006460: [03:51:59] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006460: [03:51:59] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006460: [03:51:59] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006460: [03:51:59] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006460: [03:51:59] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006460: [03:51:59] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006460: [03:51:59] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006460: [03:51:59] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006460: [03:51:59] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006460: [03:51:59] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006460: [03:51:59] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006460: [03:51:59] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006460: [03:51:59] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006460: [03:51:59] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006460: [03:51:59] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006460: [03:51:59] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006460: [03:51:59] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006460: [03:51:59] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006460: [03:51:59] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006460: [03:51:59] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006460: [03:51:59] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006460: [03:51:59] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006460: [03:51:59] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006460: [03:51:59] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006460: [03:51:59] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006460: [03:51:59] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006460: [03:51:59] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006460: [03:51:59] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006460: [03:51:59] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006460: [03:51:59] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006460: [03:51:59] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006460: [03:51:59] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006460: [03:51:59] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006460: [03:51:59] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006460: [03:51:59] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006460: [03:51:59] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006460: [03:51:59] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006460: [03:51:59] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006460: [03:51:59] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006460: [03:51:59] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006460: [03:51:59] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006460: [03:51:59] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006460: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006460: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006460: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006460: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006460: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006460: [03:51:59] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006460: [03:51:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006460: [03:51:59] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006460: [03:51:59] vk_core.cpp(3022) - Log - Timer chunk initialisation - 79.836 ms RDOC 006460: [03:51:59] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 20.891 ms RDOC 006460: [03:51:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 15000 total instances RDOC 006460: [03:51:59] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 006460: [03:51:59] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 1.092 ms RDOC 006460: [03:51:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006684: [03:51:59] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006684: [03:51:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006684: [03:51:59] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006684: [03:51:59] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006684: [03:51:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006684: [03:51:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1276 RDOC 001276: [03:51:59] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001276: [03:51:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001276: [03:51:59] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001276: [03:51:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001276: [03:51:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001276: [03:51:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001276: [03:51:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001276: [03:51:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001276: [03:51:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001276: [03:51:59] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001276: [03:51:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001276: [03:51:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001276: [03:51:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001276: [03:51:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001276: [03:51:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006684: [03:51:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1276] RDOC 001276: [03:52:00] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000002B61F08F0D0 RDOC 001276: [03:52:00] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 001276: [03:52:00] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001276: [03:52:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001276: [03:52:00] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 001276: [03:52:00] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001276: [03:52:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:52:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:52:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:52:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:52:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:52:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:52:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001276: [03:52:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001276: [03:52:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001276: [03:52:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001276: [03:52:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001276: [03:52:00] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000005002F6 RDOC 001276: [03:52:00] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000002B61F08F0D0 / 0x00000000005002F6 RDOC 001276: [03:52:01] vk_core.cpp(2198) - Log - Starting capture RDOC 001276: [03:52:01] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001276: [03:52:01] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 001276: [03:52:01] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 006684: [03:52:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001276: [03:52:01] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 22 referenced resources RDOC 001276: [03:52:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 001276: [03:52:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5460608 bytes to 38118 (0.70 %) RDOC 001276: [03:52:01] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.207642 MB capture section in 0.016165 seconds RDOC 001276: [03:52:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001276: [03:52:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 001276: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 006684: [03:52:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44773 bytes) (time 1722912721) 2526 byte thumbnail RDOC 006684: [03:52:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_View\capture_frame5.rdc RDOC 006684: [03:52:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006684: [03:52:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006684: [03:52:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006684: [03:52:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006684: [03:52:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006684: [03:52:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006684: [03:52:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006684: [03:52:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006684: [03:52:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006684: [03:52:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006684: [03:52:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006684: [03:52:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006684: [03:52:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006684: [03:52:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006684: [03:52:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006684: [03:52:02] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006684: [03:52:02] vk_replay.cpp(5288) - Log - Created device. RDOC 006684: [03:52:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006684: [03:52:02] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006684: [03:52:02] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006684: [03:52:02] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006684: [03:52:02] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006684: [03:52:02] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006684: [03:52:02] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006684: [03:52:02] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006684: [03:52:02] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006684: [03:52:02] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006684: [03:52:02] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006684: [03:52:02] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006684: [03:52:02] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006684: [03:52:02] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006684: [03:52:02] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006684: [03:52:02] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006684: [03:52:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006684: [03:52:02] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:52:02] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:52:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006684: [03:52:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006684: [03:52:02] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:52:02] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:52:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006684: [03:52:02] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:52:02] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:52:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006684: [03:52:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006684: [03:52:02] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:52:02] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:52:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006684: [03:52:02] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:52:02] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:52:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006684: [03:52:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006684: [03:52:02] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006684: [03:52:02] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006684: [03:52:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006684: [03:52:02] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006684: [03:52:02] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006684: [03:52:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006684: [03:52:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006684: [03:52:02] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006684: [03:52:02] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006684: [03:52:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006684: [03:52:02] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:52:02] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:52:02] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:52:02] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:52:02] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:52:02] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:52:02] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006684: [03:52:02] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006684: [03:52:02] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006684: [03:52:02] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006684: [03:52:02] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006684: [03:52:02] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006684: [03:52:02] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006684: [03:52:02] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006684: [03:52:02] vk_core.cpp(3022) - Log - Timer chunk initialisation - 89.447 ms RDOC 006684: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 006684: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 006684: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 006684: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 006684: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 006684: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 006684: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 006684: [03:52:03] vk_shaderdebug.cpp(4704) - Log - Got 2 hit candidates out of 30000 total instances RDOC 006684: [03:52:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006640: [03:52:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006640: [03:52:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006640: [03:52:03] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006640: [03:52:03] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006640: [03:52:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006640: [03:52:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11120 RDOC 011120: [03:52:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011120: [03:52:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011120: [03:52:03] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011120: [03:52:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011120: [03:52:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011120: [03:52:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011120: [03:52:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011120: [03:52:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011120: [03:52:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011120: [03:52:03] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011120: [03:52:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011120: [03:52:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011120: [03:52:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011120: [03:52:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011120: [03:52:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006640: [03:52:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11120] RDOC 011120: [03:52:04] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001D743BA0A10 RDOC 011120: [03:52:04] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011120: [03:52:04] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011120: [03:52:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011120: [03:52:04] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011120: [03:52:04] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011120: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011120: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011120: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011120: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011120: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011120: [03:52:04] vk_core.cpp(4275) - Log - RegisterSurface() window 000000000012026A RDOC 011120: [03:52:04] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001D743BA0A10 / 0x000000000012026A RDOC 011120: [03:52:05] vk_core.cpp(2198) - Log - Starting capture RDOC 011120: [03:52:05] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006640: [03:52:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011120: [03:52:05] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 011120: [03:52:05] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011120: [03:52:05] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 140 referenced resources RDOC 011120: [03:52:05] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 011120: [03:52:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29377280 bytes to 428900 (1.46 %) RDOC 011120: [03:52:05] vk_core.cpp(2763) - Log - Captured Vulkan frame with 28.016357 MB capture section in 0.098873 seconds RDOC 011120: [03:52:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6366 bytes to 6366 (100.00 %) RDOC 011120: [03:52:05] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 011120: [03:52:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 006640: [03:52:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (445328 bytes) (time 1722912725) 9847 byte thumbnail RDOC 006640: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 006640: [03:52:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006640: [03:52:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006640: [03:52:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006640: [03:52:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006640: [03:52:06] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006640: [03:52:06] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006640: [03:52:06] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006640: [03:52:06] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006640: [03:52:06] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006640: [03:52:06] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006640: [03:52:06] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006640: [03:52:06] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006640: [03:52:06] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006640: [03:52:06] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006640: [03:52:06] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006640: [03:52:06] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006640: [03:52:06] vk_replay.cpp(5288) - Log - Created device. RDOC 006640: [03:52:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006640: [03:52:06] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006640: [03:52:06] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006640: [03:52:06] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006640: [03:52:06] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006640: [03:52:06] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006640: [03:52:06] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006640: [03:52:06] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006640: [03:52:06] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006640: [03:52:06] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006640: [03:52:06] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006640: [03:52:06] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006640: [03:52:06] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006640: [03:52:06] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006640: [03:52:06] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006640: [03:52:06] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006640: [03:52:06] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006640: [03:52:06] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006640: [03:52:06] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006640: [03:52:06] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006640: [03:52:06] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006640: [03:52:06] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006640: [03:52:06] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006640: [03:52:06] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006640: [03:52:06] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006640: [03:52:06] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006640: [03:52:06] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006640: [03:52:06] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006640: [03:52:06] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006640: [03:52:06] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006640: [03:52:06] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006640: [03:52:06] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006640: [03:52:06] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006640: [03:52:06] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006640: [03:52:06] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006640: [03:52:06] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006640: [03:52:06] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006640: [03:52:06] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006640: [03:52:06] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006640: [03:52:06] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006640: [03:52:06] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006640: [03:52:06] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006640: [03:52:06] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006640: [03:52:06] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006640: [03:52:06] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006640: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006640: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006640: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006640: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006640: [03:52:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006640: [03:52:06] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006640: [03:52:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006640: [03:52:06] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006640: [03:52:06] vk_core.cpp(3022) - Log - Timer chunk initialisation - 184.317 ms RDOC 006640: [03:52:06] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:06] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:06] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:06] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:07] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:07] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:07] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:07] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:07] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 123.340 ms RDOC 006640: [03:52:07] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 100.704 ms RDOC 006640: [03:52:08] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 64.370 ms RDOC 006640: [03:52:08] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.836 ms RDOC 006640: [03:52:08] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:08] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:09] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.771 ms RDOC 006640: [03:52:09] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 108.788 ms RDOC 006640: [03:52:09] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.687 ms RDOC 006640: [03:52:09] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.308 ms RDOC 006640: [03:52:10] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.258 ms RDOC 006640: [03:52:10] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:10] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:10] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:10] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:10] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 114.019 ms RDOC 006640: [03:52:11] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 109.733 ms RDOC 006640: [03:52:11] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.307 ms RDOC 006640: [03:52:11] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.664 ms RDOC 006640: [03:52:11] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:11] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:11] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:11] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:12] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:12] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:13] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 115.649 ms RDOC 006640: [03:52:13] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 109.261 ms RDOC 006640: [03:52:13] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.852 ms RDOC 006640: [03:52:13] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.750 ms RDOC 006640: [03:52:13] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:13] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:14] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 114.356 ms RDOC 006640: [03:52:14] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 110.735 ms RDOC 006640: [03:52:14] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.914 ms RDOC 006640: [03:52:15] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.137 ms RDOC 006640: [03:52:15] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.277 ms RDOC 006640: [03:52:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:15] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:16] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 114.631 ms RDOC 006640: [03:52:16] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 109.067 ms RDOC 006640: [03:52:16] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 61.257 ms RDOC 006640: [03:52:16] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 67.701 ms RDOC 006640: [03:52:17] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:17] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:17] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:17] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:17] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:17] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:18] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 113.308 ms RDOC 006640: [03:52:18] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 110.560 ms RDOC 006640: [03:52:18] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.936 ms RDOC 006640: [03:52:18] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.535 ms RDOC 006640: [03:52:19] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:19] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:19] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.495 ms RDOC 006640: [03:52:19] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.566 ms RDOC 006640: [03:52:20] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.698 ms RDOC 006640: [03:52:20] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.333 ms RDOC 006640: [03:52:20] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.528 ms RDOC 006640: [03:52:20] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:20] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:20] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:20] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:21] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 114.481 ms RDOC 006640: [03:52:21] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 110.026 ms RDOC 006640: [03:52:21] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.019 ms RDOC 006640: [03:52:22] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.209 ms RDOC 006640: [03:52:22] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:22] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:22] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:22] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:22] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:22] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:23] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 113.498 ms RDOC 006640: [03:52:23] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.393 ms RDOC 006640: [03:52:23] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.199 ms RDOC 006640: [03:52:24] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.562 ms RDOC 006640: [03:52:24] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:24] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:24] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 114.325 ms RDOC 006640: [03:52:24] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 111.841 ms RDOC 006640: [03:52:25] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.057 ms RDOC 006640: [03:52:25] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.266 ms RDOC 006640: [03:52:25] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 52.931 ms RDOC 006640: [03:52:25] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:25] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:25] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:25] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:26] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 116.225 ms RDOC 006640: [03:52:26] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.378 ms RDOC 006640: [03:52:26] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.623 ms RDOC 006640: [03:52:27] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.889 ms RDOC 006640: [03:52:27] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:27] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:27] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:27] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:27] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:27] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:28] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 116.350 ms RDOC 006640: [03:52:28] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.092 ms RDOC 006640: [03:52:29] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.093 ms RDOC 006640: [03:52:29] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.307 ms RDOC 006640: [03:52:29] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:29] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:29] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 115.548 ms RDOC 006640: [03:52:30] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.432 ms RDOC 006640: [03:52:30] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 57.803 ms RDOC 006640: [03:52:30] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.744 ms RDOC 006640: [03:52:30] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 53.936 ms RDOC 006640: [03:52:30] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:30] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:30] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:30] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:31] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 115.689 ms RDOC 006640: [03:52:31] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 113.206 ms RDOC 006640: [03:52:32] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 58.636 ms RDOC 006640: [03:52:32] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 55.462 ms RDOC 006640: [03:52:32] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:32] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:32] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:32] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:33] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:33] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:33] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.137 ms RDOC 006640: [03:52:33] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.392 ms RDOC 006640: [03:52:34] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.510 ms RDOC 006640: [03:52:34] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.675 ms RDOC 006640: [03:52:34] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 54.681 ms RDOC 006640: [03:52:34] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:34] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 1 RDOC 006640: [03:52:35] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 105.489 ms RDOC 006640: [03:52:35] vk_overlay.cpp(2781) - Log - Timer Quad Overdraw - 112.455 ms RDOC 006640: [03:52:35] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.361 ms RDOC 006640: [03:52:35] vk_overlay.cpp(3042) - Log - Timer Triangle Size - 56.716 ms RDOC 006640: [03:52:35] vk_replay.cpp(1442) - Warning - Couldn't find offset for spec ID 2 RDOC 006640: [03:52:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 002816: [03:52:36] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002816: [03:52:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002816: [03:52:36] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002816: [03:52:36] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002816: [03:52:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002816: [03:52:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1220 RDOC 001220: [03:52:36] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001220: [03:52:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001220: [03:52:36] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001220: [03:52:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001220: [03:52:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001220: [03:52:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001220: [03:52:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001220: [03:52:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001220: [03:52:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001220: [03:52:36] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001220: [03:52:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001220: [03:52:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001220: [03:52:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001220: [03:52:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001220: [03:52:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002816: [03:52:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1220] RDOC 001220: [03:52:37] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x00000234A8730370 RDOC 001220: [03:52:37] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 001220: [03:52:37] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001220: [03:52:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001220: [03:52:37] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 001220: [03:52:37] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001220: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001220: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001220: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001220: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001220: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001220: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001220: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001220: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001220: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001220: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001220: [03:52:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001220: [03:52:37] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000080164 RDOC 001220: [03:52:37] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x00000234A8730370 / 0x0000000000080164 RDOC 002816: [03:52:39] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 001220: [03:52:39] vk_core.cpp(2198) - Log - Starting capture RDOC 001220: [03:52:39] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 002816: [03:52:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001220: [03:52:39] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 1, skipped 0 RDOC 001220: [03:52:39] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 001220: [03:52:39] resource_manager.h(1538) - Log - Checking 25 resources with initial contents against 120 referenced resources RDOC 001220: [03:52:39] resource_manager.h(1642) - Log - Serialised 25 resources, skipped 0 unreferenced RDOC 001220: [03:52:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059776 bytes to 175475 (0.45 %) RDOC 001220: [03:52:39] vk_core.cpp(2763) - Log - Captured Vulkan frame with 37.250305 MB capture section in 0.034220 seconds RDOC 001220: [03:52:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001220: [03:52:39] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 001220: [03:52:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 002816: [03:52:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185225 bytes) (time 1722912759) 5116 byte thumbnail RDOC 002816: [03:52:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 002816: [03:52:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002816: [03:52:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002816: [03:52:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002816: [03:52:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 002816: [03:52:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 002816: [03:52:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002816: [03:52:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 002816: [03:52:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 002816: [03:52:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 002816: [03:52:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 002816: [03:52:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 002816: [03:52:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 002816: [03:52:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 002816: [03:52:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 002816: [03:52:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 002816: [03:52:40] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 002816: [03:52:40] vk_replay.cpp(5288) - Log - Created device. RDOC 002816: [03:52:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002816: [03:52:40] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 002816: [03:52:40] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002816: [03:52:40] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002816: [03:52:40] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 002816: [03:52:40] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002816: [03:52:40] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 002816: [03:52:40] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 002816: [03:52:40] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 002816: [03:52:40] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002816: [03:52:40] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 002816: [03:52:40] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002816: [03:52:40] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002816: [03:52:40] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002816: [03:52:40] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002816: [03:52:40] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 002816: [03:52:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 002816: [03:52:40] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002816: [03:52:40] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002816: [03:52:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002816: [03:52:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 002816: [03:52:40] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002816: [03:52:40] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002816: [03:52:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 002816: [03:52:40] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002816: [03:52:40] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002816: [03:52:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002816: [03:52:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 002816: [03:52:40] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002816: [03:52:40] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002816: [03:52:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 002816: [03:52:40] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002816: [03:52:40] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002816: [03:52:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002816: [03:52:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 002816: [03:52:40] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002816: [03:52:40] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002816: [03:52:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 002816: [03:52:40] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002816: [03:52:40] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002816: [03:52:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 002816: [03:52:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 002816: [03:52:40] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 002816: [03:52:40] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 002816: [03:52:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 002816: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002816: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002816: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002816: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002816: [03:52:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002816: [03:52:40] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002816: [03:52:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002816: [03:52:40] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002816: [03:52:40] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 002816: [03:52:40] vk_core.cpp(3022) - Log - Timer chunk initialisation - 129.983 ms RDOC 002816: [03:52:40] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 002816: [03:52:40] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 002816: [03:52:40] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 002816: [03:52:40] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 002816: [03:52:40] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 002816: [03:52:40] vk_serialise.cpp( 274) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::319). RDOC 002816: [03:52:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008148: [03:52:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008148: [03:52:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008148: [03:52:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008148: [03:52:40] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008148: [03:52:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008148: [03:52:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11088 RDOC 011088: [03:52:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011088: [03:52:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [03:52:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011088: [03:52:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [03:52:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011088: [03:52:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011088: [03:52:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011088: [03:52:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011088: [03:52:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011088: [03:52:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011088: [03:52:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011088: [03:52:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011088: [03:52:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011088: [03:52:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011088: [03:52:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008148: [03:52:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11088] RDOC 011088: [03:52:41] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000024DA62A79B0 RDOC 011088: [03:52:41] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011088: [03:52:41] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011088: [03:52:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011088: [03:52:41] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011088: [03:52:41] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011088: [03:52:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011088: [03:52:41] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000690278 RDOC 011088: [03:52:41] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000024DA62A79B0 / 0x0000000000690278 RDOC 011088: [03:52:42] vk_core.cpp(2198) - Log - Starting capture RDOC 011088: [03:52:42] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 008148: [03:52:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011088: [03:52:42] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:52:42] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011088: [03:52:42] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 011088: [03:52:42] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 011088: [03:52:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22690048 bytes to 128611 (0.57 %) RDOC 011088: [03:52:42] vk_core.cpp(2763) - Log - Captured Vulkan frame with 21.638916 MB capture section in 0.027769 seconds RDOC 011088: [03:52:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 011088: [03:52:42] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 011088: [03:52:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 008148: [03:52:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151247 bytes) (time 1722912762) 15389 byte thumbnail RDOC 008148: [03:52:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 008148: [03:52:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008148: [03:52:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008148: [03:52:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008148: [03:52:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008148: [03:52:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008148: [03:52:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008148: [03:52:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008148: [03:52:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008148: [03:52:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008148: [03:52:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008148: [03:52:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008148: [03:52:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008148: [03:52:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008148: [03:52:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008148: [03:52:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008148: [03:52:43] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008148: [03:52:43] vk_replay.cpp(5288) - Log - Created device. RDOC 008148: [03:52:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008148: [03:52:43] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008148: [03:52:43] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008148: [03:52:43] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008148: [03:52:43] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008148: [03:52:43] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008148: [03:52:43] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008148: [03:52:43] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008148: [03:52:43] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008148: [03:52:43] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008148: [03:52:43] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008148: [03:52:43] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008148: [03:52:43] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008148: [03:52:43] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008148: [03:52:43] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008148: [03:52:43] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008148: [03:52:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008148: [03:52:43] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008148: [03:52:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008148: [03:52:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008148: [03:52:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008148: [03:52:43] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008148: [03:52:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008148: [03:52:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008148: [03:52:43] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008148: [03:52:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008148: [03:52:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008148: [03:52:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008148: [03:52:43] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008148: [03:52:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008148: [03:52:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008148: [03:52:43] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008148: [03:52:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008148: [03:52:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008148: [03:52:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008148: [03:52:43] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008148: [03:52:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008148: [03:52:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008148: [03:52:43] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008148: [03:52:43] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008148: [03:52:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008148: [03:52:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008148: [03:52:43] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008148: [03:52:43] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008148: [03:52:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008148: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008148: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008148: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008148: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008148: [03:52:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008148: [03:52:43] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008148: [03:52:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008148: [03:52:43] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008148: [03:52:43] vk_core.cpp(3022) - Log - Timer chunk initialisation - 208.530 ms RDOC 008148: [03:52:44] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 372.322 ms RDOC 008148: [03:52:44] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 336.879 ms RDOC 008148: [03:52:44] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 335.730 ms RDOC 008148: [03:52:45] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 319.958 ms RDOC 008148: [03:52:45] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 421.062 ms RDOC 008148: [03:52:46] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 328.745 ms RDOC 008148: [03:52:46] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 250.467 ms RDOC 008148: [03:52:46] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 329.968 ms RDOC 008148: [03:52:47] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 328.533 ms RDOC 008148: [03:52:47] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 331.936 ms RDOC 008148: [03:52:48] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 333.155 ms RDOC 008148: [03:52:48] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 330.830 ms RDOC 008148: [03:52:49] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 367.882 ms RDOC 008148: [03:52:49] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 343.288 ms RDOC 008148: [03:52:50] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 257.332 ms RDOC 008148: [03:52:50] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 239.894 ms RDOC 008148: [03:52:50] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 256.684 ms RDOC 008148: [03:52:51] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 346.192 ms RDOC 008148: [03:52:51] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 352.746 ms RDOC 008148: [03:52:52] vk_pixelhistory.cpp(3936) - Log - Timer VkDebugManager::PixelHistory - 332.427 ms RDOC 008148: [03:52:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009936: [03:52:52] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009936: [03:52:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009936: [03:52:52] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009936: [03:52:52] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009936: [03:52:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009936: [03:52:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11968 RDOC 011968: [03:52:52] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011968: [03:52:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011968: [03:52:52] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011968: [03:52:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011968: [03:52:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011968: [03:52:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011968: [03:52:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011968: [03:52:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011968: [03:52:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011968: [03:52:52] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011968: [03:52:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011968: [03:52:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011968: [03:52:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011968: [03:52:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011968: [03:52:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009936: [03:52:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11968] RDOC 011968: [03:52:53] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001B0C0532C40 RDOC 011968: [03:52:53] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011968: [03:52:53] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011968: [03:52:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011968: [03:52:53] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011968: [03:52:53] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011968: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011968: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011968: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011968: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011968: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011968: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011968: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011968: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011968: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011968: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011968: [03:52:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011968: [03:52:53] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000B4019A RDOC 011968: [03:52:53] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001B0C0532C40 / 0x0000000000B4019A RDOC 009936: [03:52:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011968: [03:52:59] vk_core.cpp(2198) - Log - Starting capture RDOC 011968: [03:52:59] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011968: [03:52:59] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 011968: [03:52:59] resource_manager.h(1145) - Log - Preparing resource ResourceId::201 after it has been postponed. RDOC 011968: [03:52:59] resource_manager.h(1145) - Log - Preparing resource ResourceId::203 after it has been postponed. RDOC 011968: [03:52:59] resource_manager.h(1145) - Log - Preparing resource ResourceId::205 after it has been postponed. RDOC 011968: [03:52:59] vk_core.cpp(2341) - Log - Finished capture, Frame 505 RDOC 011968: [03:52:59] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 011968: [03:52:59] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 011968: [03:52:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8254 (36.33 %) RDOC 011968: [03:52:59] vk_core.cpp(2763) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.013865 seconds RDOC 011968: [03:52:59] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 011968: [03:52:59] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 011968: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 009936: [03:52:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20329 bytes) (time 1722912779) 7241 byte thumbnail RDOC 009936: [03:53:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 009936: [03:53:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009936: [03:53:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009936: [03:53:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009936: [03:53:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 009936: [03:53:00] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 009936: [03:53:00] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009936: [03:53:00] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 009936: [03:53:00] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 009936: [03:53:00] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 009936: [03:53:00] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 009936: [03:53:00] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 009936: [03:53:00] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 009936: [03:53:00] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 009936: [03:53:00] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 009936: [03:53:00] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 009936: [03:53:00] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 009936: [03:53:00] vk_replay.cpp(5288) - Log - Created device. RDOC 009936: [03:53:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009936: [03:53:00] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 009936: [03:53:00] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009936: [03:53:00] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009936: [03:53:00] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 009936: [03:53:00] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009936: [03:53:00] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 009936: [03:53:00] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 009936: [03:53:00] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 009936: [03:53:00] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009936: [03:53:00] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 009936: [03:53:00] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009936: [03:53:00] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009936: [03:53:00] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009936: [03:53:00] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009936: [03:53:00] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 009936: [03:53:00] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 009936: [03:53:00] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009936: [03:53:00] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009936: [03:53:00] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009936: [03:53:00] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 009936: [03:53:00] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009936: [03:53:00] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009936: [03:53:00] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 009936: [03:53:00] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009936: [03:53:00] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009936: [03:53:00] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009936: [03:53:00] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 009936: [03:53:00] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009936: [03:53:00] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009936: [03:53:00] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 009936: [03:53:00] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009936: [03:53:00] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009936: [03:53:00] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009936: [03:53:00] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 009936: [03:53:00] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009936: [03:53:00] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009936: [03:53:00] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 009936: [03:53:00] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009936: [03:53:00] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009936: [03:53:00] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 009936: [03:53:00] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 009936: [03:53:00] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 009936: [03:53:00] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 009936: [03:53:00] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 009936: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009936: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009936: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009936: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009936: [03:53:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009936: [03:53:00] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009936: [03:53:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009936: [03:53:00] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009936: [03:53:00] vk_core.cpp(3022) - Log - Timer chunk initialisation - 69.418 ms RDOC 009936: [03:53:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008884: [03:53:00] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008884: [03:53:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008884: [03:53:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008884: [03:53:00] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008884: [03:53:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008884: [03:53:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8840 RDOC 008840: [03:53:00] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008840: [03:53:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008840: [03:53:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008840: [03:53:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008840: [03:53:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008840: [03:53:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008840: [03:53:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008840: [03:53:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008840: [03:53:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008840: [03:53:00] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008840: [03:53:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008840: [03:53:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008840: [03:53:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008840: [03:53:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008840: [03:53:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008884: [03:53:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8840] RDOC 008840: [03:53:01] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001A5C57DC1E0 RDOC 008840: [03:53:01] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 008840: [03:53:01] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008840: [03:53:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008840: [03:53:01] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 008840: [03:53:01] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008840: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008840: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008840: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008840: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008840: [03:53:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008840: [03:53:01] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000006C0278 RDOC 008840: [03:53:01] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001A5C57DC1E0 / 0x00000000006C0278 RDOC 008840: [03:53:01] vk_core.cpp(2198) - Log - Starting capture RDOC 008840: [03:53:01] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 008840: [03:53:01] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008840: [03:53:01] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 008884: [03:53:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008840: [03:53:01] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 008840: [03:53:01] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008840: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 20610 (0.59 %) RDOC 008840: [03:53:01] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.017244 seconds RDOC 008840: [03:53:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008840: [03:53:01] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 008840: [03:53:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 008884: [03:53:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30360 bytes) (time 1722912781) 5116 byte thumbnail RDOC 008884: [03:53:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 008884: [03:53:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008884: [03:53:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008884: [03:53:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008884: [03:53:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008884: [03:53:02] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008884: [03:53:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008884: [03:53:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008884: [03:53:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008884: [03:53:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008884: [03:53:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008884: [03:53:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008884: [03:53:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008884: [03:53:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008884: [03:53:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008884: [03:53:02] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008884: [03:53:02] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008884: [03:53:02] vk_replay.cpp(5288) - Log - Created device. RDOC 008884: [03:53:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008884: [03:53:02] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008884: [03:53:02] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008884: [03:53:02] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008884: [03:53:02] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008884: [03:53:02] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008884: [03:53:02] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008884: [03:53:02] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008884: [03:53:02] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008884: [03:53:02] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008884: [03:53:02] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008884: [03:53:02] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008884: [03:53:02] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008884: [03:53:02] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008884: [03:53:02] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008884: [03:53:02] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008884: [03:53:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008884: [03:53:02] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008884: [03:53:02] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008884: [03:53:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008884: [03:53:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008884: [03:53:02] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008884: [03:53:02] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008884: [03:53:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008884: [03:53:02] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008884: [03:53:02] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008884: [03:53:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008884: [03:53:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008884: [03:53:02] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008884: [03:53:02] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008884: [03:53:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008884: [03:53:02] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008884: [03:53:02] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008884: [03:53:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008884: [03:53:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008884: [03:53:02] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008884: [03:53:02] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008884: [03:53:02] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008884: [03:53:02] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008884: [03:53:02] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008884: [03:53:02] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008884: [03:53:02] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008884: [03:53:02] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008884: [03:53:02] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008884: [03:53:02] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008884: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008884: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008884: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008884: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008884: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008884: [03:53:03] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008884: [03:53:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008884: [03:53:03] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008884: [03:53:20] vk_core.cpp(3022) - Log - Timer chunk initialisation - 17685.517 ms RDOC 008884: [03:53:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008728: [03:53:20] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008728: [03:53:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008728: [03:53:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008728: [03:53:20] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008728: [03:53:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008728: [03:53:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1100 RDOC 001100: [03:53:20] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001100: [03:53:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001100: [03:53:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001100: [03:53:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001100: [03:53:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001100: [03:53:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001100: [03:53:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001100: [03:53:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001100: [03:53:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001100: [03:53:20] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001100: [03:53:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001100: [03:53:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001100: [03:53:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001100: [03:53:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001100: [03:53:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008728: [03:53:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1100] RDOC 001100: [03:53:21] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001E5FDA0EF30 RDOC 001100: [03:53:21] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 001100: [03:53:21] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001100: [03:53:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001100: [03:53:21] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 001100: [03:53:21] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001100: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001100: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001100: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001100: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001100: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001100: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001100: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001100: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001100: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001100: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001100: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001100: [03:53:21] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000B7019A RDOC 001100: [03:53:21] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001E5FDA0EF30 / 0x0000000000B7019A RDOC 001100: [03:53:22] vk_core.cpp(2198) - Log - Starting capture RDOC 001100: [03:53:22] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001100: [03:53:22] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001100: [03:53:22] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 001100: [03:53:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 001100: [03:53:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008728: [03:53:22] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001100: [03:53:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21339 (0.61 %) RDOC 001100: [03:53:22] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.016321 seconds RDOC 001100: [03:53:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001100: [03:53:22] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 001100: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 008728: [03:53:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31089 bytes) (time 1722912802) 5116 byte thumbnail RDOC 008728: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 008728: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008728: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008728: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008728: [03:53:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008728: [03:53:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008728: [03:53:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008728: [03:53:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008728: [03:53:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008728: [03:53:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008728: [03:53:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008728: [03:53:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008728: [03:53:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008728: [03:53:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008728: [03:53:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008728: [03:53:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008728: [03:53:23] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008728: [03:53:23] vk_replay.cpp(5288) - Log - Created device. RDOC 008728: [03:53:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008728: [03:53:23] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008728: [03:53:23] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008728: [03:53:23] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008728: [03:53:23] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008728: [03:53:23] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008728: [03:53:23] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008728: [03:53:23] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008728: [03:53:23] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008728: [03:53:23] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008728: [03:53:23] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008728: [03:53:23] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008728: [03:53:23] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008728: [03:53:23] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008728: [03:53:23] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008728: [03:53:23] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008728: [03:53:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008728: [03:53:23] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008728: [03:53:23] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008728: [03:53:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008728: [03:53:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008728: [03:53:23] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008728: [03:53:23] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008728: [03:53:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008728: [03:53:23] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008728: [03:53:23] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008728: [03:53:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008728: [03:53:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008728: [03:53:23] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008728: [03:53:23] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008728: [03:53:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008728: [03:53:23] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008728: [03:53:23] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008728: [03:53:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008728: [03:53:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008728: [03:53:23] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008728: [03:53:23] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008728: [03:53:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008728: [03:53:23] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008728: [03:53:23] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008728: [03:53:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008728: [03:53:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008728: [03:53:23] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008728: [03:53:23] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008728: [03:53:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008728: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008728: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008728: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008728: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008728: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008728: [03:53:23] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008728: [03:53:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008728: [03:53:23] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008728: [03:53:23] vk_core.cpp(3022) - Log - Timer chunk initialisation - 69.979 ms RDOC 008728: [03:53:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001820: [03:53:23] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 001820: [03:53:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001820: [03:53:23] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001820: [03:53:23] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001820: [03:53:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001820: [03:53:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7464 RDOC 007464: [03:53:23] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007464: [03:53:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007464: [03:53:23] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007464: [03:53:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007464: [03:53:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007464: [03:53:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007464: [03:53:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007464: [03:53:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007464: [03:53:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007464: [03:53:23] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007464: [03:53:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007464: [03:53:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007464: [03:53:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007464: [03:53:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007464: [03:53:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001820: [03:53:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7464] RDOC 007464: [03:53:24] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000025F30D3FE80 RDOC 007464: [03:53:24] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007464: [03:53:24] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007464: [03:53:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007464: [03:53:24] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007464: [03:53:24] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007464: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007464: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007464: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007464: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007464: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007464: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007464: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007464: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007464: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007464: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007464: [03:53:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007464: [03:53:24] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000006F0278 RDOC 007464: [03:53:24] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000025F30D3FE80 / 0x00000000006F0278 RDOC 007464: [03:53:25] vk_core.cpp(2198) - Log - Starting capture RDOC 007464: [03:53:25] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 001820: [03:53:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007464: [03:53:25] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 007464: [03:53:25] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007464: [03:53:25] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 007464: [03:53:25] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 007464: [03:53:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33586048 bytes to 146627 (0.44 %) RDOC 007464: [03:53:25] vk_core.cpp(2763) - Log - Captured Vulkan frame with 32.030151 MB capture section in 0.036358 seconds RDOC 007464: [03:53:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 007464: [03:53:25] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 007464: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 001820: [03:53:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (156893 bytes) (time 1722912805) 5798 byte thumbnail RDOC 001820: [03:53:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 001820: [03:53:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001820: [03:53:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001820: [03:53:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001820: [03:53:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001820: [03:53:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001820: [03:53:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001820: [03:53:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001820: [03:53:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001820: [03:53:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001820: [03:53:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001820: [03:53:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001820: [03:53:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001820: [03:53:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001820: [03:53:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001820: [03:53:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001820: [03:53:26] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 001820: [03:53:26] vk_replay.cpp(5288) - Log - Created device. RDOC 001820: [03:53:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001820: [03:53:26] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 001820: [03:53:26] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001820: [03:53:26] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001820: [03:53:26] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 001820: [03:53:26] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001820: [03:53:26] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001820: [03:53:26] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 001820: [03:53:26] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 001820: [03:53:26] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001820: [03:53:26] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 001820: [03:53:26] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001820: [03:53:26] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001820: [03:53:26] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001820: [03:53:26] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001820: [03:53:26] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 001820: [03:53:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 001820: [03:53:26] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:53:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:53:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001820: [03:53:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 001820: [03:53:26] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:53:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:53:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 001820: [03:53:26] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:53:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:53:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001820: [03:53:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 001820: [03:53:26] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:53:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:53:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 001820: [03:53:26] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:53:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:53:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001820: [03:53:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 001820: [03:53:26] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001820: [03:53:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001820: [03:53:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 001820: [03:53:26] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001820: [03:53:26] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001820: [03:53:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001820: [03:53:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 001820: [03:53:26] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001820: [03:53:26] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 001820: [03:53:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 001820: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001820: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001820: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001820: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001820: [03:53:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001820: [03:53:26] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001820: [03:53:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001820: [03:53:26] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001820: [03:53:26] vk_core.cpp(3022) - Log - Timer chunk initialisation - 88.606 ms RDOC 001820: [03:53:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007640: [03:53:26] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007640: [03:53:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007640: [03:53:26] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007640: [03:53:26] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007640: [03:53:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007640: [03:53:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10944 RDOC 010944: [03:53:26] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010944: [03:53:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010944: [03:53:26] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010944: [03:53:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010944: [03:53:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010944: [03:53:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010944: [03:53:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010944: [03:53:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010944: [03:53:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010944: [03:53:26] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010944: [03:53:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010944: [03:53:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010944: [03:53:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010944: [03:53:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010944: [03:53:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007640: [03:53:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10944] RDOC 010944: [03:53:27] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001955BD42BB0 RDOC 010944: [03:53:27] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 010944: [03:53:27] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010944: [03:53:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010944: [03:53:27] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 010944: [03:53:27] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010944: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010944: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010944: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010944: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010944: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010944: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010944: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010944: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010944: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010944: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010944: [03:53:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010944: [03:53:27] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000BA019A RDOC 010944: [03:53:27] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001955BD42BB0 / 0x0000000000BA019A RDOC 007640: [03:53:27] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007640: [03:53:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010944: [03:53:28] vk_core.cpp(2198) - Log - Starting capture RDOC 010944: [03:53:28] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 010944: [03:53:28] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 010944: [03:53:28] vk_core.cpp(2341) - Log - Finished capture, Frame 200 RDOC 010944: [03:53:28] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 010944: [03:53:28] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 010944: [03:53:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10604032 bytes to 59927 (0.57 %) RDOC 010944: [03:53:28] vk_core.cpp(2763) - Log - Captured Vulkan frame with 10.112793 MB capture section in 0.194137 seconds RDOC 010944: [03:53:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 010944: [03:53:28] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 010944: [03:53:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007640: [03:53:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73342 bytes) (time 1722912808) 7788 byte thumbnail RDOC 007640: [03:53:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 007640: [03:53:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007640: [03:53:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007640: [03:53:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007640: [03:53:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007640: [03:53:29] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007640: [03:53:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007640: [03:53:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007640: [03:53:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007640: [03:53:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007640: [03:53:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007640: [03:53:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007640: [03:53:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007640: [03:53:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007640: [03:53:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007640: [03:53:29] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007640: [03:53:29] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 007640: [03:53:29] vk_replay.cpp(5288) - Log - Created device. RDOC 007640: [03:53:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007640: [03:53:29] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 007640: [03:53:29] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007640: [03:53:29] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007640: [03:53:29] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 007640: [03:53:29] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007640: [03:53:29] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007640: [03:53:29] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 007640: [03:53:29] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 007640: [03:53:29] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007640: [03:53:29] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 007640: [03:53:29] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007640: [03:53:29] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007640: [03:53:29] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007640: [03:53:29] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007640: [03:53:29] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 007640: [03:53:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 007640: [03:53:29] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007640: [03:53:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007640: [03:53:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007640: [03:53:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 007640: [03:53:29] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007640: [03:53:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007640: [03:53:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 007640: [03:53:29] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007640: [03:53:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007640: [03:53:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007640: [03:53:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 007640: [03:53:29] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007640: [03:53:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007640: [03:53:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 007640: [03:53:29] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007640: [03:53:29] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007640: [03:53:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007640: [03:53:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 007640: [03:53:29] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007640: [03:53:29] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007640: [03:53:29] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 007640: [03:53:29] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007640: [03:53:29] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007640: [03:53:29] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007640: [03:53:29] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 007640: [03:53:29] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007640: [03:53:29] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007640: [03:53:29] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007640: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007640: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007640: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007640: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007640: [03:53:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007640: [03:53:29] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007640: [03:53:29] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007640: [03:53:29] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007640: [03:53:29] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5412 RDOC 007640: [03:53:29] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5428 RDOC 007640: [03:53:29] vk_resource_funcs.cpp( 437) - Warning - Can't create buffer covering memory allocation ResourceId::5441 RDOC 007640: [03:53:29] vk_core.cpp(3022) - Log - Timer chunk initialisation - 89.277 ms RDOC 007640: [03:53:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010808: [03:53:29] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010808: [03:53:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010808: [03:53:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010808: [03:53:30] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010808: [03:53:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010808: [03:53:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2560 RDOC 002560: [03:53:30] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 002560: [03:53:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002560: [03:53:30] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002560: [03:53:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002560: [03:53:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002560: [03:53:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002560: [03:53:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002560: [03:53:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002560: [03:53:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002560: [03:53:30] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 002560: [03:53:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002560: [03:53:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002560: [03:53:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002560: [03:53:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002560: [03:53:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010808: [03:53:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2560] RDOC 002560: [03:53:30] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001869D537DE0 RDOC 002560: [03:53:30] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 002560: [03:53:30] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 002560: [03:53:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002560: [03:53:30] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 002560: [03:53:30] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002560: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002560: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002560: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002560: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002560: [03:53:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002560: [03:53:30] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000720278 RDOC 002560: [03:53:30] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001869D537DE0 / 0x0000000000720278 RDOC 002560: [03:53:31] vk_core.cpp(2198) - Log - Starting capture RDOC 002560: [03:53:31] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 010808: [03:53:31] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002560: [03:53:31] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 002560: [03:53:31] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 002560: [03:53:31] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 002560: [03:53:31] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 002560: [03:53:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156897 (0.42 %) RDOC 002560: [03:53:31] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.036749 seconds RDOC 002560: [03:53:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002560: [03:53:31] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 002560: [03:53:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 010808: [03:53:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166647 bytes) (time 1722912811) 5116 byte thumbnail RDOC 010808: [03:53:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 010808: [03:53:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010808: [03:53:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010808: [03:53:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010808: [03:53:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010808: [03:53:32] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010808: [03:53:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010808: [03:53:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010808: [03:53:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010808: [03:53:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010808: [03:53:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010808: [03:53:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010808: [03:53:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010808: [03:53:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010808: [03:53:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010808: [03:53:32] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010808: [03:53:32] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 010808: [03:53:32] vk_replay.cpp(5288) - Log - Created device. RDOC 010808: [03:53:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010808: [03:53:32] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 010808: [03:53:32] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010808: [03:53:32] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010808: [03:53:32] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 010808: [03:53:32] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010808: [03:53:32] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010808: [03:53:32] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 010808: [03:53:32] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 010808: [03:53:32] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010808: [03:53:32] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 010808: [03:53:32] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010808: [03:53:32] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010808: [03:53:32] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010808: [03:53:32] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010808: [03:53:32] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 010808: [03:53:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 010808: [03:53:32] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:53:32] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:53:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010808: [03:53:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 010808: [03:53:32] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:53:32] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:53:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 010808: [03:53:32] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:53:32] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:53:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010808: [03:53:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 010808: [03:53:32] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:53:32] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:53:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 010808: [03:53:32] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:53:32] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:53:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010808: [03:53:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 010808: [03:53:32] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010808: [03:53:32] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010808: [03:53:32] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 010808: [03:53:32] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010808: [03:53:32] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010808: [03:53:32] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010808: [03:53:32] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 010808: [03:53:32] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010808: [03:53:32] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010808: [03:53:32] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010808: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010808: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010808: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010808: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010808: [03:53:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010808: [03:53:32] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010808: [03:53:32] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010808: [03:53:32] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010808: [03:53:32] vk_core.cpp(3022) - Log - Timer chunk initialisation - 109.349 ms RDOC 010808: [03:53:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011412: [03:53:32] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 011412: [03:53:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011412: [03:53:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011412: [03:53:32] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011412: [03:53:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011412: [03:53:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5144 RDOC 005144: [03:53:33] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 005144: [03:53:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005144: [03:53:33] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005144: [03:53:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005144: [03:53:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005144: [03:53:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005144: [03:53:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005144: [03:53:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005144: [03:53:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005144: [03:53:33] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005144: [03:53:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005144: [03:53:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005144: [03:53:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005144: [03:53:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005144: [03:53:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011412: [03:53:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5144] RDOC 005144: [03:53:33] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000018610151E90 RDOC 005144: [03:53:33] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 005144: [03:53:33] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005144: [03:53:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005144: [03:53:33] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 005144: [03:53:33] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005144: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005144: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005144: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005144: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005144: [03:53:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005144: [03:53:33] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000170164 RDOC 005144: [03:53:33] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000018610151E90 / 0x0000000000170164 RDOC 005144: [03:53:34] vk_core.cpp(2198) - Log - Starting capture RDOC 005144: [03:53:34] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005144: [03:53:34] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005144: [03:53:34] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011412: [03:53:34] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005144: [03:53:34] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 005144: [03:53:34] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005144: [03:53:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19613 (0.56 %) RDOC 005144: [03:53:34] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.017083 seconds RDOC 005144: [03:53:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005144: [03:53:34] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 005144: [03:53:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 011412: [03:53:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29363 bytes) (time 1722912814) 5116 byte thumbnail RDOC 011412: [03:53:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 011412: [03:53:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011412: [03:53:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011412: [03:53:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011412: [03:53:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 011412: [03:53:35] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 011412: [03:53:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011412: [03:53:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 011412: [03:53:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 011412: [03:53:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 011412: [03:53:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 011412: [03:53:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 011412: [03:53:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 011412: [03:53:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 011412: [03:53:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 011412: [03:53:35] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 011412: [03:53:35] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 011412: [03:53:35] vk_replay.cpp(5288) - Log - Created device. RDOC 011412: [03:53:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 011412: [03:53:35] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 011412: [03:53:35] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011412: [03:53:35] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011412: [03:53:35] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 011412: [03:53:35] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011412: [03:53:35] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 011412: [03:53:35] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 011412: [03:53:35] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 011412: [03:53:35] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011412: [03:53:35] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 011412: [03:53:35] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011412: [03:53:35] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011412: [03:53:35] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011412: [03:53:35] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011412: [03:53:35] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 011412: [03:53:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 011412: [03:53:35] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011412: [03:53:35] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011412: [03:53:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011412: [03:53:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 011412: [03:53:35] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011412: [03:53:35] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011412: [03:53:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 011412: [03:53:35] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011412: [03:53:35] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011412: [03:53:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011412: [03:53:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 011412: [03:53:35] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011412: [03:53:35] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011412: [03:53:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 011412: [03:53:35] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011412: [03:53:35] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011412: [03:53:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011412: [03:53:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 011412: [03:53:35] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011412: [03:53:35] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011412: [03:53:35] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 011412: [03:53:35] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011412: [03:53:35] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011412: [03:53:35] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 011412: [03:53:35] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 011412: [03:53:35] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 011412: [03:53:35] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 011412: [03:53:35] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 011412: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011412: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011412: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011412: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011412: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011412: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011412: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011412: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011412: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011412: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011412: [03:53:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011412: [03:53:35] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011412: [03:53:35] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011412: [03:53:35] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011412: [03:53:35] vk_core.cpp(3022) - Log - Timer chunk initialisation - 75.857 ms RDOC 011412: [03:53:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006116: [03:53:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006116: [03:53:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006116: [03:53:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006116: [03:53:35] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006116: [03:53:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006116: [03:53:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10012 RDOC 010012: [03:53:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010012: [03:53:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010012: [03:53:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010012: [03:53:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010012: [03:53:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010012: [03:53:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010012: [03:53:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010012: [03:53:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010012: [03:53:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010012: [03:53:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010012: [03:53:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010012: [03:53:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010012: [03:53:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010012: [03:53:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010012: [03:53:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006116: [03:53:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10012] RDOC 010012: [03:53:36] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000002388B1C9E00 RDOC 010012: [03:53:36] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 010012: [03:53:36] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010012: [03:53:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010012: [03:53:36] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 010012: [03:53:36] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010012: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010012: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010012: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010012: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010012: [03:53:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010012: [03:53:36] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000001E026A RDOC 010012: [03:53:36] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000002388B1C9E00 / 0x00000000001E026A RDOC 010012: [03:53:36] vk_core.cpp(2198) - Log - Starting capture RDOC 010012: [03:53:36] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 010012: [03:53:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010012: [03:53:36] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 006116: [03:53:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010012: [03:53:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 010012: [03:53:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010012: [03:53:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35506 (0.65 %) RDOC 010012: [03:53:36] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.016108 seconds RDOC 010012: [03:53:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 010012: [03:53:36] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 010012: [03:53:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006116: [03:53:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48484 bytes) (time 1722912816) 7826 byte thumbnail RDOC 006116: [03:53:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006116: [03:53:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006116: [03:53:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006116: [03:53:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006116: [03:53:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006116: [03:53:38] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006116: [03:53:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006116: [03:53:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006116: [03:53:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006116: [03:53:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006116: [03:53:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006116: [03:53:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006116: [03:53:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006116: [03:53:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006116: [03:53:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006116: [03:53:38] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006116: [03:53:38] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006116: [03:53:38] vk_replay.cpp(5288) - Log - Created device. RDOC 006116: [03:53:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006116: [03:53:38] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006116: [03:53:38] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006116: [03:53:38] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006116: [03:53:38] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006116: [03:53:38] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006116: [03:53:38] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006116: [03:53:38] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006116: [03:53:38] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006116: [03:53:38] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006116: [03:53:38] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006116: [03:53:38] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006116: [03:53:38] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006116: [03:53:38] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006116: [03:53:38] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006116: [03:53:38] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006116: [03:53:38] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006116: [03:53:38] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:53:38] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:53:38] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006116: [03:53:38] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006116: [03:53:38] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:53:38] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:53:38] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006116: [03:53:38] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:53:38] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:53:38] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006116: [03:53:38] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006116: [03:53:38] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:53:38] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:53:38] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006116: [03:53:38] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:53:38] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:53:38] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006116: [03:53:38] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006116: [03:53:38] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006116: [03:53:38] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006116: [03:53:38] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006116: [03:53:38] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006116: [03:53:38] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006116: [03:53:38] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006116: [03:53:38] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006116: [03:53:38] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006116: [03:53:38] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006116: [03:53:38] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006116: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006116: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006116: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006116: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006116: [03:53:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006116: [03:53:38] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006116: [03:53:38] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006116: [03:53:38] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006116: [03:53:38] vk_core.cpp(3022) - Log - Timer chunk initialisation - 76.203 ms RDOC 006116: [03:53:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 007476: [03:53:39] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007476: [03:53:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007476: [03:53:39] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007476: [03:53:39] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007476: [03:53:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007476: [03:53:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4700 RDOC 004700: [03:53:39] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 004700: [03:53:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004700: [03:53:39] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 004700: [03:53:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004700: [03:53:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004700: [03:53:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004700: [03:53:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004700: [03:53:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004700: [03:53:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004700: [03:53:39] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 004700: [03:53:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004700: [03:53:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004700: [03:53:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004700: [03:53:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004700: [03:53:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007476: [03:53:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4700] RDOC 004700: [03:53:40] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001F85B4AA430 RDOC 004700: [03:53:40] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 004700: [03:53:40] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 004700: [03:53:40] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004700: [03:53:40] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 004700: [03:53:40] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004700: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004700: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004700: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004700: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004700: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004700: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004700: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004700: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004700: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004700: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004700: [03:53:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004700: [03:53:40] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000760278 RDOC 004700: [03:53:40] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001F85B4AA430 / 0x0000000000760278 RDOC 004700: [03:53:40] vk_core.cpp(2198) - Log - Starting capture RDOC 004700: [03:53:40] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 007476: [03:53:40] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004700: [03:53:40] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004700: [03:53:40] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 004700: [03:53:40] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 004700: [03:53:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004700: [03:53:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26066 (0.65 %) RDOC 004700: [03:53:40] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.019880 seconds RDOC 004700: [03:53:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 004700: [03:53:40] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 004700: [03:53:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007476: [03:53:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37207 bytes) (time 1722912820) 6656 byte thumbnail RDOC 007476: [03:53:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 007476: [03:53:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007476: [03:53:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007476: [03:53:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007476: [03:53:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 007476: [03:53:41] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 007476: [03:53:41] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 007476: [03:53:41] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 007476: [03:53:41] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 007476: [03:53:41] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 007476: [03:53:41] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 007476: [03:53:41] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 007476: [03:53:41] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 007476: [03:53:41] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 007476: [03:53:41] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 007476: [03:53:41] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 007476: [03:53:41] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 007476: [03:53:41] vk_replay.cpp(5288) - Log - Created device. RDOC 007476: [03:53:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007476: [03:53:41] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 007476: [03:53:41] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007476: [03:53:41] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007476: [03:53:41] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 007476: [03:53:41] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007476: [03:53:41] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 007476: [03:53:41] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 007476: [03:53:41] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 007476: [03:53:41] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007476: [03:53:41] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 007476: [03:53:41] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 007476: [03:53:41] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 007476: [03:53:41] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 007476: [03:53:41] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 007476: [03:53:41] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 007476: [03:53:41] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 007476: [03:53:41] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007476: [03:53:41] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007476: [03:53:41] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007476: [03:53:41] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 007476: [03:53:41] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007476: [03:53:41] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007476: [03:53:41] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 007476: [03:53:41] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007476: [03:53:41] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007476: [03:53:41] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007476: [03:53:41] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 007476: [03:53:41] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007476: [03:53:41] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007476: [03:53:41] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 007476: [03:53:41] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007476: [03:53:41] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007476: [03:53:41] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007476: [03:53:41] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 007476: [03:53:41] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 007476: [03:53:41] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 007476: [03:53:41] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 007476: [03:53:41] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007476: [03:53:41] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007476: [03:53:41] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 007476: [03:53:41] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 007476: [03:53:41] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 007476: [03:53:41] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 007476: [03:53:41] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 007476: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007476: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007476: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007476: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007476: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007476: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007476: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007476: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007476: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007476: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007476: [03:53:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007476: [03:53:41] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007476: [03:53:41] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 007476: [03:53:41] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 007476: [03:53:41] vk_core.cpp(3022) - Log - Timer chunk initialisation - 75.703 ms RDOC 007476: [03:53:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:4063 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:4066 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:4069 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:4072 Log: Running tests on buffer device address vk\vk_shader_debug_zoo.cpp:4075 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:4078 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:4081 Log: Running tests on int16 arithmetic
RDOC 012204: [03:53:42] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 012204: [03:53:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012204: [03:53:42] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012204: [03:53:42] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012204: [03:53:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012204: [03:53:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7556 RDOC 007556: [03:53:42] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007556: [03:53:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007556: [03:53:42] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007556: [03:53:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007556: [03:53:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007556: [03:53:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007556: [03:53:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007556: [03:53:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007556: [03:53:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007556: [03:53:42] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007556: [03:53:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007556: [03:53:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007556: [03:53:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007556: [03:53:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007556: [03:53:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012204: [03:53:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7556] RDOC 007556: [03:53:42] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000014F4FC43550 RDOC 007556: [03:53:42] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007556: [03:53:42] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007556: [03:53:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007556: [03:53:43] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007556: [03:53:43] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007556: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007556: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007556: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007556: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007556: [03:53:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007556: [03:53:43] vk_core.cpp(4275) - Log - RegisterSurface() window 000000000021026A RDOC 007556: [03:53:43] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000014F4FC43550 / 0x000000000021026A RDOC 007556: [03:53:44] vk_core.cpp(2198) - Log - Starting capture RDOC 007556: [03:53:44] resource_manager.h(1469) - Log - Preparing up to 23 potentially dirty resources RDOC 012204: [03:53:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007556: [03:53:44] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007556: [03:53:44] vk_debug.cpp(2592) - Log - Allocating readback window of 4096 bytes RDOC 007556: [03:53:44] vk_queue_funcs.cpp(1312) - Log - Persistent map flush forced for ResourceId::223 (0 -> 32) RDOC 007556: [03:53:44] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007556: [03:53:44] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 54 referenced resources RDOC 007556: [03:53:44] resource_manager.h(1642) - Log - Serialised 15 resources, skipped 0 unreferenced RDOC 007556: [03:53:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43944128 bytes to 352392 (0.80 %) RDOC 007556: [03:53:44] vk_core.cpp(2763) - Log - Captured Vulkan frame with 41.908386 MB capture section in 0.037989 seconds RDOC 007556: [03:53:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007556: [03:53:44] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007556: [03:53:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 012204: [03:53:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (359047 bytes) (time 1722912824) 2526 byte thumbnail RDOC 012204: [03:53:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 012204: [03:53:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012204: [03:53:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012204: [03:53:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012204: [03:53:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 012204: [03:53:45] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 012204: [03:53:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012204: [03:53:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 012204: [03:53:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 012204: [03:53:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 012204: [03:53:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 012204: [03:53:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 012204: [03:53:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 012204: [03:53:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 012204: [03:53:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 012204: [03:53:45] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 012204: [03:53:45] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 012204: [03:53:45] vk_replay.cpp(5288) - Log - Created device. RDOC 012204: [03:53:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012204: [03:53:45] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 012204: [03:53:45] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 012204: [03:53:45] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 012204: [03:53:45] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 012204: [03:53:45] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 012204: [03:53:45] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 012204: [03:53:45] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 012204: [03:53:45] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 012204: [03:53:45] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012204: [03:53:45] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 012204: [03:53:45] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012204: [03:53:45] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012204: [03:53:45] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012204: [03:53:45] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012204: [03:53:45] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 012204: [03:53:45] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 012204: [03:53:45] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012204: [03:53:45] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012204: [03:53:45] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012204: [03:53:45] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 012204: [03:53:45] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012204: [03:53:45] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012204: [03:53:45] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 012204: [03:53:45] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012204: [03:53:45] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012204: [03:53:45] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012204: [03:53:45] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 012204: [03:53:45] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012204: [03:53:45] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012204: [03:53:45] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 012204: [03:53:45] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012204: [03:53:45] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012204: [03:53:45] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012204: [03:53:45] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 012204: [03:53:45] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012204: [03:53:45] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012204: [03:53:45] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 012204: [03:53:45] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012204: [03:53:45] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012204: [03:53:45] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 012204: [03:53:45] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 012204: [03:53:45] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 012204: [03:53:45] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 012204: [03:53:45] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 012204: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012204: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012204: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012204: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012204: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012204: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012204: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012204: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012204: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012204: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012204: [03:53:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012204: [03:53:45] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012204: [03:53:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012204: [03:53:45] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012204: [03:53:45] vk_core.cpp(3022) - Log - Timer chunk initialisation - 402.950 ms RDOC 012204: [03:53:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:46] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:47] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 012204: [03:53:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:47] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:48] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:49] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 012204: [03:53:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:49] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 012204: [03:53:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:49] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 012204: [03:53:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:49] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:50] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:51] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:52] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:53] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:54] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:55] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:56] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:57] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 012204: [03:53:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:57] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 012204: [03:53:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:57] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 012204: [03:53:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:57] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 012204: [03:53:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:57] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 012204: [03:53:57] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:57] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 012204: [03:53:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:58] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:59] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 012204: [03:53:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:59] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 012204: [03:53:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:59] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 012204: [03:53:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:53:59] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:00] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:01] vk_shaderdebug.cpp(1844) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 012204: [03:54:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:01] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:02] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:03] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1062 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:04] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 120 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:05] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:06] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:07] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:08] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:09] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:10] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:11] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:12] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:13] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:14] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 1536 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:15] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:16] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:17] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:18] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:19] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] vk_shaderdebug.cpp(4704) - Log - Got 1 hit candidates out of 960 total instances RDOC 012204: [03:54:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006300: [03:54:20] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006300: [03:54:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006300: [03:54:20] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006300: [03:54:21] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006300: [03:54:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006300: [03:54:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6068 RDOC 006068: [03:54:21] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006068: [03:54:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006068: [03:54:21] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006068: [03:54:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006068: [03:54:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006068: [03:54:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006068: [03:54:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006068: [03:54:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006068: [03:54:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006068: [03:54:21] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006068: [03:54:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006068: [03:54:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006068: [03:54:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006068: [03:54:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006068: [03:54:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006300: [03:54:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6068] RDOC 006068: [03:54:21] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000002B44B656430 RDOC 006068: [03:54:21] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 006068: [03:54:21] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006068: [03:54:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006068: [03:54:21] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 006068: [03:54:21] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006068: [03:54:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006068: [03:54:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006068: [03:54:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006068: [03:54:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006068: [03:54:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006068: [03:54:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006068: [03:54:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006068: [03:54:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006068: [03:54:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006068: [03:54:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006068: [03:54:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006068: [03:54:21] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000100262 RDOC 006068: [03:54:21] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000002B44B656430 / 0x0000000000100262 RDOC 006068: [03:54:22] vk_core.cpp(2198) - Log - Starting capture RDOC 006068: [03:54:22] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006300: [03:54:22] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 006068: [03:54:22] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006068: [03:54:22] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 006068: [03:54:22] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 006068: [03:54:22] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 006300: [03:54:22] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006068: [03:54:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32461 (0.60 %) RDOC 006068: [03:54:22] vk_core.cpp(2763) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.016496 seconds RDOC 006068: [03:54:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 006068: [03:54:22] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 006068: [03:54:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 006300: [03:54:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43379 bytes) (time 1722912862) 6438 byte thumbnail RDOC 006300: [03:54:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 006300: [03:54:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006300: [03:54:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006300: [03:54:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006300: [03:54:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006300: [03:54:23] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006300: [03:54:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006300: [03:54:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006300: [03:54:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006300: [03:54:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006300: [03:54:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006300: [03:54:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006300: [03:54:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006300: [03:54:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006300: [03:54:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006300: [03:54:23] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006300: [03:54:23] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006300: [03:54:23] vk_replay.cpp(5288) - Log - Created device. RDOC 006300: [03:54:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006300: [03:54:23] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006300: [03:54:23] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006300: [03:54:23] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006300: [03:54:23] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006300: [03:54:23] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006300: [03:54:23] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006300: [03:54:23] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006300: [03:54:23] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006300: [03:54:23] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006300: [03:54:23] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006300: [03:54:23] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006300: [03:54:23] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006300: [03:54:23] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006300: [03:54:23] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006300: [03:54:23] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006300: [03:54:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006300: [03:54:23] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006300: [03:54:23] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006300: [03:54:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006300: [03:54:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006300: [03:54:23] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006300: [03:54:23] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006300: [03:54:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006300: [03:54:23] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006300: [03:54:23] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006300: [03:54:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006300: [03:54:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006300: [03:54:23] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006300: [03:54:23] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006300: [03:54:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006300: [03:54:23] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006300: [03:54:23] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006300: [03:54:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006300: [03:54:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006300: [03:54:23] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006300: [03:54:23] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006300: [03:54:23] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006300: [03:54:23] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006300: [03:54:23] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006300: [03:54:23] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006300: [03:54:23] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006300: [03:54:23] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006300: [03:54:23] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006300: [03:54:23] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006300: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006300: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006300: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006300: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006300: [03:54:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006300: [03:54:23] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006300: [03:54:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006300: [03:54:23] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006300: [03:54:23] vk_core.cpp(3022) - Log - Timer chunk initialisation - 91.777 ms RDOC 006300: [03:54:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006532: [03:54:24] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 006532: [03:54:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006532: [03:54:24] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006532: [03:54:24] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006532: [03:54:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006532: [03:54:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8052 RDOC 008052: [03:54:24] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008052: [03:54:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008052: [03:54:24] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008052: [03:54:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008052: [03:54:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008052: [03:54:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008052: [03:54:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008052: [03:54:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008052: [03:54:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008052: [03:54:24] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008052: [03:54:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008052: [03:54:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008052: [03:54:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008052: [03:54:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008052: [03:54:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006532: [03:54:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8052] RDOC 008052: [03:54:24] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000021932D7CB20 RDOC 008052: [03:54:24] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 008052: [03:54:24] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008052: [03:54:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008052: [03:54:24] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 008052: [03:54:24] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008052: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008052: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008052: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008052: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008052: [03:54:24] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008052: [03:54:24] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000110262 RDOC 008052: [03:54:24] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000021932D7CB20 / 0x0000000000110262 RDOC 008052: [03:54:25] vk_core.cpp(2198) - Log - Starting capture RDOC 008052: [03:54:25] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008052: [03:54:25] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008052: [03:54:25] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 008052: [03:54:25] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 008052: [03:54:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006532: [03:54:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008052: [03:54:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 20938 (0.59 %) RDOC 008052: [03:54:25] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.014331 seconds RDOC 008052: [03:54:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008052: [03:54:25] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 008052: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 006532: [03:54:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30688 bytes) (time 1722912865) 5116 byte thumbnail RDOC 006532: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 006532: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006532: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006532: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006532: [03:54:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 006532: [03:54:26] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 006532: [03:54:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006532: [03:54:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 006532: [03:54:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 006532: [03:54:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 006532: [03:54:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 006532: [03:54:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 006532: [03:54:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 006532: [03:54:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 006532: [03:54:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 006532: [03:54:26] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 006532: [03:54:26] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 006532: [03:54:26] vk_replay.cpp(5288) - Log - Created device. RDOC 006532: [03:54:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 006532: [03:54:26] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 006532: [03:54:26] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006532: [03:54:26] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006532: [03:54:26] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 006532: [03:54:26] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006532: [03:54:26] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 006532: [03:54:26] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 006532: [03:54:26] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 006532: [03:54:26] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006532: [03:54:26] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 006532: [03:54:26] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006532: [03:54:26] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006532: [03:54:26] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006532: [03:54:26] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006532: [03:54:26] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 006532: [03:54:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 006532: [03:54:26] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006532: [03:54:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006532: [03:54:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006532: [03:54:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 006532: [03:54:26] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006532: [03:54:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006532: [03:54:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 006532: [03:54:26] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006532: [03:54:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006532: [03:54:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006532: [03:54:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 006532: [03:54:26] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006532: [03:54:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006532: [03:54:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 006532: [03:54:26] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006532: [03:54:26] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006532: [03:54:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006532: [03:54:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 006532: [03:54:26] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006532: [03:54:26] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006532: [03:54:26] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 006532: [03:54:26] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006532: [03:54:26] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006532: [03:54:26] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 006532: [03:54:26] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 006532: [03:54:26] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 006532: [03:54:26] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 006532: [03:54:26] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 006532: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006532: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006532: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006532: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006532: [03:54:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006532: [03:54:26] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006532: [03:54:26] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006532: [03:54:26] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006532: [03:54:26] vk_core.cpp(3022) - Log - Timer chunk initialisation - 66.355 ms RDOC 006532: [03:54:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001508: [03:54:29] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 001508: [03:54:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001508: [03:54:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001508: [03:54:29] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001508: [03:54:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001508: [03:54:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7016 RDOC 007016: [03:54:29] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 007016: [03:54:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007016: [03:54:29] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007016: [03:54:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007016: [03:54:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007016: [03:54:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007016: [03:54:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007016: [03:54:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007016: [03:54:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007016: [03:54:29] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 007016: [03:54:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007016: [03:54:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007016: [03:54:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007016: [03:54:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007016: [03:54:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001508: [03:54:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7016] RDOC 007016: [03:54:30] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000025C495A3B50 RDOC 007016: [03:54:30] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 007016: [03:54:30] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 007016: [03:54:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007016: [03:54:30] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 007016: [03:54:30] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007016: [03:54:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [03:54:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [03:54:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [03:54:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [03:54:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [03:54:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [03:54:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007016: [03:54:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007016: [03:54:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007016: [03:54:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007016: [03:54:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007016: [03:54:30] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000006302F6 RDOC 007016: [03:54:30] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000025C495A3B50 / 0x00000000006302F6 RDOC 007016: [03:54:30] vk_core.cpp(2198) - Log - Starting capture RDOC 007016: [03:54:30] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001508: [03:54:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007016: [03:54:30] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007016: [03:54:30] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 007016: [03:54:30] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 007016: [03:54:30] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007016: [03:54:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37079040 bytes to 156120 (0.42 %) RDOC 007016: [03:54:30] vk_core.cpp(2763) - Log - Captured Vulkan frame with 35.361328 MB capture section in 0.040613 seconds RDOC 007016: [03:54:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007016: [03:54:30] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 007016: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 001508: [03:54:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (165870 bytes) (time 1722912870) 5116 byte thumbnail RDOC 001508: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 001508: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001508: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001508: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001508: [03:54:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001508: [03:54:31] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001508: [03:54:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001508: [03:54:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001508: [03:54:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001508: [03:54:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001508: [03:54:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001508: [03:54:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001508: [03:54:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001508: [03:54:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001508: [03:54:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001508: [03:54:31] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001508: [03:54:31] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 001508: [03:54:31] vk_replay.cpp(5288) - Log - Created device. RDOC 001508: [03:54:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001508: [03:54:31] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 001508: [03:54:31] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001508: [03:54:31] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001508: [03:54:31] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 001508: [03:54:31] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001508: [03:54:31] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001508: [03:54:31] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 001508: [03:54:31] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 001508: [03:54:31] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001508: [03:54:31] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 001508: [03:54:31] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001508: [03:54:31] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001508: [03:54:31] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001508: [03:54:31] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001508: [03:54:31] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 001508: [03:54:31] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 001508: [03:54:31] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001508: [03:54:31] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001508: [03:54:31] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001508: [03:54:31] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 001508: [03:54:31] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001508: [03:54:31] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001508: [03:54:31] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 001508: [03:54:31] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001508: [03:54:31] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001508: [03:54:31] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001508: [03:54:31] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 001508: [03:54:31] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001508: [03:54:31] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001508: [03:54:31] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 001508: [03:54:31] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001508: [03:54:31] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001508: [03:54:31] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001508: [03:54:31] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 001508: [03:54:31] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001508: [03:54:31] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001508: [03:54:31] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 001508: [03:54:31] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001508: [03:54:31] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001508: [03:54:31] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001508: [03:54:31] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 001508: [03:54:31] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001508: [03:54:31] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 001508: [03:54:31] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 001508: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001508: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001508: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001508: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001508: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001508: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001508: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001508: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001508: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001508: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001508: [03:54:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001508: [03:54:31] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001508: [03:54:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001508: [03:54:31] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001508: [03:54:31] vk_core.cpp(3022) - Log - Timer chunk initialisation - 87.431 ms RDOC 001508: [03:54:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008548: [03:54:32] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008548: [03:54:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008548: [03:54:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008548: [03:54:32] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008548: [03:54:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008548: [03:54:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9272 RDOC 009272: [03:54:32] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009272: [03:54:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009272: [03:54:32] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009272: [03:54:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009272: [03:54:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009272: [03:54:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009272: [03:54:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009272: [03:54:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009272: [03:54:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009272: [03:54:32] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009272: [03:54:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009272: [03:54:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009272: [03:54:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009272: [03:54:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009272: [03:54:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008548: [03:54:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9272] RDOC 009272: [03:54:33] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001D7041EC7C0 RDOC 009272: [03:54:33] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 009272: [03:54:33] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009272: [03:54:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009272: [03:54:33] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 009272: [03:54:33] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009272: [03:54:33] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:54:33] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:54:33] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:54:33] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:54:33] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:54:33] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:54:33] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009272: [03:54:33] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009272: [03:54:33] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009272: [03:54:33] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009272: [03:54:33] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009272: [03:54:33] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000220164 RDOC 009272: [03:54:33] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001D7041EC7C0 / 0x0000000000220164 RDOC 009272: [03:54:33] vk_core.cpp(2198) - Log - Starting capture RDOC 009272: [03:54:33] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 009272: [03:54:33] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009272: [03:54:33] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 008548: [03:54:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009272: [03:54:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 009272: [03:54:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009272: [03:54:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 20927 (0.59 %) RDOC 009272: [03:54:33] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.015916 seconds RDOC 009272: [03:54:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009272: [03:54:33] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 009272: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 008548: [03:54:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30677 bytes) (time 1722912873) 5116 byte thumbnail RDOC 008548: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 008548: [03:54:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008548: [03:54:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008548: [03:54:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008548: [03:54:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008548: [03:54:34] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008548: [03:54:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008548: [03:54:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008548: [03:54:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008548: [03:54:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008548: [03:54:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008548: [03:54:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008548: [03:54:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008548: [03:54:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008548: [03:54:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008548: [03:54:34] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008548: [03:54:34] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008548: [03:54:34] vk_replay.cpp(5288) - Log - Created device. RDOC 008548: [03:54:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008548: [03:54:34] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008548: [03:54:34] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008548: [03:54:34] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008548: [03:54:34] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008548: [03:54:34] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008548: [03:54:34] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008548: [03:54:34] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008548: [03:54:34] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008548: [03:54:34] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008548: [03:54:34] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008548: [03:54:34] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008548: [03:54:34] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008548: [03:54:34] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008548: [03:54:34] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008548: [03:54:34] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008548: [03:54:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008548: [03:54:34] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008548: [03:54:34] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008548: [03:54:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008548: [03:54:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008548: [03:54:34] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008548: [03:54:34] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008548: [03:54:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008548: [03:54:34] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008548: [03:54:34] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008548: [03:54:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008548: [03:54:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008548: [03:54:34] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008548: [03:54:34] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008548: [03:54:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008548: [03:54:34] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008548: [03:54:34] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008548: [03:54:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008548: [03:54:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008548: [03:54:34] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008548: [03:54:34] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008548: [03:54:34] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008548: [03:54:34] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008548: [03:54:34] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008548: [03:54:34] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008548: [03:54:34] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008548: [03:54:34] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008548: [03:54:34] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008548: [03:54:34] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008548: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008548: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008548: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008548: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008548: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008548: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008548: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008548: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008548: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008548: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008548: [03:54:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008548: [03:54:34] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008548: [03:54:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008548: [03:54:34] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008548: [03:54:34] vk_core.cpp(3022) - Log - Timer chunk initialisation - 66.647 ms RDOC 008548: [03:54:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 008548: [03:54:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3825 (0.11 %) RDOC 008548: [03:54:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008548: [03:54:35] vk_core.cpp(3022) - Log - Timer chunk initialisation - 3.354 ms RDOC 008548: [03:54:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3825 (0.11 %) RDOC 008548: [03:54:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000007! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000010! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000010! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000521! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] replay_controller.cpp( 569) - Error - Couldn't get Live ID for ResourceId::136 getting buffer data RDOC 008548: [03:54:35] replay_controller.cpp( 590) - Error - Couldn't get Live ID for ResourceId::136 getting texture data RDOC 008548: [03:54:35] replay_controller.cpp( 612) - Error - Couldn't get Live ID for ResourceId::136 getting texture data RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000522! RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000524! RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000526! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000526! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000529! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000529! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000531! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000536! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000538! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000539! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000540! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000542! RDOC 008548: [03:54:35] vk_debug.cpp(1900) - Error - Getting buffer data for unknown buffer/memory ResourceId::258! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::258! RDOC 008548: [03:54:35] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::258) RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_debug.cpp(1927) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000545! RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000545! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] vk_replay.cpp(3781) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000745! RDOC 008548: [03:54:35] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 008548: [03:54:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 008548: [03:54:35] vk_manager.h( 180) - Error - Assertion failed: 'm_CurrentResourceMap.empty()'
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008292: [03:54:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008292: [03:54:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008292: [03:54:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008292: [03:54:35] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008292: [03:54:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008292: [03:54:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 436 RDOC 000436: [03:54:35] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 000436: [03:54:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000436: [03:54:35] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 000436: [03:54:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000436: [03:54:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000436: [03:54:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000436: [03:54:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000436: [03:54:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000436: [03:54:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000436: [03:54:35] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 000436: [03:54:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000436: [03:54:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000436: [03:54:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000436: [03:54:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000436: [03:54:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008292: [03:54:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [436] RDOC 000436: [03:54:35] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x0000024E197DC6C0 RDOC 000436: [03:54:35] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 000436: [03:54:35] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 000436: [03:54:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 000436: [03:54:36] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 000436: [03:54:36] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000436: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000436: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000436: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000436: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000436: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000436: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000436: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000436: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000436: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000436: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000436: [03:54:36] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000436: [03:54:36] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000006602F6 RDOC 000436: [03:54:36] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x0000024E197DC6C0 / 0x00000000006602F6 RDOC 000436: [03:54:36] vk_core.cpp(2198) - Log - Starting capture RDOC 000436: [03:54:36] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 000436: [03:54:36] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 000436: [03:54:36] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 000436: [03:54:36] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 008292: [03:54:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 000436: [03:54:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 000436: [03:54:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523072 bytes to 21355 (0.61 %) RDOC 000436: [03:54:36] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.359863 MB capture section in 0.014247 seconds RDOC 000436: [03:54:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 000436: [03:54:36] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 000436: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 008292: [03:54:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35107 bytes) (time 1722912876) 9075 byte thumbnail RDOC 008292: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 008292: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008292: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008292: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008292: [03:54:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008292: [03:54:37] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008292: [03:54:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008292: [03:54:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008292: [03:54:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008292: [03:54:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008292: [03:54:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008292: [03:54:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008292: [03:54:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008292: [03:54:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008292: [03:54:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008292: [03:54:37] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008292: [03:54:37] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008292: [03:54:37] vk_replay.cpp(5288) - Log - Created device. RDOC 008292: [03:54:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008292: [03:54:37] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008292: [03:54:37] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008292: [03:54:37] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008292: [03:54:37] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008292: [03:54:37] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008292: [03:54:37] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008292: [03:54:37] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008292: [03:54:37] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008292: [03:54:37] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008292: [03:54:37] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008292: [03:54:37] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008292: [03:54:37] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008292: [03:54:37] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008292: [03:54:37] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008292: [03:54:37] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008292: [03:54:37] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008292: [03:54:37] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008292: [03:54:37] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008292: [03:54:37] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008292: [03:54:37] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008292: [03:54:37] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008292: [03:54:37] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008292: [03:54:37] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008292: [03:54:37] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008292: [03:54:37] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008292: [03:54:37] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008292: [03:54:37] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008292: [03:54:37] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008292: [03:54:37] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008292: [03:54:37] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008292: [03:54:37] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008292: [03:54:37] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008292: [03:54:37] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008292: [03:54:37] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008292: [03:54:37] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008292: [03:54:37] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008292: [03:54:37] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008292: [03:54:37] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008292: [03:54:37] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008292: [03:54:37] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008292: [03:54:37] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008292: [03:54:37] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008292: [03:54:37] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008292: [03:54:37] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008292: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008292: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008292: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008292: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008292: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008292: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008292: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008292: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008292: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008292: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008292: [03:54:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008292: [03:54:37] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008292: [03:54:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008292: [03:54:37] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008292: [03:54:37] vk_core.cpp(3022) - Log - Timer chunk initialisation - 84.814 ms RDOC 008292: [03:54:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010860: [03:54:38] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 010860: [03:54:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010860: [03:54:38] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010860: [03:54:38] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010860: [03:54:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010860: [03:54:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6608 RDOC 006608: [03:54:38] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 006608: [03:54:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006608: [03:54:38] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 006608: [03:54:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006608: [03:54:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006608: [03:54:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006608: [03:54:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006608: [03:54:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006608: [03:54:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006608: [03:54:38] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 006608: [03:54:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006608: [03:54:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006608: [03:54:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006608: [03:54:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006608: [03:54:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010860: [03:54:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6608] RDOC 006608: [03:54:38] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001E24750D280 RDOC 006608: [03:54:38] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 006608: [03:54:38] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 006608: [03:54:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006608: [03:54:38] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 006608: [03:54:38] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006608: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006608: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006608: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006608: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006608: [03:54:38] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006608: [03:54:38] vk_core.cpp(4275) - Log - RegisterSurface() window 0000000000180262 RDOC 006608: [03:54:38] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001E24750D280 / 0x0000000000180262 RDOC 006608: [03:54:39] vk_core.cpp(2198) - Log - Starting capture RDOC 006608: [03:54:39] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 006608: [03:54:39] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006608: [03:54:39] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 010860: [03:54:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006608: [03:54:39] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 006608: [03:54:39] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 006608: [03:54:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530432 bytes to 22790 (0.65 %) RDOC 006608: [03:54:39] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.366882 MB capture section in 0.014201 seconds RDOC 006608: [03:54:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006608: [03:54:39] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 006608: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 010860: [03:54:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32540 bytes) (time 1722912879) 5116 byte thumbnail RDOC 010860: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 010860: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010860: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010860: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010860: [03:54:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 010860: [03:54:40] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 010860: [03:54:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010860: [03:54:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 010860: [03:54:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 010860: [03:54:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 010860: [03:54:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 010860: [03:54:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 010860: [03:54:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 010860: [03:54:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 010860: [03:54:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 010860: [03:54:40] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 010860: [03:54:40] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 010860: [03:54:40] vk_replay.cpp(5288) - Log - Created device. RDOC 010860: [03:54:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 010860: [03:54:40] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 010860: [03:54:40] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010860: [03:54:40] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010860: [03:54:40] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 010860: [03:54:40] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 010860: [03:54:40] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 010860: [03:54:40] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 010860: [03:54:40] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 010860: [03:54:40] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010860: [03:54:40] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 010860: [03:54:40] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010860: [03:54:40] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010860: [03:54:40] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010860: [03:54:40] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010860: [03:54:40] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 010860: [03:54:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 010860: [03:54:40] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010860: [03:54:40] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010860: [03:54:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010860: [03:54:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 010860: [03:54:40] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010860: [03:54:40] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010860: [03:54:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 010860: [03:54:40] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010860: [03:54:40] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010860: [03:54:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010860: [03:54:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 010860: [03:54:40] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010860: [03:54:40] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010860: [03:54:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 010860: [03:54:40] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010860: [03:54:40] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010860: [03:54:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010860: [03:54:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 010860: [03:54:40] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010860: [03:54:40] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010860: [03:54:40] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 010860: [03:54:40] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010860: [03:54:40] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010860: [03:54:40] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 010860: [03:54:40] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 010860: [03:54:40] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 010860: [03:54:40] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 010860: [03:54:40] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 010860: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010860: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010860: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010860: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010860: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010860: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010860: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010860: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010860: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010860: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010860: [03:54:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010860: [03:54:40] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010860: [03:54:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010860: [03:54:40] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010860: [03:54:40] vk_core.cpp(3022) - Log - Timer chunk initialisation - 69.767 ms RDOC 010860: [03:54:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001168: [03:54:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 001168: [03:54:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001168: [03:54:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001168: [03:54:40] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001168: [03:54:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001168: [03:54:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11760 RDOC 011760: [03:54:40] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011760: [03:54:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011760: [03:54:40] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011760: [03:54:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011760: [03:54:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011760: [03:54:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011760: [03:54:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011760: [03:54:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011760: [03:54:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011760: [03:54:40] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011760: [03:54:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011760: [03:54:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011760: [03:54:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011760: [03:54:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011760: [03:54:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001168: [03:54:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11760] RDOC 011760: [03:54:41] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001BDC587E400 RDOC 011760: [03:54:41] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 011760: [03:54:41] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 011760: [03:54:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011760: [03:54:41] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 011760: [03:54:41] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011760: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011760: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011760: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011760: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011760: [03:54:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011760: [03:54:41] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000006902F6 RDOC 011760: [03:54:41] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001BDC587E400 / 0x00000000006902F6 RDOC 011760: [03:54:42] vk_core.cpp(2198) - Log - Starting capture RDOC 011760: [03:54:42] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011760: [03:54:42] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011760: [03:54:42] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 011760: [03:54:42] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 011760: [03:54:42] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 011760: [03:54:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25965 (0.74 %) RDOC 011760: [03:54:42] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.014324 seconds RDOC 001168: [03:54:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011760: [03:54:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 011760: [03:54:42] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 011760: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001168: [03:54:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35675 bytes) (time 1722912882) 5074 byte thumbnail RDOC 001168: [03:54:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 001168: [03:54:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001168: [03:54:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001168: [03:54:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001168: [03:54:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 001168: [03:54:43] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 001168: [03:54:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001168: [03:54:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 001168: [03:54:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 001168: [03:54:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 001168: [03:54:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 001168: [03:54:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 001168: [03:54:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 001168: [03:54:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 001168: [03:54:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 001168: [03:54:43] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 001168: [03:54:43] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 001168: [03:54:43] vk_replay.cpp(5288) - Log - Created device. RDOC 001168: [03:54:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 001168: [03:54:43] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 001168: [03:54:43] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001168: [03:54:43] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001168: [03:54:43] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 001168: [03:54:43] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001168: [03:54:43] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 001168: [03:54:43] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 001168: [03:54:43] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 001168: [03:54:43] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001168: [03:54:43] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 001168: [03:54:43] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001168: [03:54:43] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001168: [03:54:43] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001168: [03:54:43] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001168: [03:54:43] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 001168: [03:54:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 001168: [03:54:43] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001168: [03:54:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001168: [03:54:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001168: [03:54:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 001168: [03:54:43] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001168: [03:54:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001168: [03:54:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 001168: [03:54:43] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001168: [03:54:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001168: [03:54:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001168: [03:54:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 001168: [03:54:43] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001168: [03:54:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001168: [03:54:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 001168: [03:54:43] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001168: [03:54:43] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001168: [03:54:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001168: [03:54:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 001168: [03:54:43] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001168: [03:54:43] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001168: [03:54:43] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 001168: [03:54:43] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001168: [03:54:43] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001168: [03:54:43] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 001168: [03:54:43] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 001168: [03:54:43] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 001168: [03:54:43] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 001168: [03:54:43] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 001168: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001168: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001168: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001168: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001168: [03:54:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001168: [03:54:43] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001168: [03:54:43] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001168: [03:54:43] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001168: [03:54:43] vk_core.cpp(3022) - Log - Timer chunk initialisation - 90.982 ms RDOC 001168: [03:54:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008916: [03:54:43] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 008916: [03:54:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008916: [03:54:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008916: [03:54:43] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008916: [03:54:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008916: [03:54:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9816 RDOC 009816: [03:54:43] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009816: [03:54:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009816: [03:54:43] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009816: [03:54:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009816: [03:54:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009816: [03:54:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009816: [03:54:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009816: [03:54:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009816: [03:54:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009816: [03:54:43] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009816: [03:54:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009816: [03:54:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009816: [03:54:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009816: [03:54:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009816: [03:54:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008916: [03:54:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9816] RDOC 009816: [03:54:44] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001833FCF7E40 RDOC 009816: [03:54:44] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 009816: [03:54:44] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009816: [03:54:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009816: [03:54:44] vk_core.cpp(4839) - Warning - [WARNING-vkGetDeviceProcAddr-device] Validation Warning: [ WARNING-vkGetDeviceProcAddr-device ] | MessageID = 0x22b1fbac | vkGetDeviceProcAddr(): pName is trying to grab vkCreateDevice which is an instance level function RDOC 009816: [03:54:44] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 009816: [03:54:44] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009816: [03:54:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:54:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:54:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:54:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:54:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:54:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:54:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009816: [03:54:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009816: [03:54:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009816: [03:54:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009816: [03:54:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009816: [03:54:44] vk_core.cpp(4839) - Warning - [VUID-VkShaderModuleCreateInfo-pCode-08740] Validation Error: [ VUID-VkShaderModuleCreateInfo-pCode-08740 ] | MessageID = 0x6e224e9 | vkCreateShaderModule(): SPIR-V Capability Geometry was declared, but one of the following requirements is required (VkPhysicalDeviceFeatures::geometryShader). The Vulkan spec states: If pCode is a pointer to SPIR-V code, and pCode declares any of the capabilities listed in the SPIR-V Environment appendix, one of the corresponding requirements must be satisfied (https://vulkan.lunarg.com/doc/view/1.3.283.0/windows/1.3-extensions/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-08740) RDOC 009816: [03:54:44] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000001B0262 RDOC 009816: [03:54:44] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001833FCF7E40 / 0x00000000001B0262 RDOC 009816: [03:54:44] vk_core.cpp(2198) - Log - Starting capture RDOC 009816: [03:54:44] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009816: [03:54:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009816: [03:54:44] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 008916: [03:54:44] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009816: [03:54:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009816: [03:54:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009816: [03:54:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 20946 (0.60 %) RDOC 009816: [03:54:44] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.018673 seconds RDOC 009816: [03:54:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009816: [03:54:44] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 009816: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 008916: [03:54:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30696 bytes) (time 1722912884) 5116 byte thumbnail RDOC 008916: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 008916: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008916: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008916: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008916: [03:54:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 008916: [03:54:46] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 008916: [03:54:46] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008916: [03:54:46] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 008916: [03:54:46] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 008916: [03:54:46] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 008916: [03:54:46] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 008916: [03:54:46] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 008916: [03:54:46] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 008916: [03:54:46] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 008916: [03:54:46] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 008916: [03:54:46] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 008916: [03:54:46] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 008916: [03:54:46] vk_replay.cpp(5288) - Log - Created device. RDOC 008916: [03:54:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 008916: [03:54:46] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 008916: [03:54:46] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008916: [03:54:46] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008916: [03:54:46] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 008916: [03:54:46] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 008916: [03:54:46] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 008916: [03:54:46] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 008916: [03:54:46] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 008916: [03:54:46] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008916: [03:54:46] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 008916: [03:54:46] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008916: [03:54:46] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008916: [03:54:46] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008916: [03:54:46] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008916: [03:54:46] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 008916: [03:54:46] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 008916: [03:54:46] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008916: [03:54:46] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008916: [03:54:46] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008916: [03:54:46] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 008916: [03:54:46] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008916: [03:54:46] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008916: [03:54:46] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 008916: [03:54:46] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008916: [03:54:46] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008916: [03:54:46] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008916: [03:54:46] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 008916: [03:54:46] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008916: [03:54:46] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008916: [03:54:46] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 008916: [03:54:46] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008916: [03:54:46] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008916: [03:54:46] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008916: [03:54:46] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 008916: [03:54:46] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008916: [03:54:46] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008916: [03:54:46] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 008916: [03:54:46] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008916: [03:54:46] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008916: [03:54:46] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 008916: [03:54:46] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 008916: [03:54:46] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 008916: [03:54:46] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 008916: [03:54:46] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 008916: [03:54:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008916: [03:54:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008916: [03:54:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008916: [03:54:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008916: [03:54:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008916: [03:54:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008916: [03:54:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008916: [03:54:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008916: [03:54:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008916: [03:54:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008916: [03:54:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008916: [03:54:46] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008916: [03:54:46] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008916: [03:54:46] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008916: [03:54:46] vk_core.cpp(3022) - Log - Timer chunk initialisation - 68.530 ms RDOC 008916: [03:54:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005864: [03:54:46] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 005864: [03:54:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005864: [03:54:46] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005864: [03:54:46] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005864: [03:54:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005864: [03:54:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9596 RDOC 009596: [03:54:46] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 009596: [03:54:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009596: [03:54:46] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009596: [03:54:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009596: [03:54:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009596: [03:54:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009596: [03:54:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009596: [03:54:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009596: [03:54:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009596: [03:54:46] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 009596: [03:54:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009596: [03:54:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009596: [03:54:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009596: [03:54:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009596: [03:54:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005864: [03:54:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9596] RDOC 009596: [03:54:47] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001F77901B300 RDOC 009596: [03:54:47] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 009596: [03:54:47] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 009596: [03:54:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009596: [03:54:47] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 009596: [03:54:47] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009596: [03:54:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009596: [03:54:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009596: [03:54:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009596: [03:54:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009596: [03:54:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009596: [03:54:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009596: [03:54:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009596: [03:54:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009596: [03:54:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009596: [03:54:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009596: [03:54:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009596: [03:54:47] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000006C02F6 RDOC 009596: [03:54:47] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001F77901B300 / 0x00000000006C02F6 RDOC 009596: [03:54:48] vk_core.cpp(2198) - Log - Starting capture RDOC 009596: [03:54:48] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 009596: [03:54:48] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009596: [03:54:48] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 009596: [03:54:48] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 009596: [03:54:48] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 009596: [03:54:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542656 bytes to 35043 (0.99 %) RDOC 009596: [03:54:48] vk_core.cpp(2763) - Log - Captured Vulkan frame with 3.378540 MB capture section in 0.015489 seconds RDOC 005864: [03:54:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009596: [03:54:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 009596: [03:54:48] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 009596: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005864: [03:54:48] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44254 bytes) (time 1722912888) 4687 byte thumbnail RDOC 005864: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 005864: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005864: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005864: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005864: [03:54:49] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 005864: [03:54:49] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 005864: [03:54:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005864: [03:54:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 005864: [03:54:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 005864: [03:54:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 005864: [03:54:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 005864: [03:54:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 005864: [03:54:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 005864: [03:54:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 005864: [03:54:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 005864: [03:54:49] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 005864: [03:54:49] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 005864: [03:54:49] vk_replay.cpp(5288) - Log - Created device. RDOC 005864: [03:54:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005864: [03:54:49] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 005864: [03:54:49] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005864: [03:54:49] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005864: [03:54:49] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 005864: [03:54:49] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 005864: [03:54:49] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 005864: [03:54:49] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 005864: [03:54:49] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 005864: [03:54:49] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005864: [03:54:49] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 005864: [03:54:49] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005864: [03:54:49] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005864: [03:54:49] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005864: [03:54:49] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005864: [03:54:49] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 005864: [03:54:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 005864: [03:54:49] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005864: [03:54:49] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005864: [03:54:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005864: [03:54:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 005864: [03:54:49] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005864: [03:54:49] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005864: [03:54:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 005864: [03:54:49] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005864: [03:54:49] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005864: [03:54:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005864: [03:54:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 005864: [03:54:49] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005864: [03:54:49] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005864: [03:54:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 005864: [03:54:49] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005864: [03:54:49] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005864: [03:54:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005864: [03:54:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 005864: [03:54:49] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005864: [03:54:49] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005864: [03:54:49] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 005864: [03:54:49] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005864: [03:54:49] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005864: [03:54:49] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 005864: [03:54:49] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 005864: [03:54:49] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 005864: [03:54:49] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 005864: [03:54:49] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 005864: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005864: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005864: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005864: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005864: [03:54:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005864: [03:54:49] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005864: [03:54:49] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005864: [03:54:49] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005864: [03:54:49] vk_core.cpp(3022) - Log - Timer chunk initialisation - 103.693 ms RDOC 005864: [03:54:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002888: [03:54:49] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 002888: [03:54:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002888: [03:54:49] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 002888: [03:54:49] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002888: [03:54:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002888: [03:54:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10288 RDOC 010288: [03:54:49] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 010288: [03:54:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010288: [03:54:49] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 010288: [03:54:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010288: [03:54:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010288: [03:54:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010288: [03:54:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010288: [03:54:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010288: [03:54:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010288: [03:54:49] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 010288: [03:54:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010288: [03:54:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010288: [03:54:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010288: [03:54:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010288: [03:54:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010288: [03:54:49] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002888: [03:54:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10288] RDOC 010288: [03:54:49] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000014AD440E788 RDOC 010288: [03:54:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010288: [03:54:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010288: [03:54:49] core.cpp(2160) - Log - Removing device frame capturer for 0x0000014AD440E788 RDOC 010288: [03:54:50] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x0000014AD440E788 RDOC 010288: [03:54:50] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 010288: [03:54:50] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x0000014AD440E788 / 0x00000000001E0262 RDOC 010288: [03:54:50] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010288: [03:54:50] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002888: [03:54:50] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 002888: [03:54:50] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010288: [03:54:50] d3d11_device.cpp(1996) - Log - Starting capture RDOC 010288: [03:54:50] resource_manager.h(1469) - Log - Preparing up to 114 potentially dirty resources RDOC 010288: [03:54:50] resource_manager.h(1526) - Log - Prepared 114 dirty resources, postponed 0, skipped 0 RDOC 010288: [03:54:50] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 010288: [03:54:50] resource_manager.h(1538) - Log - Checking 114 resources with initial contents against 237 referenced resources RDOC 010288: [03:54:50] resource_manager.h(1642) - Log - Serialised 114 resources, skipped 0 unreferenced RDOC 010288: [03:54:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16415424 bytes to 197658 (1.20 %) RDOC 010288: [03:54:50] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 15.654968 MB capture section in 0.086367 seconds RDOC 010288: [03:54:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010288: [03:54:50] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 010288: [03:54:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 002888: [03:54:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (204312 bytes) (time 1722912890) 2526 byte thumbnail RDOC 002888: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 002888: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002888: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002888: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002888: [03:54:51] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002888: [03:54:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002888: [03:54:51] d3d11_replay.cpp(4442) - Log - Created device. RDOC 002888: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 002888: [03:54:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002888: [03:54:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002888: [03:54:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002888: [03:54:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 002888: [03:54:51] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 87.086 ms RDOC 002888: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 54.207 ms RDOC 002888: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.806 ms RDOC 002888: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.984 ms RDOC 002888: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.424 ms RDOC 002888: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.842 ms RDOC 002888: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.877 ms RDOC 002888: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.103 ms RDOC 002888: [03:54:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.570 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.975 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.808 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.783 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.035 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.853 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.477 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.167 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.910 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.206 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.768 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.568 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.698 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.131 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.252 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.289 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.594 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.259 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.447 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.240 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.891 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.745 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.841 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.573 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.711 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.164 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.453 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.754 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.978 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.236 ms RDOC 002888: [03:54:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.692 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.438 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.151 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.140 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.233 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.687 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.679 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.093 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.779 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.690 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.015 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.168 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.979 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.385 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.100 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.801 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.048 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.742 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.280 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.770 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.570 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.664 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.465 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.248 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.142 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.815 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.916 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.832 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.280 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.477 ms RDOC 002888: [03:54:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.158 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.066 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.909 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.126 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.693 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.963 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.393 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.063 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.514 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.749 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.844 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.678 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.429 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.771 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.654 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.285 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.332 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.939 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.838 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.179 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.350 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.572 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.350 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.293 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.565 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.374 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.619 ms RDOC 002888: [03:54:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.090 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.734 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.672 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.347 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.210 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.843 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.942 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.098 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.137 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.070 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.666 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.609 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.980 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.407 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.684 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.567 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.919 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.245 ms RDOC 002888: [03:54:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.945 ms RDOC 002888: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.468 ms RDOC 002888: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.491 ms RDOC 002888: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.107 ms RDOC 002888: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.930 ms RDOC 002888: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.068 ms RDOC 002888: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.701 ms RDOC 002888: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.633 ms RDOC 002888: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.187 ms RDOC 002888: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.266 ms RDOC 002888: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.550 ms RDOC 002888: [03:54:56] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.491 ms RDOC 002888: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.748 ms RDOC 002888: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.075 ms RDOC 002888: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.766 ms RDOC 002888: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.678 ms RDOC 002888: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.409 ms RDOC 002888: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.068 ms RDOC 002888: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.844 ms RDOC 002888: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.524 ms RDOC 002888: [03:54:57] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.902 ms RDOC 002888: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.456 ms RDOC 002888: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.119 ms RDOC 002888: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.890 ms RDOC 002888: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.651 ms RDOC 002888: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.968 ms RDOC 002888: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.647 ms RDOC 002888: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.879 ms RDOC 002888: [03:54:58] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.501 ms RDOC 002888: [03:54:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.505 ms RDOC 002888: [03:54:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.909 ms RDOC 002888: [03:54:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.801 ms RDOC 002888: [03:54:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.136 ms RDOC 002888: [03:54:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.236 ms RDOC 002888: [03:54:59] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.521 ms RDOC 002888: [03:55:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.351 ms RDOC 002888: [03:55:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.413 ms RDOC 002888: [03:55:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.315 ms RDOC 002888: [03:55:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.437 ms RDOC 002888: [03:55:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.307 ms RDOC 002888: [03:55:00] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.588 ms RDOC 002888: [03:55:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.845 ms RDOC 002888: [03:55:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 155.561 ms RDOC 002888: [03:55:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.527 ms RDOC 002888: [03:55:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.634 ms RDOC 002888: [03:55:01] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.175 ms RDOC 002888: [03:55:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.505 ms RDOC 002888: [03:55:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.815 ms RDOC 002888: [03:55:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.053 ms RDOC 002888: [03:55:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.722 ms RDOC 002888: [03:55:02] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.362 ms RDOC 002888: [03:55:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.024 ms RDOC 002888: [03:55:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.941 ms RDOC 002888: [03:55:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 182.975 ms RDOC 002888: [03:55:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.094 ms RDOC 002888: [03:55:03] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.784 ms RDOC 002888: [03:55:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.062 ms RDOC 002888: [03:55:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.621 ms RDOC 002888: [03:55:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.605 ms RDOC 002888: [03:55:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.820 ms RDOC 002888: [03:55:04] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.185 ms RDOC 002888: [03:55:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.731 ms RDOC 002888: [03:55:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.039 ms RDOC 002888: [03:55:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.751 ms RDOC 002888: [03:55:05] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 210.519 ms RDOC 002888: [03:55:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.178 ms RDOC 002888: [03:55:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.113 ms RDOC 002888: [03:55:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.984 ms RDOC 002888: [03:55:06] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.927 ms RDOC 002888: [03:55:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.182 ms RDOC 002888: [03:55:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.302 ms RDOC 002888: [03:55:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 238.149 ms RDOC 002888: [03:55:07] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 238.403 ms RDOC 002888: [03:55:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.966 ms RDOC 002888: [03:55:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.004 ms RDOC 002888: [03:55:08] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.546 ms RDOC 002888: [03:55:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.386 ms RDOC 002888: [03:55:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.135 ms RDOC 002888: [03:55:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.059 ms RDOC 002888: [03:55:09] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.084 ms RDOC 002888: [03:55:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.663 ms RDOC 002888: [03:55:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.886 ms RDOC 002888: [03:55:10] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.768 ms RDOC 002888: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.194 ms RDOC 002888: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.778 ms RDOC 002888: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.382 ms RDOC 002888: [03:55:11] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 267.945 ms RDOC 002888: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 290.525 ms RDOC 002888: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.509 ms RDOC 002888: [03:55:12] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 292.959 ms RDOC 002888: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.075 ms RDOC 002888: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 297.045 ms RDOC 002888: [03:55:13] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.808 ms RDOC 002888: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.264 ms RDOC 002888: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.214 ms RDOC 002888: [03:55:14] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.129 ms RDOC 002888: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 296.183 ms RDOC 002888: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 295.579 ms RDOC 002888: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.465 ms RDOC 002888: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.259 ms RDOC 002888: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.801 ms RDOC 002888: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.911 ms RDOC 002888: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.220 ms RDOC 002888: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.156 ms RDOC 002888: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.717 ms RDOC 002888: [03:55:15] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.542 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.738 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.644 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.285 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.446 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.124 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.646 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.763 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.634 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.536 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.037 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.905 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.558 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.458 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.868 ms RDOC 002888: [03:55:16] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.780 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.884 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.300 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.775 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.688 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.922 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.042 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.455 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.174 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.247 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.298 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.409 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.650 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.602 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.645 ms RDOC 002888: [03:55:17] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.042 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.101 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.904 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.482 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.971 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.962 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.640 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.381 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.499 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.977 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.796 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.607 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.865 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.109 ms RDOC 002888: [03:55:18] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.482 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.348 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.005 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.101 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.850 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.040 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.957 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.106 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.186 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.296 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.554 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.097 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.677 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.394 ms RDOC 002888: [03:55:19] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.737 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.935 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.887 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.112 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.476 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.002 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.909 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.278 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.354 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.713 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.775 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.022 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.832 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.744 ms RDOC 002888: [03:55:20] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.427 ms RDOC 002888: [03:55:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.730 ms RDOC 002888: [03:55:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.367 ms RDOC 002888: [03:55:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.536 ms RDOC 002888: [03:55:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.039 ms RDOC 002888: [03:55:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.971 ms RDOC 002888: [03:55:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.728 ms RDOC 002888: [03:55:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.142 ms RDOC 002888: [03:55:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.497 ms RDOC 002888: [03:55:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.928 ms RDOC 002888: [03:55:21] d3d11_pixelhistory.cpp(2131) - Warning - Couldn't find target RT bound at this event RDOC 002888: [03:55:21] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 15.016 ms RDOC 002888: [03:55:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003432: [03:55:21] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 003432: [03:55:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003432: [03:55:21] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003432: [03:55:21] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003432: [03:55:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003432: [03:55:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5328 RDOC 005328: [03:55:21] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 005328: [03:55:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005328: [03:55:21] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005328: [03:55:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005328: [03:55:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005328: [03:55:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005328: [03:55:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005328: [03:55:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005328: [03:55:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005328: [03:55:21] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 005328: [03:55:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005328: [03:55:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005328: [03:55:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005328: [03:55:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005328: [03:55:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005328: [03:55:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003432: [03:55:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5328] RDOC 005328: [03:55:22] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002838324BD18 RDOC 005328: [03:55:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005328: [03:55:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005328: [03:55:22] core.cpp(2160) - Log - Removing device frame capturer for 0x000002838324BD18 RDOC 005328: [03:55:22] core.cpp(2143) - Log - Adding D3D11 device frame capturer for 0x000002838324BD18 RDOC 005328: [03:55:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005328: [03:55:22] core.cpp(2179) - Log - Adding D3D11 frame capturer for 0x000002838324BD18 / 0x00000000006002F4 RDOC 005328: [03:55:22] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005328: [03:55:22] d3d11_context.cpp(1541) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003432: [03:55:22] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 003432: [03:55:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005328: [03:55:22] d3d11_device.cpp(1996) - Log - Starting capture RDOC 005328: [03:55:22] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 005328: [03:55:22] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 005328: [03:55:22] d3d11_device.cpp(2078) - Log - Finished capture, Frame 5 RDOC 005328: [03:55:22] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 005328: [03:55:22] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 005328: [03:55:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 519047 (3.11 %) RDOC 005328: [03:55:22] d3d11_device.cpp(2319) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.141271 seconds RDOC 005328: [03:55:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 005328: [03:55:22] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 005328: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 003432: [03:55:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (566912 bytes) (time 1722912922) 43031 byte thumbnail RDOC 003432: [03:55:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 003432: [03:55:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:23] d3d11_replay.cpp(4118) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003432: [03:55:23] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003432: [03:55:23] d3d11_replay.cpp(4442) - Log - Created device. RDOC 003432: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003432: [03:55:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003432: [03:55:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003432: [03:55:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:24] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 272.727 ms RDOC 003432: [03:55:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:30] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 003432: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:30] remote_server.cpp(1668) - Log - Capture open complete RDOC 003432: [03:55:30] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 003432: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:31] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 003432: [03:55:31] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 003432: [03:55:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:39] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 003432: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:40] remote_server.cpp(1668) - Log - Capture open complete RDOC 003432: [03:55:40] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 003432: [03:55:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003432: [03:55:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003432: [03:55:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 003432: [03:55:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 003432: [03:55:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 003432: [03:55:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003432: [03:55:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003432: [03:55:40] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003432: [03:55:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 003432: [03:55:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003432: [03:55:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003432: [03:55:40] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 003432: [03:55:40] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 003432: [03:55:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 003432: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 003432: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 003432: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 003432: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 003432: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 003432: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 003432: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 003432: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 003432: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 003432: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 003432: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 003432: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 003432: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 003432: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 003432: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 003432: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 003432: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 003432: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 003432: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 003432: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 003432: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 003432: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 003432: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 003432: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 003432: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 003432: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 003432: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 003432: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 003432: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 003432: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 003432: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 003432: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 003432: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 003432: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 003432: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 003432: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 003432: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 003432: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 003432: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 003432: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 003432: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:55:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:55:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 003432: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 003432: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 003432: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 003432: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 003432: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 003432: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 003432: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 003432: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 003432: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 003432: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 003432: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 003432: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 003432: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003432: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003432: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 003432: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 003432: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003432: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003432: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003432: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003432: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003432: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003432: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 003432: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 003432: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 003432: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 003432: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 003432: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 003432: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 003432: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 003432: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 003432: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 003432: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 003432: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 003432: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 003432: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 003432: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 003432: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 003432: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 003432: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 003432: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 003432: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 003432: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 003432: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003432: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003432: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003432: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003432: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 003432: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 003432: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 003432: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 003432: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 003432: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 003432: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 003432: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 003432: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 003432: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 003432: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 003432: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 003432: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 003432: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 003432: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 003432: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 003432: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 003432: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 003432: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 003432: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 003432: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 003432: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 003432: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 003432: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 003432: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 003432: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 003432: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 003432: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 003432: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 003432: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 003432: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 003432: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 003432: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 003432: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 003432: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 003432: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 003432: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 003432: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 003432: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 003432: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 003432: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 003432: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 003432: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 003432: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 003432: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 003432: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 003432: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 003432: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 003432: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 003432: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 003432: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 003432: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 003432: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 003432: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 003432: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 003432: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 003432: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 003432: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 003432: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 003432: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 003432: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 003432: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 003432: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 003432: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 003432: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 003432: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 003432: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 003432: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 003432: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 003432: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 003432: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 003432: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 003432: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 003432: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 003432: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 003432: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 003432: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 003432: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 003432: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 003432: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 003432: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 003432: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 003432: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 003432: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 003432: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 003432: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 003432: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 003432: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 003432: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 003432: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 003432: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 003432: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 003432: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 003432: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 003432: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 003432: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 003432: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 003432: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 003432: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 003432: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 003432: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 003432: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 003432: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 003432: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 003432: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 003432: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 003432: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 003432: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 003432: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 003432: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 003432: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 003432: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 003432: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 003432: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 003432: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 003432: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 003432: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 003432: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 003432: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 003432: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 003432: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 003432: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 003432: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 003432: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 003432: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 003432: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 003432: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 003432: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 003432: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 003432: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 003432: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 003432: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 003432: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 003432: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 003432: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 003432: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 003432: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 003432: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 003432: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 003432: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 003432: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 003432: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 003432: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 003432: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 003432: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 003432: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 003432: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 003432: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 003432: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 003432: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 003432: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 003432: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 003432: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 003432: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 003432: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 003432: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 003432: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 003432: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 003432: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 003432: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 003432: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 003432: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 003432: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 003432: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 003432: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 003432: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 003432: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 003432: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 003432: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 003432: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 003432: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 003432: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 003432: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 003432: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 003432: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 003432: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 003432: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 003432: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 003432: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 003432: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 003432: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 003432: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 003432: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 003432: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 003432: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 003432: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 003432: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 003432: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 003432: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 003432: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 003432: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 003432: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 003432: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 003432: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 003432: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 003432: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 003432: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 003432: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 003432: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 003432: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 003432: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 003432: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 003432: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 003432: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 003432: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 003432: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 003432: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 003432: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 003432: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 003432: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 003432: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 003432: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 003432: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 003432: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 003432: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 003432: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 003432: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 003432: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 003432: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 003432: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 003432: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 003432: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 003432: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 003432: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 003432: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 003432: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 003432: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 003432: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 003432: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 003432: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 003432: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 003432: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 003432: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 003432: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 003432: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 003432: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 003432: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 003432: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 003432: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:56:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 003432: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:56:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 003432: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 003432: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 003432: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 003432: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 003432: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 003432: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 003432: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 003432: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 003432: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 003432: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 003432: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 003432: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 003432: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 003432: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 003432: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 003432: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 003432: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 003432: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 003432: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 003432: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 003432: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 003432: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 003432: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 003432: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 003432: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 003432: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 003432: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 003432: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 003432: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 003432: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 003432: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 003432: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 003432: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 003432: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 003432: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 003432: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 003432: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 003432: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 003432: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 003432: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003432: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003432: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003432: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003432: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003432: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003432: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 003432: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 003432: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 003432: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003432: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003432: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003432: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003432: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 003432: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 003432: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 003432: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 003432: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 003432: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 003432: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 003432: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 003432: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 003432: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 003432: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 003432: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 003432: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 003432: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 003432: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 003432: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 003432: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 003432: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 003432: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 003432: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 003432: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 003432: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 003432: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 003432: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 003432: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 003432: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 003432: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 003432: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 003432: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 003432: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 003432: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 003432: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 003432: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 003432: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 003432: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 003432: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 003432: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 003432: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 003432: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 003432: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 003432: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 003432: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 003432: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 003432: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 003432: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 003432: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 003432: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 003432: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 003432: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 003432: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 003432: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 003432: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 003432: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 003432: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 003432: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 003432: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 003432: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 003432: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 003432: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 003432: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 003432: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 003432: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 003432: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 003432: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 003432: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 003432: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 003432: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 003432: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 003432: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 003432: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 003432: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 003432: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 003432: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 003432: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 003432: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 003432: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 003432: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 003432: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 003432: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 003432: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 003432: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 003432: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 003432: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 003432: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 003432: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 003432: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 003432: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 003432: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 003432: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 003432: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 003432: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 003432: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 003432: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 003432: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 003432: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 003432: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 003432: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 003432: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 003432: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 003432: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 003432: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 003432: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 003432: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 003432: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 003432: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 003432: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 003432: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 003432: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 003432: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 003432: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 003432: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 003432: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 003432: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 003432: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 003432: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 003432: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 003432: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 003432: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 003432: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 003432: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 003432: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 003432: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 003432: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 003432: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 003432: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 003432: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 003432: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 003432: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 003432: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 003432: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 003432: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 003432: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 003432: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 003432: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 003432: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 003432: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 003432: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 003432: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 003432: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 003432: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 003432: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 003432: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 003432: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 003432: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 003432: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 003432: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 003432: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 003432: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 003432: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 003432: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 003432: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 003432: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 003432: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 003432: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 003432: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 003432: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 003432: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 003432: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 003432: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 003432: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 003432: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 003432: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 003432: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 003432: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 003432: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 003432: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 003432: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 003432: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 003432: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 003432: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 003432: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 003432: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 003432: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 003432: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 003432: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 003432: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 003432: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 003432: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 003432: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 003432: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 003432: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 003432: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 003432: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 003432: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 003432: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 003432: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 003432: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 003432: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 003432: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 003432: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 003432: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 003432: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 003432: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 003432: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 003432: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 003432: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 003432: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 003432: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 003432: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 003432: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 003432: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 003432: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 003432: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 003432: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 003432: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 003432: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 003432: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 003432: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 003432: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 003432: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 003432: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 003432: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 003432: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 003432: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 003432: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 003432: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 003432: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 003432: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 003432: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 003432: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 003432: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 003432: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 003432: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 003432: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 003432: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 003432: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 003432: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 003432: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:57:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:57:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 003432: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 003432: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 003432: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 003432: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 003432: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 003432: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 003432: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 003432: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 003432: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 003432: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 003432: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 003432: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 003432: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 003432: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 003432: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 003432: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 003432: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 003432: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 003432: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 003432: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 003432: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 003432: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 003432: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 003432: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 003432: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 003432: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 003432: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 003432: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 003432: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 003432: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 003432: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 003432: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 003432: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 003432: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 003432: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 003432: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 003432: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 003432: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 003432: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 003432: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 003432: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 003432: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 003432: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 003432: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 003432: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 003432: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 003432: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 003432: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 003432: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 003432: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 003432: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 003432: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 003432: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 003432: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 003432: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 003432: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 003432: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 003432: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 003432: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 003432: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 003432: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 003432: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 003432: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 003432: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 003432: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 003432: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 003432: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 003432: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 003432: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 003432: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 003432: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 003432: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 003432: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 003432: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 003432: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 003432: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 003432: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 003432: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 003432: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 003432: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 003432: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 003432: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 003432: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 003432: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 003432: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 003432: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 003432: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 003432: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 003432: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 003432: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 003432: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 003432: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 003432: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 003432: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 003432: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 003432: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003432: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003432: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003432: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003432: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003432: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003432: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 003432: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 003432: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 003432: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003432: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003432: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003432: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003432: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 003432: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 003432: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 003432: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 003432: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 003432: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 003432: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 003432: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 003432: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 003432: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 003432: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 003432: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 003432: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 003432: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 003432: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 003432: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 003432: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 003432: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 003432: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 003432: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 003432: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 003432: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 003432: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 003432: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 003432: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 003432: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 003432: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 003432: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 003432: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 003432: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 003432: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 003432: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 003432: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 003432: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 003432: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 003432: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 003432: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 003432: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003432: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 003432: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003432: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003432: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003432: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003432: [03:58:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003432: [03:58:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:396 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005804: [03:58:31] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 005804: [03:58:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005804: [03:58:31] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 005804: [03:58:31] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005804: [03:58:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005804: [03:58:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1764 RDOC 001764: [03:58:31] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001764: [03:58:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001764: [03:58:31] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001764: [03:58:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001764: [03:58:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001764: [03:58:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001764: [03:58:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001764: [03:58:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001764: [03:58:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001764: [03:58:31] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001764: [03:58:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001764: [03:58:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001764: [03:58:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001764: [03:58:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001764: [03:58:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005804: [03:58:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1764] RDOC 001764: [03:58:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001764: [03:58:31] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001C57D7EE048 RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 0 RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 8 RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 18 RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 21 RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 23 RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 27 RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2315) - Log - Forcing no raytracing tier support RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 30 RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 32 RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2331) - Log - Forcing no sampler feedback tier support RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 7 RDOC 001764: [03:58:31] d3d12_device_wrap.cpp(2281) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001764: [03:58:31] core.cpp(2160) - Log - Removing device frame capturer for 0x000001C57D7EE048 RDOC 001764: [03:58:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001764: [03:58:31] d3d12_device.cpp( 731) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001764: [03:58:31] core.cpp(2143) - Log - Adding D3D12 device frame capturer for 0x000001C57D7EE048 RDOC 001764: [03:58:31] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005804: [03:58:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001764: [03:58:32] d3d12_device.cpp(1260) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001764: [03:58:32] core.cpp(2179) - Log - Adding D3D12 frame capturer for 0x000001C57D7EE048 / 0x0000000000850278 RDOC 001764: [03:58:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 3 RDOC 005804: [03:58:32] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001764: [03:58:32] d3d12_device.cpp(2552) - Log - Starting capture RDOC 001764: [03:58:32] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 001764: [03:58:32] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 001764: [03:58:32] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 001764: [03:58:32] d3d12_device.cpp(2690) - Log - Finished capture, Frame 5 RDOC 001764: [03:58:32] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 001764: [03:58:33] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 001764: [03:58:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 478331 (2.59 %) RDOC 001764: [03:58:33] d3d12_device.cpp(2978) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.268510 seconds RDOC 001764: [03:58:33] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1854928 bytes to 700452 (37.76 %) RDOC 001764: [03:58:33] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4827136 bytes to 1854475 (38.42 %) RDOC 001764: [03:58:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 001764: [03:58:33] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 001764: [03:58:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 005804: [03:58:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3081266 bytes) (time 1722913113) 43031 byte thumbnail RDOC 005804: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 005804: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:58:34] d3d12_replay.cpp(4548) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005804: [03:58:34] d3d12_replay.cpp(4561) - Log - Got D3D12Core.dll of size 1854928 (decompressed from 700452) RDOC 005804: [03:58:34] d3d12_replay.cpp(4578) - Log - Got D3D12SDKLayers.dll of size 4827136 (decompressed from 1854475) RDOC 005804: [03:58:34] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 005804: [03:58:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005804: [03:58:34] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005804: [03:58:34] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005804: [03:58:34] d3d12_replay.cpp(4756) - Log - Created device. RDOC 005804: [03:58:34] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:58:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:58:34] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 005804: [03:58:34] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 005804: [03:58:35] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005804: [03:58:35] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005804: [03:58:35] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005804: [03:58:35] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 005804: [03:58:36] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 1536.057 ms RDOC 005804: [03:58:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:58:48] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005804: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:58:50] remote_server.cpp(1668) - Log - Capture open complete RDOC 005804: [03:58:50] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005804: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:58:50] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 005804: [03:58:50] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005804: [03:59:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:04] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 005804: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:05] remote_server.cpp(1668) - Log - Capture open complete RDOC 005804: [03:59:05] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 005804: [03:59:05] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005804: [03:59:05] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005804: [03:59:05] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 005804: [03:59:05] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 005804: [03:59:05] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 005804: [03:59:05] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005804: [03:59:05] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005804: [03:59:05] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 005804: [03:59:05] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 005804: [03:59:05] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005804: [03:59:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005804: [03:59:06] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 005804: [03:59:06] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 005804: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 005804: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 005804: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 005804: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 005804: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 005804: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 005804: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 005804: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 005804: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 005804: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 005804: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 005804: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 005804: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 005804: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 005804: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 005804: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 005804: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 005804: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 005804: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 005804: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 005804: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 005804: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 005804: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 005804: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 005804: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 005804: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 005804: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 005804: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 005804: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 005804: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 005804: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 005804: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 005804: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 005804: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 005804: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 005804: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 005804: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 005804: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 005804: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 005804: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 005804: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 005804: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 005804: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 005804: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 005804: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 005804: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 005804: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 005804: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 005804: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 005804: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 005804: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 005804: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 005804: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 005804: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 005804: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 005804: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 005804: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 005804: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005804: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005804: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 005804: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 005804: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005804: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005804: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005804: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005804: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005804: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005804: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 005804: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 005804: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 005804: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 005804: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 005804: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 005804: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 005804: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 005804: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 005804: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 005804: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 005804: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 005804: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 005804: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 005804: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 005804: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 005804: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 005804: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 005804: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 005804: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 005804: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 005804: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 005804: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005804: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005804: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005804: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005804: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 005804: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 005804: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 005804: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 005804: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 005804: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 005804: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 005804: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 005804: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 005804: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 005804: [03:59:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 005804: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 005804: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 005804: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 005804: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 005804: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 005804: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 005804: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 005804: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 005804: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 005804: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 005804: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 005804: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 005804: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 005804: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 005804: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 005804: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 005804: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 005804: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 005804: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 005804: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 005804: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 005804: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 005804: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 005804: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 005804: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 005804: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 005804: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 005804: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 005804: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 005804: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 005804: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 005804: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 005804: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 005804: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 005804: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 005804: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 005804: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 005804: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 005804: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 005804: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 005804: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 005804: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 005804: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 005804: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 005804: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 005804: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 005804: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 005804: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 005804: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 005804: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 005804: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 005804: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 005804: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 005804: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 005804: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 005804: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 005804: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 005804: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 005804: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 005804: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 005804: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 005804: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 005804: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 005804: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 005804: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 005804: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 005804: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 005804: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 005804: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 005804: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 005804: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 005804: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 005804: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 005804: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 005804: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 005804: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 005804: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 005804: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 005804: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 005804: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 005804: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 005804: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 005804: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 005804: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 005804: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 005804: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 005804: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 005804: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 005804: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 005804: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 005804: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [03:59:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [03:59:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 005804: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 005804: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 005804: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 005804: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 005804: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 005804: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 005804: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 005804: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 005804: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 005804: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 005804: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 005804: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 005804: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 005804: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 005804: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 005804: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 005804: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 005804: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 005804: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 005804: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 005804: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 005804: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 005804: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 005804: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 005804: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 005804: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 005804: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 005804: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 005804: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 005804: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 005804: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 005804: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 005804: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 005804: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 005804: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 005804: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 005804: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 005804: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 005804: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 005804: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 005804: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 005804: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 005804: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 005804: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 005804: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 005804: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 005804: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 005804: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 005804: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 005804: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 005804: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 005804: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 005804: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 005804: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 005804: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 005804: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 005804: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 005804: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 005804: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 005804: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 005804: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 005804: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 005804: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 005804: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 005804: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 005804: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 005804: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 005804: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 005804: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 005804: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 005804: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 005804: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 005804: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 005804: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 005804: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 005804: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 005804: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 005804: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 005804: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 005804: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 005804: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 005804: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 005804: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 005804: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 005804: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 005804: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 005804: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 005804: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 005804: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 005804: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 005804: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 005804: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 005804: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 005804: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 005804: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 005804: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 005804: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 005804: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 005804: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 005804: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 005804: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 005804: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 005804: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 005804: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 005804: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 005804: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 005804: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 005804: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 005804: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 005804: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 005804: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 005804: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 005804: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 005804: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 005804: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 005804: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 005804: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 005804: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 005804: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 005804: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 005804: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 005804: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 005804: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 005804: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 005804: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 005804: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 005804: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 005804: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 005804: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 005804: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 005804: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 005804: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 005804: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 005804: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 005804: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 005804: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 005804: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 005804: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 005804: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 005804: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 005804: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 005804: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 005804: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 005804: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 005804: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 005804: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 005804: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 005804: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 005804: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 005804: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 005804: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 005804: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 005804: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 005804: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 005804: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 005804: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 005804: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 005804: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 005804: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 005804: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 005804: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 005804: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 005804: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 005804: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 005804: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 005804: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 005804: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 005804: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 005804: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 005804: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 005804: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 005804: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 005804: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 005804: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 005804: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 005804: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 005804: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 005804: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 005804: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 005804: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 005804: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 005804: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 005804: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 005804: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 005804: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 005804: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 005804: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 005804: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 005804: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 005804: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 005804: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 005804: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 005804: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 005804: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 005804: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 005804: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 005804: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 005804: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 005804: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 005804: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 005804: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 005804: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 005804: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 005804: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 005804: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 005804: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 005804: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 005804: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 005804: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 005804: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 005804: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 005804: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 005804: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 005804: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 005804: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 005804: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 005804: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 005804: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 005804: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 005804: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 005804: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 005804: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 005804: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 005804: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 005804: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 005804: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 005804: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 005804: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 005804: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 005804: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 005804: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 005804: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 005804: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 005804: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 005804: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 005804: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 005804: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 005804: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 005804: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 005804: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 005804: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 005804: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 005804: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 005804: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 005804: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 005804: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 005804: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 005804: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 005804: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 005804: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 005804: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 005804: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 005804: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 005804: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 005804: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 005804: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 005804: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 005804: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 005804: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 005804: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 005804: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 005804: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 005804: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 005804: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 005804: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 005804: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 005804: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 005804: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 005804: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 005804: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 005804: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 005804: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 005804: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 005804: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 005804: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 005804: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 005804: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 005804: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 005804: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 005804: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 005804: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 005804: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 005804: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 005804: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 005804: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 005804: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 005804: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:00:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:00:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 005804: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 005804: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 005804: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 005804: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 005804: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 005804: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 005804: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 005804: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 005804: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 005804: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 005804: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 005804: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 005804: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 005804: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 005804: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 005804: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 005804: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 005804: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 005804: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 005804: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 005804: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 005804: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 005804: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 005804: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 005804: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 005804: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 005804: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 005804: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 005804: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 005804: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 005804: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 005804: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 005804: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 005804: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 005804: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 005804: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 005804: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 005804: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 005804: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 005804: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 005804: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 005804: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 005804: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 005804: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 005804: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 005804: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 005804: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 005804: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 005804: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 005804: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 005804: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 005804: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 005804: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 005804: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 005804: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 005804: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 005804: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 005804: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 005804: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 005804: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 005804: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 005804: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 005804: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 005804: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 005804: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 005804: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 005804: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 005804: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 005804: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 005804: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 005804: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 005804: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 005804: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 005804: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 005804: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 005804: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 005804: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 005804: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 005804: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 005804: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 005804: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 005804: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 005804: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 005804: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 005804: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 005804: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 005804: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 005804: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 005804: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 005804: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 005804: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 005804: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 005804: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 005804: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 005804: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 005804: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 005804: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 005804: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 005804: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 005804: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 005804: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 005804: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 005804: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 005804: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 005804: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 005804: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 005804: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 005804: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 005804: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 005804: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 005804: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 005804: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 005804: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 005804: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 005804: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 005804: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 005804: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 005804: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 005804: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 005804: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 005804: [04:01:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 005804: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 005804: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 005804: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 005804: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 005804: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 005804: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 005804: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 005804: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 005804: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 005804: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 005804: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 005804: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 005804: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 005804: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 005804: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 005804: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 005804: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 005804: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 005804: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 005804: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 005804: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 005804: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 005804: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 005804: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 005804: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 005804: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 005804: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 005804: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 005804: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 005804: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 005804: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 005804: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 005804: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 005804: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 005804: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 005804: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 005804: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 005804: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 005804: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 005804: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 005804: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 005804: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 005804: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 005804: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 005804: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 005804: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 005804: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 005804: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 005804: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 005804: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 005804: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 005804: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 005804: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 005804: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 005804: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 005804: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 005804: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 005804: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 005804: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 005804: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 005804: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 005804: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 005804: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 005804: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 005804: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 005804: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 005804: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 005804: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 005804: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 005804: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 005804: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 005804: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 005804: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 005804: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 005804: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 005804: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 005804: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 005804: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 005804: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 005804: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 005804: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 005804: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 005804: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 005804: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 005804: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 005804: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 005804: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 005804: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 005804: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 005804: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 005804: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 005804: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 005804: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 005804: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 005804: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 005804: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 005804: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 005804: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 005804: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 005804: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 005804: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 005804: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 005804: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 005804: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 005804: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 005804: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 005804: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 005804: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 005804: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 005804: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 005804: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 005804: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 005804: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 005804: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 005804: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 005804: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 005804: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 005804: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 005804: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 005804: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 005804: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 005804: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 005804: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 005804: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 005804: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 005804: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 005804: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 005804: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 005804: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 005804: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 005804: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 005804: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 005804: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 005804: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 005804: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 005804: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 005804: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 005804: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 005804: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 005804: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 005804: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 005804: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 005804: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 005804: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 005804: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 005804: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 005804: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 005804: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 005804: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 005804: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 005804: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 005804: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 005804: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 005804: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 005804: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 005804: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 005804: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 005804: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 005804: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 005804: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 005804: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 005804: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 005804: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 005804: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 005804: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 005804: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 005804: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 005804: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 005804: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005804: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005804: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005804: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 005804: [04:01:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 005804: [04:01:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 012220: [04:02:00] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 012220: [04:02:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012220: [04:02:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012220: [04:02:00] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012220: [04:02:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012220: [04:02:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8700 RDOC 008700: [04:02:00] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 008700: [04:02:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008700: [04:02:00] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 008700: [04:02:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008700: [04:02:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008700: [04:02:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008700: [04:02:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008700: [04:02:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008700: [04:02:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008700: [04:02:00] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 008700: [04:02:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008700: [04:02:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008700: [04:02:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008700: [04:02:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008700: [04:02:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008700: [04:02:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012220: [04:02:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8700] RDOC 008700: [04:02:00] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008700: [04:02:00] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B871D58E40 RDOC 008700: [04:02:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008700: [04:02:00] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 008700: [04:02:00] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 008700: [04:02:00] gl_driver.cpp(1126) - Log - Deleting shader group 000001B871D58E40 RDOC 008700: [04:02:00] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008700: [04:02:00] gl_driver.cpp(1227) - Log - Created new sharegroup 000001B871D59900 RDOC 008700: [04:02:00] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008700: [04:02:00] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008700: [04:02:00] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 008700: [04:02:00] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 008700: [04:02:00] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012220: [04:02:00] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008700: [04:02:00] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000870278 RDOC 012220: [04:02:00] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008700: [04:02:00] gl_driver.cpp(2231) - Log - Starting capture RDOC 008700: [04:02:00] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 008700: [04:02:00] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 008700: [04:02:02] gl_driver.cpp(2302) - Log - Finished capture, Frame 10 RDOC 008700: [04:02:02] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 008700: [04:02:02] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 008700: [04:02:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 523168 (0.72 %) RDOC 008700: [04:02:02] gl_driver.cpp(2451) - Log - Captured GL frame with 69.033875 MB capture section in 2.129303 seconds RDOC 008700: [04:02:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 008700: [04:02:02] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 008700: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 012220: [04:02:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (547186 bytes) (time 1722913322) 9855 byte thumbnail RDOC 012220: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 012220: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012220: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012220: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012220: [04:02:03] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 012220: [04:02:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012220: [04:02:04] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012220: [04:02:04] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 012220: [04:02:04] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 012220: [04:02:04] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 012220: [04:02:04] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012220: [04:02:04] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012220: [04:02:04] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 012220: [04:02:04] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 012220: [04:02:04] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012220: [04:02:04] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012220: [04:02:04] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012220: [04:02:04] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012220: [04:02:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012220: [04:02:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012220: [04:02:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012220: [04:02:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012220: [04:02:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012220: [04:02:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012220: [04:02:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012220: [04:02:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012220: [04:02:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012220: [04:02:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012220: [04:02:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012220: [04:02:04] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012220: [04:02:04] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012220: [04:02:05] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 783.388 ms RDOC 012220: [04:03:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85
RDOC 009736: [04:03:53] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 009736: [04:03:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009736: [04:03:53] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 009736: [04:03:53] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009736: [04:03:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009736: [04:03:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11748 RDOC 011748: [04:03:54] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 011748: [04:03:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011748: [04:03:54] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 011748: [04:03:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011748: [04:03:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011748: [04:03:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011748: [04:03:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011748: [04:03:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011748: [04:03:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011748: [04:03:54] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 011748: [04:03:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011748: [04:03:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011748: [04:03:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011748: [04:03:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011748: [04:03:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011748: [04:03:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009736: [04:03:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11748] RDOC 011748: [04:03:54] gl_driver.cpp(1215) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011748: [04:03:54] gl_driver.cpp(1227) - Log - Created new sharegroup 0000029C83AA7A60 RDOC 011748: [04:03:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011748: [04:03:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 011748: [04:03:54] gl_driver.cpp(1102) - Log - Deleting context 0000000000010000 RDOC 011748: [04:03:54] gl_driver.cpp(1126) - Log - Deleting shader group 0000029C83AA7A60 RDOC 011748: [04:03:54] gl_driver.cpp(1215) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011748: [04:03:54] gl_driver.cpp(1227) - Log - Created new sharegroup 0000029C83AA82E0 RDOC 011748: [04:03:54] core.cpp(2143) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011748: [04:03:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011748: [04:03:54] gl_driver.cpp(1411) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 011748: [04:03:54] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85) RDOC 011748: [04:03:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009736: [04:03:54] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011748: [04:03:54] core.cpp(2179) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000D0019A RDOC 009736: [04:03:54] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011748: [04:03:54] gl_driver.cpp(2231) - Log - Starting capture RDOC 011748: [04:03:54] resource_manager.h(1469) - Log - Preparing up to 549 potentially dirty resources RDOC 011748: [04:03:54] resource_manager.h(1526) - Log - Prepared 549 dirty resources, postponed 0, skipped 0 RDOC 011748: [04:03:55] gl_driver.cpp(2302) - Log - Finished capture, Frame 5 RDOC 011748: [04:03:55] resource_manager.h(1538) - Log - Checking 549 resources with initial contents against 548 referenced resources RDOC 011748: [04:03:55] resource_manager.h(1642) - Log - Serialised 543 resources, skipped 6 unreferenced RDOC 011748: [04:03:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13928832 bytes to 404636 (2.91 %) RDOC 011748: [04:03:55] gl_driver.cpp(2451) - Log - Captured GL frame with 13.283569 MB capture section in 0.824988 seconds RDOC 011748: [04:03:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4613 bytes to 4613 (100.00 %) RDOC 011748: [04:03:55] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 011748: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 009736: [04:03:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (443362 bytes) (time 1722913435) 33898 byte thumbnail RDOC 009736: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 009736: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:03:56] gl_replay.cpp(4327) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 555.85 RDOC 009736: [04:03:56] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009736: [04:03:56] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009736: [04:03:56] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 009736: [04:03:56] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 009736: [04:03:56] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 009736: [04:03:56] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009736: [04:03:56] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009736: [04:03:56] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009736: [04:03:56] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 009736: [04:03:56] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009736: [04:03:56] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009736: [04:03:56] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009736: [04:03:56] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009736: [04:03:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:03:57] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 1158.704 ms RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:00] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 009736: [04:04:02] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:03] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 009736: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 009736: [04:04:05] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 009736: [04:04:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:06] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 009736: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:08] remote_server.cpp(1668) - Log - Capture open complete RDOC 009736: [04:04:08] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 009736: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:09] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 009736: [04:04:09] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 009736: [04:04:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:19] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 009736: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:20] remote_server.cpp(1668) - Log - Capture open complete RDOC 009736: [04:04:20] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 009736: [04:04:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009736: [04:04:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009736: [04:04:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 009736: [04:04:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 009736: [04:04:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 009736: [04:04:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009736: [04:04:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009736: [04:04:20] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 009736: [04:04:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009736: [04:04:20] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 009736: [04:04:20] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 009736: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 009736: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 009736: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 009736: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 009736: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 009736: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 009736: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 009736: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 009736: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 009736: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 009736: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 009736: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 009736: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 009736: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 009736: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 009736: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 009736: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 009736: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 009736: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 009736: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 009736: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 009736: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 009736: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 009736: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 009736: [04:04:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 009736: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 009736: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 009736: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 009736: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 009736: [04:04:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 009736: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 009736: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 009736: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 009736: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 009736: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 009736: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 009736: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 009736: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 009736: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 009736: [04:04:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 009736: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 009736: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 009736: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 009736: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 009736: [04:04:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 009736: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 009736: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 009736: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 009736: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 009736: [04:04:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 009736: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 009736: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 009736: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 009736: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 009736: [04:04:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 009736: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 009736: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 009736: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 009736: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 009736: [04:04:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 009736: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 009736: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 009736: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 009736: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 009736: [04:04:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 009736: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 009736: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 009736: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 009736: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 009736: [04:04:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 009736: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 009736: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 009736: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 009736: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 009736: [04:04:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 009736: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 009736: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 009736: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 009736: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 009736: [04:04:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 009736: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 009736: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 009736: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 009736: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 009736: [04:04:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 009736: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 009736: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 009736: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 009736: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 009736: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 009736: [04:04:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 009736: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 009736: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.dds RDOC 009736: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA Array.png RDOC 009736: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.dds RDOC 009736: [04:04:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D MSAA.png RDOC 009736: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 009736: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 009736: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 009736: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 009736: [04:04:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 009736: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 009736: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 009736: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 009736: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 009736: [04:04:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 009736: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 009736: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 009736: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 009736: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 009736: [04:04:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 009736: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 009736: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.dds RDOC 009736: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA Array.png RDOC 009736: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.dds RDOC 009736: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D MSAA.png RDOC 009736: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 009736: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 009736: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 009736: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 009736: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 009736: [04:04:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 009736: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 009736: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 009736: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 009736: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 009736: [04:04:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 009736: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 009736: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 009736: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 009736: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 009736: [04:04:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 009736: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.dds RDOC 009736: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA Array.png RDOC 009736: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.dds RDOC 009736: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D MSAA.png RDOC 009736: [04:04:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 009736: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 009736: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 009736: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 009736: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 009736: [04:04:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 009736: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 009736: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 009736: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 009736: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 009736: [04:04:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 009736: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 009736: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.dds RDOC 009736: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA Array.png RDOC 009736: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:04:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.dds RDOC 009736: [04:04:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:04:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:04:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:04:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:04:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:04:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D MSAA.png RDOC 009736: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 009736: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 009736: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 009736: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 009736: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 009736: [04:05:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 009736: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 009736: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 009736: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 009736: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 009736: [04:05:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 009736: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 009736: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 009736: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 009736: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 009736: [04:05:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 009736: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 009736: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 009736: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 009736: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 009736: [04:05:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 009736: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 009736: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 009736: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 009736: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 009736: [04:05:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 009736: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 009736: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 009736: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 009736: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 009736: [04:05:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 009736: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 009736: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.dds RDOC 009736: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA Array.png RDOC 009736: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.dds RDOC 009736: [04:05:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D MSAA.png RDOC 009736: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 009736: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 009736: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 009736: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 009736: [04:05:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 009736: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 009736: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 009736: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 009736: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 009736: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 009736: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 009736: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 009736: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 009736: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 009736: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 009736: [04:05:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 009736: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.dds RDOC 009736: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA Array.png RDOC 009736: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.dds RDOC 009736: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D MSAA.png RDOC 009736: [04:05:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 009736: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 009736: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 009736: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 009736: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 009736: [04:05:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 009736: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 009736: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 009736: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 009736: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 009736: [04:05:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 009736: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 009736: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.dds RDOC 009736: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA Array.png RDOC 009736: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.dds RDOC 009736: [04:05:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D MSAA.png RDOC 009736: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 009736: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 009736: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 009736: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 009736: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 009736: [04:05:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 009736: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 009736: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 009736: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 009736: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 009736: [04:05:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 009736: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 009736: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.dds RDOC 009736: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA Array.png RDOC 009736: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.dds RDOC 009736: [04:05:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D MSAA.png RDOC 009736: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 009736: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 009736: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 009736: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 009736: [04:05:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 009736: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 009736: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 009736: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 009736: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 009736: [04:05:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 009736: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 009736: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 009736: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 009736: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 009736: [04:05:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 009736: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 009736: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.dds RDOC 009736: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA Array.png RDOC 009736: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.dds RDOC 009736: [04:05:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D MSAA.png RDOC 009736: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 009736: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 009736: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 009736: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 009736: [04:05:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 009736: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 009736: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 009736: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 009736: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 009736: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 009736: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 009736: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 009736: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.dds RDOC 009736: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA Array.png RDOC 009736: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.dds RDOC 009736: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D MSAA.png RDOC 009736: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 009736: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 009736: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 009736: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 009736: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 009736: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 009736: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 009736: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 009736: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 009736: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 009736: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 009736: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 009736: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 009736: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 009736: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 009736: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 009736: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 009736: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 009736: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 009736: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 009736: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 009736: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 009736: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 009736: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 009736: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 009736: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 009736: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 009736: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 009736: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 009736: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 009736: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 009736: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 009736: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.dds RDOC 009736: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA Array.png RDOC 009736: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.dds RDOC 009736: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D MSAA.png RDOC 009736: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 009736: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 009736: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 009736: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 009736: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 009736: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 009736: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 009736: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 009736: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 009736: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 009736: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 009736: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 009736: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 009736: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 009736: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 009736: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 009736: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.dds RDOC 009736: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA Array.png RDOC 009736: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.dds RDOC 009736: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D MSAA.png RDOC 009736: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 009736: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 009736: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 009736: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 009736: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 009736: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 009736: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 009736: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 009736: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 009736: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 009736: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 009736: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 009736: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 009736: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 009736: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 009736: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 009736: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.dds RDOC 009736: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA Array.png RDOC 009736: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.dds RDOC 009736: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D MSAA.png RDOC 009736: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 009736: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 009736: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 009736: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 009736: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 009736: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 009736: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 009736: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 009736: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 009736: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 009736: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 009736: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 009736: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.dds RDOC 009736: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA Array.png RDOC 009736: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.dds RDOC 009736: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D MSAA.png RDOC 009736: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 009736: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 009736: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 009736: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 009736: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 009736: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 009736: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 009736: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 009736: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 009736: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 009736: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 009736: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 009736: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.dds RDOC 009736: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA Array.png RDOC 009736: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.dds RDOC 009736: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D MSAA.png RDOC 009736: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 009736: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 009736: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 009736: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 009736: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 009736: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 009736: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 009736: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 009736: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 009736: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 009736: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 009736: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 009736: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 009736: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 009736: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 009736: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 009736: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.dds RDOC 009736: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA Array.png RDOC 009736: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.dds RDOC 009736: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D MSAA.png RDOC 009736: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 009736: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 009736: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 009736: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 009736: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 009736: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 009736: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 009736: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 009736: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 009736: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 009736: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 009736: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 009736: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 009736: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 009736: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 009736: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 009736: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.dds RDOC 009736: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA Array.png RDOC 009736: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.dds RDOC 009736: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D MSAA.png RDOC 009736: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 009736: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 009736: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 009736: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 009736: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 009736: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 009736: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 009736: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 009736: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 009736: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 009736: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 009736: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 009736: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.dds RDOC 009736: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA Array.png RDOC 009736: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.dds RDOC 009736: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D MSAA.png RDOC 009736: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 009736: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 009736: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 009736: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 009736: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 009736: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 009736: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 009736: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 009736: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 009736: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 009736: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 009736: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 009736: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.dds RDOC 009736: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA Array.png RDOC 009736: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.dds RDOC 009736: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D MSAA.png RDOC 009736: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 009736: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 009736: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:05:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:05:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 009736: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 009736: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 009736: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 009736: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 009736: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 009736: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 009736: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 009736: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 009736: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 009736: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 009736: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 009736: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 009736: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 009736: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.dds RDOC 009736: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA Array.png RDOC 009736: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.dds RDOC 009736: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D MSAA.png RDOC 009736: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 009736: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 009736: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 009736: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 009736: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 009736: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 009736: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 009736: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 009736: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 009736: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 009736: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 009736: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 009736: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.dds RDOC 009736: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA Array.png RDOC 009736: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.dds RDOC 009736: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D MSAA.png RDOC 009736: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 009736: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 009736: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 009736: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 009736: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 009736: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 009736: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 009736: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 009736: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 009736: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 009736: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 009736: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 009736: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.dds RDOC 009736: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA Array.png RDOC 009736: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.dds RDOC 009736: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D MSAA.png RDOC 009736: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 009736: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 009736: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 009736: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 009736: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 009736: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 009736: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 009736: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 009736: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 009736: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 009736: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 009736: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 009736: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 009736: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 009736: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 009736: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 009736: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 009736: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 009736: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 009736: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 009736: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 009736: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 009736: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 009736: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 009736: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 009736: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 009736: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 009736: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 009736: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 009736: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 009736: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 009736: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 009736: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 009736: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 009736: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 009736: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 009736: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 009736: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 009736: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 009736: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 009736: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 009736: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 009736: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 009736: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 009736: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 009736: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 009736: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 009736: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 009736: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 009736: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 009736: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 009736: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 009736: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 009736: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 009736: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 009736: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 009736: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 009736: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 009736: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 009736: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 009736: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 009736: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 009736: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 009736: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 009736: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 009736: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 009736: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 009736: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 009736: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 009736: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 009736: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 009736: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 009736: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 009736: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 009736: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 009736: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 009736: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 009736: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 009736: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 009736: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 009736: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 009736: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 009736: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 009736: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 009736: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 009736: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 009736: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 009736: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 009736: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 009736: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 009736: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 009736: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 009736: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 009736: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 009736: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 009736: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 009736: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 009736: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 009736: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 009736: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 009736: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 009736: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 009736: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 009736: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 009736: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 009736: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 009736: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 009736: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 009736: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 009736: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 009736: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 009736: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 009736: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 009736: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 009736: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 009736: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 009736: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 009736: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 009736: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 009736: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 009736: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 009736: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 009736: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 009736: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 009736: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 009736: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 009736: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 009736: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 009736: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 009736: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 009736: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 009736: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 009736: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 009736: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 009736: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 009736: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 009736: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 009736: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 009736: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 009736: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 009736: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 009736: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 009736: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 009736: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 009736: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 009736: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 009736: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 009736: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 009736: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.dds RDOC 009736: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA Array.png RDOC 009736: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.dds RDOC 009736: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D MSAA.png RDOC 009736: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 009736: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 009736: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 009736: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 009736: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 009736: [04:06:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 009736: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 009736: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 009736: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 009736: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 009736: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 009736: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 009736: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 009736: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 009736: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 009736: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 009736: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.dds RDOC 009736: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA Array.png RDOC 009736: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.dds RDOC 009736: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D MSAA.png RDOC 009736: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 009736: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 009736: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 009736: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 009736: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 009736: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 009736: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 009736: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 009736: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 009736: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 009736: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 009736: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 009736: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 009736: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 009736: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 009736: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 009736: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.dds RDOC 009736: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA Array.png RDOC 009736: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.dds RDOC 009736: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D MSAA.png RDOC 009736: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 009736: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 009736: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 009736: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 009736: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 009736: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 009736: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 009736: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 009736: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 009736: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 009736: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 009736: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 009736: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.dds RDOC 009736: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA Array.png RDOC 009736: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.dds RDOC 009736: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D MSAA.png RDOC 009736: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 009736: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 009736: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 009736: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 009736: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 009736: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 009736: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 009736: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 009736: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 009736: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 009736: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 009736: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 009736: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.dds RDOC 009736: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA Array.png RDOC 009736: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.dds RDOC 009736: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D MSAA.png RDOC 009736: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 009736: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 009736: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 009736: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 009736: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 009736: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 009736: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 009736: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 009736: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 009736: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 009736: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 009736: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 009736: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 009736: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 009736: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 009736: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 009736: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.dds RDOC 009736: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA Array.png RDOC 009736: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.dds RDOC 009736: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D MSAA.png RDOC 009736: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 009736: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 009736: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 009736: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 009736: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 009736: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 009736: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 009736: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 009736: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 009736: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 009736: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 009736: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 009736: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 009736: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 009736: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:06:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:06:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 009736: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 009736: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.dds RDOC 009736: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA Array.png RDOC 009736: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.dds RDOC 009736: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D MSAA.png RDOC 009736: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 009736: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 009736: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 009736: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 009736: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 009736: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 009736: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 009736: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 009736: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 009736: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 009736: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 009736: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 009736: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.dds RDOC 009736: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA Array.png RDOC 009736: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.dds RDOC 009736: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D MSAA.png RDOC 009736: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 009736: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 009736: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 009736: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 009736: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 009736: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 009736: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 009736: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 009736: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 009736: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 009736: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 009736: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 009736: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 009736: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 009736: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 009736: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 009736: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.dds RDOC 009736: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA Array.png RDOC 009736: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.dds RDOC 009736: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D MSAA.png RDOC 009736: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 009736: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 009736: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 009736: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 009736: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 009736: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 009736: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 009736: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 009736: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 009736: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 009736: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 009736: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 009736: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 009736: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 009736: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 009736: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 009736: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.dds RDOC 009736: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA Array.png RDOC 009736: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.dds RDOC 009736: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D MSAA.png RDOC 009736: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 009736: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 009736: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 009736: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 009736: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 009736: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 009736: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 009736: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 009736: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 009736: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 009736: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 009736: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 009736: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.dds RDOC 009736: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA Array.png RDOC 009736: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.dds RDOC 009736: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D MSAA.png RDOC 009736: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 009736: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 009736: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 009736: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 009736: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 009736: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 009736: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 009736: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 009736: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 009736: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 009736: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 009736: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 009736: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.dds RDOC 009736: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA Array.png RDOC 009736: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.dds RDOC 009736: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D MSAA.png RDOC 009736: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 009736: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 009736: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 009736: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 009736: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 009736: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 009736: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 009736: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 009736: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 009736: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 009736: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 009736: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 009736: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 009736: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 009736: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 009736: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 009736: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 009736: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 009736: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 009736: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 009736: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 009736: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 009736: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 009736: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 009736: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.dds RDOC 009736: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA Array.png RDOC 009736: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.dds RDOC 009736: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D MSAA.png RDOC 009736: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 009736: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 009736: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 009736: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 009736: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 009736: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 009736: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 009736: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 009736: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 009736: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 009736: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 009736: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 009736: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 009736: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 009736: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 009736: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 009736: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 009736: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 009736: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 009736: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 009736: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 009736: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009736: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009736: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009736: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 009736: [04:07:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 009736: [04:07:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer
RDOC 007968: [04:07:27] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 007968: [04:07:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007968: [04:07:27] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 007968: [04:07:27] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007968: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 007968: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007968: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007968: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007968: [04:07:28] d3d11_replay.cpp(4442) - Log - Created device. RDOC 007968: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007968: [04:07:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007968: [04:07:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007968: [04:07:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007968: [04:07:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007968: [04:07:28] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 338.980 ms RDOC 007968: [04:07:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.904 ms RDOC 007968: [04:07:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007968: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 007968: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007968: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007968: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007968: [04:07:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007968: [04:07:29] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 007968: [04:07:29] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 007968: [04:07:29] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 007968: [04:07:29] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 007968: [04:07:29] gl_common.cpp( 98) - Log - Function pointers available: RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 007968: [04:07:29] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 007968: [04:07:29] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 007968: [04:07:29] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 007968: [04:07:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007968: [04:07:29] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 007968: [04:07:29] gl_replay.cpp( 330) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007968: [04:07:29] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 007968: [04:07:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007968: [04:07:29] gl_driver.cpp(3433) - Log - Timer chunk initialisation - 66.722 ms RDOC 007968: [04:07:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 007968: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 007968: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007968: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007968: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007968: [04:07:29] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 007968: [04:07:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007968: [04:07:29] d3d12_replay.cpp(4665) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007968: [04:07:30] d3d12_replay.cpp(4756) - Log - Created device. RDOC 007968: [04:07:30] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 007968: [04:07:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 007968: [04:07:30] d3d12_device.cpp(4031) - Log - Resizing GPU readback window to 4194304 RDOC 007968: [04:07:30] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 4 RDOC 007968: [04:07:30] d3d12_replay.cpp( 207) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007968: [04:07:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007968: [04:07:30] d3d12_replay.cpp( 222) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007968: [04:07:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 007968: [04:07:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 007968: [04:07:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 007968: [04:07:31] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 007968: [04:07:31] d3d12_device_wrap.cpp(2264) - Log - Checking feature support for 5 RDOC 007968: [04:07:32] d3d12_device.cpp(4756) - Log - Timer chunk initialisation - 2479.864 ms RDOC 007968: [04:07:37] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 007968: [04:07:46] d3d12_postvs.cpp(3082) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 007968: [04:07:48] d3d12_pixelhistory.cpp(2796) - Log - Timer D3D12DebugManager::PixelHistory - 547.949 ms RDOC 007968: [04:07:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer
File "tests/Repeat_Load.py", line 45, in repeat_load raise rdtest.TestFailureException(msg) File "tests/Repeat_Load.py", line 55, in run self.repeat_load(file.path) File "rdtest/testcase.py", line 517, in invoketest self.run() File "rdtest/runner.py", line 439, in internal_run_test instance.invoketest(False)
RDOC 012076: [04:07:55] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 012076: [04:07:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012076: [04:07:55] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 012076: [04:07:55] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012076: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:07:56] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:07:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:07:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:07:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:07:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:07:56] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 530.499 ms RDOC 012076: [04:07:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:07:56] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:07:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:07:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:07:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:07:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:07:57] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 144.785 ms RDOC 012076: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:07:57] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:07:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:07:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:07:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:07:57] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 138.413 ms RDOC 012076: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:07:57] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:07:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:07:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:07:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:07:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:07:57] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 150.285 ms RDOC 012076: [04:07:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:07:58] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:07:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:07:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:07:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:07:58] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 149.418 ms RDOC 012076: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:07:58] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:07:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:07:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:07:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:07:58] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 148.343 ms RDOC 012076: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:07:58] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:07:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:07:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:07:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:07:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:07:58] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 144.643 ms RDOC 012076: [04:07:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:07:59] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:07:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:07:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:07:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:07:59] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 142.369 ms RDOC 012076: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:07:59] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:07:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:07:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:07:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:07:59] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 139.150 ms RDOC 012076: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:07:59] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:07:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:07:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:07:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:07:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:07:59] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 138.640 ms RDOC 012076: [04:07:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:08:00] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:08:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:08:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:08:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:08:00] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 144.857 ms RDOC 012076: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:08:00] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:08:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:08:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:08:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:08:00] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 143.020 ms RDOC 012076: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:08:00] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:08:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:08:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:08:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:08:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:08:00] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 145.136 ms RDOC 012076: [04:08:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:08:01] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:08:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:08:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:08:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:08:01] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 135.012 ms RDOC 012076: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:08:01] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:08:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:08:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:08:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:08:01] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 150.287 ms RDOC 012076: [04:08:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:08:01] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:08:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:08:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:08:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:08:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:08:02] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 149.340 ms RDOC 012076: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:08:02] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:08:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:08:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:08:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:08:02] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 136.439 ms RDOC 012076: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:08:02] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:08:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:08:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:08:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:08:02] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 145.407 ms RDOC 012076: [04:08:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:08:02] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:08:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:08:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:08:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:08:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:08:03] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 140.958 ms RDOC 012076: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 012076: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 012076: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012076: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012076: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012076: [04:08:03] d3d11_replay.cpp(4442) - Log - Created device. RDOC 012076: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 012076: [04:08:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012076: [04:08:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012076: [04:08:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012076: [04:08:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 012076: [04:08:03] d3d11_device.cpp(1370) - Log - Timer chunk initialisation - 132.459 ms RDOC 012076: [04:08:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003352: [04:08:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 003352: [04:08:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003352: [04:08:03] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 003352: [04:08:03] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003352: [04:08:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003352: [04:08:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1452 RDOC 001452: [04:08:03] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) capturing application RDOC 001452: [04:08:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001452: [04:08:03] settings.cpp( 326) - Log - Win32.Callstacks.MSDIAPath has been customised from :uninit:var: to msdia140.dll RDOC 001452: [04:08:03] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001452: [04:08:03] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001452: [04:08:03] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001452: [04:08:03] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001452: [04:08:03] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001452: [04:08:03] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001452: [04:08:03] d3d12_hooks.cpp( 499) - Log - Registering D3D12 hooks RDOC 001452: [04:08:03] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001452: [04:08:03] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001452: [04:08:03] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001452: [04:08:03] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001452: [04:08:03] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003352: [04:08:03] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1452] RDOC 001452: [04:08:04] core.cpp(2143) - Log - Adding Vulkan device frame capturer for 0x000001F1C393AF30 RDOC 001452: [04:08:04] vk_device_funcs.cpp( 938) - Log - Initialised capture layer in Vulkan instance. RDOC 001452: [04:08:04] vk_device_funcs.cpp(1513) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 001452: [04:08:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001452: [04:08:04] vk_device_funcs.cpp(4415) - Log - Created capture device from physical device 0 RDOC 001452: [04:08:04] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001452: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001452: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001452: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001452: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001452: [04:08:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001452: [04:08:04] vk_core.cpp(4275) - Log - RegisterSurface() window 00000000006B02F4 RDOC 001452: [04:08:04] core.cpp(2179) - Log - Adding Vulkan frame capturer for 0x000001F1C393AF30 / 0x00000000006B02F4 RDOC 003352: [04:08:04] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003352: [04:08:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001452: [04:08:09] vk_core.cpp(2198) - Log - Starting capture RDOC 001452: [04:08:09] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 001452: [04:08:09] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 001452: [04:08:09] vk_core.cpp(2341) - Log - Finished capture, Frame 5 RDOC 001452: [04:08:09] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2165 referenced resources RDOC 001452: [04:08:09] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 001452: [04:08:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 383484 (2.68 %) RDOC 001452: [04:08:09] vk_core.cpp(2763) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.046459 seconds RDOC 001452: [04:08:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 001452: [04:08:09] core.cpp(2051) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 001452: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 003352: [04:08:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (434829 bytes) (time 1722913689) 46251 byte thumbnail RDOC 003352: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 003352: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:08:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 2: VK_EXT_surface_maintenance1 RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 3: VK_EXT_swapchain_colorspace RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 4: VK_KHR_device_group_creation RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 5: VK_KHR_external_fence_capabilities RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 6: VK_KHR_external_memory_capabilities RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 7: VK_KHR_external_semaphore_capabilities RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 8: VK_KHR_get_physical_device_properties2 RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 9: VK_KHR_get_surface_capabilities2 RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 10: VK_KHR_portability_enumeration RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 11: VK_KHR_surface RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 12: VK_KHR_surface_protected_capabilities RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 13: VK_KHR_win32_surface RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 14: VK_LUNARG_direct_driver_loading RDOC 003352: [04:08:10] vk_device_funcs.cpp( 299) - Log - Inst Ext 15: VK_NV_external_memory_capabilities RDOC 003352: [04:08:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003352: [04:08:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 1: VK_LAYER_KHRONOS_shader_object RDOC 003352: [04:08:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 2: VK_LAYER_KHRONOS_synchronization2 RDOC 003352: [04:08:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 3: VK_LAYER_KHRONOS_validation RDOC 003352: [04:08:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 4: VK_LAYER_LUNARG_api_dump RDOC 003352: [04:08:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 5: VK_LAYER_LUNARG_gfxreconstruct RDOC 003352: [04:08:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 6: VK_LAYER_LUNARG_monitor RDOC 003352: [04:08:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 7: VK_LAYER_LUNARG_screenshot RDOC 003352: [04:08:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 8: VK_LAYER_NV_optimus RDOC 003352: [04:08:10] vk_device_funcs.cpp( 306) - Log - Inst Layer 9: VK_LAYER_RENDERDOC_Capture RDOC 003352: [04:08:10] vk_device_funcs.cpp( 355) - Log - Enabling VK_EXT_debug_utils RDOC 003352: [04:08:10] vk_replay.cpp(5288) - Log - Created device. RDOC 003352: [04:08:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:08:10] vk_device_funcs.cpp(1220) - Log - Replay has physical device 0 available: RDOC 003352: [04:08:10] vk_device_funcs.cpp(1223) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003352: [04:08:10] vk_device_funcs.cpp(1231) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003352: [04:08:10] vk_device_funcs.cpp(1400) - Log - Found capture physical device 0: RDOC 003352: [04:08:10] vk_device_funcs.cpp(1403) - Log - - NVIDIA GeForce GT 1030 (ver 555.85 patch 0x0) - 10de:1d01 RDOC 003352: [04:08:10] vk_device_funcs.cpp(1410) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (555.85) - CTS 1.3.8.0 RDOC 003352: [04:08:10] vk_device_funcs.cpp(1414) - Log - Mapping during replay to best-match physical device 0 RDOC 003352: [04:08:10] vk_device_funcs.cpp(1688) - Log - Creating replay device from physical device 0 RDOC 003352: [04:08:10] vk_common.cpp(1098) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003352: [04:08:10] vk_device_funcs.cpp(1822) - Log - Enabling VK_KHR_driver_properties RDOC 003352: [04:08:10] vk_device_funcs.cpp(1830) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003352: [04:08:10] vk_device_funcs.cpp(1842) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003352: [04:08:10] vk_device_funcs.cpp(1853) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003352: [04:08:10] vk_device_funcs.cpp(1870) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003352: [04:08:10] vk_device_funcs.cpp(1890) - Log - Enabling VK_KHR_buffer_device_address RDOC 003352: [04:08:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 0: RDOC 003352: [04:08:10] vk_device_funcs.cpp(1949) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [04:08:10] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [04:08:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003352: [04:08:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 0: RDOC 003352: [04:08:10] vk_device_funcs.cpp(2101) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [04:08:10] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [04:08:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 1: RDOC 003352: [04:08:10] vk_device_funcs.cpp(1949) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [04:08:10] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [04:08:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003352: [04:08:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 1: RDOC 003352: [04:08:10] vk_device_funcs.cpp(2101) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [04:08:10] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [04:08:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 2: RDOC 003352: [04:08:10] vk_device_funcs.cpp(1949) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [04:08:10] vk_device_funcs.cpp(1954) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [04:08:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003352: [04:08:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 2: RDOC 003352: [04:08:10] vk_device_funcs.cpp(2101) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003352: [04:08:10] vk_device_funcs.cpp(2106) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003352: [04:08:10] vk_device_funcs.cpp(1947) - Log - Capture describes queue family 3: RDOC 003352: [04:08:10] vk_device_funcs.cpp(1949) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003352: [04:08:10] vk_device_funcs.cpp(1954) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003352: [04:08:10] vk_device_funcs.cpp(1964) - Log - (identity match) RDOC 003352: [04:08:10] vk_device_funcs.cpp(2099) - Log - Remapping to queue family 3: RDOC 003352: [04:08:10] vk_device_funcs.cpp(2101) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VK_QUEUE_VIDEO_DECODE_BIT_KHR RDOC 003352: [04:08:10] vk_device_funcs.cpp(2106) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 4: VK_KHR_calibrated_timestamps (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 5: VK_KHR_copy_commands2 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 6: VK_KHR_create_renderpass2 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 7: VK_KHR_dedicated_allocation (3) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 8: VK_KHR_depth_stencil_resolve (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 9: VK_KHR_descriptor_update_template (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 10: VK_KHR_device_group (4) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 11: VK_KHR_draw_indirect_count (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 12: VK_KHR_driver_properties (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 13: VK_KHR_dynamic_rendering (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 14: VK_KHR_dynamic_rendering_local_read (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 15: VK_KHR_external_fence (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 16: VK_KHR_external_fence_win32 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 17: VK_KHR_external_memory (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 18: VK_KHR_external_memory_win32 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 19: VK_KHR_external_semaphore (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 20: VK_KHR_external_semaphore_win32 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 21: VK_KHR_format_feature_flags2 (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 22: VK_KHR_get_memory_requirements2 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 23: VK_KHR_image_format_list (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 24: VK_KHR_imageless_framebuffer (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 25: VK_KHR_index_type_uint8 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 26: VK_KHR_line_rasterization (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 27: VK_KHR_load_store_op_none (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 28: VK_KHR_maintenance1 (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 29: VK_KHR_maintenance2 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 30: VK_KHR_maintenance3 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 31: VK_KHR_maintenance4 (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 32: VK_KHR_maintenance5 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 33: VK_KHR_maintenance6 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 34: VK_KHR_map_memory2 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 35: VK_KHR_multiview (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 36: VK_KHR_pipeline_executable_properties (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 37: VK_KHR_pipeline_library (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 38: VK_KHR_present_id (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 39: VK_KHR_present_wait (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 40: VK_KHR_push_descriptor (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 41: VK_KHR_relaxed_block_layout (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 42: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 43: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 44: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 45: VK_KHR_shader_atomic_int64 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 46: VK_KHR_shader_clock (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 47: VK_KHR_shader_draw_parameters (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 48: VK_KHR_shader_expect_assume (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 49: VK_KHR_shader_float16_int8 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 50: VK_KHR_shader_float_controls (4) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 51: VK_KHR_shader_float_controls2 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 52: VK_KHR_shader_integer_dot_product (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 53: VK_KHR_shader_non_semantic_info (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 54: VK_KHR_shader_quad_control (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 55: VK_KHR_shader_subgroup_extended_types (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 56: VK_KHR_shader_subgroup_rotate (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 57: VK_KHR_shader_terminate_invocation (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 58: VK_KHR_spirv_1_4 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 59: VK_KHR_storage_buffer_storage_class (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 60: VK_KHR_swapchain (70) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 61: VK_KHR_swapchain_mutable_format (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 62: VK_KHR_synchronization2 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 63: VK_KHR_timeline_semaphore (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 64: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 65: VK_KHR_variable_pointers (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 66: VK_KHR_vertex_attribute_divisor (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 67: VK_KHR_video_decode_h264 (9) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 68: VK_KHR_video_decode_h265 (8) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 69: VK_KHR_video_decode_queue (8) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 70: VK_KHR_video_maintenance1 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 71: VK_KHR_video_queue (8) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 72: VK_KHR_vulkan_memory_model (3) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 73: VK_KHR_win32_keyed_mutex (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 74: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 75: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 76: VK_EXT_4444_formats (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 77: VK_EXT_attachment_feedback_loop_dynamic_state (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 78: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 79: VK_EXT_blend_operation_advanced (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 80: VK_EXT_border_color_swizzle (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 81: VK_EXT_buffer_device_address (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 82: VK_EXT_calibrated_timestamps (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 83: VK_EXT_color_write_enable (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 84: VK_EXT_conditional_rendering (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 85: VK_EXT_conservative_rasterization (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 86: VK_EXT_custom_border_color (12) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 87: VK_EXT_depth_bias_control (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 88: VK_EXT_depth_clamp_zero_one (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 89: VK_EXT_depth_clip_control (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 90: VK_EXT_depth_clip_enable (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 91: VK_EXT_depth_range_unrestricted (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 92: VK_EXT_descriptor_buffer (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 93: VK_EXT_descriptor_indexing (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 94: VK_EXT_discard_rectangles (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 95: VK_EXT_dynamic_rendering_unused_attachments (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 96: VK_EXT_extended_dynamic_state (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 97: VK_EXT_extended_dynamic_state2 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 98: VK_EXT_extended_dynamic_state3 (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 99: VK_EXT_external_memory_host (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 100: VK_EXT_fragment_shader_interlock (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 101: VK_EXT_full_screen_exclusive (4) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 102: VK_EXT_graphics_pipeline_library (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 103: VK_EXT_hdr_metadata (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 104: VK_EXT_host_image_copy (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 105: VK_EXT_host_query_reset (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 106: VK_EXT_image_2d_view_of_3d (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 107: VK_EXT_image_robustness (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 108: VK_EXT_image_sliced_view_of_3d (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 109: VK_EXT_image_view_min_lod (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 110: VK_EXT_index_type_uint8 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 111: VK_EXT_inline_uniform_block (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 112: VK_EXT_line_rasterization (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 113: VK_EXT_load_store_op_none (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 114: VK_EXT_memory_budget (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 115: VK_EXT_memory_priority (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 116: VK_EXT_multi_draw (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 117: VK_EXT_nested_command_buffer (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 118: VK_EXT_non_seamless_cube_map (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 119: VK_EXT_pci_bus_info (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 120: VK_EXT_pipeline_creation_cache_control (3) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 121: VK_EXT_pipeline_creation_feedback (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 122: VK_EXT_pipeline_robustness (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 123: VK_EXT_post_depth_coverage (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 124: VK_EXT_primitive_topology_list_restart (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 125: VK_EXT_primitives_generated_query (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 126: VK_EXT_private_data (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 127: VK_EXT_provoking_vertex (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 128: VK_EXT_queue_family_foreign (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 129: VK_EXT_robustness2 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 130: VK_EXT_sample_locations (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 131: VK_EXT_sampler_filter_minmax (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 132: VK_EXT_scalar_block_layout (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 133: VK_EXT_separate_stencil_usage (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 134: VK_EXT_shader_atomic_float (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 135: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 136: VK_EXT_shader_image_atomic_int64 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 137: VK_EXT_shader_module_identifier (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 138: VK_EXT_shader_object (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 139: VK_EXT_shader_subgroup_ballot (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 140: VK_EXT_shader_subgroup_vote (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 141: VK_EXT_shader_viewport_index_layer (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 142: VK_EXT_subgroup_size_control (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 143: VK_EXT_swapchain_maintenance1 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 144: VK_EXT_texel_buffer_alignment (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 145: VK_EXT_tooling_info (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 146: VK_EXT_transform_feedback (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 147: VK_EXT_vertex_attribute_divisor (3) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 148: VK_EXT_vertex_input_dynamic_state (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 149: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 150: VK_EXT_ycbcr_image_arrays (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 151: VK_NV_clip_space_w_scaling (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 152: VK_NV_copy_memory_indirect (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 153: VK_NV_coverage_reduction_mode (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 154: VK_NV_dedicated_allocation (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 155: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 156: VK_NV_descriptor_pool_overallocation (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 157: VK_NV_device_diagnostic_checkpoints (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 158: VK_NV_device_diagnostics_config (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 159: VK_NV_device_generated_commands (3) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 160: VK_NV_device_generated_commands_compute (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 161: VK_NV_external_memory (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 162: VK_NV_external_memory_win32 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 163: VK_NV_fill_rectangle (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 164: VK_NV_fragment_coverage_to_color (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 165: VK_NV_framebuffer_mixed_samples (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 166: VK_NV_geometry_shader_passthrough (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 167: VK_NV_inherited_viewport_scissor (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 168: VK_NV_linear_color_attachment (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 169: VK_NV_low_latency (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 170: VK_NV_low_latency2 (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 171: VK_NV_memory_decompression (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 172: VK_NV_raw_access_chains (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 173: VK_NV_sample_mask_override_coverage (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 174: VK_NV_shader_atomic_float16_vector (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 175: VK_NV_shader_sm_builtins (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 176: VK_NV_shader_subgroup_partitioned (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 177: VK_NV_viewport_array2 (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 178: VK_NV_viewport_swizzle (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 179: VK_NV_win32_keyed_mutex (2) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 180: VK_NVX_multiview_per_view_attributes (1) RDOC 003352: [04:08:10] vk_device_funcs.cpp(3506) - Log - Dev Ext 181: VK_AMD_buffer_marker (1) RDOC 003352: [04:08:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [04:08:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [04:08:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [04:08:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [04:08:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [04:08:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [04:08:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003352: [04:08:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003352: [04:08:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003352: [04:08:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003352: [04:08:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003352: [04:08:10] vk_debug.cpp(3322) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003352: [04:08:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003352: [04:08:10] vk_debug.cpp(3334) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003352: [04:08:10] vk_core.cpp(3022) - Log - Timer chunk initialisation - 239.211 ms RDOC 003352: [04:08:23] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 003352: [04:08:23] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 003352: [04:08:23] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 003352: [04:08:23] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 003352: [04:08:23] replay_controller.cpp( 881) - Error - Unsupported file format R4G4 RDOC 003352: [04:08:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:23] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 003352: [04:08:24] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 003352: [04:08:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 003352: [04:08:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 003352: [04:08:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 003352: [04:08:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 003352: [04:08:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 003352: [04:08:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 003352: [04:08:27] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 003352: [04:08:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:08:28] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 003352: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:08:28] remote_server.cpp(1668) - Log - Capture open complete RDOC 003352: [04:08:28] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 003352: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:08:28] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 003352: [04:08:28] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 003352: [04:08:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:08:52] remote_server.cpp(1634) - Log - Opening capture remotely RDOC 003352: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:08:53] remote_server.cpp(1668) - Log - Capture open complete RDOC 003352: [04:08:53] remote_server.cpp(1694) - Log - Capture ready on replay host RDOC 003352: [04:08:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003352: [04:08:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003352: [04:08:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 003352: [04:08:53] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 003352: [04:08:53] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 003352: [04:08:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003352: [04:08:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003352: [04:08:53] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 003352: [04:08:53] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 003352: [04:08:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003352: [04:08:53] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003352: [04:08:53] replay_controller.cpp(2184) - Log - Got replay driver. RDOC 003352: [04:08:53] remote_server.cpp(1723) - Log - Remote capture open complete & proxy ready RDOC 003352: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 003352: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 003352: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 003352: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 003352: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 003352: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 003352: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 003352: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 003352: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 003352: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 003352: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 003352: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 003352: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 003352: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 003352: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 003352: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 003352: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 003352: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 003352: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 003352: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 003352: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 003352: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 003352: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 003352: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 003352: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 003352: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 003352: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 003352: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 003352: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 003352: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 003352: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 003352: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 003352: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 003352: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 003352: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 003352: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003352: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 003352: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 003352: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 003352: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 003352: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 003352: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 003352: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 003352: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 003352: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 003352: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 003352: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 003352: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 003352: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 003352: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 003352: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003352: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 003352: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 003352: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 003352: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 003352: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 003352: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 003352: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 003352: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 003352: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 003352: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 003352: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 003352: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 003352: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 003352: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 003352: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 003352: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 003352: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 003352: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 003352: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 003352: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 003352: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 003352: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 003352: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 003352: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 003352: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 003352: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 003352: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 003352: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 003352: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 003352: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 003352: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 003352: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 003352: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 003352: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 003352: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 003352: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 003352: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 003352: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 003352: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 003352: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 003352: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 003352: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 003352: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 003352: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 003352: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 003352: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 003352: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 003352: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 003352: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 003352: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 003352: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 003352: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 003352: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 003352: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 003352: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 003352: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 003352: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 003352: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 003352: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 003352: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 003352: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 003352: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 003352: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 003352: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 003352: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 003352: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 003352: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003352: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 003352: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 003352: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 003352: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 003352: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 003352: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 003352: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 003352: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 003352: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 003352: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 003352: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 003352: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 003352: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 003352: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 003352: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 003352: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 003352: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 003352: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 003352: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 003352: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 003352: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 003352: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 003352: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 003352: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 003352: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 003352: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 003352: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 003352: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 003352: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 003352: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 003352: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 003352: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 003352: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 003352: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 003352: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 003352: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 003352: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 003352: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 003352: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 003352: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 003352: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 003352: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 003352: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 003352: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 003352: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 003352: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 003352: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 003352: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 003352: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 003352: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 003352: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 003352: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 003352: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 003352: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 003352: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 003352: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 003352: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 003352: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 003352: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 003352: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 003352: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 003352: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 003352: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 003352: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 003352: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 003352: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 003352: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 003352: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 003352: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 003352: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 003352: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 003352: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 003352: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 003352: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 003352: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 003352: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 003352: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 003352: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 003352: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 003352: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 003352: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 003352: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 003352: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 003352: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 003352: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 003352: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 003352: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 003352: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 003352: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:09:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:09:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 003352: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 003352: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 003352: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 003352: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 003352: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 003352: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 003352: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 003352: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 003352: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 003352: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 003352: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 003352: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 003352: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 003352: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 003352: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 003352: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 003352: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 003352: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 003352: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 003352: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 003352: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 003352: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 003352: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 003352: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 003352: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 003352: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 003352: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 003352: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 003352: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 003352: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 003352: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 003352: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 003352: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 003352: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 003352: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 003352: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 003352: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 003352: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 003352: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 003352: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 003352: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 003352: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 003352: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 003352: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 003352: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 003352: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 003352: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 003352: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 003352: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 003352: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 003352: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 003352: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 003352: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 003352: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 003352: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 003352: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 003352: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 003352: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 003352: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 003352: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 003352: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 003352: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 003352: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 003352: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 003352: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 003352: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 003352: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 003352: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 003352: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 003352: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 003352: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 003352: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 003352: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 003352: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 003352: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 003352: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 003352: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 003352: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 003352: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 003352: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 003352: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 003352: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 003352: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 003352: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 003352: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 003352: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 003352: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 003352: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 003352: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003352: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 003352: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 003352: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 003352: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 003352: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 003352: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 003352: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 003352: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 003352: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 003352: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 003352: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 003352: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 003352: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 003352: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 003352: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 003352: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 003352: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 003352: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 003352: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 003352: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 003352: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 003352: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 003352: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 003352: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 003352: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 003352: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 003352: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 003352: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 003352: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 003352: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 003352: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 003352: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 003352: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 003352: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 003352: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 003352: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 003352: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 003352: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 003352: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 003352: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 003352: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 003352: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 003352: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 003352: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 003352: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 003352: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 003352: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 003352: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 003352: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 003352: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 003352: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 003352: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 003352: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 003352: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 003352: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 003352: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 003352: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 003352: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 003352: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 003352: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 003352: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 003352: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 003352: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 003352: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 003352: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 003352: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 003352: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 003352: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 003352: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 003352: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 003352: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 003352: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 003352: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 003352: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 003352: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 003352: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 003352: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 003352: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 003352: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 003352: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 003352: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 003352: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 003352: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 003352: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 003352: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 003352: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 003352: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 003352: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 003352: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 003352: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 003352: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 003352: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 003352: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 003352: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 003352: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 003352: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 003352: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 003352: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 003352: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 003352: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 003352: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 003352: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 003352: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 003352: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 003352: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 003352: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 003352: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 003352: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 003352: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 003352: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 003352: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 003352: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 003352: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 003352: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 003352: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 003352: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 003352: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 003352: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 003352: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 003352: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 003352: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 003352: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 003352: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 003352: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 003352: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 003352: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 003352: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 003352: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 003352: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 003352: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 003352: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 003352: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 003352: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 003352: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 003352: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 003352: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 003352: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 003352: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 003352: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 003352: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 003352: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 003352: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 003352: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 003352: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 003352: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 003352: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 003352: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 003352: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 003352: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 003352: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 003352: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 003352: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 003352: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 003352: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 003352: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 003352: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 003352: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 003352: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 003352: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 003352: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 003352: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 003352: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 003352: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 003352: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 003352: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 003352: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 003352: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 003352: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 003352: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 003352: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 003352: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 003352: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 003352: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 003352: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 003352: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 003352: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:10:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:10:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 003352: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 003352: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 003352: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 003352: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 003352: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 003352: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 003352: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 003352: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 003352: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 003352: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 003352: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 003352: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 003352: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 003352: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 003352: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 003352: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 003352: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 003352: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 003352: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 003352: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 003352: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 003352: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 003352: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 003352: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 003352: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 003352: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 003352: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 003352: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:11:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 003352: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 003352: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 003352: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 003352: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 003352: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 003352: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 003352: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 003352: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 003352: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 003352: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 003352: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 003352: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 003352: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 003352: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 003352: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 003352: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 003352: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 003352: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 003352: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 003352: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 003352: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 003352: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 003352: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 003352: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 003352: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 003352: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 003352: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 003352: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 003352: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 003352: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 003352: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 003352: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 003352: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 003352: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 003352: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 003352: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 003352: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 003352: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 003352: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 003352: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 003352: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 003352: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 003352: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 003352: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 003352: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 003352: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 003352: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 003352: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 003352: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 003352: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 003352: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 003352: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 003352: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 003352: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 003352: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 003352: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 003352: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 003352: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 003352: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 003352: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 003352: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 003352: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 003352: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 003352: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 003352: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 003352: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 003352: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 003352: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 003352: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 003352: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 003352: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 003352: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 003352: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 003352: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 003352: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 003352: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 003352: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 003352: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 003352: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 003352: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 003352: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 003352: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 003352: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 003352: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 003352: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 003352: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 003352: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 003352: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 003352: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:24] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:24] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 003352: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 003352: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 003352: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 003352: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:25] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 003352: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:25] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 003352: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 003352: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 003352: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 003352: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 003352: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:26] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:26] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 003352: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 003352: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 003352: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 003352: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:27] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:27] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 003352: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 003352: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 003352: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 003352: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 003352: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:28] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:28] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 003352: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 003352: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 003352: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 003352: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 003352: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:29] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:29] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 003352: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 003352: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 003352: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 003352: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:30] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 003352: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:30] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 003352: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 003352: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 003352: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 003352: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 003352: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:31] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:31] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 003352: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 003352: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 003352: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 003352: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:32] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:32] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 003352: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 003352: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 003352: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 003352: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:33] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:33] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 003352: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 003352: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 003352: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 003352: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 003352: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:34] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:34] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 003352: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 003352: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 003352: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 003352: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 003352: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:35] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:35] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 003352: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 003352: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 003352: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 003352: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 003352: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:36] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:36] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 003352: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 003352: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 003352: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 003352: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 003352: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:37] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:37] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 003352: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 003352: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 003352: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 003352: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 003352: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:38] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:38] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 003352: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 003352: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 003352: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 003352: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 003352: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 003352: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:39] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:39] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 003352: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 003352: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 003352: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 003352: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 003352: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:40] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:40] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 003352: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 003352: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 003352: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 003352: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 003352: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:41] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:41] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 003352: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 003352: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 003352: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 003352: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 003352: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:42] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:42] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 003352: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 003352: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 003352: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 003352: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:43] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:43] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 003352: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 003352: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 003352: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 003352: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 003352: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:44] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:44] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 003352: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 003352: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 003352: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 003352: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 003352: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:45] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:45] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 003352: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 003352: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 003352: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 003352: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:46] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:46] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 003352: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 003352: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 003352: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 003352: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 003352: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:47] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 003352: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:47] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 003352: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 003352: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 003352: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 003352: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 003352: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:48] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:48] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 003352: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 003352: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 003352: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 003352: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:49] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 003352: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:49] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 003352: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 003352: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 003352: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 003352: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 003352: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:50] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:50] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 003352: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 003352: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 003352: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:51] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:51] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 003352: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 003352: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 003352: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 003352: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 003352: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:52] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 003352: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:52] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 003352: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 003352: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 003352: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 003352: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 003352: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:53] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:53] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 003352: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 003352: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 003352: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 003352: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:54] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:54] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 003352: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 003352: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 003352: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 003352: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 003352: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:55] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:55] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 003352: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 003352: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 003352: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 003352: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 003352: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:56] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:56] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 003352: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 003352: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 003352: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 003352: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 003352: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:57] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:57] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 003352: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 003352: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 003352: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 003352: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 003352: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 003352: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:58] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:58] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 003352: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 003352: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 003352: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 003352: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:11:59] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:11:59] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 003352: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 003352: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 003352: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 003352: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:00] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 003352: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:00] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 003352: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 003352: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 003352: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 003352: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:01] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:01] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 003352: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 003352: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:02] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:02] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 003352: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 003352: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 003352: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 003352: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 003352: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:03] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:03] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 003352: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 003352: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 003352: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 003352: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 003352: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:04] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:04] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 003352: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 003352: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 003352: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:05] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 003352: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:05] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 003352: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 003352: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 003352: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 003352: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:06] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:06] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 003352: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 003352: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 003352: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 003352: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 003352: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:07] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:07] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 003352: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 003352: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 003352: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 003352: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 003352: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:08] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:08] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 003352: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 003352: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 003352: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 003352: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:09] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 003352: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:09] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 003352: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 003352: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 003352: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 003352: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:10] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:10] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 003352: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 003352: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 003352: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 003352: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:11] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:11] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 003352: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 003352: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 003352: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 003352: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 003352: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:12] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:12] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 003352: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 003352: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 003352: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 003352: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 003352: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:13] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:13] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 003352: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 003352: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 003352: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 003352: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:14] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 003352: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:14] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 003352: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 003352: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 003352: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 003352: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:15] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 003352: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:15] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 003352: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 003352: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:16] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 003352: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:16] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 003352: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 003352: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 003352: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 003352: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:17] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:17] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 003352: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 003352: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 003352: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 003352: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 003352: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:18] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:18] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 003352: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 003352: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 003352: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 003352: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 003352: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:19] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 003352: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:19] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 003352: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 003352: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 003352: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 003352: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:20] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 003352: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:20] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 003352: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 003352: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 003352: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 003352: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 003352: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:21] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:21] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 003352: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 003352: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 003352: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 003352: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 003352: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:22] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:22] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 003352: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 003352: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer RDOC 003352: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 003352: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003352: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003352: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003352: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 003352: [04:12:23] replay_controller.cpp(2170) - Log - Created replay driver. RDOC 003352: [04:12:23] replay_controller.cpp(1934) - Log - Shutting down replay renderer
RDOC 001620: [03:41:25] core.cpp( 499) - Log - RenderDoc v1.35 Windows 64-bit Release (9ef756d626d3238d1eb861ff4c0a04a1341f8d89) loaded in replay application RDOC 001620: [03:41:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001620: [03:41:26] core.cpp( 621) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001620: [03:41:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001620: [03:41:27] d3d12_sdk_select.cpp( 376) - Log - System D3D12 runtime is version 2 RDOC 001620: [03:41:28] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001620: [03:41:28] vk_replay.cpp(5288) - Log - Created device. RDOC 001620: [03:41:28] core.cpp( 787) - Log - GPU: nVidia - NVIDIA GeForce GT 1030 (driver: --) RDOC 001620: [03:41:28] core.cpp( 787) - Log - GPU: Software - WARP Rasterizer (driver: --) RDOC 001620: [03:41:28] core.cpp( 840) - Log - Driver: 'C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispig.inf_amd64_5cf411dadcb5710d\nvwgf2umx.dll' 32.0.15.5585 2024-05-14 RDOC 001620: [03:41:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001620: [03:41:28] d3d12_replay.cpp( 137) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 32.0.15.5585 RDOC 001620: [03:41:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001620: [03:41:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001620: [03:41:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85 RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_program_multiview, [316]: GL_NV_gpu_shader5, [317]: GL_NV_half_float, [318]: GL_NV_light_max_exponent, [319]: GL_NV_memory_attachment, [320]: GL_NV_multisample_coverage, [321]: GL_NV_multisample_filter_hint, [322]: GL_NV_occlusion_query, [323]: GL_NV_packed_depth_stencil, [324]: GL_NV_parameter_buffer_object, [325]: GL_NV_parameter_buffer_object2, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering, [327]: GL_NV_path_rendering_shared_edge, [328]: GL_NV_pixel_data_range, [329]: GL_NV_point_sprite, [330]: GL_NV_primitive_restart, [331]: GL_NV_query_resource, [332]: GL_NV_query_resource_tag, [333]: GL_NV_register_combiners, [334]: GL_NV_register_combiners2, [335]: GL_NV_sample_locations, [336]: GL_NV_sample_mask_override_coverage, [337]: GL_NV_shader_atomic_counters, [338]: GL_NV_shader_atomic_float, [339]: GL_NV_shader_atomic_float64, [340]: GL_NV_shader_atomic_fp16_vector, [341]: GL_NV_shader_atomic_int64, [342]: GL_NV_shader_buffer_load, [343]: GL_NV_shader_storage_buffer_object, [344]: GL_NV_shader_subgroup_partitioned, [345]: GL_NV_stereo_view_rendering, [346]: GL_NV_texgen_reflection, [347]: GL_NV_texture_barrier, [348]: GL_NV_texture_compression_vtc, [349]: GL_NV_texture_env_combine4, [350]: GL_NV_texture_multisample, RDOC 001620: [03:41:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle, [352]: GL_NV_texture_rectangle_compressed, [353]: GL_NV_texture_shader, [354]: GL_NV_texture_shader2, [355]: GL_NV_texture_shader3, [356]: GL_NV_transform_feedback, [357]: GL_NV_transform_feedback2, [358]: GL_NV_uniform_buffer_unified_memory, [359]: GL_NV_uniform_buffer_std430_layout, [360]: GL_NV_vertex_array_range, [361]: GL_NV_vertex_array_range2, [362]: GL_NV_vertex_attrib_integer_64bit, [363]: GL_NV_vertex_buffer_unified_memory, [364]: GL_NV_vertex_program, [365]: GL_NV_vertex_program1_1, [366]: GL_NV_vertex_program2, [367]: GL_NV_vertex_program2_option, [368]: GL_NV_vertex_program3, [369]: GL_NV_viewport_array2, [370]: GL_NV_viewport_swizzle, [371]: GL_NVX_conditional_render, [372]: GL_NVX_linked_gpu_multicast, [373]: GL_NV_gpu_multicast, [374]: GL_NVX_gpu_multicast2, [375]: GL_NVX_progress_fence, RDOC 001620: [03:41:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_gpu_memory_info, [377]: GL_NVX_multigpu_info, [378]: GL_NVX_nvenc_interop, [379]: GL_NV_shader_thread_group, [380]: GL_NV_shader_thread_shuffle, [381]: GL_KHR_blend_equation_advanced, [382]: GL_KHR_blend_equation_advanced_coherent, [383]: GL_OVR_multiview, [384]: GL_OVR_multiview2, [385]: GL_SGIS_generate_mipmap, [386]: GL_SGIS_texture_lod, [387]: GL_SGIX_depth_texture, [388]: GL_SGIX_shadow, [389]: GL_SUN_slice_accum, [390]: GL_WIN_swap_hint, [391]: WGL_EXT_swap_control, RDOC 001620: [03:41:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001620: [03:41:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001620: [03:41:28] gl_replay.cpp(4374) - Log - Created OpenGL replay device. RDOC 001620: [03:41:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 555.85) RDOC 001620: [03:41:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001620: [03:41:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001620: [03:41:30] vk_replay.cpp(5288) - Log - Created device.